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Brickdoctor

Star Wars Moderator
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Everything posted by Brickdoctor

  1. Is it just me, or have you been using quotes more often since Cruel Angel's Thesis?
  2. Episode II should be up soon, but we wanted to give you time for free builds. And there will be a unique exclusive tag as a prize for every episode.
  3. No, I have no idea who that is. I'm looking into it; his IP address looks like it's coming from coordinates around 0,0,0.
  4. Congratulations, and welcome, Z!
  5. Just to clarify, each rank also inherits the privileges of any lower ranks, so if you want to remain in the role of a Rebel Trooper, you can do that. (And it can be justified as, say, a combat mission team assisted by an agent from Alliance Intelligence.)
  6. Exciting news, but some kind of source would be great, cavegod; otherwise this is just speculation of the type that belongs in Future Star Wars Sets.
  7. There's no clear criteria for a UCS set, but in the case of 10188, the set lacks the attention to accuracy and detail (It's missing the entire outer hull) and the display card with the stats. It's just an exclusive, as the five-digit 10nnn number indicates.
  8. QM Note: The elves can't move north-east, because that hex is now occupied by the spearmen moving south. I had them move south-east instead. Results of Round Five of the Hunt for the Pongcanae: Resistance Spearmen A move south. Resistance Spearmen B vs. Pongcanis Spearmen B — Miss Resistance Spearmen C move south-west. Elven Warriors A move north-east south-east. Elven Warriors B vs. Pongcanis Spearmen C — Special Damage (no effect; Ranged) Knights of Patuqun move north. Knights of Patuqun move north. Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân move north-east. Pongcanis Swordsmen B move south-west. Pongcanis Crossbowmen A do nothing. Pongcanis Spearmen D move south-west. "We've moved out of range of the archers and into the park." "Commander Regulus, Neristhyra and her spears are moving from the north-east to join us and there're Pogs closing in behind her." The Enemies: Pongcanis Swordsmen B Footsoldier *In a Building* *Flanking* Level: 5 6 Health: 10/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Crossbowmen A Ranged *In a Building* Level: 3 Health: 8/10 Defense: 1 2 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Drops: 30 Gold Pongcanis Spearmen B Footsoldier *In a Building* Level: 2 Health: 6/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen C Footsoldier *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen D Footsoldier *Flanking* Level: 2 3 Health: 10/10 Defense: 3 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers *Flanking* Power: 6 7 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers *Flanking* Power: 6 7 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers Power: 6 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged Power: 4 Health: 10/10 Defense: 3 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 9/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats Power: 1 Health: 45/45 Defense: 2 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted.
  9. Ah, but from a statistical perspective it's even less of a chance that Docken will be Knocked Out; and Brickdoctor doesn't mind a nice break, and Docken doesn't distinguish between In- and Out-Of-Character knowledge.
  10. I'm pretty sure the entire point of the Veteran Classes is that they expand on the Basic Classes and have no other multi-classing abilities.
  11. Docken can't have a nice break every now and then?
  12. Yes; we just had to delay judging of free builds for a little bit so we could finish up the judging for Episode I.
  13. I'm tempted to have Docken yell out, "Your stats show that you're Master Benji Carvehall wearing a Mask of Gender Switching."
  14. Judges are remaining anonymous. I can give you a breakdown of the average scores for each round of judging, if you want; send me a PM.
  15. Those are the main problem. They're the ones Rogues can stock up on. The other ones are expensive enough and specialized enough that they're usually kept in smaller numbers for select situations.
  16. Looks like Lady Leofwena.
  17. If the Empire had won, you would've killed or captured all the citizens leaving Bespin. The Falcon still would've escaped, but it would've been told in the story as a result of Artoo's heroics, as in the movie, instead of being implied that the Rebel fleet helped her escape.
