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Brickdoctor

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  1. Well, it was half a day of highs and lows. Started off by killing two Cube Gods, (O1 said my name twice) and semi-soloing O1. Then I was in the godlands leveling, Safari gave me the pinwheel of death for a few seconds, and I got to Force Quit a split-second too late. Ran through a wall of gods, two cracks of lava, and a Pent. Broken Ammy. I seriously do not feel like farming the 11,500 Fame right now. Got Heroica going and the Kingdoms Joust arriving in a few days, so I might rage quit for a week or so this time.
  2. I went with 'Somewhat', because Star Wars sets are the ones I'm initially most interested in, but when it comes down to purchase, the quality of the set as a whole is usually what determines whether or not I buy it, and it's usually the pieces and the value that I'm looking at. (notable exception being the upcoming Jabba's Palace, which I plan to get just for the 'figs) I guess that's because I'm a builder, not a collector. I don't really care what theme it's from if I can use the pieces, because if I want to own a model from a certain theme, chances are I'm just going to build it myself.
  3. I seem to be made to suffer. It's my lot in life.
  4. I'm all for taking an extra Turn to switch anything. I think it would make strategy more important. However, the only weapons that I imagine could realistically take a Turn to switch would be bows and two-handed swords and pole arms, so I think that from a realistic point of view, the majority of the weapons shouldn't require a Turn to switch, and to keep things simple and fair, that privilege would still have to be extended to all classes. For now, yeah, artifacts should take a Turn to switch. (unless you switch outside of battle, of course)
  5. Wait, if a character has artifacts, are they automatically equipped? Can't they carry around other artifacts that aren't equipped? I ask because I had planned to keep both the Dread Hat and the White Marksman's Hat.
  6. Same here. To be honest, I don't really see the usefulness of such a weapon. Fiery, Icy, and Electric enemies aren't that common, and +1-2 Earth Elemental Damage isn't much difference. Additionally, the weapon is only suitable for one advanced class.
  7. If we assume that the dollars listed are USD and that Heroica uses a Gold coin comparable to the doubloon, I believe that the current price for gold is $52.68 USD per gram, and a doubloon weighs 6.77 grams, so if the coins are of pure gold, each Gold coin is worth $356.6436 USD, so, based on the value of gold, the reward would be 2,804 Gold in Heroica. (rounded to the nearest Gold)
  8. I'm not sure why sets such as the Hailfire were discontinued, but I'm fairly certain that the Technic figures were cancelled because Hasbro complained that by selling those, TLG was selling Star Wars action figures. (which Hasbro owns the license to) The Technic figures disappeared around the same time that the collector's sets with the Star Wars minifigs sold by themselves with the display cards disappeared. Legal issues with Hasbro mean that TLG has to sell Star Wars figures as "accessories to building kits" (such as a vehicle in a set), so I would imagine that that's why those Technic sets which contained nothing but one figure were discontinued.
  9. I select the White Marksman's Hat. "I'll take the White Hat, Master Hinckwell. Thank you for hosting the tournament." I hand the Loaded Die back to Nur. "Do you want some Gold in return for lending me the die, Nur?"
  10. Okay. I was going to go that route, too, anyways, just because I like the idea of picking birds out of the sky and insta-killing them.
  11. Flipz! Advise me! Which marksman's hat should I take?
  12. The promo should ship with the Droid Escape, and then the TIE should ship as soon as it's available.
  13. Do you want us to consult you about weapons with special effects, too, Sandy? I'm planning to have a few of those in Q31. Also, is it assumed that usability of a weapon is defined by the rules in this topic only? I know I specified in Q17 that the Sword of the Elven Blademaster was for Knights only, but it seems that everyone assumes that Rogues can use swords, too.
