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Heroica RPG - Quest #77: Your Elves are Better than Ours
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:Ugh. I'm fine, just busy enough that I wasn't able to log on to EB yesterday. Fixed Boomingham's Gold. Why should I have rolled twice for Ellaria? Kaherdin is Lucky and Jinxed, and you're not Lucky or Jinxed, so it should only be one roll. Results of Round Eight of the Battle with the Mopag: >Ellaria Arbour vs. Warlord Kaherdin the Awesome — Hit (7+24+3-10=27 Wood-elemental Damage) Lord Lawrence Boomingham vs. Warlord Kaherdin the Awesome — Hit ((11+28+5)*2*2-10=166 Darkness-Fire-elemental Damage) Arthur Justus Regulus VII uses Scroll of Blindness vs. Warlord Kaherdin the Awesome — Success (Blinded; -1 Ether) Nerwen Calmcacil uses Scroll of Sealing vs. Warlord Kaherdin the Awesome — Failure Nerwen Calmcacil uses Scroll of Sealing vs. Warlord Kaherdin the Awesome — Success (Sealed; -1 Ether) Sir Isaac Shawe mimics Stealthy vs. Warlord Kaherdin the Awesome — Special Damage (no effect; Sealed) >Alexander Vandagant vs. Warlord Kaherdin the Awesome — Damage (no effect; Blinded) Throlar Wineghlim vs. Warlord Kaherdin the Awesome — Miss >Ahvialyn vs. Warlord Kaherdin the Awesome — Damage (no effect; Blinded) >Lady Calaryl vs. Warlord Kaherdin the Awesome — Sleight of Hand (Confused; -1 Ether) Duke Bârbêthân does nothing. Ellaria and Boomingham, you quickly put Kaherdin on the brink of death, while Arthur and Nerwen, you and Lady Calaryl severely cripple the warlord. The Enemies: Warlord Kaherdin the Awesome Humanoid *Lucky* *Encouraged* *Jinxed* *Blinded* (3 Rounds) *Sealed* (3 Rounds) *Confused* (3 Rounds) Level: 24 48 Health: 8/500 Defense: 10 Special I: Stretch Out with Feelings — Warlord Kaherdin becomes Lucky. If Warlord Kaherdin is already Lucky, the target becomes Jinxed. If Warlord Kaherdin is already Lucky and the target is already Jinxed, this triggers Special IV. Special II: Call It Luck — Warlord Kaherdin deals 24 Damage ignoring SP and Row and Stuns the target. Special III: No Such Thing as Luck — Warlord Kaherdin flails around and nearly cuts his own head off and is no longer Lucky. If Warlord Kaherdin is already not Lucky, he Stuns himself and deals 50 Damage ignoring SP to himself. Special IV: Will of the Force — Warlord Kaherdin deals 100 Damage to either himself or the target, decided randomly. Note: Specials are decided randomly. Drops: Mopagsaber The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 22 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 37 (Level 22 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 39/39(Base HP: 9 + Level bonus: 21 + Class bonus: 9) Ether: 8/32 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5) Gold: 370 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter Level 17.5 *Favors Humanoids* Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 24/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 325 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 24 *Invisible* *Immune to Sealed* Power: 37 (Level 24 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 40/40 (Base HP: 9 + Level bonus: 23 + Class bonus: 7 + Permanent Bonus: 1) Ether: 29/36 (Base Ether: 5 + Level bonus: 23 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 293 Equipment: Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword), Minotaur Horn (WP: 2; worth 75 Gold in magic shops; dagger) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 28 *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 44 88 (Level 28 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 42/51 (Base HP: 10 + Level bonus: 27 + Class bonus: 11 + Permanent bonus: 3) Ether: 27/27 (Base Ether: 0 + Level/Class bonus: 27) Gold: 321 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.67 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 42/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 21/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 15 (SP: 10 + SP: 5) Gold: 628 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 10), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Marksman's Monocle (Misses are rerolled) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (4), Smelling Salts (3), Meads (4), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (9), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 7 *Immune to Fragile* Power: 17 (Level 7 + WP: 10 + Power Bonus: 0) Health: 16/16 (Base HP: 10 + Level Bonus: 6) Defense: 5 (SP: 5) Gold: 162 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 19 Power: 39 (Level 19 + WP: 20 + Power Bonus: 0) Health: 25/25 (Base HP: 7 + Level bonus: 18) Defense: 3 (SP: 3) Gold: 45 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.4 Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 76/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 58/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.5 *Immune to Sealed* Power: 44 (Level 32 + WP: 2 + Power Bonus: 10) Health: 42/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 27/32 (Level bonus: 31 + Class bonus: 1) Gold: 15 Equipment: Sword of Lord Keveak (WP: 2; longsword), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 10 Power: 17 (Level 10 + WP: 7 + Power Bonus: 0) Health: 