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moc Nocturnus Minichallenge II: The Altar of Kazag'thri
Umbra-Manis posted a topic in Guilds of Historica
For the resistance The wilds of Nocturnus contain a great number of monuments and altars that honor forgotten, or nearly forgotten gods. Lord Raavage's end has been foretold in the stars and in the swamps, and this solitary worshipper seeks some final moments of solace before the coming storm, a storm which will define Nocturnus beyond the lifespan of any living resident. This worshipper will soon join the foot soldiers of the resistance, and will likely never be seen again. Kazag'thri, or the meaning of the inscriptions on the Altar may die with him, but the Altar will remain. This is Nocturnus, nothing dies here. I completely forgot about the deadlines for the non-pie related challenges, so unforunately this is all I've got for the first two. There is a light brick built into the structure on top, but I couldn't render it. C&C Welcome, and check out the 360 on Mecabricks- 9 replies
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For the Resistance Throughout the wild, overgrown swamplands of Nocturnes there are many tales of those who reside in the darkest depths of the swamp, tales of savages,monsters and other twisted creatures who call the marshes home. These natives of the swamps are rarely seen, and many folk think they are no more then witless brutes or primitive savages. However, In truth, these swamp people are far more organized than most believe. Although some of these people are in fact primate brutes many are quite intelligent and are masters of moving unseen and striking with vile poisons. However, the most curious of all these folk is their leader, a strange hermit that acts as a Shaman for all the folk that live in the swamp. He lead them in prayer, heals them with strange potions and rituals, settles disputes, and is responsible for most major decisions. Now he summons forth the natives to prayer, and from there to finally leave the swamp and join the war...
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The elementals have upset the earth and my Master is awake. Though his physical body is still held by the magic bonds that chained him eons ago, his mind is free and his thought is everpresent. I carry his spark and I shall spread his word and be his voice in this turmoil He is B'deesh, The Great Wyrm and once he is free he will reshape the world! I am known simply as The Speaker. The Cult of The Great Wyrm has gathered and is growing ever so swiftly. We stand with the Black Spire and we shall support Lord Raavage, the rightful ruler of Nocturnus! ...at least for now... Here is our clergy: In the back you can see the lowly Acolytes, they have yet to prove they are worthy of serving B'deesh. On the far sides you see the Ascended - priests who have embraced The Wyrm's awesome powers and are changed forever. In the middle you can see the War Priest and The Master Ritualist. Here are our Holy Warriors Like the Ascended, they also carry the spark of The Great Wyrm in them (which can be noticed by the red glow in their eyes). Our strength is in our secrecy, The Great Wyrm is calling and many will answer throughout Historica Maybe some in Avalonia, maybe in Mitgardia, maybe in Kaliphin... who knows... :) The Portal awaits, and once we have gathered the power necessary we shall dispell the bonds and our Master will be set loose upon this world. I have spoken...
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The Civil war and the events which occurred on Hemresa left a lot of folk in despair. The elves took over the Avalonian island with the help of the dark and vicious drow. Every man, creature and other inhabitant of Hemresa was enslaved by those ruling the island. Nar Bilu was banished to the island of Norra and disappeared when he faced the wars in Kaliphlin. Recently he was released of his curse by his future great grandson and together they travelled back to Hemresa to reclaim their heritage. The tremendous amount of loyal followers gave them the opportunity to fight off the elves and gain control of the greater part of Hemresa. This event reached the outer parts of the island, freeing the slaves and giving Nar Bilu the opportunity to make new alliances with the races of the island. Now it is time to pay some respect to those who fouled the pride of Avalonia. Nar Bilu decided to take a hand full of archers and footmen to Nocturnus. The drow will have to face their trial. Out of the northern, rocky part of Hemresa came an unexpected alliance. Those of the Giants of Rock. A strong ally who will surely make the difference. The master builders of Avalonia designed an armour for the Giant and together with the army they faced the Kelra Labyrinth. With the towering creature looking over the walls, every challenge was dealt with and almost in a straight line they found their way into Nocturnus. Ready for a fight!
