Mencot

Heroica RPG - Quest#154: Confidence Game

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OoC: Blinded doesn't prevent rolls of SPECIAL DAMAGE, only DAMAGE and Free Hits.

"Good, just as long as it wasn't jammed." Boris downs a Potion, holding his thigh from where the bandit had just stabbed him and then swings at the Boss from the Back Row.

Battle Order:
Cedric
Boris
Addok-Zo

 

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Cedric deals out damage all over the room, taking out one more bandit but he just can´t manage to break through the defence to get to the Boss. But the time will come soon as our heroes progress forwards towards them. Boris heals himself. Addok-zo aims but it comes short.

"Final showdown" Battle Round Five, Wave one:

Cedric vs "Da boss" (front) - Hit - 20+3+2*+9=68x2=136/3= 45/2= 22-3= 19 damage
Cedric vs Elite bandit 4 (front) - Hit - 20+3+2*+9=68x2=136 damage, Elite bandit 4 KO
Boris drinks potion (front) - Success, healed 10 hp
Boris vs. Da Boss (back) - Miracle - Heals all allies, Boris healed to full health, 1 ether.
Addok-zo vs Elite bandit 3 (back) - Damage, Enemies blinded

Free hits
Enemies are blinded

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5*
Type: Humanoid
Level: 16
Health: 231/250

Barricade Defence: 3
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage*

Type: Humanoid/Dark
Level: 15
Health: 190/200

Ether: 10/10
Barricade Defence: 3
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

 

Wave 1 enemies

 

31007826780_960d5d3b28_t.jpgElite bandit 3

Type: Humanoid
Level: 10
Health: 61/100
Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory.
Drops: 20 gold, Grand potion, Remedy

Barricades:

Set of tables 1
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged
Level 7
Power: 12 (7 + 5) 24
Defense: 0
Health: 12/12
Gold: 125
Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 22/22
Ether: 7/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 2x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:20/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

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Da Boss, twice, front row. "Let's take him down! Boris, although you don't have to, it would really be appreciated if you could throw another blind bomb to negate the risk of him hurting us."

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"He'd be easier to take out without this rubble in the way. 'Sides, blind bombs aren't going to keep him down forever at the rate we're goin'." Boris swings his staff at Da Boss's bro from the back row. If uninjured or if his companions haven't taken damage he repeats the attack otherwise Boris heals his wounded companions first if needed before himself. "Cedric, try and take out the last bandit with one of your strikes and then we can focus on some boxes."

Battle Order:
Cedric
Addok-Zo
Boris
 

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Cedric takes out the last elite bandit, as Boris and Addok keeps the Bossess busy.

"Final showdown" Battle Round six, Wave one:

Cedric vs Elite bandit 3 (front) - Hit - 20+3+2*+9=68x2=136 damage, Elite bandit 3 KO
Cedric vs Elite bandit 3 (front) - Miss -
Boris vs. Da Boss bro (back) - Damage - Boris takes 2 damage
Boris vs. Da Boss bro (back) - Miracle - Heals all allies, Boris healed to full health, 1 ether.
Addok-zo vs Da boss (back) - Hit - 8 damage

Free hits

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg

"Don´t think you will stand a chance... better give up now!"

As the heroes take down the first wave of enemies, they face up against the first of barricades that stand in their way.

