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KotZ

Eurobricks Fellows
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Everything posted by KotZ

  1. Oooh this looks to be fun! That first prize looks really good.
  2. Not to worry, we'll sell them so much delicious booze to drink, they'll pass out before they can even think of starting a brawl!
  3. Thanks! Hey, being the best faction can take its toll, so we need some ability to wind down after a long day. Grand scale for a micro build! Thanks! And sure, we'll host the party.
  4. Large Tavern| Commerce | KotZ
  5. Emile, We got a plot of land in Fatu Hiva that we could build on. It may not be profitable yet, but it will be as the village grows. It's a three story building with an extended addition to store the alcohl from our factories, so wjhen people ask for more hopefully we have more in stock. Three stories can you believe that? Maybe when can rent out different areas? There's so much commerce going on here. All my love, Elise Elise, Dear, this is fantastic news. Our business will expand soon to other colonies. Commerce from Oleon will grow so much we won't be able to manage it. Coudl you imagine? I'm doing my best here out in some of the furthest regions. You won't believe it. I'll be back soon, with gifts, mind you. But the only gift I can't bring back is you, as you're there already. Soon to see you, Emile
  6. I thought I made that boss battle difficult... Apparently not.
  7. Round 2 of Mural, Mural on the Wall Vindsval vs Pong Merc 1: Shiled Bash (Rolled a 4 and 5, went with 4; 20+9x2=58-10=48, 77-48=29HP)> Ezeran vs Pong Merc 1: Critical Hit (Rolled a 4 and 2; Pong Merc1 KOd; -1 ether)> Ezeran vs Pong Merc 3: Razzmatazz (Rolled a 1 and 2; 35x2=70 dmg to all enemies; Den at full HP; Mural at 106HP; L1 at 156HP; L2 KOd; Guy at 199HP; Pal at 139HP; Pong Merc 3 at 36HP; Excited at 90HP; All enemies slowed; -8 ether; gains 110 gold)>Matthias vs Bodyguard 1: Critical Hit (Rolled a 2 and 5; 12 (WP) × 2 (Critical Hit) + 30 (level) + 15 (bonus) = 69, × 2 (*Encouraged*) = 138-7=131dmg; 106-131=Mural KOd; L1 at 20HP and Fragile; Guy at 61HP)>Galedo vs Mural (I'll have him do nothing; you guys can withstand like everything)>Petaldan vs Bodyguard 2 vs Guy: Hit (36dmg, 61-36=25HP)> Addok-Zo vs Guy: Critical Hit (Guy KOd)> Jeremiah vs Pal: Razzmatazz (37 dmg to all enemies before SP; Den at 828HP; L1 KOd; Pal at 104HP; P3 at 9HP; Excited at 53HP; -5 ether)Vindsval vs Pong Merc 3: Hit (Rolled 3 and 5; P3 KOd)>Luke Heals Ezeran: Heal Less (Rolled 4 and 6; Ezeran healed by 15HP)>Matthias vs Excited: Hit (Rolled 3 and 6; 12+30+15=57x2=114dmg; Excited KOd; Pal KOd; Den at 718HP; +20 gold) Free Hits Calder: Free Hit vs. Vindsval (0 damage) And people though the last round was going to be one for the ages. Oh no, this one blows the previous out of the water. Vindsval and Ezeran eviscerate their targets. Ezeran's spell begins to sap the strength of everyone aside from Calder, and he even gains gold (surpised it could be found, actuually). Matthias loads up his cannon and fires off a shot, splintering the mural into tiny fragments, most of which end up embedding themselves in Guy and the first bodyguard. Galedo stands back, unsure of what to do now since his target has been blown across the sea to Baltarok, probably further. Petaldan sees his original target is gone and lays down a strong hit on Guy. Addok finishes off the smart mouthed guard with a shot some might consider to be overkill. Jeremiah, seeing the mural was gone gains the courage to unleash an attack almost as powerful as Ezeran's. He even strikes his own grandfather! More enemies fall by the wayside, until there is only Calder Den left... The Enemies Calder Den *Immune to Stunned, Sudden Death, Darkness* *Attacks deal Lightning* *Deals double damage to Jeremiah and Galedo* Type: Humanoid Level: 3x Target Health: 600/860 Defense: 5 SPECIAL I (Rolls even): Color me shocked- Calder deals 10 dmg to the party, ignoring