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Thanks! I based the colors off of Phred's forts, but all the small dark red looked weird, so I made it just the roofs, which kept the consistency of the town. It's a factory for ants! Thanks you! I've always been amazed at microscale mocs, but never tried one myself, so this means alot. Oleon will have the greatest spirits enterprise in the known world, even beyond! Emile and Elise dream of King Philip and Qeen Beatrice drinking some of their rum. And if not rum, well then Emile and Elise will expand into other drinks.
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Large Rum Factory | KotZ
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Elise, Oleon granted me permission to purchase a large plot of land in Fatu Hiva to build a factory. We're expanding our rum business further, out amongst the white sands of Fatu Hiva. Yes, I know, sugarcane isn't growing there and we'll need to import it, but the land was purchased at a good price. This should bring in increased revenue for us. Hopefully Terraversa will have a good amount of cane for us to begin importing. Emile This is my first microbuild, and I think it turned out somewhat decent. I really tried to keep to the lore established for Fatu Hiva, but Emile has to continue to expand his alcohol business.
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Settlement: Eltina, Le Bellan, Oleon
KotZ replied to blackdeathgr's topic in Brethren of the Brick Seas
Small Theatre | Small Culture -
Monthly Free Build Registration Thread
KotZ replied to Garmadon's topic in Brethren of the Brick Seas
October 617 FB | Small Theatre in Eltina | KotZ | OL FB | Large Rum Factory - Fatu Hiva | KOTZ | OL- 277 replies
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[OL - A-MCRA] Travels to Terraversa
KotZ replied to Captain Genaro's topic in Brethren of the Brick Seas
"You bought a theatre?" Elise asked incredulously. "It's a sound investment. People love the arts," Emile replied. "Then why is no one here?" "I wanted the first performance to be for just us." Elise frowned. "What are you bribing me for?" "Just watch the show." Emile barely payed attention to the opera. His mind was elsewhere, off on to the adventure he was soon to undertake, as well as watching Elise, not knowing when he would return from his mission. He picked up somethings from the show, the main character played some instrument, he was named Sad-something. Sadlo? Sadkey? He wasn't too sure. But it was about a sailor leaving his wife for an adventure, becoming trapped by the sea and eventually returning rich. Elise on the otherhand was enthralled by the opera, even crying at some heavy moments. After the players took their bows, Emile finally let Elise know he was headed to a farflung lands for Oleon. He couldn't tell her exactly what was happening, not that he knew what to expect anyway. Elise questioned Emile on the opera, "So why this one?" "It was what they had ready," Emile responded, somewhat confused at what she was getting at. "So you didn't pick this opera for the story or message?" "Not really." "You don't get it do you?" she asked, annoyance becoming evident in her voice. "Honestly," Emile said, "no." Elise let out a heavy sigh. "Just don't marry some merman's daughter, alright?" She gave him a quick peck on the cheek before standing. "Now come, let's get home and make sure you'll miss me." With that, Elise left. "Isn't bigamy illegal?" Emile asked himself, his mind still on the marriage issue. -
Round 3 of Blood is Not as Thick: Vindsval vs Guard 3 (back): Should've Had a Potion8 (5-30=0dmg; Vindsval is Stunned) Matthias heals Petaldan (back): Nurture Less (Rolled a 5 and 4, went with 4; 15+2=17HP for Petaldan; -1 ether for MAtthias) Luke gives Jeremiah the Amythest (back) Jeremiah vs Guard 2 (back): Stand and Fight (10/2=5dmg; 30-5=25HP; Jeremiah Bound) Ezeran vs Guard 4 (back): Hit (10+22+5=37x2=74dmg, 138-74=64HP) Galedo vs Guard 5: Damage (1.5x2=3/2=2 dmg; 15-2=13HP) Addok-Zo vs Guard 6 (back): Damage (1.5x9=14/2=7dmg, 7-7=0; Addok-Zo KOd) Matthias vs Guard 1 (back): Aim (rolled a 5 and 4, went with 4; 12+15=27x2=54dmg; G1 KOd, 49dmg to G2, 107-49=58HP, 52dmg to Angry, 195-52=143HP; MAtthias gains 10 gold) Petaldan vs Guard 5 (back): Deflected Damage (Needs to roll a 6, rolled a 2; 1.5x13=20dmg; 20/2=10-9=1dmg; 17-1=16HP) Free Hits: Angry vs Vindsval (back) (39×1.5÷2-30 = 0 Damage) The round seems to go, well, poorly for the Heroes. Vindsval is whacked on the head by his target and becomes stunned, perhaps from the confusion of how such a small being could even reach Vindsval's forehead. Matthias manages to heal the young knight a slight bit, and later takes out the lead bodyguard and wounds two others. Jeremiah tries to help but is bound by his former guard. Ezeran does the best of the group, casting a solid hit on his enemy. Galedo can't even land a punch. Well, he is a servant, mind you. Fighting isn't in the job description. Addok-Zo falls to the ground as his target smacks him right in the face. Petaldan also takes a hit, but manages to keep standing. The Enemies Bodyguard 2 Type: Humanoid Level: 2x target