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Everything posted by RemtonDulyak
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LDD 5, what features do YOU want?
RemtonDulyak replied to BasOne's topic in Digital LEGO: Tools, Techniques, and Projects
I would really appreciate these two features: A tool which "fits" relevant prints together, so that if I put the "kilt" chest print, for example, it offers me a Yes/No chance to automatically apply the corresponding leg and back chest prints (it's frustrating to go through all the belts, legs, and backs until you find the correct one) Bigger decoration interface, as sometimes it's impossible to understand which print I'm looking at. -
7150 - TIE Fighter & Y-Wing - Theme: Star Wars Year: 1999 [Bricklink][Brickset] LXF File Error: The "mailbox" piece not put inside the model (thought about working around it after uploading the file) Missing or incorrect prints: missing Imperial logo on round 2x2 (top of cockpit, and center of wings); missing Rebel logo on square 2x2 on the wings, and on "mailbox" door; missing Darth Vader's chest print; missing Rebel helmet print; R2 unit with wrong colors; missing print on TIE Fighter cockpit window; incorrect print on Y-Wing flight computer. NOTE: I'm posting this because for some reason the link to this set seems broken (I don't know if it's a problem from my computer, but I assume the link itself is broken), and I though we needed this set in the list. EDIT: updated the picture to fit the rules (thanks @Calabar)
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More than new pieces, I would really appreciate these three things: New decals for minifigure parts, including chests (back/front), heads (b/f), legs, helmets (anybody said Star Wars helmets decals?) A tool which "fits" relevant decals together, so that if I put the "kilt" chest decal, it offers me a Yes/No chance to automatically apply the corresponding leg and back chest decal (it's frustrating to go through all the belts, legs, and backs until you find the correct one) Bigger decal interface, as sometimes it's impossible to understand which decal I'm looking at. Other than this, of course new bricks are always appreciated, but I'd love to put together nice minifigures most of all...
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Hi all, I hope I chose the correct section, but I didn't know where to post it. This early morning, I accompanied my parents to take the flight back to Italy, and I found this wonderful set exposed in the airport in Prague (terminal 2 - Schengen area). Does anybody know where to find the author(s) of it, and where to gater additional information and/or better photos (mine are taken with a sleepy hand at 4 in the morning, with a smartphone)? More photos on the Photobucket album I made for it (I didn't want to add 38 links here): http://s382.photobuc.../Prague Airport
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There is no "direct" inspiration, though I must say 35 years of watching Sci-Fi (in all media) might have left some passive inspiration in me...
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Well, as I have many Duplos at home (I got a 2 yo kid which is a Lego enthusiast), when I want to "physically" build something, I use those, instead of LDD. Of course, the size and colors of the bricks tend to limit the results, but Duplo can also be useful to build something nice. These are starships I made for my little kid, and he enjoyed playing with them at least as much as I enjoyed building them (and it was much!). Frigate Cruiser Carrier/Battleship Does anyone else build something with Duplos for their toddlers?
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Hi All, my latest (digital) effort. The FA-3 Minifighter is the mainstay of the space fleet of Golin Inc. Extended gallery and info on my blog: http://talesfromafut...3-mini-fighter/ LEGO Ideas project pending approval (will update with the link). EDIT: Link to LEGO Ideas project page (if anyone wants to support me!)
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[MOC] - Castle Siege - A LEGO Board Game
RemtonDulyak replied to RemtonDulyak's topic in LEGO Historic Themes
Thanks, so let's wish it gets supporters, and TLC produces it. This way, there will be samurai and ninja microfigures for everyone! -
[MOC] - Castle Siege - A LEGO Board Game
RemtonDulyak replied to RemtonDulyak's topic in LEGO Historic Themes
And a bonus for those who want a somewhat more "castly" castle: plain detailed -
Here it is, my second MOC dedicated to my setting, Season of the cherry blossoms. This time, it's a board game for two players, with lots of minifigures and with the possibility to customize the playing map for endless fun. The game manual (be kind to me, it's home made) and building instructions (from LDD, so you know how they look like) can be found on my blog: http://seasonofthech...ego-board-game/ A gallery of photos: If you like it, and would like to support it, you can find it on LEGO Ideas: https://ideas.lego.com/projects/75136
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Ok, help needed! I've tried different light setups, The current one is with this lights setup: light_source { <100,100,0> color 100/100*ldd_light_color area_light 200, 200, 10, 10 shadowless transform { ldd_camera_transformation } } light_source { <-100,100,0> color 100/100*ldd_light_color area_light 200, 200, 10, 10 shadowless transform { ldd_camera_transformation } } light_source { <0,100,0> color 100/100*ldd_light_color area_light 200, 200, 10, 10 adaptive 1 jitter circular orient transform { ldd_camera_transformation } } This appeared to be the only setup which didn't give me a dark picture, but there is still an issue. Look at the rendering: Everything appears to reflect the rest of the scene, as if the bricks were all polished metal. How can I fix it? As side questions: Is the position of lights (left/right) related to the camera, or to some absolute within the scene? Is it possible to determine the exact position of an object, in order to put a light inside of it?
