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  1. Thanks, I started with LDCad partly because I got annoyed by the fact you can't directly edit stuff in the 3D preview of MLCad :)
  2. With unofficial libraries, the "<LDRAWDIR>Unofficial" method is not really standard behavior, it will depend from program to program if parts in there will be used or not. The more modern way of working with unofficial parts is by considering it a second library with its own root folder (so you have e.g. "d:\ldraw\official" and "d:\ldraw\unofficial" both having a parts and p folder). In LDCad I usually rename the to something like and use it as is (LDCad can use the library zipped) and add it before the library search wise order. See also
  3. LDCad can do a OpenGL (png) or POV-Ray export.for the model currently being edited. Available in the file menu (1.6d) or alt+e The upcoming 1.7 version will also have an (experimental) blender export. LDView offers some export options too, and there are a number of LDraw tools that can do an assortment of 'a to b' conversions on any LDraw file. There are also some Blender import plugins available (from the maintainer of mecabricks). Just do a generic search on the format you want +ldraw to find what you need or visit for some getting started pointers etc.
  4. As it has been asked before I made an short demonstration video: Most important thing is the direction setting, adding the extra points to avoid the overlap is optional.
  5. All software is about using a collection of tools to get to some goal. If you need to do the same multiple times you make a new specialized tool for it or write a macro. Also where is the fun in having software doing everything for you :)
  6. The technic engine script loops trough all rod and engine block parts and calculates the correct rod angle assumed it is already at the correct location (e.g. snapped to the crank axle). It will also position/orient the piston part and will add one it there aren't enough of them in the model. As assumed this is a macro located in the scrips/technic menu. In the latest version there is also a macro to position universal joint elements based on a collection of guidance points and a correctly orientated starting part. As these macro's are scripts you can add things yourself and I'm also open to suggestions for things to add in the next version (or you could do a manual installation of new scripts if you don't want to wait). As for snapping... LDCad only supports basic part snapping, which is disabled by default, as I didn't want to have the 'fight the system' problem you seem to have above :) Snapping can be enabled using shift+p or clicking the red GS label in the bottom left corner of the compass (it changes to PS). While snapping is enabled the normal grid tools are still available too, so if nothing nearby snaps you can still use grid placement.
  7. LDCad is an LDraw model editor,. The means all the bricks you see are drawn/modeled by the community. But those parts don't include snapping information, I add that myself on a per part basis. I usually do this in sync with the ldraw library updates.
  8. Most of the parts released in the LDraw 2019 library updates.
  9. I removed the download because the project is included in recent LDCad version. You can play the animation inside LDCad or export it to POV-Ray whenever you want to get the above mentioned .pov file.
  10. What is the message? Normally it only shows a warning about it being from a unknown publisher, but you can tell it to install anyway. Or are you on a (windows pro) machine with higher security enabled? As a last resort you could try the archive version and run it in a sandbox application windows does trust (e.g. comodo).
  11. I've released the 1.6d version of LDCad. Bug fixes, tweaks and some minor new features. Highlights: Alternative GUI templates (donated by Miguel Reizinho). Snapping information for the 190X library and many additional (requested) parts. Additional MLCad and technic macros Some new (gui related options and tweaks). See the changeLog.txt file for all changes. I wanted to do a bit more, but decided 1.6d was long overdue. As always the latest version is here: @ Moderators Should I keep digging up this old thread for updates, or just start new topics in the future ?
  12. You could do it in one go in my LDCad editor (ldraw). See the "Shock absorbers" section of:
  13. That page is fun, some thoughts: " This page may take several minutes to fully load. Please be patient. " it took only seconds for me but the message remains. You could solve the whole speed problem by making a low res picture of the whole city as a starting point. And then add zoomed layers like google maps etc has. It's basically the same like what you have now, just add multiple sets of sector images at different resolutions which you select trough scroll wheel movements and scroll by mouse movements. just my 2cts
  14. I would make at as a new model so you can use it in multiple instructions, like so: 0 !LPUB PLI BEGIN SUB staticCable.ldr 16 0 !LPUB PART BEGIN IGN 1 0 0 0 0 1 0 0 0 1 0 0 0 1 routedCable.ldr 0 !LPUB PART END 0 !LPUB PLI END Just place that ldr in the same location as the main model mpd.