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The Legonater

Heroica: Glory Amongst the Stars - Mission #7: My Bleeding Hart

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Zaria moves to D4 and readies herself for an initial attack, defending herself. "Kirwin, I'd advise you step back so Viper can stand where you are (C5) and take shots at these creatures when they approach us. Varen, I need you to step back. We need you capable of taking shots from a distance. We will be on the defensive here! Merei, ready yourself. We're going to need some supportive spellcasting."

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Varen fires on Hydra B before moving back to C4. Merei rallies Viper and stays put. “I am incapable of connecting to spells at the moment, Zaria.” Merei’s flames are burning low. “It has been a long and difficult day.”

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15 hours ago, Kintobor said:

Zaria moves to D4 and readies herself for an initial attack, defending herself. "Kirwin, I'd advise you step back so Viper can stand where you are (C5) and take shots at these creatures when they approach us."

MM Note: Going to let @karmajay reply to this before posting. Also thanks to Zeph for posting an action for Varen; I hope you've been alright, @KotZ! No pressure if things have been busy!

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hydraattack_3.png

Round Two:
Merei rallies Viper (+3)
Kirwin defends themself (+1)
Zaria defends herself (+2)
Varen vs. Hydra Sprout B - (5, 6, 5, 5, +1, -1) Four Successes vs. (6) One Success = Three damage
Viper defends Varen (2)

Hydra Sprout A moves to E3
Hydra Sprout A vs. Zaria - (4, 6, 2, +1) Three successes vs. (3, 3, 4, 1 +1) Two successes = One damage
Hydra Sprout C moves to D5
Hydra Sprout C vs. Viper - (4, 4, 4, +1) Four successes vs. (4, 5, 6, 1, +1) Four successes = Zero damage
Hydra Sprout B moves to D3
Hydra Sprout B vs Varen - (4, 4, 6, +1) Four successes) vs. (3, 5, 4, 1) Two successes = Two damage
Hydra Sprout D moves to E6

Hydra Calyx A, B enter combat - initiative rolls:
Hydra Calyx A - (2, 3) Zero successes
Hydra Calyx B - (5, 2) One success

The party readies themselves to hold the line as the sprouts charge. Merei uses her wisdom to line up Viper's position, while Kirwin and Zaria brace themselves for the coming onslaught. Viper fires the first shot, putting a blast through the length of one sprout and almost eliminating it outright, were it not for its alien flexibility. In a fury, the sprout bares down on Varen. Acting fast, Viper is able to push the sprout off of the lawyer before it is able to down him, but it still scratches deep through Varen's clothes. The mercenary is able to shrug off a sprout himself, whilst Zaria pushes off a third sprout as it digs into her skin. Looking up, the heroes see two calyxes cross the summit of crates. They're not nearly out of this yet.

Two turns before airlock opens.

cargoround2.png

The Enemy:
hydra_small_profile.png
Hydra Sprout A
Vitality: 5/5
Velocity: 3
Strength: 2
Skill: 1
Smarts: 1
Proficiencies: Melee Weapons 3, Nature 1, Survival 1
Equipment: 5 Credits
Innate: Piercing Mandibles (Standard Kinetic Melee Weapon)
Passive AbilitySelf-Pollination - 1/3 chance to revive upon death, gaining 1d4 health.

hydra_small_profile.png
Hydra Sprout B
Vitality: 2/5
Velocity: 3
Strength: 2
Skill: 1
Smarts: 1
Proficiencies: Melee Weapons 3, Nature 1, Survival 1
Equipment: Plasma Potion
Innate: Piercing Mandibles (Standard Kinetic Melee Weapon)
Passive AbilitySelf-Pollination - 1/3 chance to revive upon death, gaining 1d4 health.

hydra_small_profile.png
Hydra Sprout C
Vitality: 5/5
Velocity: 3
Strength: 2
Skill: 1
Smarts: 1
Proficiencies: Melee Weapons 3, Nature 1, Survival 1
Equipment: Aether Brew
Innate: Piercing Mandibles (Standard Kinetic Melee Weapon)
Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health.

hydra_small_profile.png
Hydra Sprout D
Vitality: 5/5
Velocity: 3
Strength: 2
Skill: 1
Smarts: 1
Proficiencies: Melee Weapons 3, Nature 1, Survival 1
Equipment: 10 Credits
Innate: Piercing Mandibles (Standard Kinetic Melee Weapon)
Passive AbilitySelf-Pollination - 1/3 chance to revive upon death, gaining 1d4 health.

