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SylvainLS

Eurobricks Counts
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Everything posted by SylvainLS

  1. Use a proper conversion tool (see my earlier comment on the previous page), or even use LDD to export to LDraw first (with my ldraw.xml file, same comment), then import the LDraw in Studio. Get the real 4.3.11 instead. There are threads on how to do that here. It won’t solve the crashing problem but 4.3.12 is really messed up. (I don’t know of any real life model of which LDD could make a correct instruction manual, so I’m not sure much of value is lost )
  2. Update 2020-06-12 Added: 4156 / 4156.dat Minifig Garrison Cap 6030 / 6030.dat Minifig Mask Islander 10113 / 10113.dat Minifig Headdress Batman with Angular Ears 19916 / 19916.dat Minifig Helmet SW Darth Vader Upper Part (beware to correctly place the head in LDD) 42938 / 42938.dat Car Track 16 x 8 x 2 Turn (LDD part is ~0.4LDU too short.) 42941 / 42941.dat Car Track 16 x 8 x 2 Y-Forgening 42942 / 42942.dat Car Track 16 x 8 x 2 Ramp Height 4 92547 / 92547.dat Spinner Ninjago 6 x 6 x 1.333 Type 1 98381 / 98381.dat Minifig Hat Flat Chef Added Custom parts: 28802 / 28802.dat Bracket 1 x 2 - 1 x 4 with Rounded Bottom Corners Corrected: 40386 / 40386.dat Animal Dinosaur Flipper with Pin 55704 / 55704.dat Minifig Headdress Batman Importable: 2454a.dat / 2454 Brick 1 x 2 x 5 with Hollow Studs and Asymmetric Inner Ridge 2454b.dat / 2454 Brick 1 x 2 x 5 with Blocked Open Studs and Symmetric Inner Ridges 2654b.dat / 2654 Dish 2 x 2 without Rim md5sum: 1a5788129540c2d78f57ff38a6613c91
  3. Please, keep as close as possible to LDraw numbers. It’s easier for people to find them in LDD (when they have the part on BL, in LDraw, or simply have it in hand) and out of LDD (when they want to buy them). Also, I mainain the ldraw.xml file and it makes my life easier when I don’t have to chase the numbers down (especially as you already know them) If there are problems or conflicts or a new LDD update (*cough* dream on *cough*), we’ll still be able to find a solution. Keep it simple and cross that bridge….
  4. For part numbers, the de facto standard has been to replace a, b, c… (variants or parts packs) with 1, 2, 3…. It adds a digit but the parts are easily found. Also, if you make 3-digits parts, as it appears LDD needs IDs to be at least 4 digits, you can add a 1 in front. There are no official 1xxx part in LDD, nor is there in LDraw or on BL. (The only clash this scheme could bring is the pair (193a.dat and 193b.dat) on one side and the pair (931.dat and 932.dat) on the other would both become (1931 and 1932). And those parts are already there or not useful for LDD.)
  5. Sure, but templates don’t explain how they were made. “Give a man fire, he’ll be warm for a day. Set a man on fire, he’ll be warm till the end of his life.” — (almost) Terry Pratchett
  6. Yes and no: there are pictures and template files but only the video is a tutorial. I thought there was a step by step picture tutorial. You also need to watch the video in slow motion to understand, especially the beginning. It shows very well what a pain it is though as the builder deletes big parts of the build to start again and again
  7. It’s okay, this is a forum, not an chat / instant message You don’t “attach” them. You just move them into position. Start with putting a couple of treads flat on the ground. Then construct a “scaffold”: temporary bricks that you can move and connect easily. For instance, you put a small tile on a large plate, you select your treads AND the tile, then you move the tile on the big plate. This way, you move your treads too. And as you’re “holding” the tile, LDD tries to connect it first. You can use a part with a clip on a bar for small adjustments. You place your treads under one of your sprockets/gears. You adjust them the best you can. Then you add other treads and hinge them to envelop the sprocket/gear. It’s tedious work because it’s trial and error and you often need to adjust previous rotations. You also sometimes need to adjust the other sprockets/gears (rotate them). And it’s especially grating when you want to place the final tread: you see it’s a little too short or a little too long and you have to readjust the whole thing.
