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Brickdoctor

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  1. Between the two, I'd have to pick #1. The second option would make it so easy to get virtually instantly KO'd and would remove the ability to heal, which is a benefit of Aura which makes up for the fact that Sentinel and Guardian Angel both involve complete immunity rather than drawn attacks and doubled HP. If you implement the second option, then Aura becomes very underpowered compared to Sentinel and Guardian Angel and does nothing that they can't do better.
  2. "Understood." I attack Saracen Mirager Ororo from the Back Row with my Darksteel Crossbow.
  3. Right. If you use a Slowing weapon, you basically lose the next Turn.
  4. QM Note: Fixed Boomingham's Gold and gave the Potion and Remedy to Nerwen. Flipz, I gave you back the Staff of the Cultist Battlemage, the Sticky Gloves, the Ancient Crown, the Cloak of Deception, and the Marksman's Monocle. Is that everything? Did you want things back from PCs, too? You spend 6 Ether to form a five sides of a cube around the dwarf, each side being a little thicker than 1 stud. A Grand Tonic brings you back to full Ether. You examine the horn of the minotaur. Minotaur Horn (WP: 2; worth 75 Gold in magic shops; dagger) — This horn taken from a rare beast could be used to stab someone in a pinch, but it'd be worth more to some merchants. The heat from your fire-elemental sword allows it to cut easily through the ice, freeing Throlar.The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 22 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 37 (Level 22 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 39/39(Base HP: 9 + Level bonus: 21 + Class bonus: 9) Ether: 6/32 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5) Gold: 370 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Tonic, Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter Level 17.5 *Favors Humanoids* Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 30/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 325 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 24 *Invisible* *Immune to Sealed* Power: 37 (Level 24 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 40/40 (Base HP: 9 + Level bonus: 23 + Class bonus: 7 + Permanent Bonus: 1) Ether: 30/36 (Base Ether: 5 + Level bonus: 23 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 293 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword), Minotaur Horn (WP: 2; worth 75 Gold in magic shops; dagger) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 28 *Immune to Fragile, Sleep, Weakened, and Blindness* Power: 44 (Level 28 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 51/51 (Base HP: 10 + Level bonus: 27 + Class bonus: 11 + Permanent bonus: 3) Ether: 27/27 (Base Ether: 0 + Level/Class bonus: 27) Gold: 178 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip), Axe of the Minotaur Champion (WP: 40; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (6), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.67 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 42/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 32/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 14 (SP: 9 + SP: 5) Gold: 628 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 9), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Marksman's Monocle (Misses are rerolled) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (4), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (9), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 7 *Immune to Fragile* Power: 17 (Level 7 + WP: 10 + Power Bonus: 0) Health: 16/16 (Base HP: 10 + Level Bonus: 6) Defense: 5 (SP: 5) Gold: 162 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Potion, Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 19 Power: 39 (Level 19 + WP: 20 + Power Bonus: 0) Health: 25/25 (Base HP: 7 + Level bonus: 18) Defense: 3 (SP: 3) Gold: 10 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.4 Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 76/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 59/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.5 *Immune to Sealed* Power: 49 (Level 32 + WP: 7 + Power Bonus: 10) Health: 42/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 31/32 (Level bonus: 31 + Class bonus: 1) Gold: 0 Equipment: Sword of Lord Keveak (WP: 2; longsword), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 10 Power: 17 (Level 10 + WP: 7 + Power Bonus: 0) Health: 19/19 (Base HP: 10 + Level bonus: 9) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll
  5. Your rock and snow work is getting better, and the writing is great as always. Like MstrOfPppts said, that 6x4 area in the middle of the rocks looks a little out of place, but instead of tiling it; I'd just add in some cheese slopes or something to give it more texture without making it too flat and smooth.
  6. As has been said, I'm not a huge fan of the combination of the SNOTed and the plated bases. They seem like they're just laid next to each other, and there's that gap in the middle where I can see right through to your photo backdrop. You did pretty nicely with the layering of plates and leaves, though. I think you could take that and extend it around and over the SNOTed area to ease the transition.
  7. I like the hologram table, the computer console, and the greebles on top: the greebles on top especially work together nicely. Something about that bit protruding from the wall around the pipe on the left looks a bit odd, though...like it's a bit large and doesn't look like it has a purpose. Maybe extending it up to the wall and putting some more piping on that wall would look good.