 

hydra_grown_2.png
Hydra Calyx A
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: 10 Credits, Plasma Potion
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

 

hydra_grown_2.png
Hydra Calyx B
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: Aether Brew x2
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

The Party:
hIJnvcns.jpg
Kirwin (karmajay)
Character Points: 4/17
Vitality: 4/6
Velocity: 1
Strength: 2
Skill: 1
Smarts: 3
Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 
Credits: 18
Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility Belt
Inventory: 3 Hampering Minor Chemical Contained grenades, 2 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon), Skeleton Key Card (Unlocks 1 lock per mission)

51313574008_4f02c70724_o.jpg
Merei Teo
Age 24 Female, Helioi-Touched Celestial (Born Menahi) 
Character Points: 3/17
Vitality: 3/6 
Velocity: 2
Strength: 2
Skill: 2
Smarts: 3
Spirit: 0/3
Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1
Known Spells: Healing Light, Solar Flare, Gravity Sink
Credits: 161
Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success)
Inventory: Essence of Intellect, Plasma Potion, Nanite Elixir, Holo-Tome 
(+1 to non-Spell Arcana, Nature, Religion, and Occult Checks)

varen_avatar.png
Varen Nastayo (KotZ)
26, Male, Human
Character Points: 4/16
Vitality: 1/5
Velocity: 2
Strength: 2
Skill: 2
Smarts: 2
Spirit: 0
Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*
Known Spells (if applicable): 
Credits: 124
Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator Cube
Inventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Plasma Potion, Ion Scope (This weapon ignores Obscurement)

51159739184_6833cca547_o.png
Zaria Kanara (Kintobor) 
226 Year Old Female Elf
Character Points: 4/18
Vitality: 3/6
Velocity: 3
Strength: 2
Skill: 2
Smarts: 1
Spirit: 1/2
Proficiencies: Athletics 1, Religion 2, Melee Weapons 2
Known Spells: Warding Bond, Sonic Sweep
Credits: 139
Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour), Farsight Goggles
Inventory: Plasma Potion (3), Aether Brew, Essence of Toughness, Holoscroll (Enhanced Vision), Repulsor (Armour Attachment +1 to Defend Rolls when wearing this armor)

viper.png
Viper Carpathia (Will take suggestions)
Vitality: 7/7
Velocity: 2
Strength: 4
Skill: 2
Smarts: 3
Spirit: 0
Proficiencies: Athletics 1, Persuasion 1, Short Range Weapons 2, Survival 1
Equipment: Starblazer Armour (Standard Kinetic Armour), Captain's Sidearm (Standard Short-Range Energy Weapon)

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"Remember, our goal is survival." Merei moves to B3 and defends herself as Varen moves behind Viper to C5 and drinks a plasma potion.

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MM Note: Still waiting on actions for Zaria and Kiwin.

Edited by The Legonater

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Zaria directs Viper to C2 to fire at Sprout B. "Kirwin, behind me! Now!" Zaria downs a plasma potion and prepares for oncoming assault.

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hydraattack_2b_2.png

Round Three:
Merei moves to B3
Merei defends herself
Kirwin defends Viper
Zaria drinks a plasma potion (4)
Viper vs Sprout B - (5, 5, 3, 4, 5, +1) Five successes vs (4) One success = Four damage
Viper moves to C3
Varen moves to C5
Varen drinks a plasma potion (5)

Hydra Sprout A vs. Zaria - (6, 1, 6, +1) Three successes vs. (2, 2, +1) One successes = Two damage
Hydra Sprout C moves to B5
Hydra Sprout C vs. Kirwin - (1, 6, 1, +1) Two successes vs. (5, 4 +1) Three successes = Zero damage
Hydra Sprout D moves to C4
Hydra Sprout D vs. Viper - (2, 2, 4, +1) Two successes vs. (4, 2, 1, +1) Two successes = Zero damage
Hydra Calyx B moves to F5
Hydra Calyx B vs. Varen - (6, 2, 3, +1, -1) One success vs. (3, 1) Zero successes = One damage
Hydra Calyx A moves to F2
Hydra Calyx A vs. Zaria - (2, 4, 3, +1) Two successes vs. (1, 4, +1) Two successes = Zero damage

Hydra Sprout B death roll (4)

Hydra Meiospore A, B enter combat - initiative rolls:
Hydra Meiospore A - (5) One success
Hydra Meiospore B - (3) Zero successes