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The Pies of the Spiderwitch (on behalf of the Resistance) Somewhere in southern Nocturnus, perhaps nestled into the tumbled foothills of the Rakath Mountains, or perhaps near the shores of the salty sea, dwells the Spiderwitch. No one quite knows where she came from, or what she is precisely, or even how long she has dwelt in her halls of weathered stone; but everyone knows to avoid the roads and paths that lead to her treacherous snares. That being said, it seems, for the unwary traveler, especially those merry men from Avalonia come to fight in the civil war, that all paths for miles around lead inexorably towards her tower, as though drawn to the center of a vast web, no matter which direction one turns or how quickly one runs. It is said that she prefers it when they run. She likes the excitement. It is also said about her that no one has ever tasted a pumpkin pie better than that of the Spiderwitch. The veracity of those accounts may be doubted, as no one has ever left from her den alive to spread the tale abroad, but those same rumor-mongers quickly add that no one leaves because they cannot bear to live without the pie. The pumpkin pie is so magical, so enchanted, that even the hideous form of the Spiderwitch is rapturous in its beauty and charm to those under its spell, and the men and elves, and everyone else, never leave because they are so in love with her. So love has blinded them. But who can truly say? If you ever care for a bite, stop by. You might just find yourself a permanent inhabitant. Or ingredient. Bon appétit! Occasionally the Spiderwitch has been known to forget the pumpkins altogether, substituting other, just as tasty, ingredients. But usually she just puts everything into the pie and says the right spells... Edit: In case anyone is wondering how to properly make a pie of this sort, here is the recipe: 6 Avalonian heads, drained 3 medium sized pumpkins, baked and blended 2 c. green slime 2 c. beer 3/4 c. dragon horn, powdered 6 c. shredded carrots 3 stewed orc tongues 5 c. fireweed stalks, diced and cooked 8 c. sugar 1 c. cobweb 2 medium dragon eggs 3 tbsp. cinnamon 1 tbsp. nutmeg 1 tbsp. pure vanilla extract 2 tsp. salt 1 tsp. pixy dust 1 pinch eye of newt Preheat oven to 375°F. Mix all the wet ingredients in a large mixing bowl. In another bowl, mix together the dry ingredients and then gently mix into the wet, being careful to stir briskly to avoid clumps. Grease a large pie pan and pour in the pie mix while muttering the crust incantations. Bake for 45 minutes or until the center is firm. Allow to cool for several hours. Serving suggestion: Whipped Avalonian blood topping and a nice pumpkin spice beer to wash it down. Serves 10-15. __________________________________________________________________________________ .................................................................................................................................................................... Thanks for looking! C&C welcome. There are more pictures on Flickr, too, if you click on any of the pictures above. I do not have a light brick, but by shining a flashlight through the back of the oven I thought it created a nice fiery glow.
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Darkness, growing ever blacker, falling ever deeper, consuming ever more. In Nocturnus, there is no escaping it. The light grows dimmer, the darkness more encompassing. These lands have never known true peace. War and death are staples here. Since the Obsidian Spike rose in the East, Nocturnus has bathed in the blood of its own. From its gates the Black Spire lord, Raavage, unleashed his army across Nocturnus. His quest for power and the resulting Civil War cleaved Nocturnus in half. Father was pitted against son, sister against brother, countryman against countryman. The conflict speeds to all corners of the land, and few escape its brutality. In recent times the war had slowed to a stalemate. Lord Ssilyrrlith, the nominal leader of the Nocturnian Resistance, remains holed up in the capital, Abyssian, besieged by a Black Spire army. Leadership of the resistance has fallen to Lord Vladivus of Shadowmere and an assortment of commanders united in their hatred of Raavage. Bravely they hold the line, attacking the Black Spire where it is weak and falling back only when they must. Allies in other Guilds send what they can to bolster the Resistance armies. Shamans, wisewomen, sorcerers and witches offered blessings for the Resistance troops and provided safe places of worship. But now the resistance lines are beginning to weaken while the Black Spire's grow stronger. Despite setbacks, and there were many - the treachery of the Drow and the Valyrian, Count Basil; the Zugal's turn against the Black Spire; the failed trap at Lagash Ur; and the defection of Anfauglir from Raavage's Covenant allies - the Black Spire has shown no signs of faltering. New armies are emerging from the Obisdian Spike's gate to bring Raavage's rule to the remaining Resistance enclaves. Raavage is clever and merciless, his armies powerful and numerous. With help from new allies, Raavage threatens to crush all in his way. Senurhem Nogad, the Covenant lord, continues to support the Black Spire with his powerful armies and dark magic. Other new and fearsome allies arrive from far off lands to assist the Dark Lord. The power of the dark spirits are not lost by Raavage's forces. They, too, seek divine assistance and to curse their foes. Futhermore, rumors spread among the Resistance leadership that Raavage seeks a mysterious and powerful artifact to aid his conquest. Such power threatens the precarious balance of forces. Failure to stop him would allow Raavage to spread his influence to all of Nocturnus and possibly beyond. The leaders of Historica's other Guilds watch with despair the events in Nocturnus. Kingless and without a united front, Historica holds its breath and prays for Raavage's defeat. What this renewed war will mean for Nocturnus, no one is sure. But one thing is certain: the bloodshed is only just beginning.