  8. It's not often that we see a lot of landscaping like this in SW MOCs. All the different angles of rocks and leaves and all the different shades of greens and browns — it looks fantastic. If there was something to add, I think it would be some sort of subtle technological bits hidden in there to make it look a little bit more Star Warsy.
  9. The color scheme works really well with this ship. It's chrome, and a lot of it, but it still seems OT-esque. Plus, the model definitely looks plausible as an A-wing predecessor. I think the area behind the engine struts ends a bit abruptly, though; maybe some greebling or something there so it doesn't become empty so quickly?
  10. The shaping is fantastic! That curved nose section, with all the different angles of different curved parts all lining up so nicely. But you also fit in some angular parts, and the thin supports of the gun and the engines look great.
  11. I love the presentation! The photography, the writing, and the order you posted the photos in. Really nice work on the weathering of the TIE wing and the scattering of the random greebles, too. My only suggestion for improvement is that the sand seems a little flat on the top; just some slight 1-2 plate-high texturing in some areas would make it seem even more organic.
  12. Reminds me of a Nubian yacht, but with a color scheme and some exposed engines as is appropriate for OT-era models. I like that. I do think that it's a little blocky or chunky in some areas, like above the cockpit. I wouldn't make everything curved — keep it angular for a more OT-esque look — but some more transitions using slopes would make it flow better.
  13. Sounds like you've made some good improvements to this. I definitely like the angled window and the piping. As has been said, I do think that the stairs are rather skinny, and maybe tiling over the upper level would make it more consistent with the bottom. I also think you should tile over the top edge of the wall — it's not that noticeable, but like adding a good base, it's one of those finishing touches that make the scene seem a lot cleaner.
  14. QM Note: So to clarify, Nerwen gives up 1 Gold and keeps the Axe, Potion, and Remedy, Shawe gives up 104, and the other five heroes get 106 Gold? Don't forget that Calaryl also has the 70 Gold she gained in the battle.
  15. And will that Special ever actually come into play? The hero has to be Enamored in order for that Special to be used, but the hero can't attack in the first place if he's Enamored.
  16. "Do we have a plan, or shall we all just attack considering that Master Gibbin is going to take all the Damage anyways?" I attack Saladdin from the Back Row with my Darksteel Crossbow.
  17. Yeah, I'm constantly having to check to make sure I remembered to do that for Lady Calaryl. It's not that bad (I roughly copy the ear into a new layer and use Selective Color to increase the yellows; not sure what you do.); I'm just always forgetting to do it.
  18. "Thank you, Miss Uq. Apologies, fellow heroes; I had thought that I'd have more time to decide what to do after learning what the mechanics and effects of this desert are." I hand Namyrra a Phoenix Essence.
  19. Which is why I said that they'd have to be Immune to Slowed first.
  20. OoC: I don't think I can decide to do anything while I'm KO'd.
  21. If someone consumes a Smelling Salts, then it's blocked by the immunity, just as a Nostrum has no effect on En Sabah Nur. If someone uses it with a permanently Hastened artifact, then that would take precedence over the immunity and cancel the Slowed effect and the Axe could be used every Round. In order to use it twice a Round, you'd have to be Immune to Slowed and permanently Hastened (other than a special case such as Scuba's Dancing Shoes).
  22. I had the Cobweb Cowl unequipped. Although I don't think I'd had any warning of what would happen if I didn't equip the artifacts until that last post where the mechanics were explained and I got Knocked Out; maybe I missed it somewhere in there.
