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Waterbrick Down

Heroica RPG - Quest #116: The Tale of Two Faces

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"Put her out of her misery? She has no clue she's doing this. She remembers nothing after her transformations. I was doing just fine until you came barging down our door and pushing us to this, I could have figured it out. I was this close."

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"Really? I don't think you had any idea. You would've allowed a hundred more attacks before you got anywhere close to solving the problem. That may be alright with you, Blitze, but in no world is that alright with me,"

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"I was this close."

"Then why aren't you in there trying to finish it? Do you have something to put her to sleep or stun her so she can be restrained?"

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Blitze stares at Hoke for a few moments before his face changes from despair to resolute.

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"I'll need time. An extra set of hands would help speed things up as well, if you can spare them."

Edited by Waterbrick Down

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Althior leans into Hoke. "How do we know he's not stalling? Taking our attention off the real matter at hand?" He turns back to the Alchemist. "Can you get started on your own? We'll need to get some of our men back on their feet before diverting our attention."

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Althior leans into Hoke. "How do we know he's not stalling? Taking our attention off the real matter at hand?" He turns back to the Alchemist. "Can you get started on your own? We'll need to get some of our men back on their feet before diverting our attention."

"With the Wolfgang here now, she is going down for sure. I don't think he has the heart for trickery now."

Battle Order:

Hoke - Phoenix Essence - Benji - Back Row

Benji - Smelling Salts - Back Row

Benji - Phoenix Essence - Ecurb - Back Row

Ecurb - Winged Axe - Right Claw - Back Row

Alithor - Leave with Blitze

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"I can start at least."

"Go NOW! And bring whatever you can help us as well."

Edited by UsernameMDM

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"Very well then," Althior clenches his wounded side and trudges behind Blitze. "This had better be worth it,"

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Round 5 of Monster Mayhem:

>Hoke uses a Phoenix Essence on Benji - Success (Benji Revived)

>Benji uses a Smelling Salts - Success (Benji Hastened)

>Benji uses a Phoenix Essence on Ecrub - Success (Ecrub Revived)

>Ecrub vs. Right Claw - Critical Hit (37 Damage)

>Althior leaves with Blitze

Hoke - Free Hits (Maw)(0 Damage)

Althior - Free Hits (Left Claw) (0 Damage)

Ecrub - Free Hits (Right Hoof) (0 Damage)

Bruiser B - Redirected Free Hits (Maw)(104 Damage)

Sharpshooter B - Redirected Free Hits (Left Claw)(75 Damage, Slowed & Bleeding 10)

Sharpshooter A - Redirected Free Hits (Right Hoof)(100 Damage, Fragile & Weakened)

Right Hoof - Free Hits (Sharpshooter A & Bruiser A)(34 Damage, 5 Bleeding)

Maw - Bleeding (10 Damage)

Right Claw - Bleeding (5 Damage)

Right Hoof - Bleeding (5 Damage)

Sharpshooter B - Bleeding (10 Damage)

Bruiser B - Bleeding (10 Damage)

The Party gets to their feet as the monster is distracted by the Wolfgang. Althior follows after Blitze as Benji, Hoke, and Ecrub ready themselves for their next assault.

The Monster:

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Maw of the Monster *Bleeding 10*

Type: Ancient

Level: 104

SP: 60

Health: 567/600

Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright.

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member

Right Claw of the Monster *Deals Slowed and Bleeding 10* *Bleeding 5*

Type: Ancient

Level: 75

Health: 156/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member

Left Claw of the Monster *Deals Slowed & Bleeding 10*

Type: Ancient

Level: 75

Health: 352/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member

Right Hoof of the Monster *Deals Fragile and Weakened* *Bleeding 5*

Type: Ancient

Level: 50

Health: 261/300

Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round.

Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive.

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member

The Wolfgang:

heroicaquest66-wolfganghitmanb.jpg

Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row* *Weakened & Fragile (3 Rounds Remaining)*

Type: Humanoid

Level: 20 24

Health: 300/400

Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP.

Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10

Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold

Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target.

heroicaquest66-wolfganghitmanc.jpg

Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* *Weakened & Fragile (1 Rounds Remaining)* *Slowed & Bleeding 10*

Type: Humanoid

Level: 20 24

Health: 265/400

Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP.

Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10

Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold

Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target.

heroicaquest66-wolfganggoonc.jpg

Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5* *Weakened & Fragile (1 Rounds Remaining)*

Type: Humanoid

Level: 40 44

Health: 350/500

Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round.

Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged

Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold

Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target.

heroicaquest66-wolfganggoonb.jpg

Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* *Slowed and Bleeding 10*

Type: Humanoid

Level: 40 44

Health: 301/500

Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round.

Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged

Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold

Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target.

The Party:

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky*

Power Bonus: 4 (+4 WP)

Defense: 29 32

Health: 61/61

Ether: 37/37

Gold: 1138

Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened)

Inventory:

Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword)

Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Tools: Bedroll, Pickaxe, Shovel

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

•Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy

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Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms

Beast Warrior

Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Hastened*

Power Bonus: 0

Defense: 9 12

Health: 74/74

Gold: 1186

Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects)

Inventory:

Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger)

Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes)

Consumables - Health Core (2), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby

Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport

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Althior Emorith (K-Nut)

Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *With Blitze*

Power Bonus: 5 for Spells

Defense: 7 10

Health: 13/55

Ether: 51/59

Gold: 1220

Equipment: Scepter of Divine Affinity (WP:16, Has â…™ chance to deal Cursed effect on successful spells and â…™ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear)

Inventory:

Weapons: Hydra Fang (WP: 10, Dagger)

Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops)

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Ecrub the Man-bat *Takes suggestions from Althior*

Hunter

Level 35 *Absorbs Darkness* *Favors Humanoids*

Power Bonus: 0

Defense: 6 9

Health: 46/46

Gold: 10

Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear)

Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5)

Party Leader, battle order, the rest of you, actions.

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"Wolfgang, here? I ought to..." Ecrub brandishes his axe at the Wolfgangers, obviously intent on attacking one of them.

Hoke uses Diplomacy.

"Good sir, please. Let's focus on one enemy at a time. It may be beneficial to allow them to battle the monster with us. Mayhaps the monster may thin their ranks in the meantime."

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"Ecrub, right now the Wolfgang is attacking the monster. If they had not shown up then we would've already been dead. Let's at least take out the claws and leg before taking them on, alright?"

Benji switches the Marksman Monocle with the Sterile Gloves , and then prepares to attack the Right Claw, from the back row, with Meduiak.

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Battle Order:

Hoke - Amethyst - Hoof - Back Row - +1 to Shield

Benji - Switch artefacts - Back Row

Benji - Meduiak - Right Claw - Back Row

Ecurb - Winged Axe - Left Claw - Back Row

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Round 6 of Monster Mayhem:

>Hoke vs. Right Hoof (Amethyst) - Special Damage Spell (110 Damage, -1 Ether)

>Benji switches Marksman Monocle for Sterile Gloves - Success

>Benji vs. Right Claw (Meduiak) - Special Damage (HP cut in 1/2, loses hastened)

>Ecrub vs. Left Claw (Winged Axe) - Special Damage (HP cut in 1/2)

Hoke - Free Hits (Maw)(20 Damage)

Maw - Free Hits (Bruiser A)(0 Damage, 5 Bleeding)

Right Claw - Free Hits (Sharpshooter A)(12 Damage)

Maw - Bleeding (15 Damage)

Right Claw - Bleeding (5 Damage)

Right Hoof - Bleeding (5 Damage)

Sharpshooter B - Bleeding (10 Damage)

Bruiser B - Bleeding (10 Damage)

Hoke stands tall and stabs at the remaining hoof of the monster with a bolt of darkness as Benji and Ecrub are both battered by the beast's thrashing claws.

The Monster:

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Maw of the Monster *Bleeding 10*

Type: Ancient

Level: 104

SP: 60

Health: 552/600

Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright.

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member

Right Claw of the Monster *Deals Slowed and Bleeding 10* *Bleeding 5*

Type: Ancient

Level: 75

Health: 84/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member

Left Claw of the Monster *Deals Slowed & Bleeding 10*

Type: Ancient

Level: 75

Health: 352/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member

Right Hoof of the Monster *Deals Fragile and Weakened* *Bleeding 5*

Type: Ancient

Level: 50

Health: 201/300

Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round.

Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive.

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member

The Wolfgang:

heroicaquest66-wolfganghitmanb.jpg

Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row* *Weakened & Fragile (2 Rounds Remaining)*

Type: Humanoid

Level: 20 24

Health: 300/400

Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP.

Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10

Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold

Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target.

heroicaquest66-wolfganghitmanc.jpg

Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* *Slowed & Bleeding 10*

Type: Humanoid

Level: 20 24

Health: 255/400

Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP.

Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10

Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold

Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target.

heroicaquest66-wolfganggoonc.jpg

Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5*

Type: Humanoid

Level: 40 44

Health: 350/500

Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round.

Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged

Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold

Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target.

heroicaquest66-wolfganggoonb.jpg

Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* *Slowed and Bleeding 10*

Type: Humanoid

Level: 40 44

Health: 291/500

Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round.

Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged

Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold

Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target.

The Party:

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky*

Power Bonus: 4 (+4 WP)

Defense: 29 32

Health: 41/61

Ether: 36/37

Gold: 1138

Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened)

Inventory:

Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword)

Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Tools: Bedroll, Pickaxe, Shovel

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

•Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy

9173297646_e66d93ed81_o.jpg

Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms

Beast Warrior

Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding*

Power Bonus: 0

Defense: 9 12

Health: 37/74

Gold: 1186

Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects),

Inventory:

Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger)

Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects)

Consumables - Health Core (2), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby

Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport

8664722617_bb6be3521f_t.jpg

Althior Emorith (K-Nut)

Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *With Blitze*

Power Bonus: 5 for Spells

Defense: 7 10

Health: 13/55

Ether: 51/59

Gold: 1220

Equipment: Scepter of Divine Affinity (WP:16, Has â…™ chance to deal Cursed effect on successful spells and â…™ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear)

Inventory:

Weapons: Hydra Fang (WP: 10, Dagger)

Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops)

8886596872_879f8c81bb_t.jpg

Ecrub the Man-bat *Takes suggestions from Althior*

Hunter

Level 35 *Absorbs Darkness* *Favors Humanoids*

Power Bonus: 0

Defense: 6 9

Health: 23/46

Gold: 10

Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear)

Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5)

Party Leader, battle order, the rest of you, actions.

Edited by Waterbrick Down

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Battle Order:

Hoke - Amethyst - Hoof - Back Row - +1 to Shield

Benji

Ecurb - Winged Axe - Left Claw - Back Row

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Benji attacks the Right claw from the back row with Meduiak.

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Round 7 of Monster Mayhem:

>Hoke vs. Right Hoof (Amethyst) - Spell Spell Spin (9 Hits)(105 Damage to Maw, 110 Damage to Right Claw KO'd, 110 Damage to Left Claw, 110 Damage to Right Hoof)

>Benji vs. Right Claw (Meduiak) - Special Damage (HP cut in 1/2)

>Ecrub vs. Left Claw (Winged Axe) - Aim (10 Damage)

Hoke - Free Hits (Maw)(20 Damage)

Right Hoof - Free Hits (Bruiser A, Sharpshooter A)(56 Damage, 5 Bleeding)

Maw - Bleeding (15 Damage)

Right Claw - Bleeding (5 Damage)

Right Hoof - Bleeding (10 Damage)

Sharpshooter B - Bleeding (10 Damage)

Bruiser B - Bleeding (10 Damage)

Hoke lets loose a spell spin that renders one of the beast's arms incapacitated. The beast begins to waiver having taken many blows.

The Monster:

15268141803_230667973f_t.jpg

Maw of the Monster *Bleeding 15*

Type: Ancient

Level: 104

SP: 30

Health: 433/600

Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright.

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member

Left Claw of the Monster *Deals Slowed & Bleeding 10*

Type: Ancient

Level: 75

Health: 232/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member

Right Hoof of the Monster *Deals Fragile and Weakened* *Bleeding 10*

Type: Ancient

Level: 50

Health: 25/300

Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round.

Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive.

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member

The Wolfgang:

heroicaquest66-wolfganghitmanb.jpg

Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row* *Weakened & Fragile (1 Rounds Remaining)*

Type: Humanoid

Level: 20 24

Health: 300/400

Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP.

Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10

Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold

Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target.

heroicaquest66-wolfganghitmanc.jpg

Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* *Slowed & Bleeding 10*

Type: Humanoid

Level: 20 24

Health: 245/400

Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP.

Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10

Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold

Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target.

heroicaquest66-wolfganggoonc.jpg

Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5*

Type: Humanoid

Level: 40 44

Health: 350/500

Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round.

Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged

Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold

Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target.

heroicaquest66-wolfganggoonb.jpg

Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* *Slowed and Bleeding 10*

Type: Humanoid

Level: 40 44

Health: 281/500

Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round.

Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged

Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold

Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target.