The battle intensifies as the Hydra close in. Zaria and Varen both down potions, recovering their health, while Kirwin readies their flamethrower and Merei prepares herself for the struggle. There is a maelstrom of whirling tendrils and gnashing teeth. Viper rolls past Varen, annihilating one of the sprouts as he moved. Zaria shrugged off a hit from a calyx, but in doing so stepped in the path of a hungry sprout. The heat from Kirwin's flamethrower shakes off both a sprout attacking them as well as one going after Viper. The other calyx goes after Varen, but the lawyer is able to shrug off the worst of the attack. The heroes are so thick in the battle they barely notice as two new Hydra creatures form at the top of the crate summit, ready to strike the group from afar. 

One turn before airlock opens.

cargoround3.png

The Enemy:
hydra_small_profile.png
Hydra Sprout A
Vitality: 5/5
Velocity: 3
Strength: 2
Skill: 1
Smarts: 1
Proficiencies: Melee Weapons 3, Nature 1, Survival 1
Equipment: 5 Credits
Innate: Piercing Mandibles (Standard Kinetic Melee Weapon)
Passive AbilitySelf-Pollination - 1/3 chance to revive upon death, gaining 1d4 health.

hydra_small_profile.png
Hydra Sprout C
Vitality: 5/5
Velocity: 3
Strength: 2
Skill: 1
Smarts: 1
Proficiencies: Melee Weapons 3, Nature 1, Survival 1
Equipment: Aether Brew
Innate: Piercing Mandibles (Standard Kinetic Melee Weapon)
Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health.

hydra_small_profile.png
Hydra Sprout D
Vitality: 5/5
Velocity: 3
Strength: 2
Skill: 1
Smarts: 1
Proficiencies: Melee Weapons 3, Nature 1, Survival 1
Equipment: 10 Credits
Innate: Piercing Mandibles (Standard Kinetic Melee Weapon)
Passive AbilitySelf-Pollination - 1/3 chance to revive upon death, gaining 1d4 health.

hydra_grown_2.png
Hydra Calyx A
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: 10 Credits, Plasma Potion
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

hydra_grown_2.png
Hydra Calyx B
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: Aether Brew x2
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

spitter_2_profile.png
Hydra Meiospore A
Vitality: 3/3
Velocity: 1
Skill: 2
Smarts: 3
Proficiencies: Artillery Weapons 4, Nature 1, Survival 1
Equipment: Sack of Acid, 5 Credits
Innate: Acid Spit (Standard Artillery Weapon, poisons)
Passive AbilityPropagation - Forgoes an attack turn to add its Skill to its Velocity stats for its Position action

spitter_2_profile.png
Hydra Meiospore B
Vitality: 3/3
Velocity: 1
Skill: 2
Smarts: 3
Proficiencies: Artillery Weapons 4, Nature 1, Survival 1
Equipment: Sack of Acid, Plasma Potion
Innate: Acid Spit (Standard Artillery Weapon, poisons)
Passive AbilityPropagation - Forgoes an attack turn to add its Skill to its Velocity stats for its Position action

The Party:
hIJnvcns.jpg
Kirwin (karmajay)
Character Points: 4/17
Vitality: 4/6
Velocity: 1
Strength: 2
Skill: 1
Smarts: 3
Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 
Credits: 18
Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility Belt
Inventory: 3 Hampering Minor Chemical Contained grenades, 2 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon), Skeleton Key Card (Unlocks 1 lock per mission)

51313574008_4f02c70724_o.jpg
Merei Teo
Age 24 Female, Helioi-Touched Celestial (Born Menahi) 
Character Points: 3/17
Vitality: 3/6 
Velocity: 2
Strength: 2
Skill: 2
Smarts: 3
Spirit: 0/3
Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1
Known Spells: Healing Light, Solar Flare, Gravity Sink
Credits: 161
Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success)
Inventory: Essence of Intellect, Plasma Potion, Nanite Elixir, Holo-Tome 
(+1 to non-Spell Arcana, Nature, Religion, and Occult Checks)

varen_avatar.png
Varen Nastayo (KotZ)
26, Male, Human
Character Points: 4/16
Vitality: 4/5
Velocity: 2
Strength: 2
Skill: 2
Smarts: 2
Spirit: 0
Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*
Known Spells (if applicable): 
Credits: 124
Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator Cube
Inventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Plasma Potion, Ion Scope (This weapon ignores Obscurement)

