-
Posts
1,262 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Void_S
-
42139 - All-terrain Vehicle
Void_S replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Has anyone noticed the inclined flip-flop liftarm(s) with phone handle parts, placed under the cargo platform, right above the differentials? -
Do you mean these Red gears between the motor and rear sprocket? They have 2 studs rang between centers of axles, so existing pars are: 16+16 (then, we will mix them with "clutch" ones , plus, they look different-sized, the motorized gear looks smaller a bit) 12+20 (a weird recolor, plus the photo shows them as straight rectangular gears, not rounded bewel ones) 8+24 (it wont work, since 24-teeth gear will be jammed by LBG liftarms) Some other pair of straight gears, possibly of different size, where the biggest one fits the 3-stud space...
-
Always, youre welcome)) Besides these things, it is still Lego, and whatever is possible. I spent some time to find that here the engines not only looking nice but really have working function. Love these cute small-scaled models!
-
Wow, it reminds me old French sci-fi movies, the idea when truck unloads the payload contailer, which transforms to another truck, still having the same contailer as a cargo compartment. I have an idea, if you need it, for sure for the cabin - American post trucks, which are already boxes on the wheels, with only engine compartment is a rectangular block shifted outside a bit.
-
There were some rumors it is going to be possibly replaced... The currently prodused set 42129 Zetros uses this motor amon other modern-PU ones, and now, since the set is under review-redesign to add srews to the battery Block lid locks, this motor may be replaced too. Possibly, it may have a single (unknown for me) reason.
-
Nope, it makes sense only for high-torque start. At the high speeds such things are irrelevant as the torque moment becomes too small. The diffrenence between trucks (and other solid-axle vehicles) and FWD cars with "transaxle" is in the half-axles lenght diffrenence (when one shaft may be twise or even more shorter, while for solid axles it takes only a few percents) and the fact that CV connections are always angled, so for siginificatly shorter shaft the angles are even bigger and increase the torque resistance. Some FWD cars even have different thickness of them (left-short is empty inside) to compensate this effect somehow.
-
42139 - All-terrain Vehicle
Void_S replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@SNIPE where from you find this Information? Im not sure about all axles but rear ones are clearly buit of 5x7 frames and cannot be independent ones. Possibly, TLG may play with words again)) -
42139 - All-terrain Vehicle
Void_S replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I belive it was designed after 42122 Jeep Wrangler: pendular axle with steering shaft going trough the pendular mount point (like Wrangler's front axle) but shock absorbers have "free" mount points like Wrangler's rear axle. Rear axles looks also pendular, as they have central mount points and connected via small turn table to each other. I mean no live axles, no wishbones. -
deleted
Void_S replied to DavejspTechnicMOCs's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Returning back to the model (please ), I would say I really enjoyed its exterior and functions. Not so many such-scaled cars are presented yet with virtual pivot steering, especially RC ones As for the exterior, Yeah, it looks not-so-realistic and I found, you know, it made rememebring my impressions under earlier Batman movies with these somehow disproportioned cartoonish enough cars but many people (and me too) loved them! So do I, for your model, @davejsp Added: just to confess, the huge realistic-detailed cars (1:8-like scale), honestly, make me boring... -
Fantastic! It looks so cutie, as it ever possible for Technic model - small, simple enought but nice detailed exterior. And incredibly complicate "real-Technic" interior, however made of not so many parts. I love such models, they fully deserve to be official sets once.