The Party:

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky*

Power Bonus: 4 (+4 WP)

Defense: 29 32

Health: 21/61

Ether: 35/37

Gold: 1138

Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened)

Inventory:

Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword)

Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Tools: Bedroll, Pickaxe, Shovel

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

•Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy

9173297646_e66d93ed81_o.jpg

Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms

Beast Warrior

Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding*

Power Bonus: 0

Defense: 9 12

Health: 19/74

Gold: 1186

Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects),

Inventory:

Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger)

Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects)

Consumables - Health Core (2), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby

Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport

8664722617_bb6be3521f_t.jpg

Althior Emorith (K-Nut)

Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *With Blitze*

Power Bonus: 5 for Spells

Defense: 7 10

Health: 13/55

Ether: 51/59

Gold: 1220

Equipment: Scepter of Divine Affinity (WP:16, Has â…™ chance to deal Cursed effect on successful spells and â…™ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear)

Inventory:

Weapons: Hydra Fang (WP: 10, Dagger)

Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops)

8886596872_879f8c81bb_t.jpg

Ecrub the Man-bat *Takes suggestions from Althior*

Hunter

Level 35 *Absorbs Darkness* *Favors Humanoids*

Power Bonus: 0

Defense: 6 9

Health: 23/46

Gold: 10

Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear)

Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5)

Party Leader, battle order, the rest of you, actions.

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Battle Order:

Ecurb - Winged Axe - Maw - Back Row

Hoke - Amethyst (Flagpole) - Claw - Back Row - +1 to Shield

Benji - Grand Potion - Back Row

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Round 8 of Monster Mayhem:

>Ecrub vs. Maw (Winged Axe) - Aim (0 Damage)

>Hoke vs. Left Claw (Amethyst) - Damage Greater Spell (138 Damage, -1 Ether)

>Benji uses a Grand Potion - Success (25 Health Restored)

Ecrub - Free Hits (Right Hoof)(16 Damage, Fragile and Weakened)

Right Hoof - Free Hits (Sharpshooter A)(12 Damage)

Left Claw - Free Hits (Bruiser A)(44 Damage, 5 Bleeding)

Maw - Bleeding (15 Damage)

Left Claw - Bleeding (5 Damage)

Right Hoof - Bleeding (10 Damage)

Sharpshooter B - Bleeding (10 Damage)

Bruiser B - Bleeding (10 Damage)

The creature swings madly at its assailant but to no avail. Hoke fires off another resounding darkness spell as the Wolfgang pile on the damage dealt.

The Monster:

15268141803_230667973f_t.jpg

Maw of the Monster *Bleeding 15*

Type: Ancient

Level: 104

SP: 30

Health: 418/600

Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright.

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member

Left Claw of the Monster *Deals Slowed & Bleeding 10* *Bleeding 5*

Type: Ancient

Level: 75

Health: 45/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% chance of hitting a Wolfgang member

Right Hoof of the Monster *Deals Fragile and Weakened* *Bleeding 10*

Type: Ancient

Level: 50

Health: 3/300

Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round.

Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive.

Drops: Nothing

Note: The individual body parts of the monster may not be raised. Free Hits will have a 50% of hitting a Wolfgang member

The Wolfgang:

heroicaquest66-wolfganghitmanb.jpg

Wolfgang Sharpshooter A *Permanent Comradery* *Fights from the back row*

Type: Humanoid

Level: 20 24

Health: 300/400

Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP.

Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10

Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold

Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target.

heroicaquest66-wolfganghitmanc.jpg

Wolfgang Sharpshooter B *Permanent Comradery* *Fights from the back row* *Slowed & Bleeding 10*

Type: Humanoid

Level: 20 24

Health: 235/400

Special: Sniper - The sharpshooter finds a weak spot in his enemy and exploits it dealing 20 damage that ignores SP.

Passive Special: Get's Results - If the Sharpshooter drops below 200 Health, they will use their Deadly Venom and deal Poison 10

Drops: Hunter's Crossbow (WP: 4, 8 vs. Beasts. Crossbow), Deadly Venom, 15 Gold

Note: The Wolfgang Sharpshooter's free hits will be directed at a Monster random target.

heroicaquest66-wolfganggoonc.jpg

Wolfgang Bruiser A *Permanent Comradery* *Deals Bleeding 5*

Type: Humanoid

Level: 40 44

Health: 350/500

Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round.

Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged

Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold

Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target.

heroicaquest66-wolfganggoonb.jpg

Wolfgang Bruiser B *Permanent Comradery* *Deals Bleeding 5* *Slowed and Bleeding 10*

Type: Humanoid

Level: 40 44

Health: 271/500

Special: Wallop - The bruiser delivers a crushing blow to the target that Stuns them for the next round.

Passive Special: Finishing Blow - If the Bruiser drops below 250 Health, they will use their Mead and become Encouraged

Drops: Nasty Axe (WP: 5, deals Bleeding 5, axe), Mead, 20 Gold

Note: The Wolfgang Bruiser's free hits will be directed at a Monster random target.

The Party:

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky*

Power Bonus: 4 (+4 WP)

Defense: 29 32

Health: 21/61

Ether: 34/37

Gold: 1138

Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened)

Inventory:

Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword)

Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Tools: Bedroll, Pickaxe, Shovel

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

•Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy

9173297646_e66d93ed81_o.jpg

Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms

Beast Warrior

Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding*

Power Bonus: 0

Defense: 9 12

Health: 44/74

Gold: 1186

Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects),

Inventory:

Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger)

Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects)

Consumables - Health Core (2), Grand Potion (6), Potion (2), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby

Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport

8664722617_bb6be3521f_t.jpg

Althior Emorith (K-Nut)

Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* *With Blitze*

Power Bonus: 5 for Spells

Defense: 7 10

Health: 13/55

Ether: 51/59

Gold: 1220

Equipment: Scepter of Divine Affinity (WP:16, Has â…™ chance to deal Cursed effect on successful spells and â…™ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear)

Inventory:

Weapons: Hydra Fang (WP: 10, Dagger)

Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops)

8886596872_879f8c81bb_t.jpg

Ecrub the Man-bat *Takes suggestions from Althior* *Fragile & Weakened (3 Rounds Remaining)*

Hunter

Level 35 *Absorbs Darkness* *Favors Humanoids*

Power Bonus: 0

Defense: 6 9

Health: 7/46

Gold: 10

Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear)

Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5)

Party Leader, battle order, the rest of you, actions.

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Battle Order:

Ecurb - Darkness Bomb - Back Row

Hoke - Amethyst - Maw - Back Row - +1 to Shield

Benji - Meduiak - Claw - Back Row

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Round 9 of Monster Mayhem:

>Ecrub uses a Darkness Bomb- (5 Damage to Left Claw & Right Hoof, Right Hoof KO'd)

>Hoke vs. Maw (Amethyst) - Enchant Spellspin (9 Hits)(55 Damage to Left Claw, 410 Damage to Maw, Left Claw KO'd)

>Benji vs. Left Claw Maw (Meduiak) - Beast Form (No Damage)

Maw - Free Hits (Sharpshooter A)(24 Damage, Maw KO'd)

The remaining Party beats the monster to it's knees as a Wolfgang bowman finally brings the beast down.

THE BATTLE IS VICTORIOUS!

The Party:

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Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 38 2/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience*

Power Bonus: 4 (+4 WP)

Defense: 29 32

Health: 22/62

Ether: 35/38

Gold: 1138

Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened)

Inventory:

Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword)

Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Tools: Bedroll, Pickaxe, Shovel

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

•Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy

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Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms

Beast Warrior

Level 49 2/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding*

Power Bonus: 0

Defense: 9 12

Health: 45/75

Gold: 1186

Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects),

Inventory:

Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger)

Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects)

Consumables - Health Core (2), Grand Potion (6), Potion (2), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby

Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport

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Althior Emorith (K-Nut)

Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness*

Power Bonus: 5 for Spells

Defense: 7 10

Health: 14/56

Ether: 52/60

Gold: 1220

Equipment: Scepter of Divine Affinity (WP:16, Has â…™ chance to deal Cursed effect on successful spells and â…™ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear)

Inventory:

Weapons: Hydra Fang (WP: 10, Dagger)

Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops)

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"Well gentlemen, it's been fun. But if Benji here is right we need to be taking our leave."

With a nod and a smile the Wolfgang dodges into one of the alleys.

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"One good deed does not dismiss a lifetime of wrongs, I hope you heroes know that."

As the Party stands over the beaten and bloody form of the dead creature it starts to transform into the body of the little girl. Althior and Blitze come running up from the alchemist's help.

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"No!!!"

Edited by Waterbrick Down

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Benji says nothing, avoiding the gaze of Blitze. He had struck the final blow, killing the girl. On the other hand, he had just helped to save the entire city from more death and destruction.

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