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  1. HISTORICAN SETTLEMENTS Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural). Here are the categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries. Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories. Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories. City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories. Port - For a Port, you must meet the Village requirements, including one Nautical building. For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries. You can have more than one settlement recognized if you wish. You should only have one post per Settlement. Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either) Let me know if you have any questions. The list below captures almost all of the various ideas that have been used over the years in this thread. But again, even this extensive list is not exhaustive; if you think your build qualifies for a category, put it there. Creativity is always encouraged! Additionally, some items could go into other categories. For example, a wizard might be a scholar or an entertainer. An astrologer could be scholar or religious. An adventurer's guild could be hospitality food, or lodging depending on the offerings, etc., so ask if you have questions, but don't be too worried about the category. Build something awesome to your imagination and we will find a category for it. Agriculture Grains and Produce Farm Garden Mill Granary Marketplace Vineyard Orchard Foraging grounds Irrigation system Livestock Farm Cattle/Horse ranch Dairy Swineherd Goatherd Sheepfold Marketplace Kennel Beekeeper Fishery Hunting grounds Pastures Nautical Harbor Shipwright Quay Fishery Ferryman Port Dock Lighthouse Military Keep Barracks Gatehouse Tower Castle Fortified Bridge/port/manor/etc. Wall Beacon Cavalry Stables Ballista Tower Fort Religious Chapel Church Monastery Tomb Crypt Catacombs Cemetery Temple Mosque Shrine Monument Medical Apothecary Herbalist Infirmary/Hospital Mortician/Necromancer Torture Chamber Barber/Physician Hospitality Food & Beverage Bakery Butcher Winery Kitchens Brewery Café/Street Food Tavern Adventurer's Guild (and/or lodging depending) Pizzeria Shisha Cellar (wine, cheese, etc.) Lodging Inn Stables Coach house Celebrations (fits into Food or Lodging, depending) Wedding Festival Laborers Lumber Mill Grain Mill Mine Stone Cutter Wood Cutter Mason/Adobe Maker Stable Hand Cleaning Workers Field Hands Foresters Carter Diggers Quarry Wheelbarrower/Hauler Trapper (fur, etc.) Craftsmen/Merchants General goods Cooper Wainwright Tannery Carpenter Dyer Marketplace Fishing Rod Merchant Farrier Arms & Armor Blacksmith Bowyer Fletcher Siege workshop Armorer Clothing Cobbler Seamstress Textiles Furrier Woolen Mill Specialty Candlemaker Wood carver Stone Carver/Sculptor Goldsmith Bookbinder Florist Jeweler Horse Tamer Merchant's Hall/Guild Coal Merchant Magic/Potion Vendor Tinker Potter Luthier Mushroom groomer Glassblower Services Herald Cartographer Money lender General Store Scribe Courier (incl. Pigeons) Trading Post Shipping house/Warehouse Falcon trainer Scholars Observatory Alchemist Philosopher Library University/Academy Astrologer Astronomer School Wizard Entertainment Minstrel Fortune Teller Street Musicians Performing Troupe Brothel Sports Arena Theatre Presdigitator (magician) Fighting pit Ostrich racing Puppeteer Administrative (Town or City only) Town Hall Chancery Forum Council Building/chamber Administrative Building Meeting Hall Customs House Palace Embassy Courthouse
  2. Rendezvous at Slime Bay - Enter the Algus![NCW] Ambush in the Rakath[NCW] Onwards, to the Moruth Highlands![NCW] Turmoil in Camp Carakath[NCW] Zotharians in the Underworld [NCW] Rockwail's Catacombs: Rise of the Undead [NCW] Feathers of Fate (Ssilyrrlith's Retreat)Dependable, trustworthy allies are hard to come by. And even when you think you have found them, they may still turn their back on you after a while, or gain an unfair advantage over you, which will inevitably lead to being bossed around further down the line. You never know who will betray you next, so it's important to keep looking for tomorrow's allies. Also, the war between the Black Spire and the Resistance was moving towards a stalemate, and as anyone knows stagnation means decline. Therefor, Raavage had been much determined to draw in external forces. At last, he learned about an ancient race from the North. Banished from Mitgardia by humans, forced to inhabit a forsaken frozen wasteland. Maybe there was some common ground in their agendas... Raavage sent a couple of messengers to the Great North. Few of them actually reached the Frozen Beyond, and the remainder froze to death. However, by sheer luck the last frozen messenger was discovered by a patrolling Algus squad, and the message he carried found its way to the halls of Algugoran. The Algus reciprocated with a messenger of their own, and so the foundation for a potential alliance was laid. Raavage, not intending to waste precious time on endless and risky messenger traffic to gauge interests, demanded a meeting with the highest notable figure straight away. Rendezvous point: Slime Bay, an inlet of the rocky northern shore of the Nocturnian peninsula, around the twentieth day of summer. A bold invitation for sure, disproportionately less favourable for the Algus, with their mostly neglected nautical force and lacking knowledge of the eastern seas. More than a few swears and curses must have been heard at Algugoran at the time. However that same year on the eve of the twenty-third day of summer, a single foreign ship, bruised and battered by the hellish journey it had endured, appeared at the bay. It was at that moment that Raavage knew: he had found a new dependable, trustworthy ally. Raavage's guts were right indeed. They got down to business, and their discussions ended as follows: Lord Raavage "We will meet again in this bay, exactly one year from now. Bring your best soldiers and mages. I will make sure nothing stands in our way towards Abyssian. Nocturnus will be mine, and I'll let you have Mitgardia." Algus commander "Very well. But what about the rest of Historica?" They both laughed boisterously... --- Thanks for reading! Pics of the full build: So there's another GoH creation done! It's a shame that I have no event to display yet, because I have a whole pile of them! So much that I'm actually starting to run low on grey bricks, tiles and plates, but hopefully that will not stop me from making the two more NCW builds that I have planned for this summer. Btw, following your tips on my last build I put a bit more effort in the editing of the main image, which didn't take too much extra time. I think it looks a lot cleaner. Any tips or tops on the writing particularly are appreciated, even nitpicks on word choice (I don't have the intuition of a native speaker)! Cheers!
