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TheBeeze

Special Themes Moderator
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  1. We'll discuss this. Also want to note that you guys still need to post in the AAR Section. Returning players can use their existing posts.
  2. Though this build doesn't need to be judged, THIS is how you do it! Awesome job taking something so simple and making it into something special.
  3. The War is officially on. GBW Reloaded is now open and ready to go. HAPPY HUNTING!
  4. Got asked a few questions so I figured I would post here: 1. Do I need to build something just like what's on the map? - Exactly? No, but you should build within reason. We worked hard to bring you a solid map (final to be posted in a few days) so you should use it. So don't pick a grid square to attack with a jungle swamp on it and then show us a snow fortress, you won't get any points. Also want to note, that if you see something on the map that sticks out, it's probably for a reason. There is nothing random on this map, everything has a purpose whether it be perks, side missions, or extra points. So the map is going to be uploaded in very high resolution, study it with your team. 2. How do I hire third parties? - You contact them via their for hire posts in the For Hire Thread. From there, you can try and work out a deal with them for their services. These players will also be playing for points and money themselves so keep an eye out for them as they are not limited to the supply chain rules. 3. How can I help? - Spread the word about the game on instagram, flickr, facebook groups, etc. Make sure you tag us on instagram if you post pictures of your builds and send other builders here to join us. 4. When will the game end? - In theory, we don't want it to end. We would love to continually expand on it because it's more so for the fun of it than winning. As players come and go we hope to grow the game to the point where we need to adjust it. 5. Are you playing? - Yes, I will finally be returning to play this time around in a third party position. @paintballman will also be playing in a third party position as well. We are ineligible for any prizes or winning the game but we intend to mess with all of you!
  5. Hello, you might want to post this in the technic thread for assistance with power functions. Try to add a little more description and see if you can use a flickr account or something to host your images!
  6. Totally gonna spam you here too and tell you to check out great brick war. These kinds of builds would fit perfectly. This is really awesome work!
  7. FYI, the game is likely going to start next week. Hashing out a few other points and still waiting on a few people who indicated they wanted to sign up.
  8. We are going to have all transactions done through the forms. From there, the staff will update our own banking sheet we have created on the back end. This will have its own formulas and such. Only troop movements to defensive positions on squares, attempts to capture new squares (whether occupied or not), and transactions will be on the forms. All side builds and presentation builds do NOT require a form. We will discuss the submission part with you individually when the time is right.
  9. Your goal is to reestablish your supply line. Your controlled squares will need to be connected to each other whether vertically, horizontally, or connected with one of your teammates. If a square or squares get cut off, your goal is to conquer whatever square you can to reestablish your supply line. No, you should create individual builds. These are easy enough to earn quick points. Mocs- No. Vehicles- Yes. Minifigs - Yes.
  10. Great Brick War: Reloaded! is Announced! Sign ups and Rules have been posted! Drop into the fight and join us now! Weapons and Gear courtesy of our sponsor Minifigcat.com
  11. Main "how to" and rules posted. Take some time to look these over. Any questions should be posted here. There are a few more players who expressed interest in signing up so be sure to do so if you haven't already. We are hoping to get things moving soon.