19/19 (Base HP: 10 + Level bonus: 9) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Results of Round Nine of the Battle with the Mopag: >Ellaria Arbour vs. Warlord Kaherdin the Awesome — Roots of Life (all heroes revived; 7+24=31 Health restored; -1 Ether) Lord Lawrence Boomingham vs. Warlord Kaherdin the Awesome — Hit ((11+28+5)*2*2-10=166 Darkness-Fire-elemental Damage; 166-8=158 Gold gained) Arthur Justus Regulus VII vs. Warlord Kaherdin the Awesome — Nerwen Calmcacil vs. Warlord Kaherdin the Awesome — Nerwen Calmcacil vs. Warlord Kaherdin the Awesome — Sir Isaac Shawe mimics Stealthy vs. Warlord Kaherdin the Awesome — >Alexander Vandagant vs. Warlord Kaherdin the Awesome — Throlar Wineghlim vs. Warlord Kaherdin the Awesome — >Ahvialyn vs. Warlord Kaherdin the Awesome — >Lady Calaryl vs. Warlord Kaherdin the Awesome — Duke Bârbêthân does nothing. Ellaria, you make sure everyone is still at full Health. Boomingham, you deliver the final blow, knocking Kaherdin to the ground. "It's over, Kaherdin! They have the high ground." "You underestimate my power!" Everyone gains XP, and Alexander, Arthur, and Throlar Level-up. Boomingham gains 10 Gold. The enemies drop a Mopagsaber, a Mopag Helm, a Mopag Spear, and 125 Gold. The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 22.33 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 37 (Level 22 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 39/39(Base HP: 9 + Level bonus: 21 + Class bonus: 9) Ether: 8/32 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5) Gold: 370 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter Level 18 *Favors Humanoids* Power: 25 (Level 18 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 31/31 (Base HP: 6 + Level bonus: 17 + Class bonus: 6 + Artifact bonus: 2) Gold: 325 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 24.33 *Invisible* *Immune to Sealed* Power: 37 (Level 24 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 40/40 (Base HP: 9 + Level bonus: 23 + Class bonus: 7 + Permanent Bonus: 1) Ether: 28/36 (Base Ether: 5 + Level bonus: 23 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 293 Equipment: Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword), Minotaur Horn (WP: 2; worth 75 Gold in magic shops; dagger) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 28.33 *Immune to Fragile, Sleep, Weakened, and Blindness* Power: 44 (Level 28 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 51/51 (Base HP: 10 + Level bonus: 27 + Class bonus: 11 + Permanent bonus: 3) Ether: 27/27 (Base Ether: 0 + Level/Class bonus: 27) Gold: 489 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 28 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 40 (Level 28 + WP: 12 + Power Bonus: 0) Health: 43/43 (Base HP: 5 + Level bonus: 27 + Class bonus: 7 + Permanent bonus: 4) Ether: 22/33 (Base Ether: 5 + Level bonus: 27 + Class bonus: 1) Defense: 15 (SP: 10 + SP: 5) Gold: 628 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 10), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Marksman's Monocle (Misses are rerolled) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (4), Smelling Salts (3), Meads (4), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (9), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 8 *Immune to Fragile* Power: 18 (Level 8 + WP: 10 + Power Bonus: 0) Health: 17/17 (Base HP: 10 + Level Bonus: 7) Defense: 5 (SP: 5) Gold: 162 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 19.5 Power: 39 (Level 19 + WP: 20 + Power Bonus: 0) Health: 25/25 (Base HP: 7 + Level bonus: 18) Defense: 3 (SP: 3) Gold: 45 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.6 Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 76/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 58/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.75 *Immune to Sealed* Power: 44 (Level 32 + WP: 2 + Power Bonus: 10) Health: 42/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 27/32 (Level bonus: 31 + Class bonus: 1) Gold: 15 Equipment: Sword of Lord Keveak (WP: 2; longsword), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 10.5 Power: 17 (Level 10 + WP: 7 + Power Bonus: 0) Health: 19/19 (Base HP: 10 + Level bonus: 9) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Party Leader, please divide the loot: Mopagsaber (WP: 12; Ice-elemental; longsword) — This is the weapon of a Mopag knight. Not as clumsy or as random as a crossbow, an elegant weapon for a more civilized age. Mopag Helm (SP: 3; headwear) — This crested helm was forged for one of the professional soldiers of the Mopag Isles. Mopag Spear (WP: 6; spear) — A light-weight pole arm designed to be wielded with one hand. 125 Gold -
Okay, I don't care which side of the OT/PT/CW/ST/SW/EU debate you fall on, but if the discussion doesn't concern the 2014 sets, it doesn't belong here. Discussion of the balance and selection of sets and reason for that: good. Discussion of which part is more iconic, which part has the better story, which part has the better characters or acting, which side has more potential for sets: doesn't belong here. Furthermore (and I'm not saying this is or isn't happening right now) rants and/or personal attacks concerning the OT/PT debate have no place on EB.