  3. The tower isn't the most amazing thing, but I challenged myself to build it out of dark and light grey (not dark and light bluish grey) for the historical sake of this part of the contest and the pieces were limited. Bob and the wizard passed a dark tower overlooking the road. It looked like one of those evil towers out of Lord of the Rings, and sure enough, it was filled with what looked like orcs on the battlements. Bob stared in amazement as they drove past. “Where the &*^# are we?” Bob asked. “We’re in western Nocturnus, as I explained before,” the wizard replied. “Yeah, but what state?” The funny man looked confused. “I don’t understand. This is Nocturnus, sometimes called the nightmare lands.” “This isn’t New Jersey?” “Not as far as I know,” the man replied with a shrug. Bob sighed. “Who are you?” “My name is Razin, the traveling wizard.” “I'm Bob. Nice to meet you.” “Likewise,” Razin replied. “And what do you do with these … things?” Bob asked, looking down at the crate he was sitting on. “I am a wizard by trade, so I use some of those things to cast spells. However, the magic business isn’t the most stable, I’m afraid, so I also sell components to other wizards, witches and spellcasters to help make ends meet.” “Huh,” Bob replied, now pretty sure this guy was nuts. “I’m not from anywhere around here and need to figure out how to get back home.” “I would suggest that you try Albion. Cedrica is the capital of all Historica, but there has been a lot of turmoil there with the many civil wars of late, and they have lost a good many people among the chaos. We have a new queen, but she is still trying to organize things.” “OK, sure,” Bob replied. “Hold on, my spell is about to expire. I need to re-cast it if we are to talk longer,” Razin told Bob. He muttered and waved his hands about again, then looked to Bob. “All right, it’s back again. I think we should try and teach you some of the rudimentary language so you can ask your own questions. I can get you to Albion, but I have a lot of other business, so you’ll be on your own after that.” Bob nodded. “Thanks for your help,” he replied, thinking that he needed to find a phone. Previously
  4. When Bob awoke, he found himself in some nightmarish Dr. Seuss book. He sat up and looked around. He was no longer in Philadelphia, that was for sure. His head was pounding from a hangover, so he must have slept for some time, but were it not for that, he would not have believed that he was awake. He was outdoors next to some sort of disgustingly colored pond in the middle of a bunch of black trees with purple leaves and red fruit. The vegetation had bizarre colors with odd flowers. Strange sounds from animals he had never heard filled the air and he swore he was being watched. The entire place was humid and smelled like the mens’ room at an Eagles game. Where on earth was he? He had no idea, so he tried to think about the last thing he remembered before finding himself here. He was working on that old gypsy’s sink and… ugh, he had been so drunk that when he stood up he puked up his breakfast of Slim Jims and Schlitz malt liquor all over that gypsy. And that’s when she cursed him. Yeah, he remembered that now. Everything had faded out after that though and he couldn’t remember anything else until he woke up here, wherever ‘here’ was. He thought he was either in some strange dream, or maybe that gypsy had just dumped him in a forest in New Jersey. Well, not much else to do but figure out where he was. He noticed his toolbox had somehow made it with him, and he grabbed it before exploring the area. Not far away he found a road of dark red earth. This was too weird. He checked his cell phone. No service. Great, he was probably even farther away than he thought. That gypsy may have drugged him and dumped him someplace in West Virginia. At the sound of approaching horse hooves, Bob wisely stepped out of the road, and a horse drawn cart approached with a driver clad in green colors with a funny hat. He slowed as he pulled up next to Bob and stopped, greeting him in some strange language. Seeing that Bob didn’t understand him, he waved his hands, muttering some odd words, and then he spoke again. His speech came out in English, but there was a bit of a delay and his words didn’t match his sounds, sort of like watching martial arts films dubbed in English. “Say, friend, what are you doing here? This is not a very friendly part of the world, and you don’t look like you’re from around here by your strange garb,” he said, gesturing to Bob's clothes. “Uh, no, I’m not from here. Where am I?” Bob asked. “Why, you’re in the forests of Nocturnus. How’d you get here?” the man asked. “I don’t really know,” said Bob, squinting his eyes from the hangover pain in his head. “I got cursed by a gypsy, and, well, here I am. Is Nocturnus near Philly at all?” he asked. “I don’t know where this Philly is, but I can take you with me to Albion, where you can get some help. Hop on in.” He gestured to the cart behind him, filled with crates and sacks. “Mind where you sit, I have some expensive spell components in there.” Bob looked around, and, hearing some growling from the brush where some weird whitish dog looking things were, decided to take the ride offered. Bob climbed on board with a “Thanks,” and thought to himself: ‘Spell components? Is this guy one of those LARPer freaks?', but decided not to comment, happy to be free of this weird area. He watched as the landscapes rolled by, but the scenery was far from normal. Strange birds flew through the air with calls he had never heard, and there weren’t any airplanes or traffic around. For that matter, there weren’t any electric lights anywhere. Bob checked his cell phone. Still no service. He was definitely going to pad his hours and charge mileage when he billed that gypsy. Bob's journey continues!