Health: 58/250 Defense: 5 SPECIAL: Stand and fight- Bodyguard 1 causes 10 damage to the attacker, ignoring SP. The target is then Bound. Drops: 2x potions, 1 gold Bodyguard 3 Type: Humanoid Level: 2x target Health: 154/250 Defense: 5 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: Magic Compass (Allows the hero to know the right direction.), Bomb XX (Deals 30 damage to all enemies and 10 damage to all allies, ignoring SP and row, when used.) Bodyguard 4 Type: Humanoid Level: 1.5x target Health: 64/150 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: 17 gold Bodyguard 5 *FRAGILE* Type: Humanoid Level: 1.5x target Health: 81/150 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: 2x Phoenix Essence (Revives a fallen target with full health during a battle.) Bodyguard 6 Type: Humanoid Level: 1.5x target Health: 138/150 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: Last Resort (Revives all knocked out allies with 1 health.), air bomb (Deals 5 wind-elemental damage to all enemies.) Angry Bodyguard Type: Humanoid Level: 1.5x target Health: 143/195 Defense: 2 SPECIAL: Anything you can do, I'll do better- Angry Bodyguard copies the target's normal attack and inflicts it on the target Drops: 1 potion, health core (Restores all health to the target.) The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 39.5 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies Attacks cause Enraged, Burning 10, Poisoned 7, and Cursed. *STUNNED* Power: 98 (39+50+1+1+6+1) Power Bonus +9 (Armor +6, Henry's +2, Zoot's cookie +1) Defense: 30 Health: 52/62 (9+34+15) Ether: 43/43 (5+38) Gold: 624 Equipment: Ludeus: WP: 25(50 with arm) Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword. Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 5X Remedy, Potion, 11X Grand Potion, 2X Smoke Bomb, 3X Tonic, 3X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Health Core, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) 3X Mulled Wine, 3X Ambrosia, 2X Golden Lotus Flower (heals to full health upon consumption), Nostrum Misc: Mythril Shard, 4X Grating Stone, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable), Weapons And Shields Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Ignis Blade (WP 5, Fire Elemental, Also ignore SP of foes weak to fire (Beasts, Icey, and Plants) Gems cannot be merged into or removed from the weapon; Great Sword) Gaia Blade (WP 5, Wood Elemental, Also ignore SP of foes weak to wood (aquatic and rock) Gems cannot be merged into or removed from the weapon; Great Sword) Witch's Hammer (WP 8, Poison 10, Hammer) Leets d’Loc (WP:9, ice-elemental longsword) Verkenner (WP:10, Broomstick,ranged) Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff) Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd) Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword) Twin Sai (WP: 12, dual strike, dagger) Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.) Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance) Artefacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval) Gems: Emerald X2, Aquamarine , Garnet, Opal, Topaz, Diamond Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, *Petrified**and *Rock (Earth)*-Elemental Damage Level: 13 Power: 18 Defense: 9 Health: 16/24 10+11+2* Gold: 108 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Rock) Inventory: Weapons: Slimy Sword (WP:20, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Artifacts: Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Paladin's Armor (SP:4, Max. Ether +2; suitable for knights, clerics, paladins; bodywear.) Gems: Emerald Consumables: Grand Potion x 2, Remedy x 2, Phoenix Essence, Ambrosia, Smoke Bomb x 6, Fire Bomb, Level-Up Mushroom, Tools: Bedroll, Etherium Ore (may applied to one weapon to allow it to deal the Sealed-effect permanently), Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) *Greasy Sausage Addok-Zo Obbex (Goliath) KOd135 year old Male Wakorian RangerLevel 9Power: 20 (9 + 11) Defense: 0Health: 0/14 Gold: 125Equipment: Crossbow (wp:11),,Protective helmet (SP: 4; headwear) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor, Broken Sword (1 WP; longsword),Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) * Additional +1 health from eating a moldy sausage. (Quest 154) Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 22.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* Power Bonus: 3 (+2 spellpower)Defense: 6Health: 61/72Ether: 27/30Gold: 279Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10)Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Amethyst (Darkness)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, smelling salts, ether core, nostrums, 2x Smoke Bomb, myrrh, venom, Pickled Mushroom, Soma, 2x Golden Lotus Flower (heals to full health upon consumption),Tools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Matthias @StickFig Level 30.25 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *LUCKY* *Hastened*Power Bonus: 15 Defense: 7 Health: 26/42Ether: 28/31 Gold: 555 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Restored Fireball Extraordinaire (WP:12; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 3x