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Brickdoctor

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  1. QM Note:The effect will carry over to the next character-level battle. Or you could buy ten Nostrums and make all your crossbowmen Lucky.
  2. QM Note: Sorry; I was busy all day. Results of Round One of the Pursuit of the Rebels: Imperial Pikemen vs. Teuthisal Rebel Scouts - Damage (2-1=1 Damage) Lion Crossbowmen vs. Unarmed Teuthisal Rebels - Shield (3*2=6 Damage) Lion Pikemen vs. Pongcanis Brutes - Miss Lion Knights move one hex north-west and one hex north. Skrall, you lead the Imperial Pikemen in a charge, but the Teuthisal scouts are ready for you and take out one pikeman before your men pull back. Arthur, you order the crossbowmen to fire on unarmed peasants, and they comply swiftly and efficiently, taking out six rebels. Alexandre, your Lion Pikemen, outnumbered, cautiously approach the brutes and don't get anyone. Isabella, you lead the knights around behind the brutes, attempting to cut off the escape route. "I knew those Imperials were weak. Nothing compared to our men. The battle continues..." Enemies: Unarmed Teuthisal Rebels Type: Unarmed Level: 1 Health: 4/10 Defense: 0 Passive Special: None Drops: nothing Teuthisal Rebel Scouts Type: Scout Level: 2 Health: 6/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: 20 Gold Pongcanis Brutes Type: Footsoldier Level: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Allies: Lion Pikemen, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Imperial Pikemen, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Party Leader, choose the order of actions and which unit each hero will command. All of you, choose the action your unit will perform. Any enemy not targeted will get a free action at the end of the Round.
  3. We should do a day when do nothing but hunt and run UDLs and Pits. Those are pretty easy once you know what you're doing, they guarantee a stat pot, and do a great job of teaching you which techniques to use when. (for example, I use hit-and-run, circling, kiting, and skull bombing in about every UDL) Speaking of hit-and-run and skull bombing, I just had to take a shot of this: Worked up the courage to go deep against a Skull three times, hit it with the skull a couple times, and...Wis pot. Not much, but it's my first Skull drop.
  4. QM Note:Luke got a Magical Vortex in both Rounds. I've adjusted the earlier Round. Changes are that Alexandre loses 2 Health from Suppressive Fire, and Isabella Mugs 2 fewer Gold, but you do gain one Pikeman. I'll update the image ASAP. You do not participate in the battle. One die is rolled for each unit. The scout unit's stats are as listed in the last update; the unit includes crossbowmen and butchers just to show that the four rebels you just defeated were part of the scout unit. If any group reaches the mountains, they have successfully gotten away, not just the unarmed ones. (and you don't fail the quest if they do, it just affects later battles) The enemies' actions are dependent on whether or not you target them. I'm trying to keep this as simple and as similar to the normal battle system as possible. I realize that I forgot to tell you how to report the movement. Just use basic directions. (i.e., "Imperial Pikemen move one hex to the north-west")
  5. "Silenced? As far as I know Master Szalinski is still alive and well."
  6. It does. When it was first written, I was in the middle of the setup and starting phases of my second quest, so I just wrote the rules for five classes and didn't really pay attention to the others. Rereading them, they do seem rather redundant in use of the x1, x2, x3 modifiers for Hit, Critical Hit, and Shield, respectively, and don't take advantage of a lot of the classes' unique abilities.
  7. Oh, yes, I think that was Hexed. In any case, I think the same rule should apply, since in a normal battle, the enemy would still act as if they weren't Confused.
