Mencot

Heroica RPG - Quest#154: Confidence Game

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OoC: One last thing, Addok-Zo is Encouraged so he should have done 34 Damage on his attack not 17.

Boris sinks to his knees, a knife buried in his side, the cleric slumps over.

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OoC: Sorry, meant to put an action in but I got occupied with something else.  I will use a potion unless something else is suggested.

Addok-Zo uses his Phoenix Essence on Boris.

Edited by Goliath

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5 hours ago, Goliath said:

OoC: Sorry, meant to put an action in but I got occupied with something else.  I will use a potion unless something else is suggested.

Addok-Zo uses a Potion.

OoC: Maybe revive Boris?

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13 hours ago, Waterbrick Down said:

OoC: Maybe revive Boris?

OoC: Forgot that I even had a Phoenix Essence.

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14 hours ago, Waterbrick Down said:

OoC: Maybe revive Boris?

Battleorder. Then I can roll the next round :sweet:

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OoC: Sorry EB was down for Maintenance.

Boris stirs from his unconscious state holding his side. "Well that was somewhat unexpected. Don't worry Addok, we'll get you patched up next round." Boris Swings his staff again at Elite Bandit 4 from the front row.

Battle Order:
Cedric
Addok-Zo
Boris

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The whole building shakes as the foundations starts to break and small cracks emerge in the floor and walls.

25326680829_38ce0ace12_t.jpg

"This building is going to break... Dagolar has taken all the dark power that hold this place together... eh we need to get out of here."

