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ProvenceTristram

Banned Outlaws
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Everything posted by ProvenceTristram

  1. Just looking at it now, I think I may redo it. I can reuse a lot of the parts, greebling, engines, etc., but I think it might be a worthy project simply to build in more rigidity, as well as resolve some shape and sizing issues. I will post updates once it is finished next week. Good feedback. Many thanks.
  2. I think there's a very large perspective difference between the line drawing and the schematic - like, enormous. The differences in the sizes of the wings and nacelles is a pretty significant example. Another is the vertical proportions of the primary hull - they do not match at all. I'll look at lengthening it when I get back, because I had the same reaction you did when I saw that render. However, I largely based the length of the main hull off the side-on line drawing, and compared to that, the hull is in proportion to the 'tube' portion - it's just that that then doesn't sync up with the other picture. This is a problem with a lot of the drawings of the ships that came out of The Essential Guide to Vehicles and Vessels - many of the drawings of given ships disagree on shapes. Worse, the original source material is astoundingly limited - I'm pretty sure there is a single, semi silhouetted comic book shot of this ship in the entire legends non-canon (which the vehicles and vessels guy went off of; which I am now interpreting). If anyone has any - any - other pics of this ship, PLEASE post them, because I want to make it as correct as possible.
  3. I went with the flat front because I wanted to use the canopy piece from the new Millennium Falcon. I know it's completely not to scale with a 900 meter ship, but I really like play features. I may reevaluate when I get home. I'll also render more pics, then, too. I was kind of pressed for time this morning (I am in Yosemite NP, now).
  4. I hate that spelling of dreadnaught. Oh well. This is a refitted vessel from 5,000 years BBY, found floating derelict in an icy asteroid field, and refitted by my dark jedi to be the flagship of her fledgling fleet. The two line drawings are the only references I had - and they frequently disagreed on certain dimensions of the ship. So I just kind of winged it at parts to produce the best looking starship possible. The main body has a fold-out with an interior scene depicting a bridge, storage area, and crew bunks. I didn't have time to render it today, but will endeavor to do so when I get home from vacation. The model itself is about 4,700 pieces, and took around 20 hours to design (a lot of this was due to the difficulty in rotating the ship to get the angles I need to build properly). It has some technic guts, but probably not enough, since I am woeful when it comes to dealing with that stuff (the lower left quadrant, with the hangar, is supported by a technic arm, as is the cylinder, but the main body is just a Lego 'box,' which I hope would be rigid enough to support weight). Proto: Model:
  5. I like most of what's going on here, but the steam locomotive and car need to be completely redone so they aren't obviously the Hogwarts Express.
  6. Aggressor. Because play features matter.
  7. Boy, the Emperor is just too cool.
  8. Hmm. The download isn't working for me either on Chrome or Internet Explorer. I don't suppose you could upload the studio io file somewhere else for me? Like here https://uploadfiles.io/ ?
  9. Is there an LDD version, perhaps? Just asking. Spectacular work. Is it wrong that I like this more than the 10,000 part behemoths? *Edit* Is there something wrong with the download link over on Blicklink? I click it and nothing happens.
  10. Geesh. I had to wait to order because I was going to be out of town this week, and didn't want it sitting on my doorstep (it's California - trust me, it wouldn't be there when I got home). Went to the website this morning and - whoops, backordered! So I hurried up and purchased. Now I get to wait a month :P. Suffice it to say, if you're interested in this one, I guess I'd act pretty quickly.
  11. I think it's immensely depressing that all the forums seem to have an iteration of this same thread - "the future of space;" "the future of pirates;" "the future of castle." It shows that there is still a ton of interest in classic themes from customers, yet lacking attention paid by Lego to the very universes they helped to spawn (at least in brick form). Really, the word I'm looking for here is "sucks." :(
  12. I immediately started humming this:
  13. Nifty. Wish it was on a castle, though.
  14. Well, it's definitely coming right along.
  15. Part of the problem is that I really didn't have much room when it came to the engines - like, I could either eliminate engines, or greeble, but not both. I suppose I could nix a couple of the side ones - I'll have to think about it. Thank you for the comments everyone. *Edit* the funny thing is, you see a high speed train, and I see a giant rat :P. I had a lot of misgivings about going with the nose, too, but ultimately decided to cave to my fiance's wishes.
  16. That is the point of posting anything if not to receive feedback? Unless you are a member of one of the social groups (and I am not, and have no desire to be), or exchanging tips and techniques, the purpose of the site boils down to posting creations to solicit feedback.
  17. Heh. I don't hide what I'm feeling - either on here, or in real life. It doesn't make me any less of an adult - it just means I'm indifferent to the expectations of others.
  18. Not everyone can be positive all the time. Lego may be a fantasy, but that doesn't mean I'm living in one.
  19. Well, this is a more tolerant response than I was expecting. You've sapped me of all my anger, and now all I am left with is soggy cereal. :( Sorry for offending anyone.