  8. We've already determined that in the Arena, a Confused hero must attempt to perform the best possible attack.
  9. Results of Round Four of the Battle in the Training Fields: >Luke heals Skrall - Magical Vortex (1=1 Damage; 1+16=17 Health) >Arthur Justus Regulus VII uses a Healing Staff on Alexandre le Chevalier - Critical Hit (5*2+9=19 Health) >Skrall vs. Rebel Teuthisal Dual Swordsman - Marking the Favored (8+15*3-1=68 Damage) Alexandre le Chevalier vs. Rebel Teuthisal Dual-Swordsman Rebel Teuthisal Crossbowman - Block Isabella del Toboso vs. Rebel Teuthisal Dual-Swordsman Rebel Teuthisal Crossbowman - Mug (7*3+6=27 Damage; Damage Taken=7 Gold) >Count Lewis Knyghton does nothing. Luke and Arthur, almost simultaneously, you both successfully heal your targets, restoring the entire party to full Health. Skrall, you take out the dual-swordsman with one shot to the chest, and, Isabella, you finish off the crossbowman, taking some of his Gold as you do. "Sirs, the Pongcanae are beating back our pikemen, and the Teuthisal are beginning to escape with weapons! We're deploying all the troops we can find. "The battle is victorious." Skrall, Count Lewis, and Luke, you each gain half a Level of XP. The rest of you each gain a Level of XP, so update your signatures accordingly. The enemies drop 20 Gold. Party: Skrall, Level 15.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* Power: 25 (+4 vs beasts) Health: 28/28 Defense: 0 Gold: 8 Inventory: Heavy Crossbow: WP 8 (Knockback), Hunter's Crossbow: WP 10 (+4 vs beasts), Potion, Tonic, Smoke Bomb, Skeleton Decoy, Emperor Alandri's Letter Arthur Justus Regulus VII, Level 10 Mage (Flipz) *Party Second-in-Command* Power: 15 Health: 14/14 Ether: 14/14 Defense: 1 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Robe of Magi (SP:1), Amethyst (Darkness), Opal (Ice), Potion(x2), Bedroll, Telescope, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic Isabella del Toboso, Level 7 Rogue (Dharkan) Power: 14 Health: 13/13 Defense: 1 Gold: 101 Inventory: Fauxthril Dagger (WP:7), Golden Dagger (WP:3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (2), Bedroll, Fire Bombs (2) Alexandre le Chevalier, Level 10 Knight (Capt.JohnPaul) Power: 16 Health: 17/19 Defense: 7 Gold: 30 Inventory: Sword of the Elven Blademaster (WP: 6; ignores SP), Cross Heater Shield (SP: 7), Potions (2), Fire Bombs (2), Bedroll Luke, Level 16.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 17 Health: 31/31 Ether: 23/23 Defense: 0 Gold: 0 Inventory: Wooden Staff (WP: 1), Diamond (Light) Count Lewis Knyghton, Level 11.5 Engineer (controlled by Flipz) *Suppressed* Power: 13 Health: 18/18 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3) Before you can divide up the loot or rest from the battle, a Lion soldier comes running up to you. You can see that he is wearing the typical pikeman's leg and torso armor, but he carries a longsword and a shield and wears no helmet. "The battle is not over yet, sirs. The Pongcanae have been beating back our pikemen, and we've been losing 1 Pikeman every Round. Unarmed Teuthisal rebels have stolen a large amount of weapons and are making a run for it. I've assembled what troops I could find which were in battle-ready condition, and they await your command. Each of you, except Master Luke and Count Lewis, will need to command a squad of men." You listen as the commander points out and describes the positions of the enemy. "At the moment, we have the one group of pikemen who were holding off the Pongcanae, one group of knights farther to the west, one group of crossbowmen, and I've managed to deploy one group of Imperial pikemen. If one group of rebels reaches the mountains, we won't be able to pursue them. Which group will each of you be commanding?" QM Note: I'm trying to keep this as simple as possible and introduce you to a battle format that will be used again later in the quest. Each of you will command one group of men and order them to move or attack. Unless otherwise noted, each group can move one hex or attack once per Turn. Damage is calculated the same way as in a normal battle, except that any Shields are the same as Critical Hits. Terrain: Mountains cannot be moved onto. You end your Turn if you move into a forest no matter how much more you are able to move. You end your Turn if you move onto a hill, no matter how much more you are able to move, but your total Damage dealt is also doubled as long as you are on the hill. (provided that the enemy you're attacking isn't on a hill, of course) Types of Units: Damage dealt by a Footsoldier unit to a Ranged unit is doubled. Damage dealt by a Ranged unit to a Mounted unit is doubled. Damage dealt by a Mounted unit to a Footsoldier unit is doubled. Damage dealt by a Scout unit is always normal. Damage dealt to an Unarmed unit is always doubled. Enemies: Unarmed Teuthisal Rebels Type: Unarmed Level: 1 Health: 10/10 Defense: 0 Passive Special: None Drops: nothing Teuthisal Rebel Scouts Type: Scout Level: 2 Health: 6/10 Defense: 0 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: 20 Gold Pongcanis Brutes Type: Footsoldier Level: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Allies: Lion Pikemen, Level 3 Footsoldiers Power: 3 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights, Level 4 Mounted Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen, Level 3 Ranged Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Imperial Pikemen, Level 2 Footsoldiers Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Party Leader, choose the order of actions and which unit each hero will command. All of you, choose the action your unit will perform. Any enemy not targeted will get a free action at the end of the Round.