  12. Welcome Troops! The Great Brick War is a brick built Military Lego Adventure Game. Before we come under fire, let's go over some rules that'll keep you alive! Choose a country - Pick a country. Your country can be one from previous game phases or a brand new one of your own fiction. In that case you can choose a name and any other information you like. That may have something in common with your build style, minifig accessory types, or parts availability for landscaping. It is important to stay true to the description of the country. Choose a Faction: Peace Securing International Coalition- (PSIC) - Coalition of Allied Nations that recently waged a humanitarian relief effort in a neighboring country. Called upon by the international community to help de-escalate the region and return it to peace. PSIC nations also see an opening in Soalon to not only institute a newly formed democracy, but to also exploit several of the countries resources and wealth Kriviyat League of Republics- (KLR) - A collective of socialist nation states looking to spread influence throughout the world by one ideological shift at a time. With Soalon right on the border of two of its members' states, the KLR sees Soalon as ripe for the taking. For years they have had everything from deeply embedded spies in the Government, to corrupt officials on their payroll. Their influence in the region is easily recognizable, but not welcomed by the population. Post an Introduction HERE-. This should not only be a post introducing yourself, but also introducing the country you’ve chosen and displaying your main character for your journey in the signup topic. You will tell the story of your country’s war effort during each campaign through the experiences of your character. Your character should reflect their military. Obviously different militaries around the world share some similar uniforms so not everyone will have different looking figures. Your figures should share uniformity amongst them (ie. you should not have (2) soldiers in a squad with 1 wearing blue and then another in yellow.) With regard to color tones of minifigs - You can use yellow or flesh colored. This is a game, for fun. Do not misconstrue or attempt to make an issue out of anything with "race". We are depicting warfare with toys. Start Strategizing for the future - You will be broken off into your team’s private chat where you can plan for the future. The more involved you are, the more there is to do. We have something for everyone here. How to play the game: Presentation Builds These builds will not be judged but will be deemed “pass” or “fail”. This means that poorly made builds for just earning money, will earn nothing. These are simpler builds at giving players an oportunity to earn some points early on without having to do any big builds. National Flag (brick made) - 5 BB National Leader - Build a small MOC showing your National Leader 5 BB Military Commanders - Up to a maximum of 5 will be allowed. 5 BB each Squad Introduction mini diorama (5-7 minifigures)- Players build a small diorama to introduce a new squad of troops - 5 BB each Establishing a Headquarters- Each player will need to build their main headquarters inside of Soalon- 15 BB Tank / Armored Vehicle / Service Trucks with crew diorama- Allowed 1 Per Unique Design- 10 BB each Presentation Builds should be Titled as: [GBW] - Presentation - Nation - MOC TITLE Side Builds This is a free category of builds, where players can build whatever they want to earn more money and develop their presence in the game. Such builds can be life in camp, a MASH, a POW camp, a sea platform, a unit out on a patrol, a communications station, a forest outpost - anything the players like. These builds will be bigger and more detailed of course and can bring more money to players. There is no limit to how many of these a player can do per build cycle. Side builds will simply be judged on a pass or fail basis. Poor quality builds put together in haste for quick money acquisition will be failed with zero credit given. Quality over quantity. Worth 15 BB Each Side Builds should be Titled as: [GBW] - Side - Nation - MOC TITLE Territory Battles Territory Battles are just that, a battle between 2 players. When a player decides they want to conquer a square from another player who has a defensive detail on it (Troop Garrison) or Forward Operating Base (FOB). Please note that when taking over territory, you need to pay attention to the map. We went to great lengths to provide you with a very detailed map so you should use it. We do not want to see a grid square that has tropical trees on it being depicted under snow. Same thing goes for features like buildings and landscapes. Please build within reason. Players are allowed to build one build per monthly round to take territory. The exception to this rule is if players are attacking a square directly off of a main road that their faction controls. This means you can attack up to (2) squares per month if one of them is directly next to a road network your team owns. The rules for this are as follows: A player has a choice to leave a troop garrison on no more than (3) of their controlled squares. Players will also have the opportunity to build/purchase an FOB on squares as well. If an attacking player decides they want to conquer a square that has a defending force on it, it will initiate the battle. Each player will be required to create a MOC showing the battle happening. The player with the higher scoring build will win the battle and control of that square. If the defending player does not build a MOC showing the battle, they forfeit the square. The winner will receive 25 BB. If the losing player scored above zero by the judges, they will receive 10 BB. Territory Battles should be labeled as: [GBW] - GRID SQUARE - Nation - MOC TITLE BE SURE THAT ALL OF YOUR BUILDS ARE ACCOUNTED FOR IN THE AAR SECTION! The Supply Line Similar to conflict in the real world, players will need to maintain a steady Supply Line back to their starting