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Everything posted by Mesabi
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Great build Thaum! That's a nice use of the fabric panels, and the kitchen setup looks great as well. You did a fantastic job blending classic pirates, and modern styles.
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[COR-FB1] EnCountering the Count in Spudkirk
Mesabi replied to Mesabi's topic in Brethren of the Brick Seas
Thank you! I appreciated the suggestion in the pm, and I'm glad it helped add some colour. The windows came from this Dimensions set. I'm always a tad worried they look to modern for BoBS, but I think they fit in well here for sure. Thanks! I like staying on the fringes a bit, and building when the urge strikes me. The ancient manuscripts and books were moved to a proper Corrish settlement (Instead of Mesabi Landing) aboard the Count's ships to Spudkirk as they left Fatu Hiva, since it would be harder to and create diplomatic kerfuffles if they tried to recover them, they would be properly appreciated in a proper Corrish Settlement. I might do that one on my own, but I've never been good at building restaurants for some reason. I have posted it there! I think it should fulfill the educational requirements of the settlement for large town too. Thank you! I am looking forwards to see how the conflict with the lotii goes too. For my build style, you can't go wrong with arches, columns, and windows. -
You know, its a simple scene, but it definitely works. I really like your figure posing, and the fort you've got going there looks good too. Would have liked to see more detail, but I think it's a fine build.
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Great build kai, and a fantastic use of parts. The window and doors look great here, and the scene is bursting with life despite its small size.
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Settlement: Spudkirk, Avestia, Corrington
Mesabi replied to Spud The Viking's topic in Brethren of the Brick Seas
Small Library: -
Nice build, the colouring looks excellent. The pergola over the balcony looks great, and everything is put together quite well. Great job!
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[COR - ChIV - Micro Prize] The Naughty Nougat
Mesabi replied to evancelt's topic in Brethren of the Brick Seas
That is a lovely build, evancelt. Everything about it looks great, from the ship, to the water effects, to the micro terrain. Way to go above and beyond with your build!- 11 replies
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Location: Spudkirk Type: Small Educational It was a windy day in the Spudkirk, as RSND Chairman Ralph Clutchington and Commander Joshua walked towards the town library, where the mad Count Mesabi had arranged for a meeting. "Ok, so the Crown's dossier on the guy said "DO NOT make sudden movements, threaten, or talk about food in any vocation around Count Mesabi" said Commander Joshua, as the two stood on the stairs. "Understood. I still don't understand why does the Crown hasn't done anything about him! He has all sorts of nefarious business practices, shoddy construction jobs, probable tax evasion, randomly sending a rowboat to attack Fatu Hiva.... then actually invading Fatu Hiva with a private army... the whole thing with the horses.... The bloke is a stain on the good name of Corrington." replied Ralph Clutchington. "Well, he's rich as Hades, and he has the largest private army in all of Corrington." said Commander Joshua solemnly. The two reached the door. "After you, good sir. May the Gods let this go well." They walked inside the library. Looted books and antiquities lined the shelves, as the majority of written texts that once graced Fatu Hiva filled the small library to the brim. The two continued through the shelves to a set of stairs. Count Mesabi sat in the well lit upper floor, having just finished parsing through an ancient text. Darby stood next to him, anticipating the arrival of the two gentlemen. "Anyways Darby, the people who created the vault on Isla Door was super into mysterious underground vaults. Apparently, it was a huge deal for them. That and crypts. Oh yeah, we were meeting the Royal Science Nerd Dude, and Commodore Josh today." said the Count, cheery as usual. "Count, it's Commander Joshua, and the representative from the The Royal Society of Navigation and Discovery is Ralph Clutchington." replied Darby, slightly annoyed. "Are you sure, it's not some guy who's nickname is RSND?" Asked the Count incredulously. The footsteps of the two men grew closer as they walked up a set of stairs. "Greetings, Count Mesabi, we're very glad to finally meet with you." said Commander Joshua in a very formal tone. "We're quite pleased to hear that you're offering the use of the WTC marines and shipping logistics for the conflict with the Lotii." Added Ralph Clutchington. "Yes of course gentlemen. I am always pleased to send my rancorous ranks into glorious conflict with other nations. Corrington has red on the flag you know." "We should have over 200 men by the end of the next cycle. replied Darby proudly. This is in addition to the soldiers brought at the last cycle." The Count stood and walked to the window. "That's most excellent." said Ralph Clutchington, "We can certainly use the support." though he wondered how many innocent horses would die in the campaign. "The WTC Marines, while far less organized than Corrington's Redcoats proper, will certainly do their part against the Lotii" Said Commander Joshua. "The WTC always relishes the chance to help Corrington by breaking things." The Count Replied. "But I have a far more urgent question for you. What's the most popular restaurant in this Tubular Town? I wish to buy it out, and shake up their menu..." "Uh..." Stuttered Commander Joshua. "There has never.... uh... ever been a restaurant in Spudkirk.... ever... Everyone does home cooking. No inns, no taverns... no uh.... pubs." improvised Ralph Clutchington. "Then I'll do it myself...." he said, eluding to what the Commander and the Chairmen could only assume was a restaurant that served horses. "The WTC is always happy to assist." finished Darby awkwardly. The Count chuckled evilly. FIN Thanks for viewing my build! This continues Count Mesabi's story from Fatu Hiva. I really had fun building this one. I'm especially proud of doing the window wells for this, it added a bit of a challenge to the build for me. I regret making it so grey (which is why there is moss on the build), but I think it turned out well otherwise. I also did not have the proper minifigures for Commander Joshua, and Ralph Clutchington, unfortunately, so they look a little generic. Comments and Criticism Appreciated!
