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Found 8 results

  1. The House of Spiders was a well established exporter of spider venom. In fact they had managed to collect every spider known to minifig. This had been a prosperous day and the head spider hunter was bringing in this morning's haul. However this day had more in store. The professor had been experimenting with the spiders almost night and day. But for some reason he was nowhere to be found. At first it looked like vandalism. Until the Hunter looked up... Not wanting to fall to the same fate as the professor he caught the first ship off the island. Haven has now been overrun by giant spiders. Anyone wishing to visit does so at your own risk! ---- Comments and Criticisms welcomed!
  2. One of the more unusal exports from Isla del Diablo is the particularly potent venoms of the island's arachnid population. Of course, obtaining said venoms firstly requires finding the spiders, which means venturing out of Haven and into the dangerous wooded portions of the island. Quite a risk, but the hunter's patrons pay well... ...especially, of course, the House of Spiders.
  3. Settlement Name: Haven Owner: Sea Rats Location: Isla del Diablo (Challenge Island 11) Island Description: Located southeast of the Nest of Thieves, Isla del Diablo is named for the large bay and small peninsulas that, once a map way drawn, resembled nothing so much as the horns of a monster. The bay, however, provides an almost perfect natural harbor and a well defensible position. Unsurprisingly the island has already started to draw settlers, although some are scared away by talk of cannibals... Haven is one of the first new settlements. The inhabitants arrived in a small fleet to find clear beaches and dense jungle that provides plenty of material for building endeavors. Already the de facto leader, Roland Blaze, is drawing up plans for fortifications. After all, there are more than just Sea Rats out there. Mayor: Roland Blaze (kaiju) Size: Hamlet Who can own Property in Haven: Sea Rats Who can freebuild in Haven: Anyone Map: Here Fortifications: Fort Crimson - Small Fort Licensed Builds in Haven: Black Tower Lighthouse - Medium Commerce Haven Common House - Medium Residence The Shrines of Haven - Small Art & Cultural Tanith's House of Knowledge - Small Education Unlicensed/Other Builds: Hunting for Spiders About Haven
  4. A Conversation heard in Haven: "Did they have to build it like that?" "It's a lighthouse. It's s'pposed to be all tall and stuff." "Right." "But?" "Did they have to make it look so evil?" Looming over the Horns is the lonley Black Tower lighthouse, inhabited only by the mysterious woman who operates it. While all in Haven are happy to see the light of it's beacon, few like to visit the grimly foreboding structure. Whispers abound that the Lightkeeper worships some dark patron, and that the tower is truly more of a shrine that just happens to require a freshly kindled flame. Details behind the Spoiler.
  5. Tanith Morgan - no relation to the infamous Captain Benjamin Morgan - is a curious soul. Supposedly rescued from men with most ungentleman-like intentions by Roland Blaze, she spent some time serving on the Crimson Marauder before Blaze found himself founding Haven and becoming it's de facto leader. As construction on more enduring buildings began Tanith had a very particular set of demands regarding her residence. Being the town's premier expert on medical matters - the town's only expert, unless one counts barber-surgeon Zebediah, and somehow few do - few were willing to risk her refusing to help them. And so Tanith Morgan got her tower. Or, at least, the tallest building in Haven currently. While the ground floor is furnished for comfort it often goes unused. Tanith Morgan has never encountered a field of study she did not immediately become obsessed with, at least for a time. Equally driven to record her findings, much of the building is taken up by her experiments and research libraries, be it chemistry... ...biology... ...or her current interest, astronomy. And being the asocial type that she is, Tanith uses the attic as her personal living space. Well away from the townsfolk, and their distracting requests.
  6. PeroTheLegoman

    [MOC] The Pirate Haven (Name pending)

    Hi again everyone! Here is a countinuation of my "classic style" lego MOC. This time a complete original of a pirate haven inspired by the port-city of Nassau from the "Black Sails" HBO show. An overview of the pirate haven: Cliffside having an eerie look to it: A cast away on a raft from set no. 6273: Shipwrecks and natives all cramed up in the unexplored twelve by few studs area: Yo-ho yo-ho a party life for me: Close ups of the fort entrance and the fort itself overlooking the whole port: The business end of the pirate haven: Guard asleep on duty (probably had a long party the night before): Low caliber gun guarding the port: And last, the smallest ship sailing the Caribbean Brickseas is the fast Cutter flying the red "no quarter shall be given" Jolly Roger, now at port with its crew unloading the loot from the latest raid:
  7. This is pretty much my first real attempt at landscaping, so please bear that in mind. The Shrines of Haven As the town's name suggests, Haven was founded with the idea of providing a sanctuary to those Sea Rats who found themselves following Roland Blaze and the exploratory fleet. Blaze asked for little but the willingness to help defend each other. Consequently, quite an eclectic assortment of faiths wound up being practised in Haven. Until suitable separate structures could be built a small communal shrine building was put up housing four of the largest faiths in the settlement. The north facing side houses a shrine to Oleon's triumvirate. Facing east sits a dedication and ritual sun dial for the worshippers of Helia. The southern side is home to idols representing the Mother of Creation and Serpent of Destruction. The western facing saw the installation of a shrine to the Truachesh neh Triuri. However, some faiths are practised away from the light of day. The discovery of a cave and pool beneath the knoll represented a significant opportunity and one of the last Blackwater Witches set up a shrine to their sinister patron.
  8. With thanks to KolonialBeamter for suggesting I use rendering software to improve the presentation of my LDD based builds. One of the greatest dangers of fledgling settlements is the threat of raids, be it less scrupulous Sea Rats, other nations, or even the natives. When the first settlers arrived on Isla del Diablo they tried to establish a proper defense for the town. Roland Blaze, captain of the Crimson Marauder, offered his heavily damaged ship to form the basis and provide materials for the first fortress. In honour of this, the settlers refer to the building as Fort Crimson.