  8. The treads don’t connect to the wheels / sprockets / gears. You need to “scaffold” them in place (use other, temporary parts to move them). It’s a PITA. Hmm, I thought there was a tutorial somewhere but I can’t find it
  9. Er, maybe I’m missing something obvious but I only see 49307 / Brick 1 x 1 x 0.667 with Curved Top as a new brick here. It’s one of the few for which LDD’s and LDraw/Studio coordinates and orientation don’t change. Lucky you If you use one of the wheel covers, for instance, it won’t import (wrong number, it will be a ‘?’ box), and if you import the other parts, they won’t be placed nor oriented the correct way. (Try the LXF with all the new parts as an example.) At least, Studio tries to import the parts “as-is” (same number, same position and orientation). LDD needs to be told everything (no default).
  10. I think Blueprint wants the db in its lif format (that is, the file db.lif), and can’t read the db directory. And it appears no one knows how to make a .lif (only how to unpack it). As for import, you can try to import them directly in Studio but the parts need to be translated and rotated, so even if they import, they won’t be placed correctly. I wrote the conversions in ldraw.xml (used by LDD, lxf2ldr and lxf2ldr.html), so you can export them to LDraw from LDD or convert them offline and then import them into Studio. (Note that lxf2ldr/.html convert groups, instructions, flexible parts, and decors (well, some decors).)
  11. Nope. We are all using a magnifying glass.
  12. That’s why I said “simplified out” I simply got it in Stephan’s files. But I made a mistake: actually the bottom of 36841 is always flat / simplified out / simply not there (I removed a plate that was connected under a 36841, saw it was flat, turned around and removed the part connected on its top, saw it was still flat, but it was actually the bottom of a 3680 just next to it). It’s strange though, if it directly comes from LDraw, that the bottom was removed.
  13. A strange behaviour: when 36841’s top stud is connected, its bottom antistud is simplified-out (the bottom appears flat and smooth) but still connectable. Maybe interesting. @M2m See? Easy-peasy I was about to say that it’s the .g that is derived from LDraw but, well, both .xml and .g go together.
  14. According to the standard, you should always be able to put <!-- --> comments. It would be a very strange parser to check on comments contents. As for LDD’s parser, the one for ldraw.xml is very lenient (I’m not sure if some features were removed but there are attributes in the stock file that are ignored / useless and you can add attributes and elements as you wish). It’s not because they are not official yet that they don’t have a license and authors who worked on them and who should be acknowledged, in accordance with the license and with ethics. “But your honor, it’s only the last draft of the next Harry Potter, it’s not the published version!” won’t get you out of trouble.
  15. Studio distributes all the licenses in a Licenses directory, also all the .dat files have the license and authors information included. UI-wise, they have “Studio is made possible by the LDraw PartsLibrary and POV-Ray” in the About dialog, with “LDraw” and “POV-Ray” being links to their respective websites. I recommended to Stephan to provide the CCAL license and to make a file with the list of parts and their authors (both LDraw’s and the person who converted them). The “converter” can also be acknowledged in the .xml file. Note that all parts don’t come from LDraw (some are “just” modified LDD parts). Blanket statements are fine but when you know the details, it’s always simpler later.