  20. This is likely to generate enormous flak, as people rarely enjoy being called out. However, I am past the point of caring. Simply put: after several years on Eurobricks, I've come to the conclusion that this is an elitist, rich man's venue in which the people who can lay out the big dough to buy Lego in high quantities are showered with adulation, and those who cannot are met with a loose assortment of scowls, quiet chuckles, and pitied glances. Let me ask you something: do you think the challenge in Lego lies in the design (IE, the stage where you conceptualize and create), or in the assembly? For my part, I know that pretty much anyone can take two bricks and snap them together - it is the beauty of Lego that, like drawing, or writing, almost anybody can place brush to canvas perform the motions. But the void between a Vincent van Gogh slicing off his ear in the agonies of creation, and Jim Carrey rage-painting his political bent is a vast one, and mere means and mechanical ability should never be construed with talent or artistry. Just because a person is in possession of opposable thumbs doesn't make them a genius. When I am messing with Lego, I create 1-2 large models (5-6k pieces) a week. I have to be in something of a "zone" to do that (and, for all I know, I may suffer from some mild form of manic depression), but when I am on, I am on. I do pretty solid work - my models almost always incorporate multiple play features (interiors, moving parts with Technic guts, etc.), are built to be swooshable, and are crafted in an effort to push the envelope of design (at least a little). After completing my build, I render each creation multiple times, then upload the photos and post them here. I rarely receive more than one or two comments in my threads. Sometimes I receive none. And why is this? Because they're digital models. And apparently that makes all the difference. I am poor. I'm an author in real life, and while I wait to get books published, I live by penning freelance history articles. This is not a high-paying field, but it's ultimately worth it to me not to be crippled by the anxieties of a day job. I'm not Ernest Hemmingway, and I cannot write while massively depressed - some people are just wired differently from others. Lego is extremely expensive, considering that it is just a fairly high-end polymer. It isn't in the budget, and it probably won't be for a long time. Those are my circumstances. I am sure other people have their own varied reasons as to why they cannot actually build their models, and only see them exist in a digital setting. But the universal truth that those of us who labor in the dirt mines of LDD live under is that, unless we somehow muster up the means to physically assemble the model, all our efforts mean squat to vast majority of the people on this website. Because an inanimate object is of greater importance to most of you than the thought behind it. And that's why this place is such a highbrow, unwelcoming, snobbish joint (I mean, good Christ - I receive more comments posting my models on the miscellaneous board of World of Warships). Because the bucks matter more to you than the brains. It's not exclusive to the rank and file, either - the moderators never showcase digital work; they couldn't care less unless it's built and shelf-ready. It's a cultural infection that runs the gamut of this place, from top to bottom. And, frankly, I'm done with it.
  21. Not that it matters, but here is the last one:
  22. This took about 20 hours, over the course of three nights. I started with the stern and worked forwards (which some people may feel is unnatural, but I actually regard good-looking engines as the most important element of big starships, so that’s where I stepped off). It’s about 5,200 pieces without finished interiors, so my guess is that the completed model would be somewhere in the 5,900-part range – eminently doable, though certainly not a walk in the park. I went back and forth on both the front design, as well as the ski-jump. Ultimately, while it was a little on the risky side, I decided to utilize the inverted airplane tail for the ‘nose,’ largely because I didn't think it had been done before (though it does make the thing look a bit like the Concorde... but whatever :P). Even though the ski-jump mars the otherwise fairly clean lines of the hull, I found myself thinking back to the original SNES Star Fox (and how cool it was to launch down those long fighter bays) as I built that area, so I wanted that experience built into the ship. The name of the vessel is rather obscure, but worthy for a wolf-based starship (it’s a brief, but sad read): http://archive.is/z5QYn Features: • 3 minifig-scale interior spaces (bridge, lounge/park, engineering). • An inter-connected fighter-bay and launch ski-jump (you can actually peer all the way down the jump conduit into the main bay). • Retractable/extendable thruster wings (via a crank on the port side). • Swooshable, rigid, multi-plate and block construction. • (Very) loosely based on EVE-Online’s Amarr Apocalypse-class battleship. Stats: Length: 1,500 m Decks: 144 Crew: 2,500 Impulse Speed: 125 m/s Warp Speed: 2.2 AU/s Warp Calculation Time: 20 seconds Armament: -14x 30.5 cm laser rifles -15x 10 gigaton nuclear missiles (supply of 90; speed 15 AU/s; range 1 lightyear) -1x gamma-ray cannon -40x quad point-defense ion guns Spacecraft Compliment: -60x fighters -30x light bombers -10x heavy bombers -10x armed reconnaissance craft -6x dedicated crew shuttles -4x assault dropships -2x tugs -1x admiral’s pinnace (Room for several additional ships - small freighters, etc.) I'll be posting one more photo of the back once it finishes rendering (and after I wake up). The engines will take a very long time to go through the rendering process because of all the silly clear pieces :P.
  23. Neat! Small, but functional! This is just the type of model Lego should be producing for AFOLs.
  24. Excuse me for being a little ticked about special treatment for the reviewers, when the rest of us are looking at late summer, now, to receive the thing.
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