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Yeah, that's how I'm currently working. I hoped there was a way to avoid switching software continuously.
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Another one: is there any CAD-like GUI for POV-Ray, so as to make it easier to manage the camera position and angle for the renderings?
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Hey, sorry, just back from putting my son to bed (it took time, he didn't want to sleep). No, in the end, I stopped and made a new rendering, and it took only about 15 minutes, against the over one hour the other took (without completing).
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Yep, just noticed: Now I have to choose if I should stop it, and restart it without radiosity, or just let it finish...
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I have a question regarding POV-Ray rendering. I'm working with LDD (I'm not able to use the other softwares, I get lost in the interfaces), and Iuse LDD to POV-Ray converter to generate the POV file. When it ends converting, it automatically starts POV-Ray (Ok, I have to say "yes", but that's not the problem). The issue is, POV-Ray starts rendering, and when it's around 70-75% it "resets" to 0%, and starts again. Any advice?
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Thank you, I wish I could... I always work in LDD because my money goes into my two kids, so there's no margin for bricks...
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Hi all! Here is a gallery of a MOC I've realized in LDD. It's part of a concept set in a fantasy feudal Japan, a setting I played with table-top RPGs some years ago. This is the first of a series, and my first project submitted for LEGO Ideas. A small gallery (more can be found at the LEGO Ideas page).
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Hi, has anyone taken the time, and patience, to make an LXF file with torsos with all decals available? I'm getting crazy to find and classify all decals usable within different settings (sci-fi, fantasy, modern...). I'm currently working on one, but if anyone has it already...
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- chest
- minifigure
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Following the Assault Gunship from a few days ago, here is an APC, cleary inspired by the "now-a-bit-old" M113. It features lowering back access ramp (with two openable doors), access ramp for crew area, openable roof (emergency exit) on the rooftop. It also features two light double barreled pulse cannons on the sides, and a third mounted on the missile turret on top. The missile launcher carries four multi-purpose missiles (AA/AT), and is equipped with Image Recognition camera for target acquisition. In front of each soldier there's a rack mount with his weapon. The only issue now is: do I make it a sort of "floating" vehicle, like repulsorlifts in Star Wars, or do I make it tracked? If the second, can anyone help me? I'm not good with tracks... The APC is crewed by two men: Sergeant (Commander/Gunner) and Corporal (Pilot). It carries one squad on the field, composed as follows: So, on with the gallery (I know you're here for it!). The exterior, from the front and side. Exterior, back and side. Front view, you can see the pilot through the viewport (it's small, but it's only to supplement the instruments). Crew access hatch open, you can see the pilot and the gunner/commander. Private Smith is telling of an awkward situation he found himself in, when he tried to hit on the general's daughter Privates Doe and Average are having hot coffee, in their lucky mugs, while on the way; war is no reason to stop with habits! View from the top, with the ceiling hatches open. The magnificent missile launcher turret. Another view of the turret. Troop carrier.lxf
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Thanks Xcod, though it's still a "0.7" version. I want to shape it better, some things are a bit "patched up" (though in the end I might decide that, being it a Special Forces vehicle, it's meant to be like this... )
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Here is my first MOC, realized with LDD. It's an assault gunship/dropship for special forces, carrying a complement of 5 soldiers (one officer, 4 troopers). It's armed to the teeth, considering that it's mainly a transport. I know there's still much to correct and define, and I'm open to suggestions! (P.S.: the cockpit is open to show the pilot) Front view Rear engines can swivel to maneuver The soldiers inside are so tough they are having a fine time riding to battle You never know when you'll need missiles, better carry enough Counting the seconds to the action Tailgunner is angry The Lieutenant leading the chalk is not scared The pilot knows his way around the battle field Assault Gunship.lxf