Nostrum, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb, mead Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Glory Points: 44 Reputation: Bonaparte, Hinckwell Luke, Level 15 Cleric (NPC, takes suggestions from the party) Health: 30/30 Ether: 34/34 Equipment: Pulsar Scepter (WP:10, healing effect, staff) Inventory: 2x potions, smelling salts, diamond gem Galedo, Level 2 Town Watch (NPC, Takes suggestions from the party) Health: 13/15 Equipment: None Inventory: 3x potions NOTE: If Galedo dies, the Heroes lose the map/knowledge of the compound. Jeremiah Den, Level 25 Sorcerer (NPC, takes suggestions from the party) *FIGHTENED* *BOUND* Health: 25/30 Ether: 16/16 Defense: 3 Equipment: Ancestral Staff (WP: 12, deals fire damage), Robes of the Den Clan (SP: 3; Backwear, suitable for Den family members; Immune to fire, light, and darkness), Familial Gloves (handwear, deals the enamored effect), Sorcerer's Lucky Hat (Headwear; suitable for ether users; if the wearer is struck by an enemy's special, double the user's WP for 1 round) Inventory: 2x elixir, potion, 5x tonic, amethyst Everyone choose a row and action. Party leader please choose an order.
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Kiray does the ol' one-two repeat, but just one because she's not hastened.
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You're back! Kind of! Great to see some thoughts from you as well. I think you've made some great points that I don't disagree with for the most part. I think going forward, be it just in the finale or another game, we should take a look at the criticism of Heroica and try to fix them.
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Just waiting for the others.
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The wikia really helps, but there's just not enough content (my own fault too).
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I remember there being talk of a sci-fi version, and I definitely will participate in whatever comes after Heroica, but man, the fatigue is no joke.
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This is the last quest in the Tridentia arc.
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Round 2 of Blood is Not as Thick: Vindsval vs Guard 1 (back): Shield Bash (30-10=20dmg; 197-20=157HP) Petaldan vs Guard 3 (using Slimy sword): Critical Hit (40+13=53dmg; 53-5=48; 202-48=154HP) Addok Zo vs Pong Merc (back): Shield (20-10=10dmg; 229-10-219HP for Pong; Guard 1 loses 10; 157-10=147HP for G1; Guard 2 loses 15; 250-15=235HP for G2) Matthias Heal (Stave of Grasping Thorns) vs. Matthias: Nurture Less (Rolled a 4 and 6, went with 4; Matthias healed by 30, back to full health, minus 1 ether) Ezeran does nothing Luke does nothing Galedo does nothing Matthias vs Guard 1 (back): Critical Hit (Rolled a 2 and 4, went with 2; 24+30+15=69-10=59x2 darkness=118; Guard 1 at 29HP and Fragile. Guard 2 at 107HP; Pong takes 118x2 (Ice vs Beast) at 101HP, KO, Matthias gains 10 gold; Matthias loses 3 ether) Free Hits: Guard 2 vs Vinsdval (back): (39.5x2=79/2=40-30=10dmg; 62-10=52HP) Guard 4 vs Petaldan: (1.5x13=20dmg; 20-9=11dmg; 13-11=2HP) Guard 5 vs Addok (back): Guard 5 slowed from Ezeran Guard 6 vs Matthias (back): (1.5x30.25=45/2=23-7=16dmg; 42-16=26HP) Angry vs Ezeran: (22.33x1.5=33/2=17-6=11dmg; 72-11=61HP; Angry Slowed) Guard 1 Bleeds by 5 (29-5-24HP) Once again the Heroes do a fine job handling their enemies. Vindsval beats back the bleeding guard while the young knight continues his attack. Addok fires off quick three shots as Matthias heals himself and injures even more enemies. But then the enemies they didn't target come back with a vengeance, severely injuring most of the heroes. What would they do? But then, Jeremiah joins the party! The Enemies Bodyguard 1 *Bleeding by 5* *Fragile* Type: Humanoid Level: 2x target Health: 24/300 Defense: 10 SPECIAL: Stand and fight- Bodyguard 1 causes 10 damage to the attacker, ignoring SP. The target is then Bound. Drops: 50 gold Bodyguard 2 Type: Humanoid Level: 2x target Health: 107/250 Defense: 5 SPECIAL: Stand and fight- Bodyguard 1 causes 10 damage to the attacker, ignoring SP. The target is then Bound. Drops: 2x potions, 1 gold Bodyguard 3 Type: Humanoid Level: 2x target Health: 154/250 Defense: 5 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: Magic Compass (Allows the hero to know the right direction.), Bomb XX (Deals 30 damage to all enemies and 10 damage to all allies, ignoring SP and row, when used.) Bodyguard 4 Type: Humanoid Level: 1.5x target Health: 138/150 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: 17 gold Bodyguard 5 *FRAGILE* Type: Humanoid Level: 1.5x target Health: 81/150 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: 2x Phoenix Essence (Revives a fallen target with full health during a battle.) Bodyguard 6 Type: Humanoid Level: 1.5x target Health: 138/150 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: Last Resort (Revives all knocked out allies with 1 health.), air bomb (Deals 5 wind-elemental damage to all enemies.) Angry Bodyguard Type: Humanoid Level: 1.5x target Health: 195/195 Defense: 2 SPECIAL: Anything you can do, I'll do better- Angry Bodyguard copies the target's normal attack and inflicts it on the target Drops: 1 potion, health core (Restores all health to the target.) The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 39.5 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies Attacks cause Enraged, Burning 10, Poisoned 7, and Cursed. Power: 98 (39+50+1+1+6+1) Power Bonus +9 (Armor +6, Henry's +2, Zoot's cookie +1) Defense: 30 Health: 52/62 (9+34+15) Ether: 43/43 (5+38) Gold: 624 Equipment: Ludeus: WP: 25(50 with arm) Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword. Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 5X Remedy, Potion, 11X Grand Potion, 2X Smoke Bomb, 3X Tonic, 3X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Health Core, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) 3X Mulled Wine, 3X Ambrosia, 2X Golden Lotus Flower (heals to full health upon consumption), Nostrum Misc: Mythril Shard, 4X Grating Stone, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable), Weapons And Shields Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Ignis Blade (WP 5, Fire Elemental, Also ignore SP of foes weak to fire (Beasts, Icey, and Plants) Gems cannot be merged into or removed from the weapon; Great Sword) Gaia Blade (WP 5, Wood Elemental, Also ignore SP of foes weak to wood (aquatic and rock) Gems cannot be merged into or removed from the weapon; Great Sword) Witch's Hammer (WP 8, Poison 10, Hammer) Leets d’Loc (WP:9, ice-elemental longsword) Verkenner (WP:10, Broomstick,ranged) Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff) Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd) Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword) Twin Sai (WP: 12, dual strike, dagger) Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.) Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance) Artefacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval) Gems: Emerald X2, Aquamarine , Garnet, Opal, Topaz, Diamond Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, *Petrified**and *Rock (Earth)*-Elemental Damage Level: 13 Power: 18 Defense: 9 Health: 2/24 10+11+2* Gold: 108 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Rock) Inventory: Weapons: Slimy Sword (WP:20, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Artifacts: Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Paladin's Armor (SP:4, Max. Ether +2; suitable for knights, clerics, paladins; bodywear.) Gems: Emerald Consumables: Grand Potion x 2, Remedy x 2, Phoenix Essence, Ambrosia, Smoke Bomb x 6, Fire Bomb, Level-Up Mushroom, Tools: Bedroll, Etherium Ore (may applied to one weapon to allow it to deal the Sealed-effect permanently), Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) *Greasy Sausage Addok-Zo Obbex (Goliath) 135 year old Male Wakorian RangerLevel 9Power: 20 (9 + 11) Defense: 0Health: 7/14 Gold: 125Equipment: Crossbow (wp:11),,Protective helmet (SP: 4; headwear) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor, Broken Sword (1 WP; longsword),Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) * Additional +1 health from eating a moldy sausage. (Quest 154) Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 22.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *STUNNED)Power Bonus: 3 (+2 spellpower)Defense: 6Health: 61/72Ether: 28/30Gold: 279Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10)Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Amethyst (Darkness)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, smelling salts, ether core, nostrums, 2x Smoke Bomb, myrrh, venom, Pickled Mushroom, Soma, 2x Golden Lotus Flower (heals to full health upon consumption),Tools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Matthias @StickFig Level 30.25 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *LUCKY* *Hastened*Power Bonus: 15 Defense: 7 Health: 26/42Ether: 29/31 Gold: 545 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Restored Fireball Extraordinaire (WP:12; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 3x Nostrum, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb, mead Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Glory Points: 44 Reputation: Bonaparte, Hinckwell Luke, Level 15 Cleric (NPC, takes suggestions from the party) Health: 30/30 Ether: 34/34 Equipment: Pulsar Scepter (WP:10, healing effect, staff) Inventory: 2x potions, smelling salts, amethyst gem, diamond gem Galedo, Level 2 Town Watch (NPC, Takes suggestions from the party) Health: 15/15 Equipment: None Inventory: 3x potions NOTE: If Galedo dies, the Heroes lose the map/knowledge of the compound. Jeremiah Den, Level 25 Sorcerer (NPC, takes suggestions from the party) *FIGHTENED* Health: 30/30 Ether: 16/16 Defense: 3 Equipment: Ancestral Staff (WP: 12, deals fire damage), Robes of the Den Clan (SP: 3; Backwear, suitable for Den family members; Immune to fire, light, and darkness), Familial Gloves (handwear, deals the enamored effect), Sorcerer's Lucky Hat (Headwear; suitable for ether users; if the wearer is struck by an enemy's special, double the user's WP for 1 round) Inventory: 2x elixir, potion, 5x tonic Everyone choose a row and action. Party leader please choose an order.