SP and row. SPECIAL II (Rolls odd): Colors of the wind- Calder attacks the target, dealing 15dmg and causes Bleeding. Row and SP are not ignored. PASSIVE SPECIAL: As long as the MURAL is alive, Calder takes no damage from attacks, and he gains 10HP per round. Drops: Topaz, 100 gold, 3x potions, Sorcerer's Staff (Staff; Suitable for ether users above Level 15; WP: 13) The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 40.2 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies Attacks cause Enraged, Burning 10, Poisoned 7, and Cursed. *Encouraged* *Hastened* *Lucky* *Reinforced* *Inspired* Power: 98 (39+50+1+1+6+1) Power Bonus +9 (Armor +6, Henry's +2, Zoot's cookie +1) Defense: 30 (60) Health: 62/62 (9+34+15) 124/124 Ether: 43/43 (5+38) Gold: 657 Equipment: Ludeus: WP: 25(50 with arm) Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword. Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 3X Mead, 5X Remedy, Potion, 11X Grand Potion, 2X Smoke Bomb, 3X Tonic, 3X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Health Core, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) 2X Mulled Wine, 2X Ambrosia, 2X Golden Lotus Flower (heals to full health upon consumption), Nostrum, Last Resort (Revives all knocked out allies with 1 health.) Misc: Mythril Shard, 4X Grating Stone, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable), Weapons And Shields Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Ignis Blade (WP 5, Fire Elemental, Also ignore SP of foes weak to fire (Beasts, Icey, and Plants) Gems cannot be merged into or removed from the weapon; Great Sword) Gaia Blade (WP 5, Wood Elemental, Also ignore SP of foes weak to wood (aquatic and rock) Gems cannot be merged into or removed from the weapon; Great Sword) Witch's Hammer (WP 8, Poison 10, Hammer) Leets d’Loc (WP:9, ice-elemental longsword) Verkenner (WP:10, Broomstick,ranged) Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff) Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd) Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword) Twin Sai (WP: 12, dual strike, dagger) Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.) Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance) Tiny chain (WP:5, whip) Artefacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval) Gems: Emerald X2, Aquamarine , Garnet, Opal, Topaz, Diamond Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, *Petrified* *Darkness* *and *Rock (Earth)*-Elemental Damage Level: 13.5 Power: 18 Defense: 12 Health: 24/24 10+11+2* Gold: 123 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Paladin's Armor (SP:4, Max. Ether +2; suitable for knights, clerics, paladins; bodywear.), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only) Inventory: Weapons: Slimy Sword (WP:20, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Artifacts: Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), , Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Rock) Gems: Emerald Consumables: Grand Potion x 2, Remedy x 2, Phoenix Essence, Ambrosia, Smoke Bomb x 6, Fire Bomb, Level-Up Mushroom, PHoenix Essence, Health Core, Broken arrow (worth 2x gold) Tools: Bedroll, Etherium Ore (may applied to one weapon to allow it to deal the Sealed-effect permanently), Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) *Greasy Sausage Addok-Zo Obbex (Goliath)135 year old Male Wakorian RangerLevel 10Power: 21 (10 + 11) Defense: 4Health: 15/15 Gold: 140Equipment: Crossbow (wp:11),,Protective helmet (SP: 4; headwear) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor, Broken Sword (1 WP; longsword),Inventory: 1 Mead, 6 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only), Smelling Salts, Magic Compass * Additional +1 health from eating a moldy sausage. (Quest 154) Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 22.66 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Lucky*Power Bonus: 3 (+2 spellpower)Defense: 6Health: 61/72Ether: 16/30Gold: 404Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10), Mockthril Spear (WP:4, spear)Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Amethyst (Darkness)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, smelling salts, ether core, 2x Smoke Bomb, myrrh, venom, Pickled Mushroom, Soma, 2x Golden Lotus Flower (heals to full health upon consumption), 2x potions, phoenix essence, elixir, Tools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Matthias @StickFig Level 30.5 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Encouraged, Lucky, Hastened, Inspired*Power Bonus: 15 Defense: 7 Health: 42/42Ether: 15/31 Gold: 645 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Restored Fireball Extraordinaire (WP:12; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Fur armor (SP: 2; suitable for anyone, backwear ) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 3x Nostrum, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb, mead Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Glory Points: 44 Reputation: Bonaparte, Hinckwell Luke, Level 15 Cleric (NPC, takes suggestions from the party) Health: 30/30 Ether: 31/34 Equipment: Pulsar Scepter (WP:10, healing effect, staff) Inventory: 2x potions, smelling salts, diamond gem Galedo, Level 2 Town Watch (NPC, Takes suggestions from the party) Health: 15/15 Equipment: None Inventory: 3x potions, Bomb XX (Deals 30 damage to all enemies and 10 damage to all allies, ignoring SP and row, when used.), Ice Bomb, Air bomb, Fire bomb, NOTE: If Galedo dies, the Heroes lose the map/knowledge of the compound. Jeremiah Den, Level 25 Sorcerer (NPC, takes suggestions from the party) Health: 30/30 Ether: 10/16 Defense: 3 Gold: 37 Equipment: Ancestral Staff (WP: 12, deals fire damage), Robes of the Den Clan (SP: 3; Backwear, suitable for Den family members; Immune to fire, light, and darkness), Familial Gloves (handwear, deals the enamored effect), Sorcerer's Lucky Hat (Headwear; suitable for ether users; if the wearer is struck by an enemy's special, double the user's WP for 1 round) Inventory: 2x elixir, potion, 5x tonic, amethyst Party leader please choose a battle order. Everyone please choose a row and action.
  8. "My second quest, actually," Kiray confirms as she nods her head. "Euflear was the name. A veteran. The last living founding veteran of Heroica. Really remarkable when you think about it. Euflear asked us to set a meeting with the Dragonlord if possible. Euflear's granddaughter Hope was there as well. We were trying to stop some dragoons, the Fey One helped a bit. A lot, possibly. Aside from Germ, most of the people on that quest are gone."
  9. "Ah yeah, the Fey one. That was awhile back. A long while." Kiray sips on her drink, contemplating that time. "What exactly do you need to know? I'm no expert, but I'll do the best I can."
  10. I'd love to see everyone come back that had loose ends and reveal what they were planning in their stories. Or in CJP's case, if Alexandre and Leufwein would ever have a Parent Trap-esque swap of lives.
  11. "Well that was something alright," Kiray says after they leave.
  12. Kiray decided to jump in at this comment with, "Loyalty to Heroica's values. I'm not sure if they're stated anywhere. Maybe there's a sign on the door, or in a codex we can read. But from what I've seen, no matter the background of a Hero, and with all of our own differences, we value a few things collectively. Getting the job done. Helping those who ask, whether they deserve our help or not. Sure, we're mercenaries with a heart at the core, but there's not many people who would do what we do. Finally, the most important value, loyalty to each other. There's occaisionally infighting, but we come together and work well. I think."
  13. So lots of drugs?
  14. Kiray watches the figures with a close, but she kept herself back, not wanting to intrude. They didn't seem unsavory--from what she could tell so far--but she still kept cautious. She wasn't expecting trouble, but who knew these days.