But they need to hurry up because the next wave of enemies will turn up in 1 rounds.

~~~~~~~~~~

So you can choose now to attack the barricades, one hit/one action to destroy one part, total of 3 hits to destroy it all. You can also choose to pick up some of the loot that was dropped from this wave, 1 object counts as one action.

Loot:
1 potion
1 Grand potion
1 Mead
1 Phoenix Essence


THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5*
Type: Humanoid
Level: 16
Health: 224/250

Barricade Defence: 3
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage*

Type: Humanoid/Dark
Level: 15
Health: 190/200

Ether: 10/10
Barricade Defence: 3
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

Barricades:

Set of tables 1
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged
Level 7
Power: 12 (7 + 5) 24
Defense: 0
Health: 12/12
Gold: 125
Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 22/22
Ether: 6/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 2x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:20/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

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Addok-Zo picks up the Crossbow (Wp: 10) that was droppd by one of the bandits.

"This dinky thing ain't doing the trick.  I'm in need of better ordinance."

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OoC: Also during this round do the Boss and Boss's Bro still act?

"Addok, not trying to dissuade you, but do you think some well placed bombs may serve us better right now to clear some of this rubble?"

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7 hours ago, Waterbrick Down said:

OoC: How do bombs work with barricades?

A well placed bomb might do the trick.

6 hours ago, Goliath said:

Addok-Zo picks up the Crossbow (Wp: 10) that was droppd by one of the bandits.

"This dinky thing ain't doing the trick.  I'm in need of better ordinance."

Hmm, Crossbow was not on the list of possible loot. 

5 hours ago, Waterbrick Down said:

OoC: Also during this round do the Boss and Boss's Bro still act?

"Addok, not trying to dissuade you, but do you think some well placed bombs may serve us better right now to clear some of this rubble?"

They do.

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"Addok, now might be a good time to throw a bomb." Boris tosses a floral bomb and a military Fire Bomb from the back row. "Cedric, can you keep those two busy?"

Battle Order:

Cedric

Boris

Addok-Zo

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The heroes throw bombs to take out the first barricade, Cedric keeps the bosses busy this time around also.

"Final showdown" Battle Round seven, Barricade attack one:

Cedric vs Da Boss bro (front) - Damage-  15/3=5-7=0 damage taken
Cedric vs Da Boss (front) - Damage - 0 damage taken
Boris vs. throws Floral bomb (back) - Success, First barricade destroyed
Boris picks up phoenix essence (back) -
Addok-zo picks up Crossbow WP:10(back) - Success

Freehits:

Da boss vs Cedric - 16/3= 5-7=0 damage

Set of tables 1 destroyed. The heroes proceed forwards, towards the second set of tables barricade.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg

The boss claps his hands and says,

"Yes, yes get over here "heroes" And I will show you what we are made of!"

25326680829_38ce0ace12_t.jpg

"Eh, step aside brother for a moment. Now it is my turn to challange these loosers, try your best at these..."

The dark mage turns his staff and two new opponents turn up in front of the heroes.

32294081453_7570a91620_z.jpg

But if that wasn´t enough the heroes can hear some movement and strange mumbling behind them.

32727023350_77c8dc7a3a_z.jpg

 

32953103512_af72c4b233_t.jpg

"Hrll.... noooow youuuu willlll diiiiieee..."

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg

"Hey, that is just grotesque... let the dead be dead!"

 

The heroes seem to be stuck in the middle now between two enemies squads. One in front and one behind them.

~~~~~~~~~~


THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5*
Type: Humanoid
Level: 16
Health: 224/250

Barricade Defence: 2
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage*

Type: Humanoid/Dark
Level: 15
Health: 190/200

Ether: 10/10
Barricade Defence: 2
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

Wave 2 Enemies:

Front enemies:

33067705396_049c4a45ac_t.jpg"Nature spirit 1"

*Immune to Dark and Fire.*
Type: Demon/flying/Vermin.
Level: 10
HP: 200/200
Special: Acid spit. Causes the poisoned  by 2 to the target.
Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds.
Drops: 10 gold

"Nature spirit 2"

*Immune to Earth and Wood.*
Type: Demon/flying/Vermin.
Level: 10
HP: 200/200
Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target.
Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster.
Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns.
Drops: 10 gold

Rear enemies:

32953103512_af72c4b233_t.jpg Elite undead 1

Type: Undead
Level: 13
Health: 100/100
Special: Spin of the dead  - Cause 5 damage to all players
Drops: Nothing