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Kiray goes for the first barghest mob with her Smith's katana.
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Same, seems like this was bound to happen sooner or later, and if it's going to happen, may as well go out with the biggest quest ever.
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I'll have the update tonight after work.
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Alright, once again thanks to everyone who played and those who followed as well. Here's my thoughts on everything, from the actual game to the players, as well as background. I've played some of the mafia games and followed a lot, but kind of drifted in and out. Then after someone posted in the index, I decided to give it a shot, and I'm incredibly grateful DarkDragon was willing to help out with her expertise and photography. Running a game is way different from playing; I knew that going in, but still. It was challenging and a great learning experience. And it was a lot of fun. There certainly were some hiccups along the way, but I think in the end everything turned out alright. Looking back, I'd love to host another game in the future, but who knows. The story and characters of the came came from a little bit of my own life, and I was surprised we didn't have any game with a movie theme yet. I also just really needed an excuse to make silly LEGO and movie jokes, and every character had a name regarding the film industry, LEGO, or both. ABS comes from ABC, or CBS, whichever you prefer. And Burpamount is derived from Paramount, and well, BURPs. Brick Iger is a play on Bob Iger, head of Disney. I'm sure the rest are pretty obvious, but if anyone wants explanations to some jokes/morbid humor, just ask. The death scenes for characters also were written to reference their backgrounds, or something that was mentioned during a Day Thread. I actually expected the game to be much quicker and bloodier, but that no-lynch days, combined with the vig being very careful with the kills made this go from a mini-series to a full season. DarkDragon had the great idea to make a short brickfilm for you guys for the conclusion thread, but unfortunately other more important projects took up the time and pushed that brickfilm off. So we reincorporated it into the conclusion comic for the flashback scene, finally revealing Duvors/Ebrick as the final scum. Regarding characters, I'm really pleased at how much you guys went with it. If anyone remembers my first time I played, I was the stuttering cop Erik King in Zepher's Eurodina, and I went all in playing that role. Over the past few games, I've noticed what feels like people not always going into their roles, something I always found fun with these games, especially with Hinckley's Harriet Slutter. So the confirmation thread really helped get you guys in character, and it seemed like you all stayed in character through the end. It was a hoot reading these. Originally, the scum characters all ended up having glasses, by pure chance, so we flipped the characters of Nash and Thelma to make sure Kintobor and mediumsnowman stayed on their assigned teams, and so that it wouldn't be seen as hints in pictures if all of the scum team had glasses. DAYS Day 1- Wow, what a start, TPRU though, you're barking up the wrong tree at Finn (little did we know this would continue all the way to the last day with Finn). And then Lord Duvors subtly saying he's Burpamount to mediumsnowman in the thread is hilarious. But where's Fosstud? Well, he's lynched. Day 2-Well no kills during the night. Wow, TPRU came incredibly close to being killed and the town losing the vig. Luckily Bob stepped into protect him. Due to a mishap on my part, Shadows is lynched, but it seems like the scum can turn it around, based off the knowledge and expertise Shadows gave before he ultimately died. Day 3-The scum managed to get it right thanks to Shadows' final words and get the doctor in the night. I'm surprised it's taking this long for the scum to find Thelma/Traitor. It seems relatively obvious. The scum are so under the radar now. Day 4- Vig made a somewhat decent choice for this kill. If Duvors dies at night, Umbra becomes Serial Killer. The tracker goes down thanks to the scum, and the scum are making use that the doctor is dead, but nobody knows. Good work. But the town is just running like a chicken without its head. Day 5- Man I've been waiting to use that joke for Nash. Scum didn't kill, they're taking it slow now I think. And then there was the awful math. We know how that went. Thelma gets the axe. Town got 2/4 scum. Day 6- There were so many more jokes I could've made for Brickald's death. Also that Thelma lynch joke is the best/worst by far that's been written. The town is getting it's groove, but I'm not sure they can keep it going. And there