  5. So, when I said that I possibly didn't have time to make an entry for this contest, because of Nocturnus Civil War (NCW) stuff I'm doing, someone suggested I could combine the two. And so I did. Side note: I'm starting to see that I'm way more involved in building architecture, and much less in building scenes where lore actually happens, so I still have two large creations from last year that I haven't posted yet. I do have a plan though, trust me™. Anyway, I'll put the entry first and then the NCW lore part. Royal Nocturnian Outpost (Ssilyrrlith's Residence) Before the days of the Nocty Civil War, Lord Ssilyrrlith, ruler of Nocturnus, would once and so often leave Abyssian and swamp that he calls home behind, and move to his summer residence (quite literally). It is situated in the Siccus Badlands, specifically on the northern banks of the Fallen Angel, where skies are often clear, the air is dry and temperatures are high. This small military outpost was initially built to gain more control over the disputed Badlands region, and as such it serves as the southwesternmost cornerstone of the Nocturnian Empire. The little stronghold residence is a place where Ssilyrrlith comes to gain some peace of mind - up in his tiny tower room, and do a bit of voluntary studying. Nevertheless, sometimes his duties catch up to him, in the form of his trusted feathered messenger! The tower opens up in multiple sections to reveal staircases, ladders, and Ssilyrrlith's detailed tower room, featuring furniture (cabinet, desk, bed, chair, sadly not all in the picture...), luxury items, writing and reading material, and a functional toilet which exits at the back of the tower! Feathers of Fate [Nocturnus Civil War] Ambush in the Rakath [Nocturnus Civil War] Onwards, to the Moruth Highlands! [Nocturnus Civil War] Turmoil in Camp Carakath [Nocturnus Civil War] Zotharians in the Underworld [Nocturnus Civil War] Rockwail's Catacombs: Rise of the Undead It had been quiet at the residence outpost for months - no, seasons on end. This far out in the Siccus Badlands region, major events of the Nocturnian Civil War; of the Algus invasion; the conflict in Kaliphlin; or even the rise of the true Heir to the Historican Throne, were little more than clouds on the horizon, or rumbles in the distance. With two exceptions. The first was eight months ago, when an elven messenger on their way to Avalonia passed by and reported that Abyssian Castle, with Lord Ssilyrrlith in it, was under heavy siege, and for some time already. The military staff present was shocked by this news, brought to their ears by a stranger, and initially didn't want to believe it. For all they knew, the "Hesperian", as that messenger had claimed to be, could be anyone. So, in a higher state of alertness and preparedness, they waited for orders. Those never came. Three months later - this was the second instance, the Hesperian returned, with a army of warriors seemingly drawn from all corners of Historica, and they were heading towards the battlefields at the Moruth Highlands. Now realizing the gravity of the situation, the full military unit, save for a couple of caretakers of the residence, joined the army and left for the blood-drenched heart of Nocturnus. And since then, it had been quiet... Mael, on of the caretakers, gazed out over the Fallen Angel stretching out before the stronghold, mostly shrouded in mist and fumes. Another empty day? Probably. But then he heard a familiar squeak, coming from the sky. He look around and was both delighted yet nervous at the sight of Aras, Lord Ssilyrrlith's loyal messenger bird, which was making a rapid circular descend. He hurried to the platform in front of the gate, while notifying the other guard. Aras greeted him quickly with a nod, but the look its eyes was insistent. Mael pulled a letter from behind its broad white-feather collar. He passed it on to his colleague, who was more literate. "Mael, I can't believe it..." he stumbled, as he went over the letter again and again. "It says... it says Abyssian.. has fallen." --- So that concludes both the entry and the story continuation, I hope you enjoyed!
  6. Other Work: CDC2 CMF: socalbricks [Freebuild] Cobold's Crusaders (REVAMP) I'm back! After last year's fun CDC2 CMF, I was inspired to make more characters for the guilds. Enjoy! Geovana Guild: Mitgardia A sorceress who was adopted at a young age by amethyst-worshipping monks. Taught to harness the stones' power, she is now the last of her order. Despite this, she has vowed to defend the amethysts from pesky dwarven miners until her last breath. Boab Guild: Kaliphlin A blind naga assassin who can “see” through heightened senses of hearing and smell. His strongest ability is his sense of touch, using his hands, tail, and the hollow end of his spear to track nearby movements. A being of few words, he is steadfastly loyal to the Desert King (his mentor and first employer). Maridia Guild: Valyrio A mermaid who has made a small fortune selling the treasure she found at the bottom of Valyrio's harbors. Having learned water sorcery from her fellow merfolk, Maridia travels all throughout Valyrio's coastal cities, resting on a floating pool of water. She is currently making a sizable amount of money salvaging sunken treasure from Valyrian harbors and selling it in Canal Square. She has heard many tales of far-off lands from her customers; she plans on seeing all of them once she has enough money! Sko-Khan Guild: Nocturnus A soldier who was stranded in a massive pit during the war against Raavage, Sko-Khan spent weeks fighting off (and eating) giant scorpions (it was during this time that he ripped off a scorpion's claw and uses it as a weapon). After climbing out of the ravine himself, he became a muscle-for-hire for various Nocturnan warlords. He still carries the claw to this day, and has adorned his armor with matching scorpion imagery as a sign of respect for his old foes. Dombard the Doom-Bard Guild: Nocturnus Most bards lift the spirits with stories of bravery and heroism. Not Dombard - for reasons still unknown, he aspires to make his listeners as angry and miserable as possible. His lute (forged from and doubling as an axe) is unpleasant to the ears, and his voice is described as sounding like “nails on a chalkboard” and “a vulture being strangled” It is said that the latter is so grating that it can send members of races with “sensitive hearing” (such as elves and centaurs) into catatonic shock. Garrus Guild: Nocturnus Garrus saw his home of Abyssian turn to ice at the hands of Raavage’s forces. Though he survived the attack, his forearms did not, and he had them replaced with primitive prosthetics. Filled with rage, he decided to track down those responsible for the attack, adding massive swords to his prosthetics. Leaving a trail of bodies, he soon heard word that Raavage had already been killed (thus depriving him of his revenge). With no home, family, or outlet for his rage, the hulking reptilian became a brutal bounty hunter. Though he has mellowed with time, his infamous reputation remains unchanged (as does his enthusiasm for violence).