  15. I'll be the first to argue the characters aren't bland, aside from Max and maybe Hornigold and Anne Bonny.
  16. Sorry, just saw this. How'd I lose The Elise? Was she sunk?
  17. Round 1 of Mural, Mural on the Wall > Vindsval: Wrath Lance vs. Buddy: Shield [Rolled a 6 and 1, went with 1; 16 (WP) × 2 (Arm) × 4 (Supernal Smite) + 40 (level) + 9 (bonus) = 177, × 2 (darkness) × 2 (*Encouraged*) ÷ 2 (back row) = 354 damage; Buddy KO] > Ezeran: Darkness Spell (Ooze Wand) vs. Pong Merc 3: Critical Hit [Rolled 2 twice; 10 (WP) × 2 (Critical Hit) + 22 (level) + 5 (bonus) = 47, × 2 (darkness) = 94 damage; 200 - 94 = 106 health remaining; Needs to roll 1 or 2 to cause Slowed, rolled 3, need a second roll (*Lucky*)] > Matthias: Extraordinaire vs. Bodyguard 1: Critical Hit [Rolled 2 and 4; 12 (WP) × 2 (Critical Hit) + 30 (level) + 15 (bonus) = 69, × 2 (*Encouraged*) = 138 damage] ----- Mural: 300 - 138 = 162 health remaining ----- Bodyguard 1: 500 - (138 × 2 (darkness)) = 224 health remaining ----- Bodyguard 2: 300 - (138 × 2 (darkness)) = 24 health remaining > Addok-Zo: Crossbow vs. Guy: Shield ----- Guy: 290 - 21 = 269 health remaining ----- Pal: 250 - 21 = 229 health remaining ----- Pong Merc 1: 250 - 21 = 229 health remaining > Jeremiah: Darkness Spell (Ancestral Staff) vs. Pal: Mirror Damage (25x2=50/2=25-3=22dmg, 30-22=8HP; Pal at 207HP) > Vindsval: Wrath Lance vs. Pong Merc 1: Hit (Rolled a 3 and 4; 16 (WP) × 2 (Arm) + 40 (level) + 9 (bonus) = 81, × 2 (darkness) × 2 (*Encouraged*) ÷ 2 (back row) = 162, - 10 (SP) = 152; 229 health - 152 damage = 77 health remaining) > Matthias: Heal (Stave of Grasping Thorns) vs. Jeremiah: Nurture (Rolled 3 and 6; 60+, Jeremiah at full) Free Hits Calder: Free Hit vs. Vindsval (0 damage) Pong Merc 2: Possible Free Hit vs. Ezeran (1.5*22.66 = 34, 34/2 = 17, 17 - 6 = 11 damage) Mural boosts Calder by 10HP, now at 860HP Perhaps it was knowing they were near the end, the Heroes double their efforts and put forth some of the strongest fighting this side of the world had seen. Vindsval annihilates his targets, tearing such large holes through their abdomens their guts fall straight out. Ezeran Injures a Pongcanis, but it's friend takes a swipe at Ezeran for pay back. Matthias manages to injure his target along with the Mural and another guard. Galedo tries to punch the Mural but does nothing, sort of like he's done the past few battles. Petaldan, the tiny knight, steps forward and protects his allies from damage next round, and Addok copies Matthias, only with his crossbow and some slightly different targets. It appears the Heroes found a way to work together. Jeremiah though might still be shaken and is hurt, yet Matthias patches him up. Luke, energized by the thought of his homeland, critically wounds one of the loudmouthed guards. The Enemies Calder Den *Immune to Stunned, Sudden Death, Darkness* *Attacks deal Lightning* *Deals double damage to Jeremiah and Galedo* Type: Humanoid Level: 3x Target Health: 860/860 Defense: 5 SPECIAL I (Rolls even): Color me shocked- Calder deals 10 dmg to the party, ignoring SP and row. SPECIAL II (Rolls odd): Colors of the wind- Calder attacks the target, dealing 15dmg and causes Bleeding. Row and SP are not ignored. PASSIVE SPECIAL: As long as the MURAL is alive, Calder takes no damage from attacks, and he gains 10HP per round. Drops: Topaz, 100 gold, 3x potions, Sorcerer's Staff (Staff; Suitable for ether users above Level 15; WP: 13) Mural Type: ??? Level: Equal to Target Health: 169/300 Defense: 7 SPECIAL: Paint it Black, maybe red- Mural drains 5 HP from the Hero and heals self by the amount, as well as giving Calder 5 extra HP PASSIVE SPECIAL: Does not conduct free hits Drops: Nothing Loyal Bodyguard Type: Humanoid Level: 2x target Health: 224/500 Defense: 2 SPECIAL: Stand and fight- Loyal Bodyguard 1 causes 10 damage to the attacker, ignoring SP. The target is then Bound. Drops: Colorful Dagger (WP:4, causes the bleeding-effect; dual strike daggers), 10 gold Loyal Bodyguard 2 Type: Humanoid Level: 2x target Health: 24/300 SPECIAL: Stand and fight- Loyal Bodyguard 2 causes 10 damage to the attacker, ignoring SP. The target is then Bound. Drops: 2 gold, nostrum Guy Type: Humanoid Level: 2x target Health: 269/290 SPECIAL: Not your guy- The enemy above Guy (Unless it's the wall, then it is Calder) attacks the Hero with 5dmg, ignoring Row and SP. Drops: smelling salts, fire bomb Pal Type: Humanoid Level: 2x target Health: 207/250 Defense: 2 SPECIAL: Not your Pal- The