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pedro

Eurobricks Counts
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  1. Hey, Fed-up with your 8083 Ice Cutter? I cracked open another one of these sets during my lunchbreak the other day and ignoring the instrcutions completely, put this together... The Rapid Cargo Transport Speeder or R-CaTS was utilised by the Rebel Alliance, particularly during their occupation of Hoth. This lightweight but sturdy speeder could quickly transport small cargo and personnel from post to post. Most ground vehicles would struggle with the frozen climate of Hoth but due to the inexpensive and highly serviceable nature of the R-CaTs, it could easily be renewed, stripped for parts or abandoned if needs be. As such many of these vehicles can be found in and around the now abandoned Rebel Base on Hoth. Rapid Cargo Transport Speeder Top View The speeder can hold another minifig standing or the trooper's backpack stows away nicely between the pilot's seat and cargo container. Rear View After creating the 'scenic base' this left a couple of parts spare including the 2 x 10 brick. I did add a single white cheese slope - I think by now everyone has an abundance of those!
  2. Cool! It's worth noting that if anyone wants to run their own JD tournament just run it by me first - and Dragonator too of course.
  3. I'll adjudicate for you, send your DS's as soon as you're ready.
  4. What a lovely minifig! Great entry, hope he wins (best of luck Matt!). 10/10'd.
  5. In early 1999 I was leafing through men's magazine and happened across a picture of Luke's X-wing (7140) and LEGO Star Wars being promoted in one of the articles. I'm pretty sure my face must have lit up at that point, big kid! I watched the stores like a hawk after that day and it wasn't too long before I picked up my first LEGO Star Wars sets. Hooray for clever publicity!
  6. If you type Grievous into google you'll see what I mean Future. Here you go, I've done a quick job on Oky's image... I much prefer him paler!
  7. Thanks Clone'o'patra! For me, the flesh-era Harry Potter minifigs have always been little gems and a wondeful source parts for MoCs. It looks like these new sets up the ante with some truly superb minifigs and parts. I can see so many uses for these - Harry Potter MoCs notwithstanding - which makes this set a worthy purchase. The lovely selection of accessories and parts are icing on a very tasty looking cake. That said, brilliant review, fantastic photos... I can see what you mean by the Ginny figure. Your humourous touches aren't too bad either... made me smile anyway!
  8. Great review Oky, thanks for sharing it with us. This is the ultimate rendition of Grievous's ship; LEGO have captures those sleek lines and shapes really well and the details are spot-on. Does anyone else think that Grievous would have looked a bit better white instead of tan (obviously with printing and dark grey areas intact)? His colouration is bone-like but I feel white would've matched better than tan. A great minifig nontheless and it's good to see Nahdar included.
  9. Send me your DS and I'll adjudicate for you.
  10. If a player wants to use their current character for v2 I think it's only fair that players be allowed to keep their wins and losses if they want as a record of achievement. It may be that we create a new Databank with new characters so we avoid any confusion between the new version and the old. Kind of. Your class will dictate which abilities you can choose - and there's a few more of them now! I've also improved a couple of the others. Force Heal sounds like it has potential, but any ability used in team-play must also work in 1 v 1 and still be balanced. An ability like Force Heal would lend itself well to healing another but given the option to heal oneself may make it too powerful. If it's restricted to only work on another then the character has a redundant power when it comes to 1 v 1. It bares some thought... There's a Mastery Ability I'm working on called Regeneration. It gradually restores health but only when a certain condition is met.
  11. Another really nice Zodiac ship Rook. The bowstring element looks and appears to work great. I like the touches of dark red on the bow sections of the ship - if anything i think adding a couple more to carry on this splash of colour wouldn't hurt. You know it's all good when any suggestions are purely cosmetic!
  12. I'm really glad you've all enjoyed playing. Be sure to leave your feedback and thoughts for v2 in the questionnaire thread.
  13. The changes will be such that players will have to reset or create entirely new characters to reamin competitive (you can still keep your title JimBee) That looks like it'll be a great game! I'm working on 3 classes per alignment (Jedi or Sith). Current Jedi classes are: Jedi Guardian- Guardians are primarily skilled in combat and physical training... Jedi Consular - Consulars are Force Adepts without peer... Jedi Sentinel - Sentinels are skilled in both combat and the Force... Sith have similar types of classes but different titles.
  14. Here's what I've been working with so far: Character Classes - Players have a choice of character class that allows access to different abilities at higher ranks. New Ranks - Additional ranks, lengthened progression. New Mastery abilities - More choice for more variation in character attributes and different strategies for play. New Mechanic: Force Surges - Characters have a reservoir of Force Surges which can be spent to amplify the impact of their attacks.