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Building for the Spire read first: For days now they had been marching through the mountains. Yvern had found a pretty large group of Bulls willing to join them, after talking to Davok. Now the expedition, under formal lead of Thornn and Spyrus, and Davok and Yvern, was crossing the Kyrrath Mountains. Tonight they could rest in the ruins of an ancient abandoned Orc fortress, Khazrat. Yet when they came closer, there was an unusual stench in the air. Spyrus and Davok went on, while the rest halted. When they neared the entrance to the fortress, Spyrus said: "This is Orc-scent. That would be that Resistance regiment. See? He didn't wipe them out, filthy Yudha. "How did you call me?" An unwelcome but familiar face appeared above them, just outside the gate the ruins of Khazrat Spyrus: "Why... what... what are you doing here?" Yudha: "Easy...helping my new friends to prevent some impetuous young men from assisting the spire... They pay me well enough" Davok: "Treacherous scum... Is mony indeed all you are after?" Yet Yudha disappeared through the gate. Davok: "The fortress will be occupied. Yet there is no way back now. The fortress doors have rotten away over time, so our best chances are to rush in..", and he shouted a signal. Immediatly the whole expedition started to run, with their weapons ready, not knowing where the enemy might appear... the ruins of Khazrat the ruins of Khazrat the ruins of Khazrat the ruins of Khazrat So, I have been working on this for a pretty long time: I wanted to hit some birds with one stone: I wanted to make ruins, and to make a round tower. I am pretty happy with the architecture of the (front) wall and the tower, yet they don't really get the attention they deserve in this build, I think. The tower has an half collapsed part, and the wall has some chunk out of it, made with different slope bricks.
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On behalf of the Resistance: The Proposal of the Spiderwitch After the events of the previous two builds (here and here), the Spiderwitch, intent on winning the pumpkin pie contest, at long last decided to emerge from her darkened lair to pay a visit to Lord Raavage, the contest judge. The Lord of Darkness, Raavage himself, had left the towering edifice of the Black Spire to go visiting some of his other fortresses, and in late October decided to stop by the halls of Ereknydd Castle, home of General Skellek, the great Drow warleader. A great feast was held in Raavage's honor, with many guests invited, including some Hand members, dark dwarves, witches, and the odd goat-wolf-man. The wine flowed as freely as the tears of the Avalonian elf kept in the cage by Raavage's spiky throne. Suddenly, a loud knock on the doors of the great hall echoed through the chamber. The massive portals swung open, revealing a quartet of low orcs bearing a giant, delicious-smelling pumpkin pie on a bier. After depositing their burden on the table the orcs left in a hurry, leaving the doors open in their haste. A silence hung through the hall as all of the guests smelling the savory scents began to salivate. Suddenly, out of the pie, burst the figure of a woman, all blue and scantily clad with seductive head tails dangling behind her. She emerged from the pie and began dancing her way towards the steps and the throne of Lord Raavage. Raavage, entranced by her beauty, stood to greet her, meeting her halfway. While everyone was enraptured by the woman, a mysterious form, the Spiderwitch herself, crept into the hall and began to descend from the high rafters. She plopped her hairy black body down beside the throne of the Lord of Nocturnus, who was startled by her sudden presence and leapt back into the seat he had vacated when the blue woman had approached him. The seductress was standing calmly on the steps, waiting for the business of the witch to finish. The guests all eagerly watched to see what might happen next. A stillness hung over the hall as the Spiderwitch and the Lord stared at each other, wits matched in a mental game of chess. Finally the Spiderwitch smiled broadly and gestured at the pie and the woman. "Eat your fill, My Lord, it is all yours," she said. "And when you are finished with both, I shall be waiting for you in your chambers. You see, it has been many years now since my husband died, and I have been so very, very lonely at night, needing the strong embrace of a powerful and virile man. Will you marry me, Lord Raavage?" "What if I say no?" asked Raavage, a hint of nerves appearing in his voice for the first time as he pulled back from the many hairy spider legs. "You have two choices, My Lord," replied the Spiderwitch. "Either award me victory for my pie, or be my husband. Of course, I would prefer both..." The End. ____________________________________________________________________________________________ ........................................................................................................................................................................................ The build with no figures: Thanks for looking! C&C welcome!
