Boomingham heals himself - Guardian Angel
>William vs. Sedimentus - Aura
>Ellaria vs. Ignetus - Hit (Ignetus: 90 health-(26x2=58 dmg)=42 health)
Metamortus - Free hit vs.
Gulk - Bleeding (Gulk: health: 226-(5 dmg)=221 health)
Barty again darts it, preparing to defend the Party as William summons a protective Aura around himself. Ellaria again decimates Ignetus as her bolts continue to rip apart the Rockling's outer shell. Metamorus swings for Boomingham but William's Aura diverts the Rockling as he goes for the Warden. Gulk's wounds continue to weep black puddles onto the street.
The battle continues!
Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order.
Drops: Potion, 20 Gold
Special: Rock an’ Roll - Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order.
Drops: Potion, 20 Gold
Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle.
Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired.
Drops: Scroll of Inspiration, 20 Gold
Gulk *Slowed* *Bleeding*
Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round.
Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit.
Drops: Grating Stone
Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns).
Lord Lawrence Boomingham (Zepher) *Party Leader*
Level 20 Paladin *Immune to Fragile* *Encouraged* *Guardian Angel*
Gold: 21 (Owe 50 to Docken, 79 to Arthur)
Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile)
Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal
Ellaria Arbour (Sandy)
22 years old female human Druid
Level 17.5 ; *Immune to Sealing*
Power: 30 (17+10+3) (26 for ranged attacks (17+6+3))
Health: 32/32 (9+16+7)
Ether: 24/24 (5+16+1+2)
Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo)
Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone
William Harkenshire (VolcanicPanik)
Level 15.5 Warden *Aura*
Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights)
Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst
QM Note: I'll run the next one once Zepher decides whether Boomingham will try to heal again.
Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Edited by Waterbrick Down, 14 December 2012 - 03:26 AM.