51159739184_6833cca547_o.png
Zaria Kanara (Kintobor) 
226 Year Old Female Elf
Character Points: 4/18
Vitality: 4/6
Velocity: 3
Strength: 2
Skill: 2
Smarts: 1
Spirit: 1/2
Proficiencies: Athletics 1, Religion 2, Melee Weapons 2
Known Spells: Warding Bond, Sonic Sweep
Credits: 139
Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour), Farsight Goggles
Inventory: Plasma Potion (3), Aether Brew, Essence of Toughness, Holoscroll (Enhanced Vision), Repulsor (Armour Attachment +1 to Defend Rolls when wearing this armor)

viper.png
Viper Carpathia (Will take suggestions)
Vitality: 7/7
Velocity: 2
Strength: 4
Skill: 2
Smarts: 3
Spirit: 0
Proficiencies: Athletics 1, Persuasion 1, Short Range Weapons 2, Survival 1
Equipment: Starblazer Armour (Standard Kinetic Armour), Captain's Sidearm (Standard Short-Range Energy Weapon)

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"Do not get cut off, Zaria!" Merei calls. "We are close. Careful. Careful." She rallies Viper as Varen fires on Calyx A.

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Zaria casts Interposing Ward on herself. "Viper, strike the one Varen's shooting at!"

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hydraattack_4.png

Round Four:
Merei rallies Viper (+3)
Kirwin defends themself (+1)
Zaria casts Interposing Ward on herself (+5)
Viper vs Calyx A - (2, 4, 5, 3, 6, +1, -1) Three successes vs. (3, 2) Zero successes = Three damage
Varen vs Calyx A - (3, +1) One success vs. (1, 1) Zero successes = One damage

Hydra Sprout A moves to D3
Hydra Sprout A vs. Viper - (6, 6, 1, +1) Three successes vs. (1, 1, +1) One success = Two damage
Hydra Sprout C vs. Kirwin - (5, 5, 2, +1) Three successes vs. (3, 6 +1) Two successes = One damage
Hydra Sprout D vs. Merei - (1, 4, 6, +1) Three successes vs. (1, 2, 4, 4, 1) Two successes = One damage
Hydra Calyx B moves to E6
Hydra Calyx B vs. Varen - (4, 5, 3, +1) Three successes vs. (6, 1) One success = Two damage
Hydra Calyx A vs. Zaria - (2, 3, 3, +1) Three successes vs. (2, 3, +1, +5) Six successes  = Zero damage
Hydra Meiospore A moves to G3
Hydra Meiospore A vs. Viper (5, 3, 3, 1, +1) Two successes vs. (6, 5, +1) Three successes = Zero damage
Hydra Meiospore B vs. Zaria (2, 6, 1, 1, +1) Two successes vs. (6, 4, +1) Three successes = Zero damage

Hydra ???? enters combat

Things get bloody as the mass of Hydra crashes into the party. Zaria whispers a prayer and casts a shimmering shield over herself while Kirwin preps their drone and flamethrower to scare off anything that attacks. Merei gives an encouraging word to Viper, who opens fire on the nearest Calyx with Varen. They're able to sned hunks of liquid flesh flying off the creature, but are not able to put it down for good. The amorphous mass of Hydra attacks, hacking and slashing at the party and chipping away at their steady defenses. Only Zaria, still shielded, is able to get away unscathed. The Meiospores spit globs of acid into the crowd but, miraculously, none of the party is hit. Behind them, the airlock dings pleasantly and the door swings open. They're barely able to appreciate the relief when a rumbling violently shakes the room. Looking up, they see a giant hand-like configuration of Hydra crawling over crates, barreling towards them. Time is tight. 

Airlock is open. To enter airlock, end your position turn on A4 and take an action to step inside. 

cargoround4.png

The Enemy:
hydra_small_profile.png
Hydra Sprout A
Vitality: 5/5
Velocity: 3
Strength: 2
Skill: 1
Smarts: 1
Proficiencies: Melee Weapons 3, Nature 1, Survival 1
Equipment: 5 Credits
Innate: Piercing Mandibles (Standard Kinetic Melee Weapon)
Passive AbilitySelf-Pollination - 1/3 chance to revive upon death, gaining 1d4 health.