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Introducing: the Ebon Band! The Ebon Band is a warband of hardened warriors, loyal to Nocturnus but fighting elsewhere as mercenaries as well. During the Elemental Crisis, the Band was stranded far away from Nocturnus and have missed most of the civil war thus far. They have now returned to join the Resistance, but will first be taking care of their own business: the conquest of Wyvern's Reach. The Ebon Band is led by Hector Mithrades, a former Kaliphlin soldier dishonourably discharged for savagery on the battlefield. He left the lands of his birth and traveled to Nocturnus, where he found his place in a warband. Over the years he climbed up through the ranks to become its commander. Hector is a fierce warrior and relishes the thrill of battle. He is always in the forefront of the fighting, leading by example. Hector's second-in-command is Gareth Larconne, a grizzled veteran swordsmaster. He is Hector's main advisor when it comes to strategy. The Larconne family is old and renowned, tracing its ancestry back to Jericho 'Wyrmscourge' Larconne, who slayed the great wyvern Cordath and built the moutaintop city of Wyvern's Reach over its nest. Gareth was born a second son, and had always lived in his older brother's shadow. Because of this he left Wyvern's Reach and joined the Ebon Band, long before Hector would become its leader or would even join. A few years ago, Gareth's brother died and his son took over as Lord of Wyvern's Reach. When the Obsidian Spire rose in rebellion, this young Aidan Larconne joined them. Gareth, loyal to Nocturnus, pleaded with Hector to take the Band to fight his nephew. The prospects of battle, serving Nocturnus and the addition of the Wyvern Guard, the army of Wyvern's Reach, were enough reason for Hector, and he committed the Band. They recently passed into the Darklands again, and are now marching on the eastern Rakath Mountains, were the mountain stronghold of the Larconne family is located. A significant part of the Ebon Band's fighting forces consists of orcs, led by the fearsome Razgrim Bearflayer. Well-armed orcs fill out most of the warband, but a number of heavily armoured Clawed Berserkers and Stalkers can also be found. Other infantry units include the Ebon Blades, the elite heavy infantry of the band. They are led by Cyrus Irving who, it is whispered, has fled Avalonia after killing his entire stepfamily. He was born the only son of a noble house, and was raised to follow in his father's footsteps. In his youth, he lost his mother, and his father remarried. She had her own sons though, and boundless ambition. When Cyrus' father died as well, Cyrus was still too young to take over as Lord, and his stepmother took that place. Cyrus was shoved aside in favor of his stepbrothers and was eventually reduced to stablehand. After years of callous treatment and festering resentment, Cyrus murdered his stepfamily in their sleep and fled the castle. Cyrus himself is silent on the matter, but he has a clear dislike of nobles, which often causes him to clash with Gareth. The infantry is further filled out by a small regiment of Avalonian crossbowmen that had joined the band after their army was smashed during the Elemental Crisis. They have been somewhat uncomfortable with the method of operations of Hector and the Band, but have still decided to come along to Wyvern's Reach, if only to work against the Obsidian Spire. The Ebon Band's scouts and outriders are a group of orcs from a plain-roaming tribe. They have joined the Band in the hope of bringing back spoils and glory to their tribe. They fight from horseback with spear and shortbow and are best at harrying actions. Their leader is Graedo Greataxe, who, in contrast to his fellow tribesmen, fights with a massive double-bladed axe. Rounding out the Band's main fighting forces is a unit of heavy cavalry led by Cassandra Rothmere, an unusually fierce Avalonian Lady who had run away from her life as a noble and had become a mercenary. In the Band as well are the Kobold brothers Klabward (left) and Hufward (right). Both are exceptionally ill-tempered and are often avoided by the other members of the Band. They are still valuable members, as Klabward is a veritable storm of pointed steel balls on the battlefield and Hufward keeps an eye on the Band's treasury and documents. (which no one else is willing to do, they're warriors, not scribes!) As avoided as the Kobold brothers is the eerie beastmaster Hir. No one knows what has caused his horrifying visage, and no one cares to know. But he is an exceptional trainer of beasts of war, such as the troll he is depicted with. Deregrim Kraghide is the Band's engineer, building catapults, rams or siege towers when necessary. He is helped by his two Shraliek (I'd come up with these seperately from Legonardo, but thought I should use the name as the tribes are canon) helpers. Finally, the Band