  10. I'm sure this was asked before, but I don't remember the answer and I can't find it, so I'll ask it again: When a battle during which a Hunter rolled a Shield ends, does the Hunter continue to favor the type he chose, or does the effect go away until he rolls Shield again in a different battle?
  11. "Excuse me, my fellow heroes and I are looking for two Doctors Jiivni."
  12. I lead the party back to the door marked "1". "Master Nur, could you please unlock the door?"
  13. No, I meant that I hopefully won't break an Ammy before I buy the second char slot. The plan is that if I break an Ammy, I'll use the second char, which should be my farming char, to get the Fame needed to buy another Ammy.
  14. QM Note:This is not a point in the quest where the plot absolutely needs to move forward as quickly as possible; it hasn't been twenty-four hours; and I will be online when the twenty-four hour period ends, so I'm going to wait for Dharkan to post Isabella's action. And stop stalking people. This isn't mafia.
  15. I won't be playing both, since I doubt I could manage that (especially if there were other players playing both with me) and because I don't want to take up another spot. I'm very excited for both games, but I think I'll stick with this one and sign up for Masked's if I'm not picked. I'm not exactly a huge fan of the PT-era stuff.
  16. The sky? It's a piece of light blue-colored 8.5"x11" paper. In Photoshop, I select the sky with the wand, copy it, paste it into a new layer, run a massive Surface Blur (Threshold and Radius both set to 100) to get rid of all the wrinkles and blemishes that come from using the same piece of paper for three quests, ( ) and do minor adjustments to the color. The sun is a simple white Ellipse (holding down Shift to create a perfect circle) with an Outer Glow in pale yellow. The clouds are a little tougher. I open a new image at about 800x300. I render Clouds once and Difference Clouds until I like the pattern I have. Then I fiddle with the contrast via Levels until I get some defined clouds. Duplicate the layer and Extrude and Gaussian Blur (1.5, if I remember correctly) the top layer. Merge the layers, copy the image, paste on top of the sky in my original image. I set the blending mode to Screen and move the clouds around until I get a nice looking position. I use a Layer Mask and a soft brush to erase the clouds whose edges are cut off or are overlapping elements of the scene. Finally, I lower the opacity of the clouds a little bit so they don't stand out so much. There was some tutorial I read online that I took a lot of that from, but I don't remember where it was.
  17. This char is so much fun. I'm finally brave enough to take out my EP, so I stood on Penta towers with my EP and got 2 Wis+Def. Then I went to Oryx three times, and I got Def+Necrotic from guardians and Ancient and Astral from O1 himself. My profit today in godlands is to the point that I end up taking pots to O1 because they drop after the realm closes and I can afford to give them away to pros who get nothing.
  18. My first Heroica dream was when I dreamed that I was browsing EB and found that Farmer MacDonauld had given me Mythril.
  19. Life pots drop from the Tomb of the Ancients, which is about the hardest non-Oryx dungeon. If you're a good farmer, it's better just to buy the pots than to try to get them, but they'll cost 6.5-7 Def each. (each one raises HP by 5; you're going to need nineteen of them to max with that roll)
  20. Thanks. Didn't get a chance to take a pic last night, so here's one: Haven't gotten that second char slot yet, either - hopefully I won't break the Ammy before I do. No, sorry. Just bought the last Vit I needed last night, and my vaults are rather empty right now. Ah, okay. I see a lot of players on the Wild Shadow forums doing that. On that note, something new I've been trying is setting the hotkey for Slot #2 to "F". Since I play on a laptop, the "1", "2", and "3" keys are particularly hard to reach. (I have to reach over my left hand with my right and glance at the keyboard, which means that in situations such as O1's bomb ring phase, I don't want to risk trying to drink a pot) I try to always have an HP pot in that second slot for a quick heal.