  16. The big wheels are flywheels. I think they are supposed to smooth the ride here.
  17. You need to install a Java Runtime (JRE). I think Bluerender worked with version 8 (that’s old).
  18. Update 2020-05-24 Added: 10303 / 10303.dat Minifig Arm Bat Wing 13543 / 13543.dat Minifig Baseball Glove 18841 / 18841.dat Cylinder 2 x 2 with Dome Top with Hollow Stud and Bottom without Axle Holder 34335 / 34335.dat Minifig Arm Robotic with Blaster Socket 62691 / 62691.dat Minifig Arm Robot with Hollow Stud 95320 / 95320.dat Minifig Boxing Glove Left 95321 / 95321.dat Minifig Boxing Glove Right Importable: 14918 / 14918.dat =Cone 2 x 2 x 2 with Hollow Stud Open Added Custom parts: 1104 / 104.dat Antenna 6H 2557 / 2557c01.dat Boat Bow 16 x 12 x 5.333 with Brown Bottom 2559 / 2559c01.dat Boat Stern 16 x 14 x 5.333 with Brown Bottom 2623 / 2623.dat Boat Top 8 x 10 3358 / 3358.dat Gate 1 x 3 x 2 3359 / 3359.dat Gate 1 x 3 x 2 Base 3612 / 412.dat Arm Piece with 2 and 3 Fingers Rotated 3613 / 3613.dat Arm Piece with Towball Socket 4318 / 4318.dat Boat Mast Hinged with 2 Fingers on Both Sides 6051 / 6051c01.dat Boat Bow 12 x 12 x 5.333 with Brown Bottom 6053 / 6053c01.dat Boat Stern 12 x 14 x 5.333 with Brown Bottom 6054 / 6054.dat Boat Base 8 x 12 6085 / 6085.dat Cockpit 8 x 5 x 3 28974 / 28974.dat Bracket 1 x 1 - 1 x 1 Thick with Stud Hole 29096 / 29096.dat Cone Half 10 x 5 x 6 30014 / 30014.dat Brick 1 x 2 with Arm (2 Fingers) 30082 / 30082.dat Arm Piece with Towball and Clip 30219 / 30219.dat Bar 16L with Hollow Studs, Towball and Slit 30271 / 30271.dat Baseplate 32 x 48 Raised with Corner Pits 30298 / 30298.dat Windscreen 10 x 14 x 2.667 Roll Cage 30348 / 30345c01.dat Electric Light and Sound Brick 4 x 12 x 2 Laser Drill 30371 / 30371.dat Minifig Head Gungan with Split Eyes 30619 / 30619.dat Cockpit 6 x 6 x 2.667 with Click Hinge 35485 / 35485.dat Minifig Chakram 39262 / 39262.dat Minifig Crown with 5 Points 71183 / 71183.dat Bar 1L with Light Holder 71184 / 71184.dat Bar 4.5L Straight md5sum: 16ecbf0c59b1cc973217bcb386d3cd5b
  19. Little correction: New_LDD_3612 is actually BL_412 (“turned” or “fingers rotated”), BL_3612 is already in LDD as 6101 (“straight” or “fingers aligned’). Complements / corrections for the list in the main thread: 6051, 6053, 2557, and 2559 are 6051c01, 6053c01, 2577c01, and 2559c01 in BL (and LDraw). Skull with helmet is 93065 (not 69065). Bugs: 30219 is missing stud connection on its stud. 28925 is missing its bottom or it’s invisible. 30271 is missing its .xml (at least on GitHub). Nice job guys! Nice mix of old and new parts too
  20. That argument is wrong in many ways. First, it doesn’t apply to what I said: I didn’t say the parts were “in Studio”, I specifically said the .dat files are in the ldraw directory that comes with Studio. Two different things altogether. Secondly, you’re saying (official, old) LDD has all the files Studio needs. That’s wrong because there are parts that are not in LDD, especially official LDD. Thirdly, there are many parts that are not in Studio (and neither in LDD) and TLG make new ones every year. And people would want those parts in Studio, be they in LDD too or not. So the part request section is only proof the Studio team acknowledges that Studio doesn’t have all the parts that exist and that it certainly doesn’t have all the parts that will exist. So even if all the parts in LDD were available in Studio’s parts palette (with connectivity etc.), which is not what I said, there would still be a need for a part request section in Studio’s forums. The Studio team simply don’t know what they have. You can read said forums and see several instances where we (plural we, because I believe I’m not the only one) point to the existence of a .dat file in the ldraw directory of Studio. E.g. https://forum.bricklink.com/viewtopic.php?f=6&amp;t=3860 (note that 23714 is in LDraw now). I’d also remark there are requests on Studio forums for parts that ARE in Studio’s part palette. But that’s beside the point. I know all the parts were there when Studio came out. But as you insist, I rechecked anyway: Out of about 4291 parts that are in LDD, about 1170 are not in LDraw, and out of the ~1170 parts that are in LDD but not in LDraw, 230 are not in Studio files, the other ~940 are. So it appears I was 5% or 20% wrong, depending on whether you count all the parts in LDD or only the ones that are not in LDraw too. However, the 230 that are not in Studio files now are all from the latest update of LDD (2018). So, as I remembered, Studio included all the .dat files for the parts that were in LDD, but that was when Studio first came out. The Studio team simply didn’t bother to update them for the last update of LDD in 2018. And I didn’t bother to check they were not updated before now. Therefore, I’ll amend what I said earlier: MOST (80%) of the parts that are in LDD and not in LDraw are in Studio ldraw directory (not necessarily in the palette) AND, anyway, for the parts that are in LDD but not in Studio (even under an alternate ID) and not somewhere in the ldraw directory in Studio’s installation, you can always find a .dat file on http://digital-bricks.de if you can’t make one yourself. And believe you me, Cheenzo and the Studio team (and the LDraw part authors) know how to find (or make) them when they need to. Official LDD parts are not a big problem for Studio (or LDraw) (if you don’t care about accuracy, cleanliness, compliance with LDraw standards, connectivity, etc.).