enemy below Pal attacks the target with 10 dmg, ignoring SP, but not row. Drops: Wooden Spear (WP:4, wood-elemental spear) Pong Merc 1 Type: Humanoid/Beast Level: 1.5x target Health: 77/250 Defense: 10 SPECIAL: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 5 Damage ignoring Row is dealt, there is a 50% (1/2) chance that such Damage ignores SP as well, a 25% (1/4) chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% (1/8) chance that the target is instantly Knocked Out. Drops: Tiger Balm Pong Merc 3 Type: Humanoid/Beast Level: 1.5x target Health: 106/200 SPECIAL: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 5 Damage ignoring Row is dealt, there is a 50% (1/2) chance that such Damage ignores SP as well, a 25% (1/4) chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% (1/8) chance that the target is instantly Knocked Out. Drops: Tooth (worth 2 gold) Excited Guard Type: Humanoid Level: 1.5x target Health: 160/195 SPECIAL: Everything is Hyper- Excited Guard hits every single character in the battle (Heroes and Enemies), damaging them by 1, ignoring SP and Row. Drops: 5x smelling salts The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 40.2 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies Attacks cause Enraged, Burning 10, Poisoned 7, and Cursed. *Encouraged* *Hastened* *Lucky* *Reinforced* *Inspired* Power: 98 (39+50+1+1+6+1) Power Bonus +9 (Armor +6, Henry's +2, Zoot's cookie +1) Defense: 30 (60) Health: 62/62 (9+34+15) 124/124 Ether: 43/43 (5+38) Gold: 657 Equipment: Ludeus: WP: 25(50 with arm) Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword. Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 3X Mead, 5X Remedy, Potion, 11X Grand Potion, 2X Smoke Bomb, 3X Tonic, 3X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Health Core, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) 2X Mulled Wine, 2X Ambrosia, 2X Golden Lotus Flower (heals to full health upon consumption), Nostrum, Last Resort (Revives all knocked out allies with 1 health.) Misc: Mythril Shard, 4X Grating Stone, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable), Weapons And Shields Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Ignis Blade (WP 5, Fire Elemental, Also ignore SP of foes weak to fire (Beasts, Icey, and Plants) Gems cannot be merged into or removed from the weapon; Great Sword) Gaia Blade (WP 5, Wood Elemental, Also ignore SP of foes weak to wood (aquatic and rock) Gems cannot be merged into or removed from the weapon; Great Sword) Witch's Hammer (WP 8, Poison 10, Hammer) Leets d’Loc (WP:9, ice-elemental longsword) Verkenner (WP:10, Broomstick,ranged) Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff) Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd) Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword) Twin Sai (WP: 12, dual strike, dagger) Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.) Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance) Tiny chain (WP:5, whip) Artefacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval) Gems: Emerald X2, Aquamarine , Garnet, Opal, Topaz, Diamond Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, *Petrified* *Darkness* *and *Rock (Earth)*-Elemental Damage Level: 13.5 Power: 18 Defense: 12 Health: 24/24 10+11+2* Gold: 123 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Paladin's Armor (SP:4, Max. Ether +2; suitable for knights, clerics, paladins; bodywear.), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only) Inventory: Weapons: Slimy Sword (WP:20, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Artifacts: Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), , Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Rock) Gems: Emerald Consumables: Grand Potion x 2, Remedy x 2, Phoenix Essence, Ambrosia, Smoke Bomb x 6, Fire Bomb, Level-Up Mushroom, PHoenix Essence, Health Core, Broken arrow (worth 2x gold) Tools: Bedroll, Etherium Ore (may applied to one weapon to allow it to deal the Sealed-effect permanently), Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) *Greasy Sausage Addok-Zo Obbex (Goliath)135 year old Male Wakorian RangerLevel 10Power: 21 (10 + 11) Defense: 4Health: 15/15 Gold: 140Equipment: Crossbow (wp:11),,Protective helmet (SP: 4; headwear) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor, Broken Sword (1 WP; longsword),Inventory: 1 Mead, 6 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only), Smelling Salts, Magic Compass * Additional +1 health from eating a moldy sausage. (Quest 154) Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 22.66 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Lucky*Power Bonus: 3 (+2 spellpower)Defense: 6Health: 61/72Ether: 25/30Gold: 294Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10), Mockthril Spear (WP:4, spear)Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Amethyst (Darkness)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, smelling salts, ether core, 2x Smoke Bomb, myrrh, venom, Pickled Mushroom, Soma, 2x Golden Lotus Flower (heals to full health upon consumption), 2x potions, phoenix essence, elixir, Tools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Matthias @StickFig Level 30.5 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Encouraged, Lucky, Hastened, Inspired*Power Bonus: 15 Defense: 7 Health: 42/42Ether: 15/31 Gold: 605 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Restored Fireball Extraordinaire (WP:12; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Fur armor (SP: 2; suitable for anyone, backwear ) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 3x Nostrum, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb, mead Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Glory Points: 44 Reputation: Bonaparte, Hinckwell Luke, Level 15 Cleric (NPC, takes suggestions from the party) Health: 30/30 Ether: 32/34 Equipment: Pulsar Scepter (WP:10, healing effect, staff) Inventory: 2x potions, smelling salts, diamond gem Galedo, Level 2 Town Watch (NPC, Takes suggestions from the party) Health: 15/15 Equipment: None Inventory: 3x potions, Bomb XX (Deals 30 damage to all enemies and 10 damage to all allies, ignoring SP and row, when used.), Ice Bomb, Air bomb, Fire bomb, NOTE: If Galedo dies, the Heroes lose the map/knowledge of the compound. Jeremiah Den, Level 25 Sorcerer (NPC, takes suggestions from the party) Health: 30/30 Ether: 15/16 Defense: 3 Gold: 37 Equipment: Ancestral Staff (WP: 12, deals fire damage), Robes of the Den Clan (SP: 3; Backwear, suitable for Den family members; Immune to fire, light, and darkness), Familial Gloves (handwear, deals the enamored effect), Sorcerer's Lucky Hat (Headwear; suitable for ether users; if the wearer is struck by an enemy's special, double the user's WP for 1 round) Inventory: 2x elixir, potion, 5x tonic, amethyst Party leader please choose a battle order. Everyone please choose a row and action.
  18. Please do. I'm really curious to see how things would end regarding arcs.
  19. That would be pretty cool. I think Heroes have done so many violent things like killing guards who just happen to be working for a bad guy that talking about doing good is how we cope.
  20. Great work, Phred. I really like the sides, using those slopes.
  21. "If I can jump in, there will always be villains of some sort, and there will always be those willing to fight them, be it in an organized group like us or not. I'm sure that we won't stop feeling the call to help either, until we're too old to fight." "The Houses benefited the most from us. Thought we were supposed to help the little guy more often. That would've been doing some good for the city if we did more of that.
  22. Petaldan has one, but he's currently in #158.
  23. "This is your last chance, grandson," the old man snarls. "I stand with them." "What a waste. Men! Form up and let us show these 'heroes' and traitors what happens when they make the wrong decision!" "Oh boy! Finally some action!" a guard exclaims. "Let's paint the walls red with your blood!" "Finger painting?" the excited guard asks "I pay too much for these idiots," Calder mumbles to himself. PREPARE FOR BATTLE! The Enemies Calder Den *Immune to Stunned, Sudden Death, Darkness* *Attacks deal Lightning* *Deals double damage to Jeremiah and Galedo* Type: Humanoid Level: 3x Target Health: 850/850 Defense: 5 SPECIAL I (Rolls even): Color me shocked- Calder deals 10 dmg to the party, ignoring SP and row. SPECIAL II (Rolls odd): Colors of the wind- Calder attacks the target, dealing 15dmg and causes Bleeding. Row and SP are not ignored. PASSIVE SPECIAL: As long as the MURAL is alive, Calder takes no damage from attacks, and he gains 10HP per round. Drops: Topaz, 100 gold, 3x potions, Sorcerer's Staff (Staff; Suitable for ether users above Level 15; WP: 13) Mural Type: ??? Level: Equal to Target Health: 300/300 Defense: 7 SPECIAL: Paint it Black, maybe red- Mural drains 5 HP from the Hero and heals self by the amount, as well as giving Calder 5 extra HP PASSIVE SPECIAL: Does not conduct free hits Drops: Nothing Loyal Bodyguard Type: Humanoid Level: 2x target Health: 500/500 Defense: 2 SPECIAL: Stand and fight- Loyal Bodyguard 1 causes 10 damage to the attacker, ignoring SP. The target is then Bound. Drops: Colorful Dagger (WP:4, causes the bleeding-effect; dual strike daggers), 10 gold Loyal Bodyguard 2 Type: Humanoid Level: 2x target Health: 300/300 SPECIAL: Stand and fight- Loyal Bodyguard 2 causes 10 damage to the attacker, ignoring SP. The target is then Bound. Drops: 2 gold, nostrum Guy Type: Humanoid Level: 2x target Health: 290/290 SPECIAL: Not your guy- The enemy above Guy (Unless it's the wall, then it is Calder) attacks the Hero with 5dmg, ignoring Row and SP. Drops: smelling salts, fire bomb Pal Type: Humanoid Level: 2x target Health: 250/250 Defense: 2 SPECIAL: Not your Pal- The enemy below Pal attacks the target with 10 dmg, ignoring SP, but not row. Drops: Wooden Spear (WP:4, wood-elemental spear) Buddy Type: Humanoid Level: 2x target Health: 200/200 SPECIAL: I am your buddy- Buddy calls in a reinforcment at the end of the round, an exact copy of Buddy's current stats, only Poisoned by 5 Drops: potion, Tailored Overcoat (SP:1, suitable for rangers, rogues and beast warriors; backwear.) Pong Merc 1 Type: Humanoid/Beast Level: 1.5x target Health: 250/250 Defense: 10 SPECIAL: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 5 Damage ignoring Row is dealt, there is a 50% (1/2) chance that such Damage ignores SP as well, a 25% (1/4) chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% (1/8) chance that the target is instantly Knocked Out. Drops: Tiger Balm Pong Merc 2 Type: Humanoid/Beast Level: 1.5x target Health: 250/250 Defense: 10 SPECIAL: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 5 Damage ignoring Row is dealt, there is a 50% (1/2) chance that such Damage ignores SP as well, a 25% (1/4) chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% (1/8) chance that the target is instantly Knocked Out. Drops: Nothing Pong Merc 1 Type: Humanoid/Beast Level: 1.5x target Health: 200/200 SPECIAL: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 5 Damage ignoring Row is dealt, there is a 50% (1/2) chance that such Damage ignores SP as well, a 25% (1/4) chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% (1/8) chance that the target is instantly Knocked Out. Drops: Tooth (worth 2 gold) Excited Guard Type: Humanoid Level: 1.5x target Health: 195/195 SPECIAL: Everything is Hyper- Excited Guard hits every single character in the battle (Heroes and Enemies), damaging them by 1, ignoring SP and Row. Drops: 5x smelling salts The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 40.2 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies Attacks cause Enraged, Burning 10, Poisoned 7, and Cursed. *Encouraged* *Hastened* *Lucky* *Reinforced* *Inspired* Power: 98 (39+50+1+1+6+1) Power Bonus +9 (Armor +6, Henry's +2, Zoot's cookie +1) Defense: 30 (60) Health: 62/62 (9+34+15) 124/124 Ether: 43/43 (5+38) Gold: 657 Equipment: Ludeus: WP: 25(50 with arm) Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword. Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 3X Mead, 5X Remedy, Potion, 11X Grand Potion, 2X Smoke Bomb, 3X Tonic, 3X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Health Core, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) 2X Mulled Wine, 2X Ambrosia, 2X Golden Lotus Flower (heals to full health upon consumption), Nostrum, Last Resort (Revives all knocked out allies with 1 health.) Misc: Mythril Shard, 4X Grating Stone, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable), Weapons And Shields Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Ignis Blade (WP 5, Fire Elemental, Also ignore SP of foes weak to fire (Beasts, Icey, and Plants) Gems cannot be merged into or removed from the weapon; Great Sword) Gaia Blade (WP 5, Wood Elemental, Also ignore SP of foes weak to wood (aquatic and rock) Gems cannot be merged into or removed from the weapon; Great Sword) Witch's Hammer (WP 8, Poison 10, Hammer) Leets d’Loc (WP:9, ice-elemental longsword) Verkenner (WP:10, Broomstick,ranged) Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff) Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd) Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword) Twin Sai (WP: 12, dual strike, dagger) Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.) Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance) Tiny chain (WP:5, whip) Artefacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval) Gems: Emerald X2, Aquamarine , Garnet, Opal, Topaz, Diamond Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, *Petrified* *Darkness* *and *Rock (Earth)*-Elemental Damage Level: 13.5 Power: 18 Defense: 12 Health: 24/24 10+11+2* Gold: 123 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Paladin's Armor (SP:4, Max. Ether +2; suitable for knights, clerics, paladins; bodywear.), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only) Inventory: Weapons: Slimy Sword (WP:20, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Artifacts: Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), , Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Rock) Gems: Emerald Consumables: Grand Potion x 2, Remedy x 2, Phoenix Essence, Ambrosia, Smoke Bomb x 6, Fire Bomb, Level-Up Mushroom, PHoenix Essence, Health Core, Broken arrow (worth 2x gold) Tools: Bedroll, Etherium Ore (may applied to one weapon to allow it to deal the Sealed-effect permanently), Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) *Greasy Sausage Addok-Zo Obbex (Goliath)135 year old Male Wakorian RangerLevel 10Power: 21 (10 + 11) Defense: 4Health: 15/15 Gold: 140Equipment: Crossbow (wp:11),,Protective helmet (SP: 4; headwear) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor, Broken Sword (1 WP; longsword),Inventory: 1 Mead, 6 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only), Smelling Salts, Magic Compass * Additional +1 health from eating a moldy sausage. (Quest 154) Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 22.66 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Lucky*Power Bonus: 3 (+2 spellpower)Defense: 6Health: 72/72Ether: 26/30Gold: 294Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10), Mockthril Spear (WP:4, spear)Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Amethyst (Darkness)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, smelling salts, ether core, 2x Smoke Bomb, myrrh, venom, Pickled Mushroom, Soma, 2x Golden Lotus Flower (heals to full health upon consumption), 2x potions, phoenix essence, elixir, Tools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Matthias @StickFig Level 30.5 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Encouraged, Lucky, Hastened, Inspired*Power Bonus: 15 Defense: 7 Health: 42/42Ether: 16/31 Gold: 605 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Restored Fireball Extraordinaire (WP:12; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Fur armor (SP: 2; suitable for anyone, backwear ) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 3x Nostrum, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb, mead Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Glory Points: 44 Reputation: Bonaparte, Hinckwell Luke, Level 15 Cleric (NPC, takes suggestions from the party) Health: 30/30 Ether: 33/34 Equipment: Pulsar Scepter (WP:10, healing effect, staff) Inventory: 2x potions, smelling salts, diamond gem Galedo, Level 2 Town Watch (NPC, Takes suggestions from the party) Health: 15/15 Equipment: None Inventory: 3x potions, Bomb XX (Deals 30 damage to all enemies and 10 damage to all allies, ignoring SP and row, when used.), Ice Bomb, Air bomb, Fire bomb, NOTE: If Galedo dies, the Heroes lose the map/knowledge of the compound. Jeremiah Den, Level 25 Sorcerer (NPC, takes suggestions from the party) Health: 30/30 Ether: 15/16 Defense: 3 Gold: 37 Equipment: Ancestral Staff (WP: 12, deals fire damage), Robes of the Den Clan (SP: 3; Backwear, suitable for Den family members; Immune to fire, light, and darkness), Familial Gloves (handwear, deals the enamored effect), Sorcerer's Lucky Hat (Headwear; suitable for ether users; if the wearer is struck by an enemy's special, double the user's WP for 1 round) Inventory: 2x elixir, potion, 5x tonic, amethyst Party leader please choose a battle order. Everyone please choose a row and action. Sorry for the late delay, thought I would have had time during work today, but go busy during my lunch hour. But you're almost at the end! You can do it!
  24. Kiray looks at the other heroes, overhearing bits about the houses. No, she wasn't brave enough for politics, but she'd gladly talk about other things. She gets up from her seat and approaches. "Mind if I join you?" she asks. She turns to Hoke. "Home. Weird to think about. We've been here so long. Do you think it'll be feeling like a foreign place when we return home to our respective lands?"
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