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[OL - FB] Beauchamp Shipyard Twin Blast Furnaces
Mesabi replied to CapOnBOBS's topic in Brethren of the Brick Seas
Excellent build, and amazing attention to detail. I can hear your computer fan from here though. I love the blast furnaces, they seem quite accurate. The variation in the roof shingling really makes it pop, and just the scale is amazing. Great job getting Breshaun to a grand city! (And you didn't do it by pumping out low quality builds and gaming the EGS system as Darnok and I did some time ago ) All in all, it's quite an accomplishment, as Breshaun is only the 2nd one in the game. All in All, Excellent! -
Thank you! I always try to keep my ships on the sea. I should probably break out my bricks again...
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Hey, @Capt Wolf / @Bregir. I was just looking at the settlement status, and I don't think the WTC troops were moved from Fatu Hiva. I'm guessing I forgot to put in the troop move paperwork (I swear I put it in, but it was a while ago... so honestly no clue). I was hoping we could have the troops counted as moved in the last MCRA. (Especially as I think oleon would want their settlement free of Corries!) As such, 2 fleets of mine left Fatu Hiva last turn. One went to Spudkirk, and the other back to Mesabi Landing. I was hoping that of the 390 troops could be moved with the 2 fleets (and feel free to deduct what my ships made in the MCRA). This would put 160 men in spudkirk, and 230 back in Mesabi Landing out of the 390 there. If not, that's totally fine. But.... i might need to work something out with Oleon!
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Mesabi replied to Bregir's topic in Brethren of the Brick Seas
I've brought this up in debates before, on the topic of Historicalness vs. Sail-punk, and the consensus I've gotten is that BoBS is essentially set to be historical, but you are free to add some minor elements of sail-punk or ridiculousness, you can, with the understanding that we don't build steam ships. This is kind of my list of unwritten rules about builds/stories in BoBS as well. No Steam Engines Powering and/or On Ships No Holy Wars. You can have certain fights against/with/within the Order, such as a cult or small sect of the church that is angry though. No enslavement, akin to the Atlantic Slave trade. Prisoners of War, criminals can be used as slave labour, just don't be weird about it. My headcanon about Steam Engines in BoBS is that they just don't work properly on ships, and people have given up on it. -
[COR-FB] The Conquest of Fatu Hiva pt.2
Mesabi replied to Mesabi's topic in Brethren of the Brick Seas
Whoops! I forgot how many newer players there are here now. A couple years ago, I created an in game organization / religion called 'Prometheanism' Which is essentially like a secret sect of Heretics that fights with the Order. I went way overboard with it, so I generally try to mostly keep it out of my stories, but I do like mentioning it here and there. Essentially, in Era II Challenge II, Keymonus had the challenge end with his characters fighting unknown 'heretic cultists' and discovering a vault of their literature and artifacts. In the story, these have been stored in Fatu Hiva, and during the Count's raid, he ransacked the Basilica to recover these heretic texts, since they might align with his ideas, and sect. All of these texts would probably be considered Heretical, by the Order. Hope that helps! Thanks! And great explanation! Thank you Bart! Hope your irl is going well, and you may have a decent amount to read when you come back. Thanks for the feedback as well! -
Location: Fatu Hiva, during the 2nd Terraversan War Type: Small Educational Part 1 Here As soon as the white flag was waved on the beach, Count Mesabi and his personal company marched straight to the Royal Basilica of the Faith. The Clergy, Priests, and Nuns stood no resistance to the Mad Count.... Inside, a flurry of papers, and the protests of clergy filled the air, as Count Mesabi and company packed chest and crate with Heretic materials.In the center of it all, he stood, his eyes darting from paper to page, as he scanned bound volumes, ledgers, and other apocryia. The Basilica had been tasked with protecting with materials the Faith had recovered from a mysterious vault, each to be evaluated, then archived, or purged, by the sensibility of the Order's Edicts. And now, the mysterious texts had been claimed by the Count.... FIN This finishes