-
Well, this question is not as easy as it may appear at the first sight. Mechanically, yes, it can be easier but has a lot of counterweights: Traversal placement works for smaller engines. A huge powerful engine may just not fit due to the limited width of the vehicle (plus extra space for the cooling system around, which is more complicated for a rear-engined car). The powerful rear-engine + RWD combination will have performance issues with the traversal engine due to non-symmetrical driveshaft lengths. It makes no sense for compact FWD city cars but is critical for sportcars and supercars (no torsen/lockable differential possibility, no, sorry, we still can't violate the physics - different left-right driveshafts handles the torque differently). Why I mention sportcars and supercars? Because they, with their rear-engined (even more, rear-mid-engined) architecture sacrifice the passenger/baggage compartments for better weight distribution and performance. So, it is their main purpose. While compact traversal engines are purposed by themselves for less space consumption, which is normally not a problem for sportcars and supercars. So there is no need to solve the problems (with a cost of worse cooling, worse maintenance access, underperformance, etc) which are actually not presented for such car classes. As for others, like Honda NSX, Toyota MR2, Pontiac Fiero - they are sport-ish cars but compact ones, first of all. So the p3 above answers why they do have such a scheme but many other cars do not.
-
[MOC] Mack R series
Void_S replied to LegoV94's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Wow, it really fresh idea! The headlights are bigger than 1*1 but smaller 2*2 are always a real challenge. So, you solved it perfectly, sir! -
[MOC] Mack R series
Void_S replied to LegoV94's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Mmm, such a sweet truck. I love the Mack axles at the truck's rear - quite a remarkable thing, with a driveshaft going above the axles. What are the tires here? I see they are a bit too soft, RC-model ones? -
Looks nice, but for RWD car with a rear engine I would personally love to see more convenient longitudial engine placement, not traversal one. And, I know the parts are limited in color choose for alternate models, but curved panels on the hood (front compartmen) will look better being in dark azure. My inner perfectionist could not leave it unmentioned
-
42128 - Heavy-Duty Tow Truck
Void_S replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Sorry for the offtop, what are the other two ones that deserve such high mark? This set is really one of best "old-school Technic" sets with functions over exterior, but the exterior is also apperead nice and remarkabke. So I qurious if other two sets are also "old-schooled" or are totally different? -
42128 - Heavy-Duty Tow Truck
Void_S replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It was mentioned many times here, that the livery of this truck resembels the "Suburban Towing Inc" KY (from USA, Kentucky) but just now I found an interesting fact. It is a new photo from the Facebook profile of this company. So now we know that they are aware about this similarity -
42128 - Heavy-Duty Tow Truck
Void_S replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It may happen. I got it and spen some time to avoid it - the reason is in the bas syncronization between actuators in the drive train. You need to change the actuator position by tyrning its inner orange axle. I have a perfect result now when one actuator was fully extended and another had 1/2 rotation remaing till the end. With such setup they both were syncronized perfectly. I supposed it could be caused by relative gear positions, so possibly it may requre some different rotation angle in your case. -
Effe's MOC Corner
Void_S replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
They are from Creator Expert sets 10290 (Pickup Truck) and 10279 (VW Van T2), both are expensive enough: https://www.bricklink.com/catalogItemIn.asp?P=70490&in=S @efferman, do the thinner wheels fit the best on the 11L-wide steering parallelogram? The thick ones required 9L ones only to have not protruding outside the body width... -
Effe's MOC Corner
Void_S replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Mustang has "regular-wide" 49.5x20mm tires while here the newly appeared 49.5x14mm tires which are accurate now in diameter to width scale. -
Effe's MOC Corner
Void_S replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yes, sir! -
Effe's MOC Corner
Void_S replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It is MPJ's (technicproject's) "Volvo FH Tractor unit". Unfortunatelly, I lost a link to his post -
Maybe an nalternave model made of two or even three Megalodons will do it?
- 82 replies
-
Effe's MOC Corner
Void_S replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yeah, they are amazing (finally). Once a year, or even more ago, I asked RM8 if rc4wd company, which he co-operated to release 62mm-compatible tires, has ever any plans for 49.5mm tires but they didn't, unfortunatelly. Now, after their official release by Lego I'm happy to live and see their wide use in MOCs. Great Volvo, BTW. I don't want to compare it with another existing Volvo in the same scale, but the both are brilliant and even being quite diferrently-made they mirror the real truck extremelly close. I love the way when the same thing could be achived with totally different techniques.