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Heroica RPG - Quest #85: Visions of an Unblinking Terror
Brickdoctor replied to Sandy's topic in The Heroica Archive
OoC: Just in case Namyrra gets teleported away, then, I think Pandy should try to refill her canteen in-battle. -
Post your general LEGO Star Wars questions here
Brickdoctor replied to XimenaPaulina's topic in LEGO Star Wars
Did we ever know for sure that it was Hasbro who stopped the production of the original style of BPs? It sounds vaguely familiar, but I can't remember ever reading a specific concrete statement on that. Was it just TLG trying out something new? -
Heroica RPG - Quest #85: Visions of an Unblinking Terror
Brickdoctor replied to Sandy's topic in The Heroica Archive
OoC: Quarry, don't forget to take a Round once Ororo's the only one left to equip your Medal. I do nothing. -
I've always QMed retrieving as from the Front Row. It doesn't make sense any other way.
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Heroica RPG - Quest #77: Your Elves are Better than Ours
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: No time to autoroll right now, sorry. "You resort to taunts and you hide like cowards! Come out where I can see you!" Results of Round Seven of the Battle with the Mopag: >Ellaria Arbour vs. Warlord Kaherdin the Awesome — Critical Hit ((7*2)+24-10=28 Wood-elemental Damage) Lord Lawrence Boomingham vs. Mopag Hoplite E — Hit Special Damage (((11+28)*2*2)-5=151 Darkness-Fire-elemental Damage; Bleeding; Badly Poisoned) Arthur Justus Regulus VII uses a Phoenix Essence on Sir Isaac Shawe. (Revived with full HP) Nerwen Calmcacil uses Scroll of Sealing vs. Warlord Kaherdin the Awesome — Failure Nerwen Calmcacil uses Scroll of Sealing vs. Warlord Kaherdin the Awesome — Failure Sir Isaac Shawe heals Arthur Justus Regulus VII — Heal (18+50=68 Health restored; -1 Ether) >Alexander Vandagant vs. Warlord Kaherdin the Awesome — Damage (no effect; Blinded) Throlar Wineghlim uses a Potion. (+10 Health) >Ahvialyn vs. Mopag Hoplite E Warlord Kaherdin the Awesome — Hit ((19+20)/2-10=10 Damage) >Lady Calaryl vs. Mopag Hoplite E Warlord Kaherdin the Awesome — Razzmatazz ((2+32+10)*2-10=78 Darkness-elemental Damage; Stunned; -1 Ether) Duke Bârbêthân does nothing. Ellaria, you and Ahvialyn and Lady Calaryl gang up on the disoriented warlord, Lady Calaryl Stunning him in addition to the negative effects already inflicted upon him. Arthur, you revive Sir Isaac, who promptly heals you. Boomingham, you put the very badly wounded hoplite to rest with a casual swipe of your sword. The Enemies: Warlord Kaherdin the Awesome Humanoid *Lucky* *Encouraged* *Jinxed* *Blinded* *Stunned* Level: 24 48 Health: 201/500 Defense: 10 Special I: Stretch Out with Feelings — Warlord Kaherdin becomes Lucky. If Warlord Kaherdin is already Lucky, the target becomes Jinxed. If Warlord Kaherdin is already Lucky and the target is already Jinxed, this triggers Special IV. Special II: Call It Luck — Warlord Kaherdin deals 24 Damage ignoring SP and Row and Stuns the target. Special III: No Such Thing as Luck — Warlord Kaherdin flails around and nearly cuts his own head off and is no longer Lucky. If Warlord Kaherdin is already not Lucky, he Stuns himself and deals 50 Damage ignoring SP to himself. Special IV: Will of the Force — Warlord Kaherdin deals 100 Damage to either himself or the target, decided randomly. Note: Specials are decided randomly. Drops: Mopagsaber The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 22 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 37 (Level 22 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 39/39(Base HP: 9 + Level bonus: 21 + Class bonus: 9) Ether: 9/32 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5) Gold: 370 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter Level 17.5 *Favors Humanoids* Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 24/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 325 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 24 *Invisible* *Immune to Sealed* Power: 37 (Level 24 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 40/40 (Base HP: 9 + Level bonus: 23 + Class bonus: 7 + Permanent Bonus: 1) Ether: 29/36 (Base Ether: 5 + Level bonus: 23 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 293 Equipment: Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword), Minotaur Horn (WP: 2; worth 75 Gold in magic shops; dagger) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 28 *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 44 88 (Level 28 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 