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vl_cn

Eurobricks Vassals
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Everything posted by vl_cn

  1. That is an understandable concern (and it is good that you caught it). What it actually does, is: If a user provides a drive link, it will attempt to retrieve the file with the same ID and if successfully converted into a bitmap file, load it Save the processed image to drive upon request Google does not provide individual authorization for the actions you listed above, but only as a whole. As I cannot provide evidence to my claim you'll have to take my word for it, but that's what's going on. EDIT: If it means anything, Google's OAuth verification team was very nosy about what I did with my access and made me write a privacy policy as well.
  2. It's been ages since I last visited this forum, but in that time, I made an image-to-mosaic converter inside Google sheets (weird decision, I know). It is now available as an add-on which you can get from Google workspace marketplace. You can use custom palettes which means that its utility is not limited to LEGO bricks, but it comes with a LEGO preset. If anybody is into making mosaics, feedback is greatly appreciated! (Render) A Sunday Afternoon on the Island of La Grande Jatte by V.14, on Flickr
  3. I’ve tried migrating to LDD 4.3.11 on Parallels desktop, but heavier programs take a hit due to reduced RAM. Right now I’m considering using Boot Camp.
  4. A text file in EV3-G looks like; 10 10 12 20 When you use the file read block, it takes a value from the top row and moves on to the next. When you want to return to the top, you have to close it. Also, I believe you can just import the text file to the project.
  5. When I want to synchronize motors, I use loops to control them. Say there is an target position (sampled from A for example). Now create a loop, and in it calculate the difference between the target position and current position (sampled from B). Multiply that amount by 4 or something, then set it as power for B. Repeat loop until necessary.
  6. Sorry for the late response, but I think I know how to code around that problem. Try creating a loop (it could repeat indefinitely, but it really only needs to run once) and give it a unique name. Then create a branch for each trigger within that loop, and at the end of each trigger interrupt said loop.
  7. It's nothing, since LDD allows a small margin of errors I can complete my model with no problem. Just a visual thing, a small bump in one of my walls. And it still manages to hassle me.
  8. Studs facing sideways on part 44728 is slightly off to the side. It isn't that obvious at first, but with heavy amount of SNOT building this becomes really bothersome.
  9. What I do, temporarily cover up the 1x8 plates with tiles to 'force' the 4x10 to stick underneath. Or hide the floor to access from below, like you did. You can click on a group in the group tab to select them as a bunch, or do other actions such as copy or delete. I'm guessing you figured out how to 'unhide.'
  10. I'm pretty convinced that they are the same mold as they used to be. Look at Pohatu's shoulders. ( And ahmergerd Gali! She has one in gold! )
  11. Hello msx80, I've downloaded your project onto my Machintosh, and when I try to open the .bat file, it tells me that it cannot access jarfile binblueprint.jar Is there a way to work around this? I'm not very experienced with terminal (or whatever they call the command runner), so if you could give me some advice... P.S. what I believe is going on, is that the system doesn't recognize that the first section of bin/blueprint.jar is actually the directory path. Just guessing.
  12. I believe I already said this in another forum somewhere, and I also think somebody else might have already come up with this idea, but whatever. I want positionable cameras. The one that takes screenshots, but you can attach it to bricks. It'll be much easier to make stop motion videos with LDD. It would also be nice if there was a precise zoom control. And control for cone of vision, maybe.
  13. I simply adore how you made Makuta far more gorgeous looking with advanced techniques and more posaibility, yet maintained the appearance of the original set. This is pure dedication here. Impressive work!
  14. LEGO finally started caring about the gap in the feet. Finally.
  15. I quite agree with you on this one. It feels almost as if game designers created six different environment designs and stitched them together, rather than one island with regional diversity in it. One other thing I felt is, while the G1 felt like it took place on ancient New Zealand / Hawaii, G2 feels like it's taking place in either Aztec or Maya. THERE ARE SO MANY RUINS!!!
  16. Yes, they actually are meant to be this way. All silver metallic pieces have those lines. They are especially distinct in larger pieces. Metallic particles cannot dissolve evenly within the plastic, therefore those lines are inevitable in the molding process.
  17. Skull slicer has a few parts attached to his tiny feet. Not very elegant way of doing so.
  18. I know that the Toa couldn't brutally smother LoSS into bits, given that BIONICLE is targeted for young children, but I still can't get over how LoSS is "defeated". Falling into huge depths while unconscious... not how a spider dies.
  19. I think we can already do that with LDD, however the 'steps' are highly unpractical. I wish we had a program that can modify building steps generated by LDD, and publish it. P.S. Could this topic be in the wrong sub-forum?
  20. The moment you turn him upside down while carrying him.... POP! goes the mask.
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