  15. My pleasure. Walter had a good strategy in using Kicks against you in round 2 as you'd been parrying a lot. Unfortunately they were mis-timed and it backfired leaving you in a stronger position. You're duels were taut affairs and very entertaining to Adjudicate! Feel free to use the pic for your character profile.
  16. Jedi Master Jim Butcher versus Jedi Master Ber'Gin'Yon Torg'h, FINAL CONFRONTATION DUEL II... ROUND 3 JIM BUTCHER | 5 BER'GIN'YON TORG'H | 3 The scene shatters around the dueling Jedi, as volcanic fissures tear the plain apart. Fire and burning ash fill the air, and the two figures suddenly find themselves fighting at the pointed edge of a cliff as the surrounding ground tumbles away into super-heated magma. The frantic duel appears to mirror the chaos of the landscape, glowing blue blades tracing vibrant patterns, violently crashing together and deflecting, flung spinning into the airand brought crashing together again... MID - 0 SABRE THROW- 1 MID - 0 LOW - 1 Master Ber'Gin'Yon throws his sabre with all his might, focusing it's arcing tradjecotry and smashing Jim towards the edge of the cliff. Loose debris falls away into oblivion as he regains his footing - only to loose it again as Torg'h dashes towards him, slicing low and sweeping his legs out from under him. Jim keels over the edge of the precipice, barely grabbing the crumbling edge, caught in the intense heat radiating from below. FORCE PUSH - 0 MID - 0 Torg'h sees the rival Jedi flip suddenly up into the air and overhead, his shape a blur, landing safely on the platform behind him. He spins quickly, aiming a calculated strike at Jim, but the Jedi Master seems to know his opponents thoughts, a wall of Force energy blasting a channel of debris towards Ber'Gin'Yon and pushing the Jedi Master backwards. SABRE THROW - 1 SABRE FLURRY / LOW - 0 His guard down, Torg'h glances up to see Jim's lightsabre spinning towards him but he can't react quickly enough... MID - 1 HIGH - 0 The blade rebounds and is as quickly wielder by Jim Butcher again, uncanny speed carrying him into melee again as he slashes outwards with his sabre, catching Ber'Gin'Yon across his chest and sending him spilling over the cliff point and towards the fiery chaos below. Torg'h realises the truth of things all too late... ...but he is falling no more. Looking up he sees Jim clutching at his clothing. His heart skips a beat. "It's you," he cries, "I see it now!" Jim Butcher smiles the Jedi and pulls him from danger. Overhead a sleek Jedi Shuttle descends from the ruddy clouds. "Come Ber'Gin my friend. We have a galaxy to make right..." HEALTH: 3 HEALTH: 1 Warmest congratulations Jim, you are truly the Chosen One! And congratualtions to Walter for a well fought 2nd place. And thank you to everyone else who took part in the contest and made it what it was... Eskallon sok117 CallMePie Roncanator badboytje88 YG-49 filip skywalker YouKnowMe BrickMe General Magma Bounty Hunter csimian Alex The Great WhiteFang The Master The Legonater MAY THE FORCE BE WITH YOU ALL! Jim you've won the Captain Rex minifig, Walter you've won your choice of either 8084 Snowtrooper Army Pack or 8083 Rebel Trooper Battle Pack. If you'd both like to email your addresses I'll send them off to you a.s.a.p. Jim you can amend your character profile to read Chosen One too! Thanks again for making this such a fun contest. Please join me in congratulating the winners!
  17. Jedi Master Jim Butcher versus Jedi Master Ber'Gin'Yon Torg'h, FINAL CONFRONTATION DUEL II... Round 2 Jim Butcher | 6 Ber'Gin'Yon Torg'h | 5 Low - 0 High - 1 Parry - 0 Sabre Throw - 0 Low - 1 Kick - 0 Sabre Throw - 1 Kick - 0 Force Push - 0 Sabre Flurry / Mid - 0 Health: 5 Health: 3 A distant volcano erupts with a magnitude of force that cause the ground to shudder beneath the Jedi Masters' feet. The sudden interruption does nothing to sway their focus, as they pace around each other, their lightsabres poised; blue in a landscape of reds. The initial stalemate is broken as Jedi Master Ber'Gin'Yon flies at Jim striking him off-guard with his deadly lightsabre; he draws back, twists, and throws his blade at his dazed rival. But Jim regains his composure quickly and parries, Torg'h's blade bouncing off his sabre. The tables turned, he rushes into melee and slashes at Ber'Gin'Yon causing him to lash back and leave himself exposed. Jim returns the gesture, throwing his own lighsabre and striking home, further injuring Torg'h. His blade back in hand, Torg'h strikes out at his opponent Jedi seeking to catch him in a deadly blossom of blue light but Jim Butcher expels a wall of Force energy thwartin his attack. Ber'Gin'Yon grips his lightsabre hilt tighter in determination... it's now or never... Intense! Please send your Duel Sequence for round 3 when you're ready.