  21. @The Mugbearer : Studio already has all the parts that are in LDD converted to .dat (the .dat is in their ldraw directory). They just don’t have all of them referenced / associated with BL / available in the parts palette. So you just need to use the part in an LXF then import it in Studio and it should be visible / available again by copy/paste. Or you can use the .dat as a model for PartDesigner, add connectivity…, and then export it to Studio.
  22. Update 2020-05-21 Added: 19917 / 19917.dat Minifig Collar SW Darth Vader Helmet Bottom Added Custom parts: 2145 / 2145.dat Arch 2 x 6 x 5 Ornamented 4169 / 4169.dat Train Signal Stand 4743 / 4743.dat Arch 2 x 8 x 3 51542 / 51542.dat Baseplate 32 x 48 Raised with Level Front Rematched: 11187 / 11187a.dat Minifig Snowshoe with Short Toe Webbing Importable: 109.dat / 2910 ~Moved to 2910 298.dat / 4592 ~Moved to 4592 732.dat / 4255 ~Moved to 4255 970.dat / 3815 ~Moved to 3815 971.dat / 3816 ~Moved to 3816 972.dat / 3817 ~Moved to 3817 981.dat / 3819 ~Moved to 3819 982.dat / 3818 ~Moved to 3818 983.dat / 3820 ~Moved to 3820 11187.dat / 30284 =Minifig Snowshoe 14533.dat / 90640 =Constraction Shell 2.5 x 3 x 4 Flat 24505.dat / 3648 =Technic Gear 24 Tooth with Single Axle Hole 28263.dat / 11187 =Minifig Snowshoe with Short Toe Webbing 30058.dat / 2507 =Windscreen 10 x 4 x 2.333 Canopy 31520.dat / 98585 =Technic Connector Circular with 2 Pin Holes and 3 Axle Holes 35252.dat / 30292 Flag 8 x 3 with Rod without Reinforced Base and Flat Sides 35327.dat / 21599 =Dish 6 x 6 Inverted With Solid Studs 53933.dat / 30293 Rock 4 x 4 x 1.333 Top Bicoloured with Dark_Bluish_Grey Upper 53934.dat / 30294 Rock 4 x 4 x 1.667 Bottom Bicoloured with Dark_Bluish_Grey Base 55709.dat / 32199 =Technic Axle Flexible 11 57488.dat / 32558 =Technic Flame 2 x 12 61053.dat / 89650 Constraction Connector 5 x 2 with Double Angled Ball Sockets and Closed Axle Holes 70358.dat / 590 ~_Electric Train Motor 9V (Complete) Black (Obsolete) 71014.dat / 44493 ~_Minifig Sword Greatsword Chrome Silver (Obsolete) 71182.dat / 71606 ~_Car Air Horn Chrome Silver (Obsolete) 71874.dat / 4740 ~_Dish 2 x 2 Inverted Chrome (Obsolete) Importable (digital bricks / may be used in Studio): 10487.dat / 10487 TOWER ROOF W. TILES (Needs Work) 18306.dat / 18306 HORSE, SADDLE (Needs Work) 19063.dat / 19063 PAVILION 6X3X5 (Needs Work) 24458.dat / 24458 FIGURE, HEAD CLOTHING, NO. 7 (Needs Work) 25194.dat / 25194 FIGUR HEAD NO.1 (Needs Work) 28174.dat / 28174 CRANE ARM 16M, W/ DIA. 4,85 (Needs Work) 28670.dat / 2744 WING 1X6X1 2/3, W/ 4.85 HOLE (Needs Work) 28791.dat / 28791 MINI EQUIPMENT, NO. 2 (Needs Work) 31493.dat / 32064 BRICK 1X2 WITH CROSS HOLE (Needs Work) 88490.dat / 88490 MINI FEATHER (Needs Work) md5sum: 66d2ec27ed8d01694a4a7b3700c29af8
  23. Everything you need is in this other topic (BUT DON’T POST THERE AND COME BACK HERE IF YOU HAVE PROBLEMS!):
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