goes 3/4 scum. Day 7- Quiet again. Now let's see how Duvors handles this. If he goes too fast or gets the wrong people, he's out. But he continues playing the long con. Good to see AB back as well. Ah and poor AB gets hit because of his vanilla claim. Kinda got screwed by that, even if it was true. Oh wait, no lynch. Day 8- And poor Gopher. Such is the life of the lowest of the low. I'm actually surprosed he made it that far, not for being a bad player, but for being so experienced. And finally goodbye to AB. He had it a long time coming it seems. Same with Zepher, surprised he made it this far after being gone for a bit. Day 9- Gah Duvors, you're playing them so well! They're all confused and don't trust anyone. You just have to keep it up a little longer. It's LyLo. And no lynch. Day 10- Don't do anything wrong, town. Too late. Finn's out. Unless Duvors doesn't kill it's over. Yup, he killed. It's over. PLAYERS Roger Ebrick/Lord Duvors- Great game. You did amazing, flying under the radar and pretending to be the doctor the entire time. Masterful work. Ari Nougat/Shadows- Due to your reputation you got shafted with the lynch and investigation, but also a big part of that was my slip up giving you the wrong result for your own investigation. Once again, I'm incredibly sorry. Your death definitely was the factor that prolonged the game, so congratulations on making sure the town became confused! Thelma Brickmacher/Kintobor- You flew under the radar as well, maybe that was your way of trying to grab the scum's attention to find you. Only at the very end of your tenure did they find you though, and by then it was too late. Great work. Studcille B DeMille/Khscarymovie4- Great work on your end too. Your three kills were critical to your team winning. Finn Foley/Tariq J- I'm surprised you made it that long as a vanilla townie. At the very end you went after the wrong person though! You were so close! Great playing. Brickie/Bob- I'm sorry you were thrown down a well. Your one night action was crucial though, so be proud you got that. I wish you had been able to stick around a bit longer to see what would've happened. Legonardo Brickcaprio/Umbra-Manis- I really wanted Duvors to die (no offense) to see what would happen when you turn to the Serial Killer. I think your downfall was informing Duvors (I think it was LD) about your role. Not sure what I would've done in your place, but you did well considering that action. Nash Bricksman/mediumsnowman- The vig got you. Kind of funny, since the character of Nash was originally to be scum. Fairly well played. Steve Studds/Vaderfan2187- Er, well, yeah... Rosamund Bricke/Rider Raider- Good playing from you as well. I do have to say I don't remember too much of the playing, but that's really because you were vanilla and lynched early on. Better luck next time though! William Plastic/jluck- You were killed early as well, which sucks. You tracked the right person the first night, but you didn't get to work on it, I think. Audrey Hepbrick/Dragonator- So close! So close! Finn's turn against you was what sealed it, and you were doing such a great job, especially staying in character. Glenn Clutch/WhiteFang- Same thing as Dragonator, except you weren't lynched. If only you two could have trusted each other more. Maybe as the one who saw everything behind the scenes, I felt like it was hitting you on the head Finn wasn't the final scum, but Duvors pulled the wool over your eyes. Great work though. Brickald Reagan/TPRU- I actually expected you to kill more and make the game run faster. I think your hesitation, along with Shadows' advice, was what really stopped the Town from succeeding, especially the night you were originally going to kill Khscarymovie 4. If you didn't rescind that action, the game would have gone way differently, forcing Duvors to scramble. Both you and Khscarymovie4 would have died, and I had such a great way to end it. Good playing and being a voice of reason for the town though. Gopher/Zepher- There was one character and player I knew had to be tied together, and that was yours. Kind of fitting you were vanilla also. You got pretty far, but unfortunately bad luck got you. Bob Fosstud/PatRat- Silence killed you. No, not Scorcese's movie. Brick Affleck/Actor Builder- Finally, you. Thank you o much for filling in after Vaderfan left before the game even started. You did a great job after being thrown in there with little warning. I'm surprised you got as far as you did, but you did a great job doing it. Self-Criticism- I definitely dropped the ball regarding math and clearing things up. Totally on me, but I think the game still ran smoothly for the most part. And finally, once again to DarkDragon for the fantastic photos and guidance. It was great workin on this with you the past months, and it certainly wouldn't have been possible without you.