also includes a mage and an assassin. Lucio Zintoya is about an average mage. He can hurl a fireball when needed, he can heal deadly wounds, but he won't be summoning any creatures or raise the dead. Which is fine, as some members of the Band are distrusting of magic as is and they are managing fine. Saelena Hacim is a mysterious assassin, who keeps her face wrapped in black cloth at all times and only shows two blazing blue eyes and pale white skin. No one knows what exactly she is, but none care. Thus far, she has succeeded on every mission given to her, from opening the gates of a city to silently dispatching a well-guarded noble, no matter how impossible it seemed. And finally, a shot of the entire Ebon Band so far! I hope to get some more figs together, there are only two heavy cavalry figs... Anyways, what do you guys think? I'm pretty happy with how everything turned out, and I quite like the cart.
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Turmoil in Camp Carakath [Nocturnus Civil War] Ambush in the Rakath [Nocturnus Civil War] Onwards, to the Moruth Highlands! The Civil War of Nocturnus was yet to reach its climax. Lord Raavage had moved into the Rakath Mountains to retrieve the Necromancer's Helm, pursued by the 1st Corps of the Zotharian army, which was moving at a strenuous pace, beyond the front line, into unconquered territory. The 2nd Corps was assigned to fend off any attacks on the city of Zotharith and the surrounding area. Meanwhile, a division had been stationed at Carakath, a miners town in the Rakath southwest from Zotharith. The division was led by Vauranglir Merehgrim, 2nd mage in the Order of Zotharith. After defeating the Spire squadron that initially had the town's surface in control - underground, the dwarves defences were holding out - no attempts had been made to retake the town from the Resistence, and life was actually relatively peaceful. One morning however, Camp Carakath woke up to a baffling sight... Contrary to popular belief perhaps, skeletons are one of the toughest enemies for humans to face. Due to the lack of flesh, they are obviously invulnerable to flesh wounds and virtually invulnerable to arrows. It also makes them incredibly light and swift. Additionally, they are maintained by magic, which means they don't need to eat, drink or rest, and they can't drown. While it is true that they only have a very faint perception of physical world around them, their souls see the underlying spiritual world much better than humans can, enabling them to track down their enemies in complete darkness and regardless of obstacles. It goes without saying that the fact that a pile of them, plus a mage, lay lifelessly in the middle of the camp, seemingly without any witnesses of what happened, gave rise to great confusion. All that could be done was wait in suspense for the moment Vauranglir would step out his tent and lay his eyes on the bizarre scene. The previous night... It was the middle of the night. Vauranglir couldn't sleep. The bed he had been provided with was too soft and comfortable to his taste, thus got up and sat down in front of his tent. The two guards in the little trade hall were craving for sleep, so it seemed, and it didn't take much to have them both drop to the floor, fast asleep, before they had even noticed their commander. He'd take over the nightwatch, but to keep him occupied he started working out a spell that he had had in his mind for a while. The hours slipped by unnoticibly. Suddenly, he sensed something was approaching. He blew out the candle. For a moment, the thought of waking up the guards and soldiers crossed his mind, which he quickly rejected it. Too much of a hassle. He would treat himself to some nightly fun. Skeletons, several of them, charging towards him. Vauranglir was quite amused. Time for some exorcism... He slayed them one by one, and then their master showed up. He strengthened the sleeping magic for the whole camp, as he felt things could get a little rougher from here. Mage "Surrender yourself to the Spire and I will leave your comrades alive!" Vauranglir "You have me absolutely terrified. Come on, Spire lord, show me some magic!" Mage "Not a step closer, I will..." Vauranglir "An advanced targeting spell, excellent choice, very impressive! Though it feels like I've seen it somewhere before... oh wait, I DEVISED IT! Guess what, boy? I also know how to break it!" And thus, the unfortunate lad was done for, and Vauranglir could finally rest as well, though in a more temporary way. The morning would surely bring turmoil, but whatever... Hi, I'm back. I spent my (whole) weekend on setting up the scenes, experimenting with nighttime photography and editing. So, I spent quite a few hours in the dark, and right now it's past 2:00 AM here, so I guess I'm starting to turn nocturnal, just like Vauranglir. Now, let's hope someone will actually read all of this. I'm off to bed, lol.
