zinnn Posted January 19, 2022 (edited) How can I make my minifigs hold tiles, like maps for example? cannot work it out Edited January 19, 2022 by zinnn Share this post Link to post Share on other sites
M2m Posted January 22, 2022 This thread has alot of LDD 'Tricks': For your particular question: Nachapon has answer: Share this post Link to post Share on other sites
zinnn Posted January 26, 2022 On 1/22/2022 at 4:01 AM, M2m said: This thread has alot of LDD 'Tricks' Thanks, but I'm working in Studio, not LDD (I tagged the thread with Studio as well) Share this post Link to post Share on other sites
M2m Posted January 27, 2022 My fault. Maybe the principles work in Studio as well ? Share this post Link to post Share on other sites
supertruper1988 Posted January 27, 2022 On 1/26/2022 at 8:09 AM, zinnn said: Thanks, but I'm working in Studio, not LDD (I tagged the thread with Studio as well) The concepts apply from ldd. you need to build a fixture that you can use to move parts along to position them. There is also the option to use the rotation (H key is the shortcut) and translation (T key is the short cut) tools in studio to move parts. The step size for the translation movement is defined by the grid size in the toolbar. There is no snapping data for things like minifigs holding non-bar objects. Share this post Link to post Share on other sites