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Math is fixed.
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I really like the new banner up top.
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Kiray throws a water bomb from the back row. "Let's see if this does anything to those beasts."
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Congratulations to the BURPAMOUNT SCUM TEAM Ari Nougat (Shadows), Thelma Brickmacher (Kintobor), Studcille B DeMille (Khscarymovie4) and the sole survivor Roger Ebrick (Lord Duvors)! A big thank you to all of the players and my wonderful co-host DarkDragon. I'll have my final thoughts up later. Deadboard Scumboard Players and Actions Once again, thank you so much, and hope you all had fun!
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BRICKYWOOD - Confirmation and Discussion
KotZ replied to KotZ's topic in LEGO Mafia and Role-Play Games
Next thread will be up soon. -
Round 1 of Blood is Not as Thick: Vindsval vs Guard 1 (back): Critical Hit (98+50/2=74-10=64 dmg; 295-64=231HP; needs 1or 2 to double WP, rolled a 5) Petaldan vs Guard 3 (using Slimy sword): Critical Hit (40+13=53dmg; 53-5=48; 250-48=202HP) Matthias vs Guard 2: Roots of Life (Rolled a 1 and 5, went with 1;All allies healed, nothing happens) Matthias vs Guard 5: Critical Hit (Rolled a 2 and 3, went with 2; 24+30+15=69x2 darkness=138; Guard 5 at 81HP and Fragile. Guard 4 and 6 at 138) Ezeran vs Guard 5 (back): Should've Had a Potion8 (6-5-0dmg; Ezeran Stunned, Guard 5 is slowed) Addok Zo vs Pong Merc (back): Critical Hit (22+9=31dmg; 31-10=21dmg; 250-21=229HP) Luke does nothing (can't remove negative effect from Ez) Galedo does nothing Free Hit: Guard 4 vs Vinsdval (back): ( 59/2=29-30=0dmg) Guard 6 vs Petaldan: (9-20=11; 24-11=13HP) Angry vs Matthias: (30 × 1.5 ÷ 2) - 7 = 16 damage, leaving him with 42 - 16 = 26HP Guard 1 Bleeds by 5 (202-5=197HP) Maybe the guards became too easy. Perhaps the Heroes were just that good. But Galedo watched the Heroes unleash some of their strongest attacks yet this round. Vindsval once again calls upon The Wanderer to lay down the law with a massive hit. Petaldan, though maybe not here in spirit, also brings some of his more powerful skills to the plate. Matthias makes sure everyone is ok before unleashing his own attack. Were the dice of life rigged? Were the Heroes just that lucky? Well, no. Ezeran proved that. But Addok-Zo made it seem like Ezeran wasn't even there as he continued the assault. But the Hereos may have grown overconfident. The first three warriors all suffured hits, MAtthias taking the most damage out of all of them But Jeremiah was close. Soon he'd be able to fight alongside them. And sooner the Heroes would be to ending the elder Den's reign. The Enemies Bodyguard 1 *Bleeding by 5* Type: Humanoid Level: 2x target Health: 197/300 Defense: 10 SPECIAL: Stand and fight- Bodyguard 1 causes 10 damage to the attacker, ignoring SP. The target is then Bound. Drops: 50 gold Bodyguard 2 Type: Humanoid Level: 2x target Health: 250/250 Defense: 5 SPECIAL: Stand and fight- Bodyguard 1 causes 10 damage to the attacker, ignoring SP. The target is then Bound. Drops: 2x potions, 1 gold Bodyguard 3 Type: Humanoid Level: 2x target Health: 202/250 Defense: 5 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: Magic Compass (Allows the hero to know the right direction.), Bomb XX (Deals 30 damage to all enemies and 10 damage to all allies, ignoring SP and row, when used.) Bodyguard 4 Type: Humanoid Level: 1.5x target Health: 138/150 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: 17 gold Bodyguard 5 *FRAGILE* Type: Humanoid Level: 1.5x target Health: 81/150 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: 2x Phoenix Essence (Revives a fallen target with full health during a battle.) Bodyguard 6 Type: Humanoid Level: 1.5x target Health: 138/150 SPECIAL: Should've Had a Potion8- Bodyguard 3 whacks the target on the head, causing 5 damage and the Stunned effect. Drops: Last Resort (Revives all knocked out allies with 1 health.), air bomb (Deals 5 wind-elemental damage to all enemies.) Angry Bodyguard Type: Humanoid Level: 1.5x target Health: 195/195 Defense: 2 SPECIAL: Anything you can do, I'll do better- Angry Bodyguard copies the target's normal attack and inflicts it on the target Drops: 1 potion, health core (Restores all health to the target.) Pong Merc Type: Humanoid/Beast Level: 1.5x target Health: 229/250 Defense: 10 SPECIAL: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 5 Damage ignoring Row is dealt, there is a 50% (1/2) chance that such Damage ignores SP as well, a 25% (1/4) chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% (1/8) chance that the target is instantly Knocked Out. Drops: ice bomb (Deals 5 ice-elemental damage to all enemies.), potion, elixir The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 39.5 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies Attacks cause Enraged, Burning 10, Poisoned 7, and Cursed. Power: 98 (39+50+1+1+6+1) Power Bonus +9 (Armor +6, Henry's +2, Zoot's cookie +1) Defense: 30 Health: 47/62 (9+34+15) Ether: 43/43 (5+38) Gold: 624 Equipment: Ludeus: WP: 25(50 with arm) Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword. Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 5X Remedy, Potion, 11X Grand Potion, 2X Smoke Bomb, 3X Tonic, 3X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Health Core, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) 3X Mulled Wine, 3X Ambrosia, 2X Golden Lotus Flower (heals to full health upon consumption), Nostrum Misc: Mythril Shard, 4X Grating Stone, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable), Weapons And Shields Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Ignis Blade (WP 5, Fire Elemental, Also ignore SP of foes weak to fire (Beasts, Icey, and Plants) Gems cannot be merged into or removed from the weapon; Great Sword) Gaia Blade (WP 5, Wood Elemental, Also ignore SP of foes weak to wood (aquatic and rock) Gems cannot be merged into or removed from the weapon; Great Sword) Witch's Hammer (WP 8, Poison 10, Hammer) Leets d’Loc (WP:9, ice-elemental longsword) Verkenner (WP:10, Broomstick,ranged) Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff) Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd) Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword) Twin Sai (WP: 12, dual strike, dagger) Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.) Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance) Artefacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval) Gems: Emerald X2, Aquamarine , Garnet, Opal, Topaz, Diamond Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, *Petrified**and *Rock (Earth)*-Elemental Damage Level: 13 Power: 18 Defense: 9 Health: 13/24 10+11+2* Gold: 108 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Rock) Inventory: Weapons: Slimy Sword (WP:20, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Artifacts: Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Paladin's Armor (SP:4, Max. Ether +2; suitable for knights, clerics, paladins; bodywear.) Gems: Emerald Consumables: Grand Potion x 2, Remedy x 2, Phoenix Essence, Ambrosia, Smoke Bomb x 6, Fire Bomb, Level-Up Mushroom, Tools: Bedroll, Etherium Ore (may applied to one weapon to allow it to deal the Sealed-effect permanently), Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) *Greasy Sausage Addok-Zo Obbex (Goliath) 135 year old Male Wakorian RangerLevel 9Power: 20 (9 + 11) Defense: 0Health: 14/14 Gold: 125Equipment: Crossbow (wp:11),,Protective helmet (SP: 4; headwear) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor, Broken Sword (1 WP; longsword),Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) * Additional +1 health from eating a moldy sausage. (Quest 154) Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 22.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *STUNNED)Power Bonus: 3 (+2 spellpower)Defense: 6Health: 72/72Ether: 28/30Gold: 279Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10)Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Amethyst (Darkness)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, smelling salts, ether core, nostrums, 2x Smoke Bomb, myrrh, venom, Pickled Mushroom, Soma, 2x Golden Lotus Flower (heals to full health upon consumption),Tools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Matthias @StickFig Level 30.25 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *LUCKY* *Hastened*Power Bonus: 15 Defense: 7 Health: 26/42Ether: 30/31 Gold: 535 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Restored Fireball Extraordinaire (WP:12; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 3x Nostrum, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb, mead Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Glory Points: 44 Reputation: Bonaparte, Hinckwell Luke, Level 15 Cleric (NPC, takes suggestions from the party) Health: 30/30 Ether: 34/34 Equipment: Pulsar Scepter (WP:10, healing effect, staff) Inventory: 2x potions, smelling salts, amethyst gem, diamond gem Galedo, Level 2 Town Watch (NPC, Takes suggestions from the party) Health: 15/15 Equipment: None Inventory: 3x potions NOTE: If Galedo dies, the Heroes lose the map/knowledge of the compound. NOTE: JEREMIAH will join the Party at the end of Round 2 and he will be FRIGHTENED. Everyone choose a row and action. Party leader please choose an order. Asphalt please choose an oath you'd like me to retroactively activate for you.
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Guard 1's HP has been fixed, just waiting for Addok-Zo.