my story with the Fatu Hiva raid. I meant to do this months ago, (like before we ceded the territory back ) I considered having the Count steal more material goods, but I thought this was a more interesting take on the subject. Canonically, the Count has returned to Mesabi Landing after the ceremony, with this load of texts aboard his ship. Thanks to @Keymonus for letting me borrow from his challenge entry, I really appreciate it, and I love building in the continuity. This Build is set inside @Bart's Basilica, and I hope that they have no issue with my use of it. Explanation for newer players: A couple years ago, I created an in game organization / religion called 'Prometheanism' Which is essentially like a secret sect of Heretics that fights with the Order. I went way overboard with it, so I generally try to mostly keep it out of my stories, but I do like mentioning it here and there. Essentially, in Era II Challenge II, Keymonus had the challenge end with his characters fighting unknown 'heretic cultists' and discovering a vault of their literature and artifacts. In the story, these have been stored in Fatu Hiva, and during the Count's raid, he ransacked Bart's Basilica to recover these heretic texts, since they might align with his ideas, or be related to Prometheanism.
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Excellent series of builds from all involved. I love the mix of techniques, and styles, that all are centered around a singular theme. I love all of the steps shown, especially the 'mintage' stage with the robot hand being used as a tweezers. Great teamwork, and excellent job!
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[OL - Mine Claim] Panning in Westface
Mesabi replied to CapOnBOBS's topic in Brethren of the Brick Seas
Nice little scene Cap. I like the Sluce technique, and I think it would look great rendered with real bricks. Minor critism, I think that tiles would have worked a bit better for the water, especially with the rendering going on. Just a thought. Hope you find a good mineral! -
José's Inn - Ye Olde BoBS Drinking Hole
Mesabi replied to Darnok's topic in Brethren of the Brick Seas
In my travels: The Font @SkaForHire used for maps. https://www.dafont.com/pieces-of-eight.font -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Mesabi replied to Bregir's topic in Brethren of the Brick Seas
Hey Y'all! Haven't been active, but I have updated some world maps for the game. These were made by stitching together existing maps. Brethren of the Brick Seas Old World by North White, on Flickr Brethren of the Brick Seas World by North White, on Flickr It might be a good refrence for some newer folks on here. -
José's Inn - Ye Olde BoBS Drinking Hole
Mesabi replied to Darnok's topic in Brethren of the Brick Seas
That's where I'm at. I don't know why there's the push for single use minifigs en masse. Give me more generic army builder series! -
Excellent build @Keymonus. I especially like the grill and all the hanging meat, it's presented quite well. I also saw this build, and @Ross Fisher's build at the same time, and I'm pleasantly surprised they're NOT related.
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Nice little build Bregir, I like the terrain technique, and the wall is good as well. I'm also the fan of the violence.
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Excellent Scene Ayrlego, The figures and terrain look excellent, and I hope to see them in action! Well, should diplomacy fail, of course.
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@Bregir Last build post of mine: Updated Goals, considering new l;and combat rules and such.
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GM STUFF: (cleaning up and merging from last post Goals: GMs, please let me know how feasible / achievable these goal are. If they do not fit within the system, let me know and I will change them. Originally I asked for a layout of the city, and where troops were stationed: ...but, with how Troops / land combat is done now, I think a general estimate of troops, and fortifications of the city would be a good alternative. Additionally don't forget to deduct funds for bribes, as my characters bribed some city officials.
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So, just bumping this, and redefining my turn goals just a bit, after watching Terraversa / getting the land combat rules. I'd like to know what the city has for Forts, and Troop Garrison, as that's probably a better way of doing this. Hope that helps!