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Hey all! Here I have a new Kyrrath build ready to share with you! I've build the mill for the Husbandry minichallenge, but also for my Legoworld 2015 layout(Utrecht,Netherlands) so if you want to see it in real life, headover to the Netherlands :) About the backgroundstory for this build: While there isn't very much food in Nocturnus, Birro, the son of a poor farmer somewhere in the Rakath Mountains, Is traveling through Nocturnus to find a job to get money to buy food for him and his Parents. After visiting many places without succes, he arrives in Kyrrath. Here, he hears that the miller of Kyrrath needs a servant to help him with the heavy work. When he walks up the path to the mill, He sees why the miller needs a servant: The mill pond is silted and there is almost no wind to let the blades rotate. When he knocks at the door, the miller opens the door. When Birro asks if he can be the servant of the miller, the miller tells him he can directly start his new job and tells Birro that he'll send some food to his parents. from that day on, Kyrrath has a new, hardworking villager and a happy miller! Well, here are the pics: The moment of my build is when Birro walks up the path to the mill: Hope you enjoy my mill! I hope to meet some of you at Legoworld2015! And have a nice day, jaapxaap
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Hey all! Have you guys ever considered to live your life as a hermit? Probably not, but after reading(and watching) this thread you maybe want.. :) Cause my latest build i just finished is a hermit house, located in Nocturnus, somewhere in the mountains around Kyrrath... Well, Here are the pics: It was pretty fun and challenging to build, and sometimes kinda frustrating :c It actualy is sturdier than it looks it is.... I hope you enjoy this build, and if you have C&C, feel free to post! I really appreciate feedback! Have a nice day! Jaapxaap P.s. If you want to see it in real life, This and other builds will be shown at LegoWorld 2015, in the Netherlands! If you visit please have a talk with me :)
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Hey all! Today I've finished another freebuild! This time it's a borderbuilding for my city of purple: Kyrrath! This build will be shown at LegoWorld 2015(Utrecht/Netherlands), so if you want to see it in real life: come to the Netherlands :) well here are the pics: Hope you enjoy the beautiful purple! jaapxaap
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After Podkar settled down in Nocturnus he found that a primitive cave wasn't enough. He set out to build a small house. Because of the foes that lie in the realm he dug out a secret trap door throught which he could easily escape and surround the enemy should they invade the house. I made a copy of the house in LDD so I can rebuild it in the future. I like to create MOCs, but I am no where near 10s and 100s of thousands of bricks so I reuse a lot. LDD allows me to keep the models.
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The Grimm-maiden was a gift from the Nocturnans before the war with Revolword. It was then modified to be a Kaliphlin warship. Being powered by the souls of children (really hyper children), it is the fastest ship in Kaliphlins navy. The ship is owned by Carter Dirk and is usually housing a party for the crew. The captain is an elf from the Wither Woods who goes by the name of Garyette Forest-Mother. The ships defenses are made up of 4 mounted crossbows and 3 archers, two of wich are Dune Rangers, the other an elf. (also from the Wither Woods) [GNAR] The Grimm-maiden by TheUtilityBelt32, on Flickr Bowsprit by TheUtilityBelt32, on Flickr Bow by TheUtilityBelt32, on Flickr Deck by TheUtilityBelt32, on Flickr Bridge by TheUtilityBelt32, on Flickr Soul Prepulsion by TheUtilityBelt32, on Flickr Well, this is my GNAR entry and I hope ya like it matey! All C&C welcome
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Free Build Registration (2nd Quarter,Locking soon!)
