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BrokenEye

Eurobricks Citizen
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Everything posted by BrokenEye

  1. Unfortunately, yes. I don't really have a way of getting one on my end. That's why I included the illustrator file so they could be rejiggered if necessary, and why, up 'til now, I've stuck to relatively flat pieces.
  2. Here are the missing lower eye decals for the lobster monster piece I submitted yesterday, and the Illustrator file, just in case. Not as hard as I thought it was going to be, since I found this reference image.
  3. I've got a big decal dump for you. First off is the third and final undecorable shield, 48494 (Minifigure, Shield Rectangular with Stud), for which I've made a full set of Knights' Kingdom character shields. I've also done a three-part decal set for 92945pb01 (LeMinifigure, Head, Modified Lobster) which may require a bit of rijiggering. The original Illustrator files can be found here, here, and here, in case they're needed. I'll try to work on a forth decal for bottom set of eyes, but I'm not sure I'll be able to pull it off. Here is the Illustrator file for the decal I made for 66956 (Wedge 2 x 2 x 2/3 Pointed with Stud Notches), which may have the same problem. There's a two-part decal set for 23763c01 (LegoTorso, Modified Oversized with Armor with Pin Holes). I've done four decals for 32474 (Technic Ball Joint), which don't all occupy the same part of the ball, but I'm not really sure what to do about that without being able to test the decals. Let me know if you need any of the Illustrator files for these. Finally, there are some decals for 13459 (Road Sign Round on Pole), and 2494 (Glass for Window 1 x 4 x 5).
  4. Skeletons! I got skull faces for 93066 (Minifigure, Head, Modified Skull), 93065 (LegoMinifigure, Head, Modified Skull with Helmet), and 93064 (Minifigure, Head, Modified Skull with Spikes). Each of these pieces only has one decal, but they're versions of the same part, so I figure all three decals should be made available on all three parts. I've also got skeleton clothes for 93060 (LegoTorso Skeleton, Angular Rib Cage). I've got some spooky coffin decorations for 30163 (Container, Coffin Base) and 10304 (Container, Coffin Lid), and of course, another shield: 92747 (Minifigure, Shield Oval). That's 2/3 remaining undecorable shields, and #3 is coming soon.
  5. I found some new bricks to decorate. This batch includes only one that I made for selfish reasons, 36036 (Lower Body, Skirt), and three that I made simply because they stood out to me as pieces that ought to be decorable and seemed within my ability, x182 (Headgear Helmet UFO), 2447 (Visor Standard), and 61856 (Shield Rectangular Without Stud). The last is one of only three shield shapes that is still un-decorable, and I'm planning to do decals for the other two as well. Working on these decals is fantastic Adobe Illustrator practice, btw.
  6. So that's what those weird symmetrical deformed-looking hand pieces are for. Also, boy howdy, you ain't kiddin'. Good work.
  7. Slight correction to the Master Wu skirt texture
  8. Alright, I got a few last skirt textures for you, all fully tested and fully functional ... and, that's basically my entire pipeline. I don't really have any other decals that I was planning to do, with the exception of a couple of 20952 (Brick, Round 1 1/2 x 1 1/2 x 2/3 Dome Top) ones, but I'm pretty sure those wrap around like the one on the R2-D2 dome and honestly I don't even know where to begin creating that kind of texture. I suppose if I keep building I'm bound to find some more pieces I want made decorable sooner or later.
  9. Here's a few decals for you. I've got 23715a (Minifigure Cape Plastic, Scalloped 5 Points), 30174 (Minifigure Armor Ninja Style), x117 (Minifigure, Head, Modified Martian with Clip), and part 600880, which I'm not sure if it's 99257 (Minifigure Skirt Cloth Length 8mm), or 16816 (Minifigure Skirt Cloth Length 10mm) but which has the advantage of already being decorable, so I know for a fact that it already fits as intended. I've also made some corrections to a few decals from the last batch
  10. Here's a few more decals for 44676 (Flag 2x2 Trapezoid) and a few for 522 (Minifigure Cape Cloth, Standard)
  11. I imagine it'd be kinda useful if that bug worked in real life. Is that 1970s Buck Rogers?
  12. Got some more decals for you, this time for 10057 (Gollum), 44676 (Flag 2x2 Trapezoid), and 18398 (Minifigure Armor Breastplate with Shoulder Pads)
  13. Oh, okay. That works too. Glad you won't have to wait on anyone else for it. Take all the time you need.
  14. Looking good. Lots of very helpful round things. Lots of decorable things that I've been just dying to decorate since I first discovered custom decorations or since they were added, whichever came first. A little bar thing whose job I can now stop using the minifigure lipstick tube for. And of course, the long awaited long legs. And I helped. Sure is weird that there was a model available for the long legs but not for the long arms, though. You'd think they (I've forgotten exactly who "they" are) would've released those together as set, wouldn't you?
  15. Hmm... that doesn't seem to have worked.
  16. Hmm... I double checked everything and they're still not showing up. The other changes to the color palette you added are there, though. Weird. Are "Glitter" and "Opal" their own color groups? Maybe it's the groups that aren't showing up rather than the colors themselves.
  17. Oh, I think I see. Are those thing things packaged under Primitives/Palettes? And I have to move those somewhere else? Must've missed that when I moved all the other things.
  18. Is it possible to make the two-colored legs and arms accept the decals from their respective one-color parts? It's weird that they don't let you do that in the unmodded program. Also do you know if Glitter, Speckle, and Satin colors are compatible enough to be added in some future update. That one's more of a "nice to have" than something I have a specific need for, but it'd just feel "more complete", I guess.
  19. Oh, don't worry. I understood. I just didn't really have that much to say in response.
  20. I see. That makes sense.
  21. I've heard the terms "clutch" and "clutch power" referenced numerous times, both by the LEGO company and by fans, but always in the context of allusions and puns. I've never actually heard it used in any (presumably) technical context. What does it mean?
  22. So I'm getting the impression that there's nothing I, personally, can do about this, at least until after someone much more experienced with the nittier, grittier aspects of this stuff than I am does something else about it first. Is that correct?
  23. This is getting really complicated.
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