hydra_small_profile.png
Hydra Sprout C
Vitality: 5/5
Velocity: 3
Strength: 2
Skill: 1
Smarts: 1
Proficiencies: Melee Weapons 3, Nature 1, Survival 1
Equipment: Aether Brew
Innate: Piercing Mandibles (Standard Kinetic Melee Weapon)
Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health.

hydra_small_profile.png
Hydra Sprout D
Vitality: 5/5
Velocity: 3
Strength: 2
Skill: 1
Smarts: 1
Proficiencies: Melee Weapons 3, Nature 1, Survival 1
Equipment: 10 Credits
Innate: Piercing Mandibles (Standard Kinetic Melee Weapon)
Passive AbilitySelf-Pollination - 1/3 chance to revive upon death, gaining 1d4 health.

hydra_grown_2.png
Hydra Calyx A
Vitality: 6/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: 10 Credits, Plasma Potion
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

hydra_grown_2.png
Hydra Calyx B
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: Aether Brew x2
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

spitter_2_profile.png
Hydra Meiospore A
Vitality: 3/3
Velocity: 1
Skill: 2
Smarts: 3
Proficiencies: Artillery Weapons 4, Nature 1, Survival 1
Equipment: Sack of Acid, 5 Credits
Innate: Acid Spit (Standard Artillery Weapon, poisons)
Passive AbilityPropagation - Forgoes an attack turn to add its Skill to its Velocity stats for its Position action

spitter_2_profile.png
Hydra Meiospore B
Vitality: 3/3
Velocity: 1
Skill: 2
Smarts: 3
Proficiencies: Artillery Weapons 4, Nature 1, Survival 1
Equipment: Sack of Acid, Plasma Potion
Innate: Acid Spit (Standard Artillery Weapon, poisons)
Passive AbilityPropagation - Forgoes an attack turn to add its Skill to its Velocity stats for its Position action

hydrahand.png
Hydra ????
Vitality: 20/20
Velocity: 1
Strength: 3
Skill: 3
Smarts: 1
Proficiencies: Melee Weapons 5, Long Range Weapons 2, Nature 2

Equipment: None
Innate: Crushing Hand (Calibrated Kinetic Melee Weapon), Long Reach (Calibrated Kinetic Long Range Weapon)
Passive Ability???

The Party:
hIJnvcns.jpg
Kirwin (karmajay)
Character Points: 4/17
Vitality: 3/6
Velocity: 1
Strength: 2
Skill: 1
Smarts: 3
Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 
Credits: 18
Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility Belt
Inventory: 3 Hampering Minor Chemical Contained grenades, 2 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon), Skeleton Key Card (Unlocks 1 lock per mission)

51313574008_4f02c70724_o.jpg
Merei Teo
Age 24 Female, Helioi-Touched Celestial (Born Menahi) 
Character Points: 3/17
Vitality: 2/6 
Velocity: 2
Strength: 2
Skill: 2
Smarts: 3
Spirit: 0/3
Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1
Known Spells: Healing Light, Solar Flare, Gravity Sink
Credits: 161
Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success)
Inventory: Essence of Intellect, Plasma Potion, Nanite Elixir, Holo-Tome 
(+1 to non-Spell Arcana, Nature, Religion, and Occult Checks)

varen_avatar.png
Varen Nastayo (KotZ)
26, Male, Human
Character Points: 4/16
Vitality: 3/5
Velocity: 2
Strength: 2
Skill: 2
Smarts: 2
Spirit: 0
Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*
Known Spells (if applicable): 
Credits: 124
Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator Cube
Inventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Plasma Potion, Ion Scope (This weapon ignores Obscurement)

51159739184_6833cca547_o.png
Zaria Kanara (Kintobor) 
226 Year Old Female Elf
Character Points: 4/18
Vitality: 6/6
Velocity: 3
Strength: 2
Skill: 2
Smarts: 1
Spirit: 1/2
Proficiencies: Athletics 1, Religion 2, Melee Weapons 2
Known Spells: Warding Bond, Sonic Sweep
Credits: 139
Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour), Farsight Goggles
Inventory: Plasma Potion (3), Aether Brew, Essence of Toughness, Holoscroll (Enhanced Vision), Repulsor (Armour Attachment +1 to Defend Rolls when wearing this armor)

viper.png
Viper Carpathia (Will take suggestions)
Vitality: 5/7
Velocity: 2
Strength: 4
Skill: 2
Smarts: 3
Spirit: 0
Proficiencies: Athletics 1, Persuasion 1, Short Range Weapons 2, Survival 1
Equipment: Starblazer Armour (Standard Kinetic Armour), Captain's Sidearm (Standard Short-Range Energy Weapon)

Edited by The Legonater

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As Zaria is bashed about the Hydras she swings her khopesh in a defensive sweep to keep them away from her and the front. Her relief from the airlock opening is short lived as the grating, scraping sound of metal containers scratching against the floor of the cargo hold draws her attention to the mass of tendrils and claws dragging itself towards the group. She feels a wave of unease rapidly drench her as her heart thrums in her chest.