  7. Hired Hands of Historica Queens rule and warriors battle, but workers propel Historica forward. These are the hired hands of Historica. I created these minifigures for the Guilds of Historica 2nd count down challenge. There are members from all five guilds as well as Cedrica. Kaliphlin Jaffar the Monkey Trainer The aristocracy of Kaliphlin likes their monkeys trained, might as well collect extra profit while I’m at it Pouri the Attendant Fanning the king is exhausting Sesur-hat the Scribe Drawing one map is fun, a dozen copies is not Varlyrio Drad the Deck Hand After two months at sea, I long for the harsh Wastelands Sofia the Back Stabber If the poisoned apple doesn’t work, the direct approach will Elias the Net Maker Mending nets is better on my back than reeling them in full of fish Mitgardia Thodil the Ice Cutter I don’t know why humans don’t get their own ice, mining it is much easier than mining rock Aðalgeir the Furrier Harsh winters create the best business Gjertrud the Snow Shoveler I’d give half my wage for a sunny day Avalonia Ailmer the Lumberjack 𝅘𝅥𝅮 I’m a lumberjack and I’m ok… Fanes the Farrier My work is all the separates you from the ground Neddi the Gardener If you step on my flowers once, you won’t do it again Nocturnus Mudgul the Miner At least there is no ghastly sunlight down here Ruak the Bone Craftsman I’m the best in the over and underworld Koglodzar the Slave Driver I can’t believe I get paid to do this! Cedrica Esther the Chambermaid You wouldn’t believe what the Queen did last night!
  8. Guilds of Historica Collectible Minfigures: Homecoming Yes, I remember now... I don't know why, or if this is common, but I tend to forget where it all started. How I ended up doing what I do. But as I set out to write this topic, it came back to me. I think it was around 2014 that Guilds of Historica caught my eye. I'm sure it must have been one of the many awesome castle builds that guided me to this forum. I went over the New Member Guide, the Guild topics one by one, and saw the maps. And then I saw minifigures, unlike any I had seen before. Custom factions, armies, fantasy races, built from official lego pieces! Up to that point, my (teenage) creations were based on official LEGO themes, built to be populated by official LEGO minifigs. With Guilds of Historica, it all started to change. A new world opened up for me, a journey, and a place to belong. I started building custom figures myself, eventually a sigfig and his family, friends and foes, and joined the Guilds a year later. So looking back at it, the figures have always been there, sparking new builds and stories. Perhaps that's why I have this feeling of homecoming. Introduction by Exetrius Welcome to Historica, fellow adventurer! On my travels through this land, this mighty continent, I have seen many wonderful people, creatures and other beings. Of course I can't tell you about all of them, that would take days, weeks, months probably! But, don't worry: I have made a selection. Let me introduce you to some of those I have met, or heard about. From the cold North to the hot South, from the tumultuous East to the calm West, from the world above to the world below, and from places within to places outside the continent. Let's start with the four guilds on the continent, and Varlyrio. Mitgardia Magnus, Lord of Spróggefjell Keep "Staring at my armour isn't going to help you get through the winter, get to work!" Yffreya, wilderness hunter "A mercenary job? Sorry, but I don't hate humans that much. Do I look like I do?" Kaliphlin Madame Quarrat, mine owner "This deep pink sapphire came from the latest expansion. Work for me, and you might find one too..." Norri, badlands nomad "This is Bërtah, my favourite of the herd. She's a little shy around strangers, though." Avalonia Fiona, Mystic Isles messenger "It's mostly good news from Albion this time around, so I can afford to take the scenic route. You can join me for a while, if you like." Jerome, salvager-carpenter "You are leaving your old wagon in good hands, sir. And, on behalf of the trees in our forests, I thank you!" Nocturnus Pandemonium, 6th wizard of Zotharith "Yes I burned the town, got a problem with that? There wasn't a good soul in the whole rotten place anyway..." Umdurin, Vacunani scholar "If I'm not mistaken Volume 467 of the Recorin Orbi makes mention of such a tunnel exit. I'll check with the archives." Varlyrio Don Giullio, art dealer "100% genuine, for certain. This is a one-time offer: 13 silvers and it's yours." Rebecca, maid and assistant-chef "I'd love to chat, but the market will be closing soon. Later!" Outside of the Guilds, there is also plenty of interesting folk. Some of them I never met in person, for better or for worse... Ghost Islands of Yureishima Yoshintamaru Sasekageojima, Master swordsman "I see your spirit is fierce, but you lack technique. And away with those runes, they ruin the flow between you and the blade!" Miyuko of the Dawn, folk legend It is said that those who meet Miyuko die on the spot, and depending on her judgement either get sent straight to the realm of the dead, or are reborn from their former bodies. The Underworld Zugal defector and Demorian informant "The war really changed the Clan, you know. I tell you: flying up and down the Underworld is better than serving Raavage." K'sirtllhisqr, Drow mage "Where do you think you're going, surface critter? Trespassing this area is strictly forbidden, even for Drow..." Cedrica Sabrina, spoiled brat "Say hi to Marco, I got him for my half-year birthday! Hey, I'm not spoiled, you're just too poor to understand!" Lunarius the Formidable, archmage "A City of Magic, you say? Sounds like something I need to keep my eye on..." ---- And there you have it: 16 figures! I wasn't feeling very inspired from the beginning, but I had said I'd participate so I didn't go back on my word. I found a way to produce solid figures nonetheless. There are a number of little hints to previous builds or other references baked into the figs and their bios, tell which ones you like! I could do a breakdown later. Thanks for looking! Criticism welcome, hit me with all you got. @Henjin_Quilones I'm not going to keep this from you: Fiona with nougat skin and white elven hair looked glorious. For example as a Hesperian dragon rider. However, it just looked wrong next to the carpenter... Maybe a fleshie figbarf isn't all that unlikely anymore.
