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Everything posted by Void_S
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42132 - Chopper
Void_S replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Ahhhh... I wish there were some rounded (bike-shaped) tires for these wheels that won't jump from edge to edge when steering, not these squared truck/car tires. But I realize that their use case will be so limited. Initially, I expected the 39367 tires... https://www.bricklink.com/v2/catalog/catalogitem.page?P=39367c0 but they are too big for this set. -
Well, I will check if I have their models assembled and will try to do it. It should be interesting too Thanks, I thought so and that's why I decided to share it here, with you) It's Studo in-built render. I set the higetst quality and let running for a day (my laptop is a kid of slow crap) to render them.
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- 42138
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Once I got a veird idea to compare the exisiting "mid-scale" cars to see how they match (or don't in size, wheelbase and other dimensions). Here is the result of overlaying the folloeing cars: 42093 Chevrolet Corvette 42098 "Fake Chevrolet Camaro" 42123 McLaren Senna 42138 Mustang Shelby GT500 I used the front-left wheelarch (panted in red) as an anchor and that is what I get: The biggest surptise for me was that Senna is not that low as may look like - its roof is even the higest one. Only "Fake Camaro" is higer, but due to lifter rear axle. Another discovery - the rear overhang of Shelby GT500 (I saw it as disproportionally short) is just only 1 stud shorter than McLaren's one Corvette's front overhang appeared only 1-stud shorthet than McLaren's "nose" And now the wheelbases: early-built Chevrolettes shares the same wheelbase, than +1 stud longer goes Shelby and once again +1 stud longer goes McLaren
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Guys, really... Enable the math and physics, and you will see that the wire with two ends are fixed at two objects, rotating to each other, will also rotate to each other. No matter how the wire is placed, bent, or shaped - while one end stays fixed and other is turing, the middle have no other possibility except to be twisted.
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[MOD] 42138 Mods and Improvements
Void_S replied to Void_S's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Just in case, here the details for the headlights "facelift". Really hope someone may make it better and higher... -
[MOD] 42138 Mods and Improvements
Void_S replied to Void_S's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Complain we have nothing to change or replace -
[MOD] 42138 Mods and Improvements
Void_S replied to Void_S's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That is the hardest thing fir me, I tried to add working steering but stopped until NY holidays due to damn over-workload by the end of the year Looking forward to see how you did it, to compare with my drafts. Just borrowing the existing internals of Corvette with no 0.5 offset was too boring and unfair to the original model -
[MOC] Yellow pickup truck
Void_S replied to HorcikDesigns's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Or, put them even more outward and add some 1*2 slopes above the wheel to have an "extended" wheelarch. -
General Part Discussion
Void_S replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Do you mean something like "competitorsourced Technic counterparts"? It would be interesting to see missed/possibly coming (like alternate flip-flap liftarmzs) or differently solved challenges, for sure if Jim and Milan approve it.- 5,466 replies
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General Part Discussion
Void_S replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well, "competitor brands" are not very welcomed here (except a few significant cases) and I'm not sure Lego MOCers will actively use these even-lengthed beam parts once/if competitors will release them.- 5,466 replies
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I wonder how easy it could be convert it to RT and RX versions. For RT we will need to remove the rear frame (it has only front "half" ), move equipment attachment point to ex "pivot point" and add two solid tracks. I belive the rubber ones from City-Arctic-Mining sets will fit here and allow to keep the original rims as "sprokets". For RX we need just four triangle-shaped tracks...
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42139 - All-terrain Vehicle
Void_S replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Or a distribution box for winch or dump tipper. Like it was in 42029 pickup. -
42139 - All-terrain Vehicle
Void_S replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
As for me it looks having all-pendular axles. * First axle is spring-loaded (possibly like Wrangler's rear axle) and the longitudial shaft (also acting as a pivot point) appears as the steering shaft. * Second and thrid axles longitudial shaft should be a drive shaft to power the horizontal 2 Large cylinders "boxer?" engine. So we might have 6x4 vehicle. I really hope it is not a silly 6x2. * The rear suspension could be the same spring-pendular one, only pendular, or (I would love it!) pendular with addiotional longitudial pendular arms. A kind of quad-pendular, when only diagonal movements are allowed. Similar to the scheme I have ttied to describe)) -
General Part Discussion
Void_S replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Wow, they are so natively demanded, so I hadn't realized they never existed yet, until this moment. Great!- 5,466 replies
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[MOD] 42138 Mods and Improvements
Void_S replied to Void_S's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It looks better but I still didn’t manage to fit them under these lime small fairings - their mounts blocks the headlights from above -
Hello mates! As we all know the set 42138 Ford Mustang Shelby GT500 has come not been as good as we all expected. Here, in this topic, let's try to compile our unstoppable ideas and attempt to make the World even better My first input here is a "donkey" headlight fix. The result is not perfect but needs just a few extra parts and makes it a little better. Before VS After "Facelifting": I'm sorry, I out the wrong LED slope to the left (right for the driver) side... And how it can be done. Just raise the round headlight a bit using the 1x1 plate and divide the 2x1 bracket into a pair of 1x ones.
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Possibly it was a reason to have a visual control - the wheels slips off (that's why they have 1/2 spare stud at the axles) and red bushes easilly indicate if they are reached the ends already or not yet... Regarding the color, I guess it was a choose of necessity. The iconic colors are blue with white stripes, or white/gray-metallic with blue stripe ("Ford Performance Blue"). Blue was just used for Mclaren, white goes to Porshe. Gray was an option (and I expected to see it) but possibly was too boring for bright and fast car. Now we see, that "fast" is a literal property of this set. So, they took the next iconic color, "Grabber lime" which returned in 2020 (since 1970th) and possibly was taken to distinguidh the new geberation. Like vibrant ornage for Raptor.
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If I'm not mistaken, it is recommened to tow "partly loaded" with hooks or underlift the RWD cars by raising its rear part, e.g. "raise and tow the driven axle". So if they can be taken by the rear, they should be compatible with 42128. As for 42098 transporter, I found tge same "hole" behind the front bumper at Mustang, so it should nice fit the yellow locks. However, because of pullback motors it will not able to roll backward freeley.