42/51 (Base HP: 10 + Level bonus: 27 + Class bonus: 11 + Permanent bonus: 3) Ether: 27/27 (Base Ether: 0 + Level/Class bonus: 27) Gold: 178 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip), Axe of the Minotaur Champion (WP: 40; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.67 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 42/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 22/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 15 (SP: 10 + SP: 5) Gold: 628 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 10), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Marksman's Monocle (Misses are rerolled) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (4), Smelling Salts (3), Meads (4), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (9), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 7 *Immune to Fragile* Power: 17 (Level 7 + WP: 10 + Power Bonus: 0) Health: 16/16 (Base HP: 10 + Level Bonus: 6) Defense: 5 (SP: 5) Gold: 162 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 19 Power: 39 (Level 19 + WP: 20 + Power Bonus: 0) Health: 25/25 (Base HP: 7 + Level bonus: 18) Defense: 3 (SP: 3) Gold: 45 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.4 Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 76/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 58/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.5 *Immune to Sealed* Power: 44 (Level 32 + WP: 2 + Power Bonus: 10) Health: 42/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 28/32 (Level bonus: 31 + Class bonus: 1) Gold: 15 Equipment: Sword of Lord Keveak (WP: 2; longsword), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 10 Power: 17 (Level 10 + WP: 7 + Power Bonus: 0) Health: 19/19 (Base HP: 10 + Level bonus: 9) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted. -
Heroica RPG - Quest #85: Visions of an Unblinking Terror
Brickdoctor replied to Sandy's topic in The Heroica Archive
I swap my Canteen for my Medal of Glory. -
SoNE Contest Episode II: Escaping from the wreckage
Brickdoctor replied to Bob De Quatre's topic in Nar Eurbrikka Archive
No, you can do free builds any time; it's just that episodes determine when the counter resets for the number of judged free builds you're allowed to do. -
Thanks to member Brickadeer, we have box images of most of the 2014 Winter Wave of Star Wars sets: 75034 Death Star Troopers 75035 Kashyyyk Troopers 75036 Utapau Troopers 75037 Battle on Saleucami 75038 Jedi Interceptor 75039 V-wing Starfighter 75040 General Grievous’ Wheelbike 75041 Vulture Droid 75042 Droid Gunship 75043 AT-AP 75045 Republic AV-7 Anti-Vehicle Cannon View them all in the 2014 Star Wars Rumors thread.
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Heroica RPG - Quest #77: Your Elves are Better than Ours
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
Results of Round Six of the Battle with the Mopag: Arthur Justus Regulus VII vs. Warlord Kaherdin the Awesome — Spellblade Spin (7 hits; 12+27=39 base Damage) Nerwen Calmcacil uses Scroll of Frailty vs. Hoplite Saunterton — Success (Fragile; -1 Ether) Nerwen Calmcacil vs. Hoplite Saunterton — Critical Hit (((15*2)+22)*2-5=99 Water-Darkness-elemental Damage) Lord Lawrence Boomingham vs. Warlord Kaherdin the Awesome — Damage (no effect; Blinded) Sir Isaac Shawe vs. Warlord Kaherdin the Awesome — Special Damage (Will of the Force: 100-4=96 Damage dealt to target) >Ellaria Arbour vs. Hoplite Saunterton Mopag Hoplite E — Aim (13-5=8 Damage; Jinxed) >Alexander Vandagant vs. Mopag Hoplite C Mopag Hoplite E — Damage Special Damage (15/2-5=3 Damage) Throlar Wineghlim vs. Mopag Hoplite E — Damage Damage (15-5=10 Damage) >Ahvialyn vs. Mopag Hoplite E — Special Damage Hide (immune to Damage for the rest of the Round) >Lady Calaryl vs. Hoplite Saunterton Mopag Hoplite E — Sleight of Hand Damage (Confused, +15 Gold, -1 Ether) Duke Bârbêthân does nothing. Arthur, you spin around and slash at all the enemies with your sword. Nerwen, you make Hoplite Saunterton Fragile and then take his feet out from under him with a swipe of your staff. Boomingham, Warlord Kaherdin stumbles around blindly away from you before impaling Sir Isaac from the back. Ellaria, you and Lady Calaryl are able to Jinx and Confuse the remaining hoplite, but no one else is able to hit him. The Enemies: Warlord Kaherdin the Awesome Humanoid *Lucky* *Encouraged* *Jinxed* *Blinded* Level: 24 48 Health: 239/500 Defense: 10 Special I: Stretch Out with Feelings — Warlord Kaherdin becomes Lucky. If Warlord Kaherdin is already Lucky, the target becomes Jinxed. If Warlord Kaherdin is already Lucky and the target