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg

"So what, you coward. We are not leaving before these clowns are down..."

~~~~~~~~~~~~

This round goes pretty much like the other but our heroes are protected by all harm because of Cedrics skillful use of his shield. Addok-zo gets Boris up and alive again and the vampire gives one of the bandits a major wound when he whacks him with his staff. At the same time the fast bandit is slowed down by the sticky honey from the staff.

 

"Final showdown" Battle Round Two:


Cedric vs Elite bandit 1 (front) - Special damage - Unortodox blade spin  - Cedrics shield protects from damage
Cedric vs Elite bandit 1 (front) - Shield - Sentinel
Addok uses phoenix Essence on Boris Success Boris revived
Boris vs Elite bandit 4 (front) -  Critical hit - (12 x 2 + 13=37 damage) roll of 1, Bandit 4 slowed, 100-37= 63 hp left

Free hits
Protected from damage

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss" "
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5*
Type: Humanoid
Level: 16
Health: 250/250

Barricade Defence: 3
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage*

Type: Humanoid/Dark
Level: 15
Health: 200/200

Ether: 10/10
Barricade Defence: 3
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

 

Wave 1 enemies

29316870003_3eb9a673bc_t.jpgElite bandit 1

Type: Humanoid
Level: 13
Health: 130/130
Special: Unortodox blade spin  - Cause 13 damage to all players
Drops: Mead, 20 gold

31007826780_960d5d3b28_t.jpgElite bandit 2

*Ranged, backrow*

Type: Humanoid
Level: 10
Health: 100/100
Special: Lock n load - Fire two bolts causing double damage
Drops: 1 potion, Crossbow (Wp: 10)

31007826780_960d5d3b28_t.jpgElite bandit 3

Type: Humanoid
Level: 10
Health: 66/100
Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory.
Drops: 20 gold, Grand potion

31007826780_960d5d3b28_t.jpgElite bandit 4

*Hastened* *Slowed for 2 rounds*

Type: Humanoid
Level: 10
Health: 63/100
Special: Swift strike - Makes a fast attack on the target reducing the players health in half.
Drops: 10 gold,
Phoenix Essence

Barricades:

Set of tables 1
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged
Level 7
Power: 12 (7 + 5) 24
Defense: 0
Health: 2/12
Gold: 125
Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  2 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader KO
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 22/22
Ether: 10/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 4 Potions, 5 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 35 (20+9+3+2*) 70
Defense: 7
Health:15/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 2x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions and it the states need corrections, feel free to ask.

Edited by Mencot

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OoC: Slowed is a permanent effect.

Boris attacks Elite Bandit 3 from the front row. "Addok, we'll patch you up soon, what's important is striking now while we've got the chance."

Battle Order:
Cedric
Boris
Addok-Zo

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Cedric continues to protect the party from harm and damage. He also deals some major damage to one of the bandits, the punch making the bandit fly across the room. Boris calls upon Ennoc and gives the party a well needed healing.

"Final showdown" Battle Round Two:


Cedric vs Elite bandit 1 (front) - Deflected damage - Cedric's shield protects from damage
Cedric vs Elite bandit 1 (front) - Hit - (70x2=140 damage, elite bandit 1, 0 hp) 
Boris vs Elite bandit 3 (front) -  Shield, Miracle - Boris heals everyone to full health.
Addok-zo Elite bandit 2 (back) - Damage - Cedric's shield protects from damage

Free hits
Protected from damage

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss" "
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5*
Type: Humanoid
Level: 16
Health: 250/250

Barricade Defence: 3
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage*

Type: Humanoid/Dark
Level: 15
Health: 200/200

Ether: 10/10
Barricade Defence: 3
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

 

Wave 1 enemies

 

31007826780_960d5d3b28_t.jpgElite bandit 2

*Ranged, backrow*

Type: Humanoid
Level: 10
Health: 100/100
Special: Lock n load - Fire two bolts causing double damage
Drops: 1 potion, Crossbow (Wp: 10)

31007826780_960d5d3b28_t.jpgElite bandit 3

Type: Humanoid
Level: 10
Health: 66/100
Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory.
Drops: 20 gold, Grand potion

31007826780_960d5d3b28_t.jpgElite bandit 4

*Hastened* *Slowed*

Type: Humanoid
Level: 10
Health: 63/100
Special: Swift strike - Makes a fast attack on the target reducing the players health in half.
Drops: 10 gold,
Phoenix Essence

Barricades:

Set of tables 1
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged
Level 7
Power: 12 (7 + 5) 24
Defense: 0
Health: 12/12
Gold: 125
Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  2 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 22/22
Ether: 8/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 4 Potions, 5 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 35 (20+9+3+2*) 70
Defense: 7
Health:20/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 2x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

Edited by Mencot

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OoC: Healing costs, 1 ether per target not per hit point restored. :wink:

"Cedric, do you mind sparing one of your smelling salts for me, I'll repay you later." Boris tosses one of his Blind Bombs from the back row"This should buy us some breathing room." If Cedric hastens him, the cleric then attacks Da Boss's Bro from the front row with his Honeydrop Staff.

Battle Order:
Boris uses Blind Bomb (front)
Cedric
Cedric
Boris (if hastened) vs. Da Boss's Bro (front)
Addok-Zo

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3 hours ago, Waterbrick Down said:

OoC: Healing costs, 1 ether per target not per hit point restored. :wink:

"Sssh, you saw nothing. Fixed.:tongue:"

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Cedric uses a Smelling salt on Boris, then attacks Elite Bandit 2 from the front row.