  18. It looks like there were also a number of players who leveled-up to Alliance Support Services, Imperial Survey Corps, Alliance Intelligence, and Imperial Security Bureau, so congratulations to them! Dapper-D2 and Wedge09, you two already have CB tags, the Separatist insignias; do you want to keep those or do you want them replaced by the Han Solo in Carbonite tag? Rook, you don't have space for more tags; do you want to drop any of them in exchange for a Han Solo in Carbonite tag?
  19. "The battle for Cloud City has ended. We have captured the city...but Lord Vader will not be pleased. "
  20. "Commander, the transports are clear of Bespin's gravity well." "All fighters are accounted for. The Falcon just made the jump to lightspeed!" "Well then, gentlemen, good work — it seems that as far as our goal is concerned, we've won!" The Results: Thanks to all the members who participated in Episode I, and congratulations to the Rebel scum, the victors...for now. There were lots of great entries, and the Empire made it close, but the Rebellion came out ahead in both quality and quantity. I'll be awarding all the Han Solo in Carbonite tags for the Rebel players and the XP gained by all players to your profiles shortly. This also means that control of Bespin for future free builds belongs to the Alliance. Now, as for the 9678 Twin-Pod Cloud Car and Bespin prizes, we did have a tie near the top: Ninja Nin and MstrOfPppts were tied for second place after the second round of judging. Ninja Nin would've won the tiebreaker by one half of a point, but Stash2Sixx came through with a third copy, so the top three players will all be getting a prize! Top-three winners: Please PM both Lobot and Stash2Sixx your addresses, so they can figure out the best shipping arrangement. LegoFjotten, as the first place winner, your MOC is automatically becoming a Showcased MOC on the blog; I'll contact you if I need a bigger picture. Once again, thank you, and congratulations! Rebellion: ((24+23+22+20+19+7+6+6+6+6+6+5+5+5+4+3)/16)+(16x2)=42.4375 Points Empire: ((23+20+20+19+18+5+5+4+4+3+3+2)/12)+(12x2)=34.5 Points Final Scores: 1. A long way down... (LegoFjotten)24 XP 2.A Dirty Escape (Ninja Nin)23 XP 3.A cunning plan (MstrOfPppts)23 XP 4.Save passage to freedom (narbilu)22 XP T5.Dogfight over the Cloud City (Artizan)20 XP T5.No Blasters! (Lucas Laughing)20 XP T5.[untitled] (Rook)20 XP T8.The Edge Of The City (Jacob Nion)19 XP T8.Just in Time (Sebeus I)19 XP 10.Fixing the Hyperdrive (Lobot)18 XP 11.A Costly Engagement (rogueang)7 XP T12.This is my story... (Dapper-D2)6 XP T12.Was that a Wookiee? (Donnie Bricko)6 XP T12.Imperial Troops Have Entered the Base! (mkjosha)6 XP T12.It's raining Evacuees (Pyrovisionary)6 XP T12.In the deep of Cloud City (Wedge09)6 XP T17.Improvised Extraction (Fleet)5 XP T17.Tending to the wounded (Hobbythom)5 XP T17.OM-AT Fortification (Lego Spy)5 XP T17.Skirmish at bridge F-G (Nom Carver)5 XP T17.Extraction from Cloud City (philbrick)5 XP T22.Air-Time (BobThePom)4 XP T22.Clouded Mind (JaseTJ)4 XP T22.Precious Cargo (Ritz Brick)4 XP T25.the wartorn cloud city (Bkrosell)3 XP T25.The Surveillance Room (Captain Settle)3 XP T25.Backup needed... (Mr Man)3 XP 28.Ambush (hench)2 XP
  21. QM Note: It hasn't been twenty-four hours and not all the heroes have posted, and you tell me to "be quiet and run the round"?! Seriously, you keep doing this over and over throughout the quest; why are you so impatient?
  22. So, what's the Ether cost of one of Zepher's anagrams...
  23. "We cannot keep doing this forever; they're dealing Free Hits with a flanking bonus, because we aren't fast enough to circle both of them; we're going to... "Are you paying attention, Commander Wineghlim?!"
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