"I cannot defend us from that." She turns to the rest of the group. "Not here at least. Viper, to the exit. Now! Everyone else follow suit. I have you covered from these little freaks." Zaria moves to A4 and uses her action to get the hell out of the cargo hold.

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OoC: Before I submit actions, we can’t all concurrently occupy that space, can we? We need to take multiple rounds to pull this off? Also I think Meiospores were dropped from the combatants.

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MM Note: I’ll get the spores back in a minute. As much fun as it would be to roll this round by round, the way I’m going to rule it as once you take an action to enter the airlock, you’re off the board. So no one should need to be in conflict with each other. 

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Round Five:
Merei moves to A4
Merei steps into airlock
Kirwin moves to A4
Kirwin steps into airlock
Zaria moves to A4
Zaria steps into airlock
Varen moves to A4
Varen steps into airlock
Viper moves to A4
Viper steps into airlock

The group makes an expeditious retreat as the doors open. One by one they shuffle into the airlock, racing as a veritable wave of Hydra surges across the cargo bay after them. Zaria has to practically drag Dean from his catatonic state into the chamber. Kirwin waits impatiently at the airlock doorway, slamming the button to close the doors as Viper leaps through. The mass of Hydra congeals into a single entity hurtling at the airlock, but the doors seal before it with a pneumatic hiss. There is a moment of pause before a squealing sound reverberates in the chamber. Varen spots a small Hydra tendril on the ground, and crushes it with his boot. Everything falls back into silence, save for the cycling of the airlock and the still-surging Hydra muffled beyond the doorway. 

Loot
ITA Badge
Dean's Birthday Gift
Plasma Potion

Everyone gains 1 Character Point for surviving the horde!

viper.png
Well, that could have been a hel of a lot worse, I suppose.

dean.png
I'm sorry... I'm... I'm so... 

He stares uncomfortably at Zaria's blade, still dripping with Duncan's blood. There is a cold, frozen stillness in the airlock before it opens to Container Gamma. Its layout is the same as Beta's, two rooms, and a central cargo chamber at the end of the corridor. The sights are, at this point, hauntingly familiar. A corpse lies against the container floor with Hydra tendrils all around him. An eye has grown on the nearest Hydra stalks, and gazes at the group unblinkingly.

cargo_hold_final_2.png

Edited by The Legonater

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Zaria loosens her grip on Dean as she turns back to the door to ensure nothing else slunk its way into the next container. She let herself sigh in relief as the doors close, keeping the pulsating mass of flesh and tendril away. She takes a few deep breaths, placing her hands on her knees as she catches her breath. Her gaze turns to Dean as she notices his fixation on her bloodied blade.

"Dean." Zaria takes a moment to try and find the words to say to the terrified agent, failing. "There was nothing left for me to do but to end his suffering. I made my strike on him as painless as I could. All journey's come to an end. Some much shorter, much more tragically than others. I am sorry." She straightens herself and produces a cloth from her satchel, from which she solemnly cleans her blade of blood and ichor. "May his final journey to the place where all travels end be swift and comfortable." She attaches the Repulsor to her Dune Sea Armour as she acknowledges the weight of her khopesh more than usual.

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“Zaria is right. I am not pleased with how that happened, but what is done is fact.” Merei goes to collect any identification on the body. Looking at Zaria’s blade Merei nods to the eye. “It appears we are being watched. Do we want to be?” Leaning down near the body she mutters to herself. “Stop growing eyes! You need a mouth that can speak our language.”

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47 minutes ago, Zepher said:

“Zaria is right. I am not pleased with how that happened, but what is done is fact.” Merei goes to collect any identification on the body. Looking at Zaria’s blade Merei nods to the eye. “It appears we are being watched. Do we want to be?” Leaning down near the body she mutters to herself. “Stop growing eyes! You need a mouth that can speak our language.”

"If it wishes to hear us it would decide to grow ears." Zaria comments.

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