  9. Location: Somewere in Nocturnus Since Lord Jürgen was tending to more important matters at the moment, he sent his Second in command to personally oversee the the building of the weapon that would help to secure the spire's place as the rightful rulers of Nocturnus. Jürgen had called it the Spire's spire, and had said that it's purpose was as a sort of portal or planar gate to allow the soldiers of the spire to quickly arrive at various strategic positions across Nocturnus. Perhaps, if all went well, they would begin to build more outside of Nocturnus.... Sorry for the poor quality of light, I'm currently photographing this stuff on an IPad.
  10. Hey all! For a while, I've want to build something for the frozen beyond, but I never made time for it. When I was building for a contest, with a mage-battle category, I decided it was time for a build for The Frozen Beyond. For those that are wondering, no it doesn't have purple roofs, so this isnt located in Kyrrath. This build is located somewhere in the land in south of Kyrrath. The reason I didn't go for purple roofs(wanted to do so, at first) is that I didnt want to use black in my build, and I don't have enough purple wedges for all the roofs. So in the end I went for the blue-orange colorscheme, to make an unrealistic color-combination, although I didn't want it to look 'weird'. In the end I'm quite pleased with the result, so now it's up to you to make your own opinion at my build :) I didn't really make a story, but my build shows that the algus is still slowly spreading over the guilds... It has even reached one of the 'hottest' places, far into the nocturnus' lands... But although they come close to these places, the algus isn't strong enough to capture the house of the fire-mage... This far from the north, the power of the Algus isn't that big anymore, and the icemage gets blown away by the firespells, used by the fire-mage... Here are the pictures: The build itself: The fire-mage: The Algus-mage gets a 'warm welcome'..... And here some other views at the house: And finally a shot from above, that shows the different angles in the build quite nicely.. I hope you like my build, And feel free to share your opinion :) Jaap
  11. Hey there! Finally there's a new GoH build from me! It's been about a year ago since my last one... :/ But I got some plans for new builds, when I'll be finished with The Tourney contest at mocpages... I didn't have a great idea for category A of the challenge for a while, but yesterday evening I found one(and also one for cat. B), and I couldn't resist building it as I think it's stupidly funny . Anyway, here it is: Messenger: "Hey, soldier! I got an important message for Lord Kiarr. Where can I find him? The message should not be lost!" Soldier: "Oh, hey! Welcome to Kyrrath! So you got a message? Interesting! hehe... Messenger: "Sure I got a message, and it's really important! Can you tell me please where Lord Kiarr is? Soldier: "Sure I can, but first I have some questions, as I can't send everybody to my Lord..." Messenger: "It's a message from the resistance, with some very important information! If it get lost, The spire will rule over whole Nocturnus!" Soldier: "So it's an important message against the spire?!?..." Messenger: "Yes, the leaders of the resistance send me to Kyrrath to deliver it to Lord Kyrrath, so Nocturnus will get rescued from the spire!" Soldier: "As you can see, we got a special mailbox for important messages about the war against the spire. Put it in there, and no one that may not read the message will be able to get it out of it, hehe" (He didn't even lie) Messenger: "Great, that looks very safe! I'll put the letter in the box!" "Thanks for the help, and have a nice day!" Soldier: "I wish you a 'safe' trip back! As 'safe' as your message is! hehe..." When the messenger has left: Soldier: "hehe, stupid boy. The leaders of the resistance make it easy for us, the spire, if they keep using these stupid, less intelligent messengers..." "This way, there's not even a single reason to kill the messengers, if they are so stupid! And I didn't even have to lie to him! hehe... " And here's the build: GoH - Challenge A - The Mailbox! And here's the way we stop messages from the resistance in Kyrrath: GoH - Challenge A: The mailbox! Kyrrath for purple, Kyrrath for the spire! Quite a rushed build, but I think you get the idea, and I decided it was funny enough to build and share with you! Hope you enjoy! Jaap
  12. A courier is traveling to Kaliphlin with intelligence regarding the political situation in Nocturnus, but the shortcut he chose took him longer than expected... In Nocturnus the flora is also not to be underestimated. My first GoH build in a year, it feels great to be back!