  21. Results of Round Three of the Battle in the Training Fields: >Arthur Justus Regulus VII uses a Healing Staff on himself - Hit (5+9=14 HP) >Skrall vs. Rebel Teuthisal Dual-Swordsman - Damage (15/2=7 Damage) Alexandre le Chevalier vs. Rebel Teuthisal Dual-Swordsman - Miss Isabella del Toboso vs. Rebel Teuthisal Swordsman - Critical Hit (7*2+6=20 Damage) >Count Lewis Knyghton vs. Rebel Teuthisal Crossbowman - Suppressive Fire (2/2=1 Damage) >Luke vs. Rebel Teuthisal Swordsman Rebel Teuthisal Crossbowman - Miss Arthur, you tap yourself with your Healing Staff, restoring all your Health. Skrall, the dual-swordsman charges with his blades whirling in front of him, and your shot somehow ricochets off one of them, allowing him to use the other to slice at your arms. Alexandre, the dual-swordsman's quick move on Skrall throws you off-balance, and your blade thuds into the dirt harmlessly. Isabella, your reappearance is surprises the swordsman, giving you the split-second of an opening you need to finish him with a stab to the chest. Count Lewis, before you can make a move on the crossbowman, he fires off multiple bolts as fast as he can, pinning you down. Concerned for your friend, Luke, you never attack. "Sirs, the Pongcanis are beginning to engage our pikemen along the western front. We can't hold them for long! "The battle continues." Enemies: Rebel Teuthisal Crossbowman Type: Humanoid; Aquatic Level: 10 Health: 8/30 Defense: 0 Special: Suppressive Fire - The crossbowman pins the target down with arrows, dealing 2 Damage and causing the target to miss his next Turn. Drops: nothing Rebel Teuthisal Dual-Swordsman Type: Humanoid; Aquatic Level: 15 Health: 10/25 Defense: 0 Special: Block - The swordsman crosses his swords and weaves a virtually impenetrable defense, taking no Damage during the next Round. Drops: 8 Gold Party: Skrall, Level 15 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* Power: 25 (+4 vs beasts) Health: 14/28 Defense: 0 Gold: 8 Inventory: Heavy Crossbow: WP 8 (Knockback), Hunter's Crossbow: WP 10 (+4 vs beasts), Potion, Tonic, Smoke Bomb, Skeleton Decoy, Emperor Alandri's Letter Arthur Justus Regulus VII, Level 9 Mage (Flipz) *Party Second-in-Command* Power: 14 Health: 13/13 Ether: 13/13 Defense: 1 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Robe of Magi (SP:1), Amethyst (Darkness), Opal (Ice), Potion(x2), Bedroll, Telescope, Healing Staff, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic Isabella del Toboso, Level 6 Rogue (Dharkan) Power: 13 Health: 12/12 Defense: 1 Gold: 94 Inventory: Fauxthril Dagger (WP:7), Golden Dagger (WP:3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (2), Bedroll, Fire Bombs (2) Alexandre le Chevalier, Level 9 Knight (Capt.JohnPaul) Power: 15 Health: 10/18 Defense: 7 Gold: 30 Inventory: Sword of the Elven Blademaster (WP: 6; ignores SP), Cross Heater Shield (SP: 7), Potions (2), Fire Bombs (2), Bedroll Luke, Level 16 Sage (controlled by Waterbrick Down) *Pacifist* Power: 17 Health: 26/31 Ether: 23/23 Defense: 0 Gold: 0 Inventory: Wooden Staff (WP: 1), Diamond (Light) Count Lewis Knyghton, Level 11 Engineer (controlled by Flipz) *Suppressed* Power: 13 Health: 12/18 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3) Party Leader, choose the order of actions. All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
  22. _A V > _J < _Y V < ^ V _N ^ _D V ^ _R V ^ _End or _A V ^ V _T V _Long Plank ^ _End OoC: I wasn't sure about the second one since the joist at the top end of the long plank isn't labeled. The first solution only uses labeled joists.
  23. Which hotkeys? Do you mean the ones mappable in-game?On that note, what are you guys' keyboard setups? Since I play on a laptop with a trackpad which is hard enough to aim with (at least it's a MacBook - I have had many bad experiences with PC trackpads) and am heavily dependent on the minimap, I don't use rotation normally. I have the default WASD controls. "E" is the Nexus key, because I find it easiest to reach. "Q" toggles performance stats because it's easy to double-tap for a quick check on RAM usage during events or O's Castle. "T" is the autofire, only because that was the default when I started playing. I'd like to have it be the easier-to-reach "R" or "F", but whenever I try to switch it, I always end up hitting "T" and failing to shoot anyways. "X" toggles off-center, which I pretty much use exclusively during O1's "If I see you" phase. Just for that little extra response time on a long-range char when I know there won't be any enemies behind me. I do have the rotation keys set to "J" and "L", with "K" resetting, so if I'm bored and I'm just farming the lowlands for HP/MP pots, I can turn on autofire, point the cursor straight ahead, and use WASD with the left hand and JKL with the right for a sort of a twin-stick shooter kind of setup. (which works better in theory than in practice, because of the POV - it's great in BF2, not so much in RotMG)
  24. I knock on the door marked "3". "Doctor Jiivni?"
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