32294079343_131dd17665_t.jpg elite undead 2

Type: Undead
Level: 10
Health: 150/150
Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing him with 10 hp.
Drops: Nothing

Barricades:

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged
Level 7
Power: 12 (7 + 5) 24
Defense: 0
Health: 12/12
Gold: 125
Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Crossbow (wp:10), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 22/22
Ether: 6/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 3 Potions, 4 Remedies, 2 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 2x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:20/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

 

Edited by Mencot
Fixed and gave names to the undead

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Qm note: I choose action for Addok and throwed a bomb to get this battle forward. If you want it change, let me know.

This 2nd wave, you will be fighting against the enemies on two fronts.

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13 hours ago, Mencot said:

A well placed bomb might do the trick.

Hmm, Crossbow was not on the list of possible loot. 

They do.

OoC: Yes, there was.  He was killed on Page 18.

31007826780_960d5d3b28_t.jpgElite bandit 2

*Ranged, backrow*

Type: Humanoid
Level: 10
Health: 100/100
Special: Lock n load - Fire two bolts causing double damage
Drops: 1 potion, Crossbow (Wp: 10)

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OoC: So Bombs only damage one of the Tables? :wacko: Not convinced we would have used them at all if we had known that. How do the two fronts work as far as free hits and AoE attacks? Also Cedric would have taken 1 Damage when he rolled DAMAGE against the Boss, unless he deflected it and 1 Damage from the Boss from his Free Hit.

"Boys things aren't looking swell. Addok go for the spirits, Cedric the second Undead and the Boss."

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8 minutes ago, Goliath said:

OoC: Yes, there was.  He was killed on Page 18.

31007826780_960d5d3b28_t.jpgElite bandit 2

*Ranged, backrow*

Type: Humanoid
Level: 10
Health: 100/100
Special: Lock n load - Fire two bolts causing double damage
Drops: 1 potion, Crossbow (Wp: 10)

Yes,  I know there is a crossbow wp.10 but what I meant was that it was not on the list of possible objects to pick up at this time but I will change it that it is and you can pick it up.

10 minutes ago, Waterbrick Down said:

OoC: So Bombs only damage one of the Tables? :wacko: Not convinced we would have used them at all if we had known that. How do the two fronts work as far as free hits and AoE attacks? Also Cedric would have taken 1 Damage when he rolled DAMAGE against the Boss, unless he deflected it and 1 Damage from the Boss from his Free Hit.

 

My intentions was that one bomb destroys all the targets in a barricade but you could just attack one barricade at once and then move on to the next

Sorry about the confusion, I will change it. Thought that it was clear from the description.

What will Boris do as his second action, will he pick some of the loot up?

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OoC: My question was whether each bomb hit the tables for one damage each. If that's the case then Boris and Addok's bombs would have dispersed all of the barricades and I'm fine with that. If not, then Boris is picking up the Phoenix Essence as his Second action. Also how does using a bomb work now? Does it hit all the zones, just one of them, two of them?

"Hold the line gents. We need to analyze the situation very carefully here."

 

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7 hours ago, Mencot said:

 

" one bomb destroys all the targets in a barricade but you could just attack one barricade at once and then move on to the next."

If using a bomb it destroys all the tables at the barricade you currently are at.

And I have changed last round.

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20 minutes ago, Waterbrick Down said:

OoC: If Boris uses a blind bomb now, how would it work?

If used against one of the enemies in the front, It would affect every enemy in the front. (Bossess and Nature demons.) 

If used against enemies in rear, only the ones attacking from behind.

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OoC: Thanks for clarification on everything.

Boris stays in the back row and tosses a Blind Bomb at the Front before using a Phoenix Essence on the first undead.

Revised Battle Order:
Cedric
Boris
Addok

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Cedric attacks Da Boss from the front row, then Nature Spirit 2 from the front.

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