  13. This is my entry for the Category A of Challenge V in Guilds of Historica. On a sunny morning there was clamor and fear in the streets of Norvica. What was going on why some residents of this peaceful town are sceaming and flee into their houses ? A Nocturnian orc was riding on a horse with a fasten prisoner draging behind him. Everybody recognize this prisoner, it was Bundar the farmer, he lives in a ranch a few miles outside the city. Wait a minute, orcs never ride horses, that must be Bundar his horse he is riding on !! Two members of the royal guards of Norvica are coming in action and try to make a ambush for this Nocturnian orc and free Bundar. Lets hope they make this nightmare to a good end, because the guards of Norvica never got a challenge like this before. For more pictures look on my Flickr account.
  14. The Westwood Inn is a welcoming stop for those traveling along the Nocturnus-Mitgardia border. The Inn is famed for its wide selection of vintage spirits and the variety of Nocturnian and Mitgardian ales on tap. Affordable nightly rates and clean rooms (sorry, due to the ongoing conflicts, continental breakfast is not available at this time and towels are limited to one per guest). Ask about our weekly rates! Thanks for looking, and thanks to Slegengr letting me 'borrow' his olive green tree design!
  15. Previously on The Adventures of Lupin 'the Mad Dog' Vandimion : Part 1:The Mad Dog Part 2:Tally-ho! Part 3: No-Man's Keep Looking back I've led a pretty content life, married my childhood sweetheart from the village. Had to join the Avalonian militia for a while, but survived the few battles I'd seen and when I returned home bought a small plot of land, start a family. So I managed to build a hovel from the wood and stone around us, we didn't have much in the way of possesions, but we had eachother and that was enough for us. Until that accursed day, my mind was so foggy, like a darkness surrounded me and when I came to... She was dead, my dagger, her blood, something sickening, something twisted, did I kill her? I killed her?! Each night, the same dream, the same terror. Can only death redeem me now, do I still have a purpose in this mad world.
  16. Previously on The Adventures of Lupin 'the Mad Dog' Vandimion : Part 1:The Mad Dog Part 2:Tally-ho! After a long, but also not too long! I'd say about medium long'ish and uneventful journey, our hero... erhm villian, no that's not quite right either... let's call him anti-hero for now, arrives at No-Man's Keep, a Drow stronghold. Acompanied by his loyal and trustworthy companion Lady. : Alright, managed to slip past all the guards unseen so far, just one of those things between us and the target now. Wait, why am I talking to a dog, oh well just got to be quiet and wack this guy... or gal... before it knows what hit it. : TALLY-HOOO!!! : Oh for ****'s sake! Who's side are you on anyway! After a long but not too long struggle with the guard... : Target aquired, Camilla Petalstorm, Witch specialized in Biomancy. : ... you talk ey, should've figured. Alright lady, and Lady, let's get out of here quickly before the other guards come rushing in. Alright ladies and gentlemen, as always I hope you enjoyed. Also as always C&C is always appreciated. Fun fact, Camilla was to have some dialogue here too, but then I forgot to take a picture of her and already broke down my entire photographing set-up without time to rebuild it T.T (Ps. Any Dutch people, please have a look at my Flickr stream.)
  17. Previously: Part 1:The Mad Dog Oh goody you've awoken, you'll be feeling much better now. A modernately fresh set of clothes and a new fasionable nocturian haircut always invigorate body and soul. Oh and I lifted that misty mind-veil that made you believe to be some Avalonian Noble Schmoble. But how rude, I have yet to introduce myself, Ravena, a pleasure I'm sure. ... What do you want from me? Oh deary it's not about what we want, it is about nothing less than your very destiny. Purapapaaa!!! You have the great honor and pleasure of having been selected as Slayer canidate! You will become our Champion. I have no insentive to become anybody's Champion, I only seek death now. The insentive, hehehehe, revenge... for your family!!! ... and as for death, you will find plenty of death on the road ahead. I killed them. Yes, and no. Would you not discover the truth, find awnsers and yummy delicious revenge hihihihi. No. Aaagh, well not wholy unexpected or surprising, but honey we have one final card in the deck. You will obey for now, or we will kill the last remaining things in this world you care for. Your younger siblings, we've got them and well let's just say they are alive for now. Hihehehe. *Tsssk* How cliché, but fine for now I will do what ever it is you're asking of me, know I'll kill you for this some day wench. Good, a will to live, for now you must gather some allies to aid you on your journey and unlock your latent power. First rest, tomorrow you'll depart to save a witch being held prisoner by Drow in No-Man's Keep, we have maps to lead you there and also supplies. We will keep an eye on you from afar but you'll also be joined by the first of your new companions, say hello Lady. Tally-ho! You've got to be... Tally-ho Tally-ho!