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QM note: So that you know "Da bosses bro" is a magic user. He uses magic as his attacks.

Just saying so that there is no missunderstandings this battle.

Edited by Mencot

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2 hours ago, Mencot said:

QM note: So that you know "Da bosses bro" is a magic user. He uses magic as his attacks.

Just saying so that there is no missunderstandings this battle.

OoC: Thanks for the clarification. For future notice the way the rules are written, if you want to stop Blinded from not affecting your enemies' free hits (like the magic user), you can simply have him use his special damage for rolls of damage and free hits. Granted you'd need to reword things, but that's how the rules are written. Simply being a magic user doesn't mean he gets to circumvent that. :wink:
 

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Boris takes out the enemies offence by blinding them with a flash bomb. Addok-zo and Boris manage to hurt the enemies.

"Final showdown" Battle Round Four, Wave one:

Boris uses Blind Bomb (front) - Success, all enemies blinded.
Cedric uses smelling salt on Boris - Success, Boris hastened.
Cedric vs Elite bandit 2 (front) - Damage - enemy blinded.
Boris vs. Da Boss's Bro (front) - Hit - roll 2 , no slowing - 5 damage
Addok-zo Elite bandit 2 (back) - Hit - 24 damage

Free hits
Enemies blinded

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss" "Damn, my eyes... you cowards, fight like real warriors."
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 2 rounds*
Type: Humanoid
Level: 16
Health: 250/250

Barricade Defence: 3
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 2 rounds*

Type: Humanoid/Dark
Level: 15
Health: 195/200

Ether: 10/10
Barricade Defence: 3
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

 

Wave 1 enemies

 

31007826780_960d5d3b28_t.jpgElite bandit 2

*Ranged, backrow* *Blinded 2 rounds*

Type: Humanoid
Level: 10
Health: 76/100
Special: Lock n load - Fire two bolts causing double damage
Drops: 1 potion, Crossbow (Wp: 10)

31007826780_960d5d3b28_t.jpgElite bandit 3 *Blinded 2 rounds*

Type: Humanoid
Level: 10
Health: 66/100
Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory.
Drops: 20 gold, Grand potion

31007826780_960d5d3b28_t.jpgElite bandit 4

*Hastened* *Slowed* *Blinded 2 rounds*

Type: Humanoid
Level: 10
Health: 63/100
Special: Swift strike - Makes a fast attack on the target reducing the players health in half.
Drops: 10 gold,
Phoenix Essence

Barricades:

Set of tables 1
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged
Level 7
Power: 12 (7 + 5) 24
Defense: 0
Health: 12/12
Gold: 125
Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  2 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 22/22
Ether: 8/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 4 Potions, 5 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 2x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 35 (20+9+3+2*) 70
Defense: 7
Health:20/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

 

Edited by Mencot

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Cedric attacks Elite Bandit 1 from the front row, then Da Boss from the front row.

 

OoC: I think we should try to get Da Boss down while he can't use his special. He can't attack at all right now.

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"Addok, something wrong with your crossbow?" Boris swings at the Boss's Bro once and elite bandit 2 from the front row if he doesn't take damage otherwise he downs a potion.

Battle Order:

Cedric

Boris

Addok-Zo

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Cedric goes after the elite bandit 1 but he seems to have had a bit too much to drink because Elite bandit 1 is already dead. But as he is about to whack the dead guy, his swing of the mace hits the Elite bandit 2 in the head instead, killing him instantly. Boris contiues just to scratch the dark mage with his hits. Addok-zo throws a lightning bomb that hurt the remaining bandits but the blastwave dies out before it hits the barricade. It seems this was not the time to try destroying it.

"Final showdown" Battle Round Five, Wave one:

Cedric vs Elite bandit 1 is already dead, Elite bandit 2 (front) - Critical hit - 25x2+9x2x2=236 damage, Elite bandit 2 KO
Cedric vs "Da boss" (front) - Damage - enemy is blinded.
Boris vs. Da Boss's Bro (front) - Hit - roll 4 , no slowing - 5 damage
Boris vs. Elite bandit 2 Elite bandit 3 (front) - Special damage - Boris takes 5 damage and Bandit steals 1 remedy
Addok-zo uses lightning bomb (back) - Success, Elite bandits take 5 damage each, Da boss and Bossess bro take 0 damage each.

Free hits
Enemies are blinded

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 1 rounds*
Type: Humanoid
Level: 16
Health: 250/250

Barricade Defence: 3
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 1 rounds*

Type: Humanoid/Dark
Level: 15
Health: 190/200

Ether: 10/10
Barricade Defence: 3
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

 

Wave 1 enemies

 

31007826780_960d5d3b28_t.jpgElite bandit 3 *Blinded 1 rounds*

Type: Humanoid
Level: 10
Health: 61/100
Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory.
Drops: 20 gold, Grand potion, Remedy

31007826780_960d5d3b28_t.jpgElite bandit 4

*Hastened* *Slowed* *Blinded 1 rounds*

Type: Humanoid
Level: 10
Health: 58/100
Special: Swift strike - Makes a fast attack on the target reducing the players health in half.
Drops: 10 gold,
Phoenix Essence

Barricades:

Set of tables 1
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged
Level 7
Power: 12 (7 + 5) 24
Defense: 0
Health: 12/12
Gold: 125
Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 22/22
Ether: 3/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 4 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 2x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:20/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

Edited by Mencot

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