  18. Just waiting on Walter's second Duel Sequence... Update: Duel Sequences are in! Will continue tomorrow (bed calls).
  19. Jedi Master Jim Butcher versus Jedi Master Ber'Gin'Yon Torg'h, FINAL CONFRONTATION DUEL II... Round 1 Jim Butcher | 6 Ber'Gin'Yon Torg'h | 5 High- 0 High - 0 Parry - 0 Low - 0 Sabre Throw - 0 Sabre Throw - 0 Force Push - 0 Mid - 0 Parry - 0 Sabre Flurry / High - 0 Health: 6 Health: 5 Last they met, Master Butcher's stamina proved too strong and resulted in Ber'gin'Yon's undoing. Now the Jedi have found have come to oppose each other again, the volcanic planet they now stand upon their new arena and a far cry from the wet climate that played host to their last duel. The sky is saturated by the crimson glow of distant volcanoes and lava flows and ash softly decends form the clouds, landing gently upon the Jedi Masters... Lightsabres brightly glowing the Jedi meet with simultaneous over-head strikes, the blades crackling and strobing as each Jedi tries to use their strength to force their opponent down. They break from each other, striking and parrying as they seek that moment of exposure yet again. Jim throws his lightsabre, sending it spinning through the air but this time Torg'h is ready, sending his own blade arcing through the air and smashing Jim's off course. The sabres return to their hands and they rush into melee yet again, Force powers and sweeping blades failing to give either an edge over their opponent... Send your Duel Sequence for round 2 whenever you're ready.
  20. Jedi Master Jim Butcher versus Jedi Master Ber'Gin'Yon Torg'h, FINAL CONFRONTATION DUEL I... WINNER: JIM BUTCHER. Round 3 Jim Butcher | 4 Ber'Gin'Yon Torg'h | 3 Parry - 0 Sabre Flurry / Mid - 0 Force Push - 0 Low - 0 Parry - 0 Force Shield - 0 Sabre Throw - 0 Sabre Throw - 0 Parry - 0 High - 0 Health: 4 Health: 3 As the sky deepens to blackness it seems that all there is to the world is a flickering blue corona of light illuminating the two Jedi Masters and the icy rain and winds billowing around them. The moment is brief as the Jedi test each other again and again, allowing no quarter as tey continue their intense melee... Ber'Gin'Yon attempts to break down his rival with a dazzlingly fast volley of attacks, but Butcher anticipates his opponent and parries each strike. Jim then tries to take other Master off his feet with a powerful wall of Force energy but fails. Each attack is countered, every power is dispersed. As the duel continues, Jedi Master Torg'h's stamina begins to wane while he see's that Jim strength still holds. Consciously, he extinguishes his lightsabre blade, holding up his palm. Jim nods and extinguishes his own blade in response. Jim has won the duel for now but this confrontation is not over yet... Congratulations Jim, the first win is yours. You both played well but Jim's Endurance ability definately held out for him this time. Send your Duel Sequence for DUEL II whenever you are ready.
  21. Jedi Master Jim Butcher versus Jedi Master Ber'Gin'Yon Torg'h, FINAL CONFRONTATION DUEL I... Round 2 Jim Butcher | 6 Ber'Gin'Yon Torg'h | 4 Sabre Throw - 1 Low - 0 Force Push - 0 High - 0 Parry - 0 Sabre Throw - 0 Mid - 0 Mid - 0 Mid - 0 Sabre Flurry / Low - 2 Health: 4 Health: 3 Lightning tears across the darkening sky, silhouetteing the figures for split second as they clash blades. The rain is merciless now, and their wet cloaks flap around sluggishly in the cold wind. Cast in blue light, the Jedi Masters duel furiously... Jedi Master Butcher flings with his lightsabre with uncanny accuracy as Torg'h tries to take his feet from under him. Cursing, Ber'Gin'Yon launches a series of aggressing sabre attacks, Jim using the Force and his blade to counter and parry. But the Jedi Master's pressure is relentless, his movements blur he launches a series of precise, sweeping attacks cutting under Jim's defenses and catching him off-guard. Butcher is taken off his feet by the hard blows, but quickly regains his footing, his legendary resilience put to the test again. Twirling his lightsabre, Ber'Gin'Yon eyes him cautiously and gets ready to strike again... Great duel so far! Please send your Duel Sequence for round 3.