  18. An Excerpt from Recorin Geni | Volume 8235 | Cometi Cycle 7634 | Wredurin (General Chronicler) Ringel IX "The great cometi has passed over the horizon yet again,and so begins the chronicle of Cometi Cycle 7634. The oredurin (Travelling Chronicler), Arcturin, has convinced the Ovesin (Council) to allow a small force to join him in support of an Alliance formed in the blazing upper. He says that all Inani need fear if the war for the upper goes the way of some Raavage. After much consideration, and Arcturin convincing the Ovesin that he will take records of all events which he observes in triplicate, and ensure that at least one copy returns to Vacunani, he was granted his wish. The Ovesin ordered the great drums to be sounded for the first time since the passing of my predecessor, Cassor XV nearly 40 cycles ago. Arcturin's group, however left via a side passage, so the Grand Portal of Lurtin remains closed, as it has for over 6800 cycles." It's nice to get a freebuild done! This is my first freebuild of 2017, and the first dive into developing the lore behind the Inani. Feel free to ask any questions, and C&C welcome!
  19. Hello residents of Historica! Would like to happily present my third moc. This is my second moc for GoH, and Nocturnus. (You can check the first one here, which is a vignette.) I built this moc in LDD first, because i've started to use that program not too long ago, and i am liking it very much. This way i can try a lot of things, and variations on a moc, and if i decide to build it in real life, i can save a lot on bricks, because of the parts list provided by LDD. I wrote a short story again, and continue to give you some background information on my character, Gutkeled the Tangled. Here we go! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Saga of Gutkeled the Tangled II. From the Cradle to the Vague I.: After Gutkeled the Tangled saved Cailleach Bheur, they agreed to team up and travel together temporarily. They headed south south- east, towards the coast. The mighty Kyrrath Mountains indicated the right direction for a while. Both of them could use the company, and it was safer together. Lots of nasty things were going on in the grim and dark lands of Nocturnus on any day, but now with the civil war raging, it was more than worse. Nobody was safe! Eventually they reached Skavenport, and paid for a ferry to one of the nearby islands, where Gutkeled had a small boat, and a cabin deep on the bayou. He invited Cally for a meal. - Cozy wee but an' ben ye got here! - took a looksy around, as she sat down. - Thank you! I've build it with my two hands! Carved it out of the wilderness here. Kind of reminds me of home! - said Gutkeled, and served some food, and refreshments. - How lang have ye been living here? - asked Cally before the first bite into a scone. - A few years i guess! Who counts, eh?! - smiled the taciturn man, with a face full of buns. - Come on! Whit are ye feart of, loon! Cat got yer tongue?! No gaun to sit here in silence, listening to yer munching! Tell me a tale from yer early years! Whit did ye dae as a bairn?! Where did ye live? - forced the vamp a story, so Gutkeled gave into it. - Okay- okay! Just let me collect my thoughts, and swallow my morsel! Those were eventful years of my life for sure. - sighed the man, then began. - When I reminisce about all those years, I see many things. Life and death strung together, like the meadows and forests in which we lived. There was family and adventure, but also solitude and uncertainty. There was laughter and joy, and there was also sadness, and tears. But even more than tears, blood was shed. And so many were left to their unadorned graves, unburied. But to me, death was just another journey. Through the darkness, which i'm striding unflinchingly into the unknown, on a path paved with gray stone. And after all, when I reminisce about those years, I mostly remember green. Endless forest on the West, began from an end, filled with magic. Mysterious, and proud folk with pointy ears shaped like mine. Eerie atmosphere all around, isles constantly covered in thick fog. Light drizzle falling on me face. Mother's long ginger hair dancing in the cool, early moring breeze, as we were scouting the trail father suppose to arrive with the rising sun. Sometimes you could catch the gleam of his sword's blade on a clear day... - Wus he a knight? Yer auld man? - Cailleach slid to the edge of her chair curiously, interrupting Gutkeled's monologue. - Well, he was a warrior if needed. Always in the heart. A wanderer, seeker of forgotten tales, poet on other days. He was from the frozen lands, all year snow and mountains. Long nights and ale contests, pale lights and pine forests. Leifr Bárðrsson, clansman. Son of Bárðr, and Þórunn - the yellowish green faced man described his father, and his background passionately. - Dinna fancy they norsemen. Their blood is somehow feels cauld. Brrr!!! Shiver runs doon ma spine just as ah think of it! Whit did ya put in ma medd anyway? Tastes like a wicked witch on a rainy day! - twitched the woman from the bitter beverage that her host introduced her to. - It's the blood berry, Cally! That is what gives its sourness, and the scarlet color. I call this marsh mead. Fremented it meself - smirked Gutkeled, and sipped some from his green goblet. - Now that ye mention blood, ah wull need some soon! Cannot live on mead, bannock and buns. No offense chiel! Ye're a good cook, but ah just need a wee bit of me poison if ye ken what ah mean! Don't we aw?! - grinned the hungry vampire, as her eyes lit up with a twinkle, and her fangs appeared in her opened mouth. - All right! All right! Let me just finish my meal, and then i'll escort you to somebody i know, and can help you out with your... needs! - capitulated Gutkeled, and started to destroy the rest of the contents of his plate. - Guid! Ca' canny now! Don't choke on it! On oor way, ye can tell me mair aboot yerself! - pried the lady a bit. She was interested in Gutkeled. Saw something in him. Didn't know what. Yet! Maybe potential, opportunity! One thing was for sure. He didn't look like an average tree hugger, or a frost- blooded. The skin, the ears... Was he some kind of drow, or elf? Was Gutkeled even his real name? And what was about with that death thing? Too many questions rose up in the mind of Cailleach Bheur, but she had to wait a wee bit to learn everything. She knew she must tag along! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The cabin in LDD: Original LDD version: hut001_6 by Erhard Maas, on Flickr In real life: Updated: IMG_20170131_130413 by Erhard Maas, on Flickr IMG_20170131_130453 by Erhard Maas, on Flickr IMG_20170131_130610 by Erhard Maas, on Flickr IMG_20170131_130543 by Erhard Maas, on Flickr Interior: IMG_20170124_105217 by Erhard Maas, on Flickr IMG_20170124_105253 by Erhard Maas, on Flickr IMG_20170124_105324 by Erhard Maas, on Flickr Thanks for watching! C&C welcome! More pictures here!