position. In terms of our game, that means you can only take over squares directly next to yours (no diagonal movement). If at any point your connection is broken, you will not be able to make any forward progress until the supply line is reestablished. As far as the staff is concerned, as long as your squares make it back to the starting point on the map (whether by connection of your own squares or through those of your teammates) your supply line is still intact. How your faction decides to work out use of teammates squares is up to all of you. If there is a player who wants to charge for use of a square, your team will need to discuss that. Also, during the game there will be Certain Grid Squares will have things on them allowing for income (Businesses, Resources, Etc). Does not apply to Brotherhood or Third Party Players. Currency The newest version of Great Brick War is introducing a currency module to the game so players and factions can earn points to purchase and do different things. Everyone begins with zero money. The official currency of the game is BrickBuckz or BBs Players can start building right away and earning money. thank you Satsok for the graphic W.A.R - War Action Report The game is based in rounds. Each round will last for 1 month. In that one month, players can maneuver their defensive troops 1 time, they can attack 1 grid square, and they can make purchases for the next cycle. All forms must be submitted prior to the start of the next round when the actions are set to take place. Players will advise their team leaders privately on which actions they would like to take. Using the W.A.R Form, ONLY team leaders will inform the administration about their team’s movements, attacks, and purchases. Staff Confirmation will be given prior to the start of the next round. At the same time, each player will be able to freely to make a presentation builds or a side builds. The results of the move will be reported in a post called "Brick Build News" (or BBN), in essence an media organization used as the mouthpiece of the Game Administration. Player Purchases As you earn money doing things in the game, you will earn the ability to unlock other features and purchase in game perks. In addition to buying in game perks, players are encouraged to work out their own in game transactions with other players. All requests for Credit Expenditures must be handled via the web forms. There is the WBB (World Brick Bank). The bank will have hidden accounts for each player, where their earnings will be added and their expenses will be deducted. Move defensive garrison troops to any square or attack an unoccupied square 5 ΒB Attacking an occupied square 10 BB Mercenary Hire (Can attack another square anywhere on the map) Rates determined by each Mercenary. Air Bombing (Requires a build and control of an airport/airbase) Can bomb a position on the map and knockout the defending troops there but does not capture the square. 200 BB for each square Anti Aircraft Position - can stop an air bombing. (Requires a Side Build) 165 BB Building an FOB - Serves as a defense for a captured square 300 BB Smuggler Use / Arms Dealer Use Rates determined by each Smuggler / Arms Dealer. Spy Satellite to reveal troop garrison/FOB 600 BB The Brick Built News Channel This is the place where staff members will create story lines and show events that are taking place in the brick world. Players will need to keep an eye on this thread as events may be covered that affect their country and faction. Also the results of both revenue and battles will be reported here
  13. That is phenomenal, beautiful design and solid work!
  14. Focus has shifted a little bit and we've decided that the Brotherhood will be Third party and Staff Driven. This will will allow the main player base to really focus on each other and also gives us (the staff) a chance to participate and play as well because I know I miss playing. Our official signups will be coming later. I'd like to note that staff players are not eligible for any prize giveaways that we do. We're simply playing for the fun of it and to enhance the game.
  15. Not exactly where things are gonna start. You will find that out the day the game opens.
  16. This is phenomenal work! Great Job! Would love to see you building stuff like this with us in GBW.
  17. Ask and you shall receive. Map is still in progress and subject to changes, but nothing major at this point. Click the link for the super Hi-Def version. GBW Reloaded Map Preview by Jesse Beeze, on Flickr Factions are welcome to work out their own flags/insignias.
  18. It is exactly this. As the descriptions says, it is a collective of the religious extremists, crime figures, and disbanded soalon military. This faction is the Soalon insurgency force, they are the native people that live here and are fighting occupation by the foreign invaders as they see them. Nothing to say they can't recruit people sympathetic to their cause from outside, but they are not other countries in general.
  19. @SATSOK, @Faladrin, @ParmBrick have all been added to your factions' private forums. Please PM me if you don't see it. Current Tally is PSIC: 2 KLR: 1 Brotherhood: 0
  20. Sign ups are LIVE again! Also looking for volunteers for team leaders. The role of the team leader is just being the point of contact for your faction's activities to the staff and working on issues with the game. Need 1 for each faction. Thank you!
  21. Great Brick War: RELOADED! is now accepting sign ups for the new version of the military brick building RPG. Sign Up HERE!
  22. Third Party Hired Help! Looking for a little extra help? Look no further. There are a select group of individuals in GBW who are here to provide you with that little something extra you need to get the edge over your opponent. For Hire posts are listed below from the current active members. You can reach them via PM and inquire about their services and beyond. If some sort of an arrangement is agreed upon, your Team Leader will need to put in a form for it.