  22. Just been reading through this thread wanted to say that I always thought there was a fair balance of veteran and new players taking part in the Mafia games; case in point: I was selected and played my first Mafia game this year! It's good to have a contingent of veterans as they help guide the game along with their banter, wit... and false accusations! As much as anything that's what a great Mafia game is about. I know this has been laid to bed but just wanted to add my thoughts. Back to what I'd like to see: Blade Runner Mafia. Based on the sci-fi classic! Set in a dystopian future Los Angeles, 6 cunning replicants have escaped servitude and come to earth where their kind are hunted down and 'retired'. Several undercover police operatives or Blade Runners must hunt them down and retire them before they go on a brutal rampage. Oh, and I loved this comment Sandy... Sounds great! Shadows, fetch me my slippers!
  23. Jedi Master Jim Butcher versus Jedi Master Ber'Gin'Yon Torg'h, FINAL CONFRONTATION DUEL I... Round 1 Jim Butcher | 6 Ber'Gin'Yon Torg'h | 5 Parry - 0 Low - 0 Sabre Throw - 1 High - 0 Force Push - 0 Sabre Throw - 0 Parry - 0 Mid - 0 Low - 0 Sabre Flurry / Low - 0 Health: 6 Health: 4 It is an age of strife. Across the galaxy many warriors have been called to arms and have fallen as they seek to fulfill what they believe is their destiny. Two of the galaxy's greatest champions have battled their way through the chaos and now find themselves face to face atop a plateau on a planet far from the core. The sky, bruised and menacing, let's it's payload loose on the figures, droplets sizzling upon ignited lightsabres, blue and blue. One of these Jedi is the Chosen One... CRASH! Ber'Gin'Yon Torg'h's blade is parried aside and Jim Butcher flings his sabre through the sparks, striking the Jedi. Torg'h launches his blade in retaliation only to find it deflected by a wall of Force. The Jedi rush into melee again manueuvering around each other with dizzying speed and agility, striking, parrying and countering potentially devastating attacks. Lightning flashes brightly across the sky, the deep boom of thunder causing no distraction to the duelling Jedi Masters... Please send your Duel Sequence for round 2 whenever you're ready.
  24. Looking throught the comments above ther's a feww main points I've picked up on... Strategy needs to be better Randomness is an element found in most games i.e. rolling dice. At the lower ranks it is well advised for players to be moe considerate and use a mix of offensive and defensive abilities as they have no Force or Mastery Abilities. At the higher ranks, abilities which 'break' the rock, paper, scissors mechanic adds random advantages over your opponent rather than adding strategy. So as Walter has discovered: the best defense is a good offense! This does need to be a bit better. The main challenge is to introduce an extra element of relatively easy to understand strategy while keeping the gameplay flowing and keeping the time taken for the adjudicator to compare the results to a minimum. I've been mulling over how to do this with a few random ideas in hand at the moment but and am open to any suggestions - you're all far more experienced players than I! Improved character progression Pregression is too fast. Originally I thought it'd be better to make it easy to level up, but was afraid players wouldn't stick with the game and so not reap the reward of hitting the highest rank. As it was, most players persevered even beyond reaching Master rank! Walter's made an excellent suggestion for increasing rank. I think it'd work well if players had to play the number of duels associated with the number of rank i.e. 2 duels for rank 2, 3 for rnak 3, etc. Team play Thanks for throwing this out there Jim, I don't think it's crazy at all! In fact one of the first things that sprung to my mind when I read your comment was a Master-Padawan system where experienced and new players can team up thus providing support and wins to the 'younger' character. Asides from that any kind of team battle system sounds like it could be awesome. Much in the way Obi Wan and Anakin fight together, players could pair up and bring justice to the Galaxy... or bring it to it's knees! My wife and I are big Harry Potter fans, having read all the books, seen the films, etc. I even bought my wife a movie replica wand one Christmas! A lot of my friends are Harry Potter fans too. I've got a rough draft of Harry Potter: Wizard's Duel which I’ll send over to you, I’m happy to hear your input on it. I’m definitely not going to have enough time to run it so if you want, I'd be more than happy for you too. Thanks for the offer Jim, your part in adjudicating all those games helped keep Jedi Duel rolling! At this stage I'm scribbling down ideas and I'll take onboard any feedback I get. It'll be really handy to have a players to help with play-testing when something comes to fruition and your help in running the game, contests, etc. will be invaluable. It's good to hear what you have to say having never played Jedi Duel before. I hope you feel comfortable with joining in some day, you probably have a great grasp of the game already!
  25. So many have come so far and yet so many have fallen. Now all that remains is two bold warriors: Jedi Master Ber'gin'yon Torg'h and Jedi Master Jim Butcher. But only one is truly the Chosen One. Let destiny illuminate them... This is it, the Final Confrontation. Jim, Walter, send your DS for round one. Good luck... and may the Force be with you!
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