  23. QM Note: This was an odd Round. Results of Round Seven of the Battle with the Dread Pirate: Ellaria Arbour vs. Dread Pirate Indiacca — Aim Critical Hit Roots of Life Roots of Life (all heroes revived; 10+23=33 Health restored; negative effects removed; -1 Ether) Lord Lawrence Boomingham vs. Dread Pirate Indiacca — Damage Guardian Angel (Party immune to Damage and negative effects next Round) Sir Isaac Shawe mimics Brutal vs. Dread Pirate Indiacca — Frenzy Hit (18+50=58 base Damage) Nerwen Calmcacil vs. Dread Pirate Indiacca — Critical Hit Special Damage ((15*2)+21-10=41 Water-Darkness-elemental Damage) >Arthur Justus Regulus VII vs. Dread Pirate Indiacca — Special Damage Damage (no effect; Blinded) >Alexander Vandagant vs. Dread Pirate Indiacca — Special Damage Damage (no effect; Blinded) >Ahvialyn vs. Dread Pirate Indiacca — Damage Hide (Immune to Damage for the rest of the Round) >Lady Calaryl vs. Pongcanis Swordsman C Dread Pirate Indiacca — Damage Sleight of Hand (Confused; +70 Gold; -1 Ether) Duke Bârbêthân does nothing. Throlar Wineghlim vs. Dread Pirate Indiacca — Sentinel Damage (no effect; party already has Guardian Angel) Dread Pirate Indiacca — Bleeding (-5 Health) Seeing the end of the battle at hand, most of you decide to try to end it with your best skills. Ellaria, you revive Alexander and Ahvialyn, Boomingham, Barty appears to assist you, Sir Isaac strikes all the enemies with his sword and brings down the Pog swordsman, and Throlar, you take up a defensive position, although Barty is already in a better one. Then the rest of you all manage to miss your attacks. Finally, it is not by any direct strike or magical spell, but by Bleeding inflicted by your sword, Boomingham, that the minotaur staggers forward, attempting to support himself with his axe, and begins to fall. And that is when, whether by the tossing of a bomb or the casting of a spell or the firing of a handcannon — you cannot tell — the room fills with smoke and the building shakes. When the smoke clears enough for you to see, rubble fills the room and daylight comes in, and all you can see in the pile of stone and timber is some Gold, the dread pirate's axe, and one of his horns. "Did we win? Are we victorious?" Everyone gains XP, and Nerwen, Ellaria, Boomingham, Throlar, Ahvialyn, and Bârbêthân Level-up. The enemies drop an Axe of the Minotaur Champion, 425 Gold, a Potion, and a Remedy. The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 22 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 37 (Level 22 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 39/39(Base HP: 9 + Level bonus: 21 + Class bonus: 9) Ether: 6/32 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5) Gold: 251 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Tonic, Potions (3), Elixirs (3), Remedies (4), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter Level 17.5 *Favors Humanoids* Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 30/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 205 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 24 *Invisible* *Immune to Sealed* Power: 37 (Level 24 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 40/40 (Base HP: 9 + Level bonus: 23 + Class bonus: 7 + Permanent Bonus: 1) Ether: 30/36 (Base Ether: 5 + Level bonus: 23 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 173 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 28 *Immune to Fragile, Sleep, Weakened, and Blindness* Power: 44 (Level 28 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 51/51 (Base HP: 10 + Level bonus: 27 + Class bonus: 11 + Permanent bonus: 3) Ether: 27/27 (Base Ether: 0 + Level/Class bonus: 27) Gold: 168 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (6), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.67 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 42/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 23/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 14 (SP: 9 + SP: 5) Gold: 508 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 9), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (4), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (10), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 7 *Immune to Fragile* Power: 17 (Level 7 + WP: 10 + Power Bonus: 0) Health: 16/16 (Base HP: 10 + Level Bonus: 6) Defense: 5 (SP: 5) Gold: 42 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Potion, Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 19 Power: 39 (Level 19 + WP: 20 + Power Bonus: 0) Health: 25/25 (Base HP: 7 + Level bonus: 18) Defense: 3 (SP: 3) Gold: 10 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.4 Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 76/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 59/59 (Level bonus: 49 + Class bonus: 10) Gold: 114 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.5 *Immune to Sealed* Power: 49 (Level 32 + WP: 7 + Power Bonus: 10) Health: 42/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 31/32 (Level bonus: 31 + Class bonus: 1) Gold: 70 Equipment: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Sword of Lord Keveak (WP: 2; longsword), • Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 10 Power: 17 (Level 10 + WP: 7 + Power Bonus: 0) Health: 19/19 (Base HP: 10 + Level bonus: 9) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Party Leader, please divide the loot: Axe of the Minotaur Champion (WP: 40; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) — This axe of bronze and the heavy wood of wyrshro trees from the forests of Kyyyshak can only barely be wielded even with two hands. 425 Gold Potion — Restores 10 Health to the target Remedy — Removes all negative effects from the target
  24. And yet you're the one who just decided to challenge the game's creator to an in-game battle for a statement made outside the game about your out-of-character motives.
  25. Thanks; fixed.
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