  14. QM Note: Lion Knights A can only move once, since moving one hex south puts them on a hill, ending their Turn. Results of Round Five of the Search for Lady Leofwena: Lion Knights B move one hex north. Lion Knights B vs. Lady Leofwena - Hit (4-5=0 Damage) Lion Pikemen C vs. Lady Leofwena - Critical Hit ([4*2]-5=3 Damage) Lion Pikemen D move one hex north. Lion Crossbowmen B move one hex north-west. Imperial Pikemen B move one hex north. Lion Knights A move one hex south. Lion Pikemen A move one hex southwest. Lion Pikemen B move one hex southwest. Lion Crossbowmen A move one hex southwest. Imperial Pikemen A move one hex southwest. Isabella, you lead your knights to the north, allowing your pikemen to flank Lady Leofwena and land hits. Arthur, you rush your men to the front lines. Alexandre, with the northern front secure, you move your men down around the southern side of the mountain. Skrall, you move your men into position to surround Lady Leofwena. "We have her surrounded! Pin her down!" Enemies: Lady Leofwena Type: Mounted Level: 10 Health: 17/20 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: nothing Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) *On a Hill* Power: 4 Health: 4/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *On a Hill* Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 3 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 3 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) *Flanking* Power: 2 3 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform.
  15. You should have him beheaded if we don't.It'll happen sooner or later, anyways.
  16. Could you change the passwords and then PM me the new ones? Visitors to EB can view this topic, and we don't want players who aren't members of the guild taking your stuff.
  17. There is no emotion; there is peace...
  18. QM Note: Yeah, it was a Flanking bonus that I forgot to remove. The mention of grappling hooks was just a reference to Empire. It's not actually the way to win the battle. Lady Leofwena's Defense is set high so that you have to get good rolls and position your troops for optimum bonuses in order to defeat her.
  19. You're correct. I think we've known about Santa Maul since a week or so before or during the NY Toy Fair. Not completely sure. It doesn't make sense to me, either.
  20. I think your die is broken.
  21. QM Note: I've got the actions; I was just out all day and didn't have time to update this. Results of Round Four of the Search for Lady Leofwena: Lion Knights B move one hex north-west. Lion Knights B vs. Lady Leofwena - Hit (4-5=0 Damage) Lion Pikemen C move one hex north-west. Lion Pikemen D move one hex north-west. Lion Crossbowmen A vs. Cultist Picket Force B - Hit (3-2=1 Damage) Imperial Pikemen A move one hex south-west. Lion Crossbowmen B vs. Cultist Picket Force B - Shield ([3*2*2]-2=10 Damage) Imperial Pikemen B move one hex north. Lion Knights A vs. Cultist Picket Force B - Critical Hit ([4*2]-2=6 Damage) Lion Knights A vs. Cultist Picket Force B - Hit (4-2=2 Damage) Lion Pikemen B move one hex south west. Lion Pikemen A move one hex south. Lady Leofwena - Free Movement one hex north. Skrall and Arthur, your crossbowmen finally finish off the pickets. Isabella, your knights land hits on Lady Leofwena, but her horse speeds off to the north while their hits are absorbed by her armor. "That armor's too strong for our swords! Use the grappling hooks and go for the legs; it's our only chance!" Enemies: Lady Leofwena Type: Mounted Level: 10 Health: 20/20 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: nothing Allies: Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 4/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *On a Hill* Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform.
  22. Indeed. I usually prefer to give out consumables and Gold in the majority of my battles. I like to stick to realistic loot considering the enemies, but I can't drop equips in every battle. I usually give out Potions and small amounts of Gold until the boss battle(s), when I'll throw in some equips with unique effects.
  23. The iPod issue has happened to me as well, but it only happens when I have a bad Internet connection (similar to how it'll sometimes revert to a version of the site that seems to fail to apply a lot of the CSS, which I assume is because my bad connection prevents me from downloading an external style sheet, [this one?] but that's a different problem) and it is always a display issue on the iPod itself. (the BBCode does not, in fact, specify display of text at the smaller size, refreshing will clear the problem, and the post looks fine viewed on another device with a decent connection) I'm 99.9% sure that the issue of the small text on the iPod is a problem with the mobile version of Safari itself, which I believe scales text up a little on smaller devices such as iPhones and iPod Touches to make it easier to read. Not completely sure about that feature, though.
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