  23. @Faladrin brings up a few good points. I think it would make sense for me to elaborate on a few things to give you an idea of where we will be coming from this time around to alleviate some potential concerns. Players are building both for their own success as well as their faction (and most importantly fun). Each faction will start out controlling either 2 or 3 squares (we haven't decided yet) and players will move out from there. Moving across the map will yield a lot of different things for players. Each conquered grid square will yield an income for both players and their factions. In addition there will be little bonuses on each square that are being laid out on the map in advance only known to the admins. These will be things ranging from free perks, in game money, side quests, etc. You might take over a square and earn a few bucks, or maybe you get contacted by an outside entity asking you to complete a task for them which earns you a reward, etc. The reason for this is to make even the most obscure and boring square worth going after. We want you guys to enjoy building and playing the game, not just rushing to the finish line. Factions, as far as the staff are concerned, are allowed to use all of their controlled squares. However, certain players may request things from their teammates for utilizing their squares. We will leave this up to the factions to discuss internally. Maybe one of your teammates wants a little bit of $$$ for you to stage an attack from their square; we won't stop this but do need to be notified. Both the factions and players will earn money from conquered squares. The important piece to consider in the attack and defend situation is your supply line. In order for you to continue using conquered squares in the field, you must maintain a solid connection to that square. Example: your faction owns 3 squares in a row. The enemy attacks and conquers that middle square. Whichever square is no longer connected back to your supply line is now considered cut off. You cannot attack from that square nor will you earn anything from it. Your team will need to reestablish a connection to that square in order for it to be used again. Knowing about the supply line rule, we think this in itself may deter rogue players as they could potentially have their entire game shut down by losing a single square. It is also notable that we intend to offer some perks that will allow you to move around the map in a free manner at times, but there will be restrictions and this will be very limited. Right now we are envisioning having a team leader for each of the 3 factions (volunteers would be greatly appreciated) and having a movement cycle where players can attack squares within a certain time period. Players will not be restricted to making other builds and earning points/money but they will only be able to conquer so much at a time. We are looking at using a form submission strategy similar to the Pirates Game where players will discuss their moves within their faction first and the team leader will send something to the staff advising of all of the upcoming movements (Attacks, defensive positioning, or even purchases) in advance so we can monitor where the game is going. Each faction is going to have it's own private discussion forum where you can communicate and plan freely. I am hard pressed to say that any movements would be denied for any reason, but we are also looking at the game with an open mind that we may need to adjust certain things depending on how it goes. The other purpose for this is for us to track the in game money, all transactions will go through us (even private deals). We want the game to take on a life of its own and create it's own story. There will be a slight learning curve in the beginning I'm sure, so we all just have to be patient with each other to work out bugs. The other goal here is to really grow our player base and that's where all of you come in. We want to see your builds plastered all over instagram and flickr tagging us in them and sending players to GBW. We can grow this game for as many players as want to join. This also means we need your feedback on how we can make the game more accessible and easier to build & play.
  24. Hi guys, this is not the signup thread. We will be reposting that soon. You're of course welcome to discuss anything you want pertaining to the next version of the game in here, but formal signups will be open soon. In the meantime, we could use a little input from all of you. We are currently working out the game mechanics for how players attack and defend grid squares. We have 2 Options we are kicking around right now and would appreciate your feedback of these preferred methods: Players are going to have the ability to leave a defensive garrison of troops in up to 3 squares they control at a time. In addition to that, players will have the ability to purchase (and build) a Forward Operating Base (FOB) on squares they own. Knowing this here are the options: 1. Players can attack an occupied square by building an attack. If there is a garrison or FOB on that square, the attacking player will need to 2 attack builds in order to conquer the square. The purpose of this method is to keep it simple and take judging out of the equation because that could get controversial. 2. Players can attack an occupied square by building an attack. If there is a garrison or FOB on that square, the defending player will have an opportunity to build a defensive build within a certain period of time. The better build (regardless of the form of judging) will own the square. If the defensive player does not build a defensive build, they forfeit that square. Again, please let us know which of these 2 options you like.
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