SkaForHire posted a topic in Guilds of Historica
Second Quarter Free Build Registration March 1st 2014 to October 1st, 2014 (Book II, Quarter 2) This topic will lock on October 18th, 2014 What is this thread? This is the thread where YOU register your free build if you wish it to be scored for your guild. Why are you doing this to us? Despite Rogueang’s wonderful MOC index, the guilds project has become quite large. The core leaders feel that we need a self-indexing mechanism that will allow us to grade free builds more efficiently. This is what we have come up with. What do I need to do? Just simply write the following information In a NEW post: Name of Moc with link to the thread | Name of Builder | Guild you belong to IE: Obsidian Spike |ZCerberus | Nocturnus Do not write anything else. What counts as a “Free Build?” Great question! Any GOH build that was not entered in one of the official main challenges. All free builds must have their own thread, and there must be a link to that thread provided here. Do not comment on builds in this thread, please do that on the MOC’s own thread. Can I just post in my guild thread and leave it at that? Whereas you are welcome to do so, if the build does not make it into the index , it will not be scored. Can I put up an entry for another guild member's build? If that builder has disappeared and we are getting near the deadline, this would be allowed.- 113 replies
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Hi all, here I am again with a small fortress for challenge l category B. I know it is not that good, but I listened to tips from earlier mocs, that said that I should use cheese slopes on the wall, and more details on the wall, and more plants on the ground. Here it is: Here are some soldiers from the Black Spire trying to take the fortress (They don't stand a change!) Ladders and battering rams won't help 'm! Yup. A dead soldier. Many will follow. That is a high wall (no it isn't, just perspective). Details of the left wall. They really need to clean it, all that moss, just gross. If the Black Spire breaks the doors, there is this warrior (and another I forgot to photograph ) to kill them. Some horses in the stables. The right wall. Again too dirty. Guys, stop drinking and start cleaning! (I know that the lightning is not good on this pic, sorry.) So, here is the other warrior on the ground. Apparently I did photograph him. And the soldier on the wall is jumping to kill Black Spire enemies. That is it, hope you like it! Any form of comment is welcome!
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The Nocturnus Black Ent, aka Blent, is a rare derivative of the common Ent. Once widespread, they are currently found mostly in Nocturnian forests, although a small tribe lives deep in the coastal forests of northeast Kaliphlin. The Blent is rarely seen, although it is extremely difficult to tell a sleeping Blent from a common Nocturnian evil tree, and Blents can sleep for years. Nocturnus Black Ent (Blent), by nice.marmot, on Flickr Blents have sparse foliage, and supplement photosynthesis with animals that they catch as they wander through the forest. They spend their lives (which can be thousands of years) tending to their patches of evil Nocturnian forest, which are shepherded to provide a supply of food in the form of forest animals. Thus woe to the ignorant Nocturnian who unknowingly cuts down trees in a forest with a Blent. Very few have survived an encounter with a hungry Blent bent on revenge. With amazingly strong limbs, extremely thick, tough bark, and an ironwood like interior, very little can harm a Blent, except a serious, large forest fire. For this reason, fire dragons are the Blents' worst enemy, and they have been known to gang up and hunt down dragons that move into their area. In general though, they tend to stay out of the affairs of other species, caring only about the health of their forest. Blents have an ancient culture, mostly made up of long, florid, epic poetry, which can take decades to recite. Although capable of modern speech, they usually communicate in their own tongue, which mostly consists of slow, deep subsonic rumblings that can propagate through the earth for miles.
