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Brickdoctor

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  1. Results of Round Three of the Search for Lady Leofwena: Lion Crossbowmen A vs. Cultist Picket Force B - Shield ([3*2]-2=4 Damage) Imperial Pikemen A vs. Cultist Picket Force B - Damage (5-1=4 Damage) Lion Knights A vs. Cultist Picket Force B - Damage (5-2=3 Damage) Lion Knights A vs. Cultist Picket Force B - Miss Lion Pikemen A do nothing. Lion Pikemen B do nothing. Lion Knights B move one hex north-west. Lion Pikemen C move one hex north. Lion Pikemen D move one hex north-west. Lion Crossbowmen B move one hex north. Imperial Pikemen B move one hex north-west. Skrall, your crossbows fire arrows that take out half the cultist force, but they then dig in and hold their ground. "Sir! We've spotted Lady Leofwena!" Enemies: Cultist Picket Force B *In a Forest* Type: Scout Level: 5 Health: 4/10 Defense: 1 2 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Lady Leofwena Type: Mounted Level: 10 Health: 20/20 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: nothing Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 4/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *On a Hill* Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) *Flanking* Power: 2 3 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform.
  2. There must be some mistake! I'm programmed for etiquette, not metagaming!
  3. Yeah, but the range on melees is awful, even after the build 122.3 buff. I've just been farming godlands for five months on staff classes, and I'm used to having long range.Besides, Sprites are a sort of a side project for me (even if I ran five of them solo today already). My main goal is and has always been O1, and he throws around so much Weak and Quiet and is not at all melee-friendly.
  4. You sound so pro. Were those solo?
  5. I am C-3PO, human-cyborg relations.
  6. On the topic of dungeons, I finally soloed a Sprite World today. Had to do it with a full inventory of HP pots on my 7/8 Necro, but it's an achievement nonetheless. My farming Wizzy's also paid for himself, now, and started earning pots. Also, I've got the Gold for another char slot, so what should I do with it? I'm debating whether to do Archer, Priest, or Mystic. Archer because it's great for plowing through mobs. Priest because I love healing abilities. (and hate melee, so no Paladins) Mystic because the class has always intrigued me and because I already run the other two staff classes. Thoughts?
  7. I can answer for myself, but to be helpful, I think I should point out that this will depend a lot on the buyer and his intended use for the set. Me, I'm an MOCer, so I look at parts value. How versatile are the parts? Are they unusual? Are they in colors that I use often? Do the minifigs integrate well with the MOCs I build? Is the part count satisfactory considering the price?
  8. QM Note:You can if you want to, otherwise I'm having them attack in whatever order makes more sense to me. (by HP, then by type - ranged, then mounted, then foot) I'm trying to keep this as simple as possible.
  9. Maybe a...4. It's certainly more difficult than a normal battle, but I've got a good setup of layers and groups going on in Photoshop, so that's easy, and I can easily keep track of things in two tabs. The mimimap of Q17 pretty much required that I do the same thing.
  10. QM Note:Oops, my bad. I'll update that. Knights B were supposed to move one hex north. They defeated Cultist Picket A in melee battle, so, naturally, they've gained control of the hex. (I'm pretty sure that that's standard in all strategy games, but since I didn't specify that earlier, I can move them back if Dharkan chooses so)
  11. Not exactly a true Star Wars purchase, but I got TC-14 by purchasing (since I didn't want any of the sets on sale) the Kingdoms Joust.
  12. QM Note: I'm going to assume that Aleexandre follow's Skrall's orders and attacks twice. Results of Round Two of the Search for Lady Leofwena: Imperial Pikemen A move one hex north-west. Lion Crossbowmen A move one hex north-west. Lion Knights A vs. Cultist Pickets B - Hit (4-2=2 Damage) Lion Knights A vs. Cultist Pickets B - Miss Lion Pikemen A move one hex north-east. Lion Pikement B move one hex north -east. Lion Knights B vs. Cultist Pickets A - Hit (4-1=3 Damage) Lion Knights B vs. Cultist Pickets A - Special Damage Lion Pikemen C vs. Cultist Pickets A - Hit Lion Pikemen D vs. Cultist Picekts A - Shield Imperial Pikemen B do nothing. Lion Crossbowmen B move one hex north. Alexandre, as reinforcements approach, your knights wheel around and strike back against the cultist pikes, while, to the south, Isabella, your knights don't hesitate to finish off the last of the other enemy force. "Those cultist pikes are no match for our highly-trained knights!" Enemies: Cultist Picket Force B *In a Forest* Type: Scout Level: 5 Health: 8/10 Defense: 1 2 Passive Special: Scouts gain +1 Defense when in a forest or on a hill. Drops: nothing Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 7/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform.
  13. Clearly, Tomb's hate you.
  14. "I can't even pretend to be an expert, but I have a decent amount of skill with it for a hero. My forté is my skill with my shield."
  15. Okay. I picked up a Magesteel farming; you can have that with the GBow and DHide. BatKid, are you still playing? I can't ever find you.
  16. Okay. I'll accept other pots instead of Def at the usual rates, if that makes it easier. (Spd 4:1, Dex 3:1, Att 2:1, Wis 2:1, Mana 1:1, Vit 2:3, Life 1:6.5)
  17. My stock's changed since then; let's see...For Archer: GBow and Drake Hide (1 Spd for both) BBow (3 Def) Griff (3 Def) Snake Skin Armor (free; no idea why I even have this) Sup Def, Sup HP, Para Att, Para Dex (1 Spd each) Para MP, Para Wis, Para Vit, Para Spd (0.33 Spd each) Para Def (1 Def) Exa MP (2 Def)
  18. They just came out, and the price is probably very unstable. I expect it to settle around the price of the Shadow ARF, unless TLG's made significantly more TC-14s than it did Shadow ARF's.That, and eBay probably isn't the best site to use as a LEGO price guide. The cheapest one on BL right now is $35, and the average price on BL is $60.
  19. I agree. Character development makes the quest interesting, and I don't mind as long as the quest keeps moving at a decent pace.And I'm the QM who had the character who died and lost his memory for multiple pages of roleplaying.
  20. Congrats to Nihilus for his Dark Blue Star! (13) Now he doesn't look like a newb anymore. I never realized Fame farming could get so monotonous and so fast at the same time. Two days, and I've managed to farm 4,500 Fame. So I bought my Ammy, and then I rolled up a Wizzy in my second char slot...it's a +37, +24 roll. I'm tempted to actually pot him up, but I want to get accustomed to a Wizzy-appropriate playing style first. I'm debating whether or not to grab a third char slot for a farming char and just save this Wizzy for later. For now, I'm getting him T9 stuff so he'll look cool when I take him out.
  21. I'll keep the Soma for myself, for now. I walk over and shake Billy's hand. "Pleased to meet you, Master Tolde. Bartholomew Docken."
  22. Right, I'll try to get mine in in the next couple of days.
  23. That's hilarious. Jeb is pitted against a Maa'ri, and I'm facing a Mopag. What have we created?
  24. We knew of it based on mutley's postcard, and he's in the UK, so it might not be valid in the US. I'm not totally sure.
  25. S@H's probably having technical issues. I know last year the site was unavailable due to the amount of people placing orders when the sale first started, and, if I remember correctly, they had the same issue the year before.
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