  20. Hey there! Unfortunately, I didn't have the time to finish my cat. B entry in time, but instead I have something else for you... (maybe I'll finish the entry as a freebuild somewhere in the near future...) As you know(or don't) am I the founder of the purple city of Kyrrath. And for a big part, it's similar to other city's in many ways. But when you look to the expansion of Kyrrath, than there is a difference with other citys. Yes, there are some houses that are just build up from the ground, but since Kyrrath has declared loyalty to the spire, there has been a second way of expansion: In a lot of places there are citizens that would like to be loyal to the spire, but do live in areas where most of the population is helping the resistance out. But now there's something beautiful, something magical for these people... When they use purple amethystdust from Kyrrath, and paint their roofs purple, their houses will come to live, and move towards Kyrrath, to settle there and be able to support the spire, The true leader of Nocturnus! Oh, and when the houses come across pirateships, or other buildings loyal to the resistance, they don't doubt destroying them... Here are the photos: This build is also an entry for the finals of The Tourney, that is the reason why this ship design is based at the design of my enemy over there, W. Navarre. But it is a complete rebuild, using my own techniques and designchoises. Credits to him tho for the original design of the ship. And lastly a picture of the house itself, without a ship covering the whole front... I hope you enjoy my build, and if you also want to live in Kyrrath, don't wait any longer, buy some Kyrrath' amethyst dust and paint your roof purple.... C&C always welcome! Have a nice day, Jaap
  21. Beneath the Zotharian city hall lays a secret, safeguarded chamber with thick, reinforced walls. The chamber is said to contain Zotharith's most prestigious projects. Ten days or so ago, Onicius locked himself in this place, only to be disturbed by those delivering either food or materials, twice a day. He has been tinkering on an immensely complicated magical device. The process from idea, to working out the design, and building took months, but now, it is nearing completion... Onicius calls it the Arcane Regulation Core (ARC), which will eventually enable him to control arcane magic flows on a whole different level. The wheels of fate are slowly starting to turn! Hello guys! I had this build in mind for the Exetrius Saga for half a year or so, but I thought it would be a fitting entry to the Challenge as well, so built it earlier then I originally planned to. Turned out fine in my opinion, even though I had to rush the base. Hope you enjoyed, C&C always appreciated!
  22. See the previous tales: Wyndor's Saga: Chapter 1 -What Has Past- Chapter 2 -What Has Past- Chapter 3 The Green Dragon Inn Bustle at Treacleheim At the Gates of Budd-apest Dragon-Forged Blade in Treacleheim Charlemagne's Residence Dragon Taming Defense of the North The Sultan's Rider Charlemagne was almost regretting not listening to Kyran's threats. Now he was a captive of the council of vampires that had sided with the Black Spire. Another of the vampire lords was showing him their recent war efforts as their built new siege engines. Charlemagne knew he never would have sided with Raavage, the Desert King was the only true ruler. But it sure would have been nice if his captors would have left him in his cell rather than talk his ear off.
  23. In the forest that ringed a Black Spire castle, Lord Maestro's men busied them selves constructing siege weapons. Prepared in modules back in Avalonia, soaring siege towers and devastating were slowly being pieced together (almost like Lego ). Today Lord Maestro surveyed a new contraption. Adapted from an ordinary Ballista , The Maestro's architects swore it was twice as powerful. To show their allegiance was to Avalonia they had fitted it with a Dragon head, the emblem of our their guild. A close up Looking down the barrel of the beast Entry to challenge V Category B, this was an interesting build. I have only done something like this once, and you can probably see the resemblance I hope the Dragon head looks ok to you guys, because im not completely satisfied with it. I think the landscape turned out good though, that red stuff is meant to be moss/grass. Should have Cat D up soon, C&C needed and hope you enjoy
  24. For the Resistance! In Nocturnus, there are places in-acessible to even the most agile of land messengers. As all forces are needed to overthrow the spire, messengers have taken to the skies. I had better plans for this category, but a computer death threw that plan out the window. C&C Welcome! I'm also on flickr now.
  25. See the previous tales: Wyndor's Saga: Chapter 1 -What Has Past- Chapter 2 -What Has Past- Chapter 3 The Green Dragon Inn Bustle at Treacleheim At the Gates of Budd-apest Dragon-Forged Blade in Treacleheim Charlemagne's Residence Dragon Taming Defense of the North Charlemagne was missing! And with the war looming on the horizon, the Sultan of Budd-apest knew he would need Charlemagne's help. So he sent a rider north to Dalig Ulv to warn Wyndor of the coming battle and of Charlemagne's disappearance. (Better pictures coming in the next day or two!) They're in!
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