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“When I was a youth, the previous MoonLord brought me on a raid near the Nocturnus border. There were some political prisoners being transported through Nocturnus, and we elves were going to set them free.” Kha’s eyes seemed to be glazed over as he recalled the events. “That was the first time I had run across the Draconians. They are a fierce tribe from Nocturnus….twisted. Half man and half dragon, they say that they were created during the height of Nocturnus’s power by clerics of some forgotten deity through rituals that were unspeakable.” Kha was visibly shaken, and we got the impression that he knew first hand what those rituals were. “That, is who we are going to find in the swamps and recruit to help us fight the Black Spire.” “But Kha, how do you know they will join the fight and not just kill us?” “I don’t….but they were fiercely loyal to Ssilyrrlith. He allowed them to prosper under his rule. They don’t want much, as twisted and ugly as they look, they lead a simple life. They are not enough in numbers to challenge the rule of all of Nocturnus, but their territory is sacred to them. We will just have to very convincing in why the Black Spire will not leave them be.” We journeyed deep into the Moruth Swamplands, and we came across an ancient tower. Kha signaled us to a halt as we approached. He knew we had found the place, although how was beyond me. I can’t picture those dragonmen building anything, but the tower was definitely theirs. We approached the tower and were met by several of those beasts. Kha hailed them and spoke to them so quietly that none of us could hear what he said. Based on the emotions that I saw cross that twisted half man/half dragon face he struck a nerve. And seeing those almost human emotions on that nightmarish face will haunt me for the rest of my days. Now, we have an army of these dragonmen….Draconians with us as we march to the Spire. I’m not sure if that is a help or a hindrance…..I can’t even sleep at night with these things near me. By the way, I would like to claim UoP credit for the following categories: SNOT'ted Tile work, Round Walls for Architecture, A third tree design here for Landscaping, and Life in Nocturnus for Anthropology.
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The Obsidian Spike is the home to Lord Raavage and the Black Spire. Sitting atop a rocky ledge in the swamp lands, the Spike only has one above ground entrance, though it is said miles of tunnels sit below the surface where worker Drow bring supplies, news and captives to Raavages home. This build is actually fairly detailed, but all the black makes it very hard to photograph. I think I learned a few tricks along the way and finally got a few good pictures in the end! I updated the photo on the frontpage and in the challenge 1 thread to reflect the superior shots here. And some fun details to check out of the build! Anything else I missed might be viewable on this set in my flickr account.
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Alright, so this is the hideout of Kermit and his brother: As the sun began to set, Kermit and his brother walked across the deadly swamp, back to their hideout, to claim the life of another poor victim, a poor fool who dared go into the swamp. Without minifigs: And that's about it!
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Exetrius Saga 1: Fallen leaf Episode 2: Message in Kyrrath It has been a couple of weeks since Exetrius was tasked with the delivery of a letter to a client in Kyrrath. Due to several delays - including many cases of 'side-step exploring', getting lost in an unexpected snowstorm and taking part the annual Carakath festival celebration - he arrived in the City of Purple several days later than planned. If anything, his journey had given him new energy. Though he had already reached the city of Kyrrath, his instructions for the exact location of his client were a rather vague. The only thing it said was: "Small house with dragon statues." As usual, the addressed person was anonymous... So there he was, walking the streets of Kyrrath, hoping to find the house by luck. He asked around, but nobody knew the place. The city really impressed him, though; such bizarre, intriguing architecture, unlike anything he had seen before. And so much purple.... The stories he had heard turned out to be true. He found himself in the outskirts of the city, when he saw a small house that matched his descriptions. He stepped towards the door, but someone already came from the garden. To his great surprise, it was his aunt Alicia (Onicius' sister). He hadn't seen her in almost two years. It turned out that she moved to Kyrrath about four months ago. After some some catching up on the state of affairs, Alicia opened the letter. Onicius was the sender! He had probably set this up from the very beginning, Exetrius thought. She visibly enjoyed reading the letter, but suddenly her look neutralized and she shook her head. She handed the letter to Exetrius: "(...) By the time you receive this letter I am most likely already in Mitgardia, in the high North. I have some important things to figure out here and I will be back in a few weeks. I'd advise my son to head back to headquarters, to practice his Archane magic flow skills (...)" No doubt that his father was up to something! 'Important business' in the North could only mean one thing right now: Algus business... Now he was certain that his father planned this job from the start; it was to lead him away from The Order and the Algus affairs which it was probably about to deal with. Obviously he wanted to protect him, but this was a nasty trick... darn! He said goodbye to his aunt and embarked on a journey whose path he had yet to determine. To be continued.... in the next episode: Equipment upgrade I am back with a build for the Exetrius Saga, I hope you enjoyed it! With the build, I really focused on style consistency with Nocturnus member jaapxaap's builds for his city, Kyrrath. Most of the used techniques were entirely new to me, they were challenging, sometimes frustrating, but fun in the end Thanks for viewing and C&C appreciated, as always!
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Hey all! Here's my latest build to share with you! It's a battleship from the Kyrrath army, that defends Kyrrath from dangers from the swamp... Here are the Pics: I hope you enjoy my build! C&C Welcome! Jaapxaap