is already Jinxed, this triggers Special IV. Special II: Call It Luck — Warlord Kaherdin deals 24 Damage ignoring SP and Row and Stuns the target. Special III: No Such Thing as Luck — Warlord Kaherdin flails around and nearly cuts his own head off and is no longer Lucky. If Warlord Kaherdin is already not Lucky, he Stuns himself and deals 50 Damage ignoring SP to himself. Special IV: Will of the Force — Warlord Kaherdin deals 100 Damage to either himself or the target, decided randomly. Note: Specials are decided randomly. Drops: Mopagsaber Mopag Hoplite E Humanoid *Jinxed* *Confused* Level: 15 Health: 8/100 Defense: 5 Special: Phalanx — The Mopag Hoplite hides behind his shield, taking halved Damage next Round. Additionally, any Damage he deals next Round is multiplied by the number of Hoplites taking the Phalanx position. Drops: 25 Gold The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 22 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 37 (Level 22 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 39/39(Base HP: 9 + Level bonus: 21 + Class bonus: 9) Ether: 9/32 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5) Gold: 370 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter Level 17.5 *Favors Humanoids* Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 24/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 325 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 24 *Invisible* *Immune to Sealed* Power: 37 (Level 24 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 40/40 (Base HP: 9 + Level bonus: 23 + Class bonus: 7 + Permanent Bonus: 1) Ether: 29/36 (Base Ether: 5 + Level bonus: 23 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 293 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword), Minotaur Horn (WP: 2; worth 75 Gold in magic shops; dagger) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 28 *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 44 88 (Level 28 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 42/51 (Base HP: 10 + Level bonus: 27 + Class bonus: 11 + Permanent bonus: 3) Ether: 27/27 (Base Ether: 0 + Level/Class bonus: 27) Gold: 178 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip), Axe of the Minotaur Champion (WP: 40; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.67 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 21/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 22/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 15 (SP: 10 + SP: 5) Gold: 628 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 10), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Marksman's Monocle (Misses are rerolled) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (4), Smelling Salts (3), Meads (4), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (9), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 7 *Immune to Fragile* Power: 17 (Level 7 + WP: 10 + Power Bonus: 0) Health: 6/16 (Base HP: 10 + Level Bonus: 6) Defense: 5 (SP: 5) Gold: 162 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Potion, Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 19 Power: 39 (Level 19 + WP: 20 + Power Bonus: 0) Health: 25/25 (Base HP: 7 + Level bonus: 18) Defense: 3 (SP: 3) Gold: 45 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.4 *Knocked Out* Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 0/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 59/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.5 *Immune to Sealed* Power: 44 (Level 32 + WP: 2 + Power Bonus: 10) Health: 42/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 29/32 (Level bonus: 31 + Class bonus: 1) Gold: 15 Equipment: Sword of Lord Keveak (WP: 2; longsword), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 10 Power: 17 (Level 10 + WP: 7 + Power Bonus: 0) Health: 19/19 (Base HP: 10 + Level bonus: 9) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted. -
Heroica RPG - Quest #85: Visions of an Unblinking Terror
Brickdoctor replied to Sandy's topic in The Heroica Archive
I attack Saladdin, the Prince of Thieves from the Back Row with my Darksteel Crossbow. -
SoNE Contest Episode II: Escaping from the wreckage
Brickdoctor replied to Bob De Quatre's topic in Nar Eurbrikka Archive
I'm not sure what Bob's final reasoning was, but the rule in its final form was my idea after a change was suggested. I suggested the rule because it was unlikely to be abused and seemed like it would be simple to remember, follow, and enforce. -
Shadows of Nar Eurbrikka — Introduction and Discussion
Brickdoctor replied to Brickdoctor's topic in Nar Eurbrikka Archive
Thanks for all the excellent feedback.