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Everything posted by legolijntje
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Nice work! New Brickheadz are always welcome, I've collected almost all (non-exclusive) official Brickheadz and I'm considering trying to build some original designs from other people in the future. Do note that posting MOCS in the LDD forum is not the correct place. It has been decided that digital mocs just belong in the correct subforum with their 'real' counterparts, so I moved the topic for you
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Again spambot active
legolijntje replied to Didumos69's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
You know, you guys don't have to create a new topic every time there's spam on the forum. Just report the topics and/or user and (I believe) multiple admins will get notifications. -
LDD 4.3.11 Update Discussion
legolijntje replied to ImAChangedMan's topic in Digital LEGO: Tools, Techniques, and Projects
That's not really upcoming, that's the WeDo 2.0 medium Motor from 2016: https://brickset.com/sets/45303-1/WeDo-2-0-Medium-Motor And the other part looks like it's an incomplete version of this thing: https://www.bricklink.com/v2/catalog/catalogitem.page?P=6181852#T=C&C=1 -
Aesthetics and Technics
legolijntje replied to Didumos69's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I just wanted to reply to this bit: I don't think that this has a lot to do with the fact that gearboxes aren't great, they're just less interesting to the majority of non-Technic builders. And the frontpage is visited by everyone, also those who don't build Technic. If Technic had a special own frontpage, and it only featured good-looking models and not interesting proof-of-concepts, technical miracles and whatnot, I'd agree. But for the general-frontpage, I don't really mind. -
LDD 4.3.11 Update Discussion
legolijntje replied to ImAChangedMan's topic in Digital LEGO: Tools, Techniques, and Projects
That's interesting. The download links on the website have changed back to 4.4.10. It was 4.4.11 this morning when I (and others here) downloaded it. Maybe something's wrong with the update? Or someone just accidently reverted the download-link? Brickset version is 2670 btw. -
LDD 4.3.11 Update Discussion
legolijntje replied to ImAChangedMan's topic in Digital LEGO: Tools, Techniques, and Projects
Since everyone is posting about the update here anyway, I've updated the topic title to reflect that. Let's keep all 4.3.11 discussion in here for now -
LDD 4.3.11 Update Discussion
legolijntje replied to ImAChangedMan's topic in Digital LEGO: Tools, Techniques, and Projects
Can confirm, it can't download here either... You can download the full setup for 4.3.11 from the website though. -
I don't know when you wrote the Rebrickable parser, but if that was before the beginning of this year, it is probably broken indeed. Rebrickable had a major site overhaul this year and everything changed. However, instead of parsing tables, it might be easier to just use the Rebrickable API. It also has some methods for color information
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[Software] LDCad - LDraw cad
legolijntje replied to legolijntje's topic in Digital LEGO: Tools, Techniques, and Projects
Maybe not exactly what you're looking for, but it's what I personally think works the easiest: open a new 'source window' by going to View -> New source window. In the source window you can arrange parts and steps in any order you like just using drag&drop functionality. -
What do you mean with changing the structure? As far as I know Rebrickable's color page isn't changed very often (and if it is, it's only to add a missing mapping or something like that). And the one at Peeron isn't changed at all; Peeron itself is kinda dead.
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Physical part size verification
legolijntje replied to Dilvish's topic in Digital LEGO: Tools, Techniques, and Projects
Could you post a 3d view of how exactly the road is attached to the sidewalk? I'm not exactly sure what you're doing with those white and yellow parts on the left side. -
That's very true. The 'problem' is that LPub at its core is pretty old already (and if I remember correctly it was first only meant as an 'internal' tool for a book or something) and was abandoned for a few years. Then Travor stood up, took the source code and fixed a lot of bugs and added some much-wanted features (which became LPub3D). I'd love it if someone would start from the ground up and would write a complete new tool for creating LDraw instructions, but so far that hasn't happened...
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Building with Lego in VR is probably not going to work very well, if at all. The precision is just too high but most importantly there's just very little added value. Experiencing Lego in VR on the other hand might be pretty cool. Imagine building a big castle and then 'walking' through it as if you're a minifigure. That would be pretty cool. Although, it would also be pretty cool without the VR too. You know that you can set up LDCad in pretty much the same way as MLcad?
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42078 - Mack Anthem
legolijntje replied to AndroTech's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I think I saw this on more panels than just black (and DBG). Isn't this happening for a few years already? -
That's perfectly fine for me. You might be able to use @SylvainLS's ldraw.xml as a starting point. Because you can already import LDD files, you can just apply the transformations of the ldraw.xml on the the transformations you apply when importing an LDD file to get an LDraw importer working. Of course that leaves out all the parts that are in LDraw and Mecabricks but not in LDD but it's a good start. If that makes sense...
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Ah, I see. In way it sounds pretty useful indeed. I was already expecting something like that (both the resolution-limit and the not-for-free part). Was just hoping I could create a wallpaper for my monitor (3440x1440) If you'd ever implement an LDraw importer, I'd gladly pay for the renderer in a heartbeat. Cool! I recently bought a 1700x for myself. Those Ryzen cpus have a pretty cool price/performance ratio! Does a single render (from a single user) use all 72 threads, or are the threads split up so that multiple users can render at the same time? When I (very shortly) tried the feature this morning there didn't seem to be any delay like I was waiting for someone else's render to finish.
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42078 - Mack Anthem
legolijntje replied to AndroTech's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Any possibilities to easily motorize the trailer-functions as well (not necessarily RC)? -
That's a pretty cool feature! I just tried it and it's very easy to use. I was wondering though; at first the resulting image was of a smaller resolution than the 1920x1080 it set by default. But I figured that by setting 'Percentage' to 100% it does produce a 1920x1080 image. What is that percentage? Why would a user (like me) want to change that? Isn't the resolution on its own not enough? Also, why does a resolution of 3440x1440 not work? Could you share some information about what hardware you have put in those 'render nodes'? Just out of curiosity If only you'd ever implement an LDraw importer.... :P
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42078 - Mack Anthem
legolijntje replied to AndroTech's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks! -
42078 - Mack Anthem
legolijntje replied to AndroTech's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@kbalage could you post some images of the parts list? Or have I missed those? Btw, are the panels on the truck standard DBG? They look so shiny? -
Brickstock import question
legolijntje replied to Duq's topic in Digital LEGO: Tools, Techniques, and Projects
Maybe not a real solution to your problem but more of a workaround but I figured I post it here anyway: nowadays I don't really use Brickstock anymore (to import LDraw models). I use Rebrickable. When I want to covert an LDraw model to a parts list I create a new (private) custom list on Rebrickable and import the model there. Rebrickable has a very extensive mapping between LDraw -> Rebrickable/Bricklink numbers and works (in my experience) a lot easier. Just make sure to save the import errors/warnings to be able to fix those after import because they aren't saved anymore like in the previous version of Rebrickable.