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The small Custom House was built in 1850 in the neoclassical style right on the Boston Harbor to inspect goods on ships that were docked there. In 1915 a 32-floor tower was erected on top of it, and became Boston's first skyscraper at 151 meters tall. This model is built in 1:550 scale, the smallest scale where I could incorporate the tower's many details. I originally wanted to build this in 1:650 scale but I couldn't find a way to do the three columns of windows within a 2-studs width. Built in stud.io, rendered with Mecabricks and Blender
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Hello, I have been working for the past 2 months on designing a custom solution based on Blender to make photorealistic rendering directly in Mecabricks. I built a small render farm and created the network rendering software to control it as well as the interface to plug it to Mecabricks. It means that you can even render on an iPad as everything is computed on my render nodes. This is also way faster than doing it on your home computer. Normal images are rendered in seconds while a high resolution 4K image would take about 7 minutes.This is still early stage and real life testing has just started. Stay tuned for 2018! Here is a photo a the render nodes in development:
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Hello, After 3 months of hard work, I finally released this rendering service fully integrated to Mecabricks. I already introduced at bit of it in this post during development and some of you may have already tried it during beta phase. The rendering mode available directly in the workshop offers a range of settings to easily customise your render - Lighting, background, depth of field, compositing, etc. I will regularly add more options. It is possible to render for free with some limitations and using some credits will unlock all the options. I made a page with a table to show what you can and cannot do. The idea behind this credit system is that I can maintain the free version. I designed and invested some money in a small rendering farm and I also have to pay for bandwidth and power. That said, it is more than affordable and price is calculated based on render time and node power. A HD image may cost about $0.25 and a 4K image about $1.00 depending on complexity. Small test images will be less than 1cent. This is also way faster to render than on your home computer. A 4K image that takes 3 hours on my iMac is easily done in 5 or 6 minutes. it is generally less than 1 minute for an HD image with all options activated. Image below is a screenshot of the rendering mode interface in Mecabricks and the second picture has been set up in just a couple of minutes. For indication, rendering time was 1 minute 21 seconds (1800x1080 @200 samples) and calculated cost was $0.196
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This is my second major MOC of the year, and in a way it marks my seventh anniversary on this board. If you've ever seen Morse, Lewis or Endeavour, this building is instantly recognizable. The Radcliffe Camera was built in the mid 18th Century as an independent library in Oxford. After approximately a century, the library was absorbed into the Bodleian Libraries and its science collection was moved to what is now the Radcliffe Science Library (although that building will soon be converted into Parks College). The Radcliffe Camera maintains a collection today but is largely used as a reading room. This MOC was built in Mecabricks and rendered in Blender. The building itself comprises approximately 2000 pieces and the base another 1500. Thanks for looking!
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The next big thing on Mecabricks will be animation and I have a lot of work ahead of me and lots of challenges to solve in the coming months. While updating the rendering system a little while ago, I included the possibility to render multiple frames. So here is the first ever animation fully created and rendered in Mecabricks. Rendering interface already available in Mecabricks:
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As a testrun for my very first tryout of Mecabricks, here's a retro rocketcraft design based upon an original build from Nathan Proudlove: Here are the instructions the recreation was based upon, as put together by Tyler Clites(Legohaulic)... Flickr - Classic Rocket Instructions by Nathan Proudlove ...and here's my 3D recreation of it to view and tinker with at Mecabricks! Mecabricks - Nathan Proudlove's Rocketcraft by Digger of Bricks
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"Ah, there she is — the Ebon Hawk. My pride and joy; the fastest ship in the Outer Rim!" - Davik Kang. It's been a long time since I've made a Star Wars MOC - 12 years in fact, and my last effort was a rainbow-warrior Delta 7 built mostly from the old Clone Turbo Tank. I turned my attention to the Ebon Hawk, the Falcon's expy from the Knights of the Old Republic games. There have been some excellent versions of this ship over the years, notably @IRONDUCK's playset version, but I wanted to build something of a system "scale model": Here is the Hawk in comparison to the 7965 Millennium Falcon. The Falcon is officially 25.6-ish metres wide, and the Hawk is a little smaller at 22.5m. The ship's proportions were driven by the 4-wide cockpit: IRONDUCK's MOC and the official LEGO Falcons are all a bit chunky in order to fit an interior, but since I took a "scale model" approach, there is no room inside for minifigures. Structure takes the areas occupied by the bunks and cargo holds, leaving us with the central area and the hyperdrive room, which I captured on the Hawk's internal security camera: I pasted my model over a couple of frames from the end cutscene of KOTOR II: Lastly, whom would you pick to fly the Hawk: Atton, T3-M4, or Carth? Thanks for looking. Please see more renders on Flickr.
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If you follow Mecabricks on Twitter, you may have seen that a few days ago I started to work on animation tools for the workshop. It was not planned at all but I felt like it was the perfect time. That is very very early stage and it won’t be released soon however I published a little video showing what it may look like: And the (almost) first ever animation rendered:
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Hello Eurobricks! First time poster here. Im in the midst of making my own model of a spaceship from an older anime. (3D rendering of the ship by Renan Longatti https://www.artstation.com/artwork/EW1KN ) Now, i've made the main bulk of the engines and moved on to the cockpit part - my problem is i cannot figure out to make a sturdy enough hinge design for the various 'flappy' parts on the engine cover, while keeping the scale uniform with the stationary parts without having too much bulk ie. making the engines too bulky/wide, and I'd hate to remake the model for scaling problems again (Have already done this once so far) I've troubleshooted on my own for a weeks time now and think i'm beginning to go blind for possibilities myself. I have a relatively clean model up on mecabricks that people can play with, and if someone could help i'd really appreciate it. Model on mecabricks: https://www.mecabricks.com/en/models/b82xKJ71a1z A final thing to keep in mind - my plan is to complete the model and buy all parts when done and assemble irl so everything have to be correctly put together(no cheating for 'looks' sake) Thanks in advance - feel free to ask for further info or otherwise, I'll reply asap :-)
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Hello, After chatting with the guys at Sketchfab I finally decided to make a mecabricks exporter. Feel free to try it. I will try later to improve the default materials at least to get the bump maps and metal maps automatically assigned properly. Here is the first model ever exported with this new module: https://sketchfab.com/models/a9cac66c6a214fcf9f5aede1c1930d5a Export function is available in the workshop: File > Export > Sketchfab (.dae)
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I spend long periods away from home and my Lego bricks due to my work, so I end up doing a lot of design in computer with the likes of LDD, LDraw/bricksmith, and mecabricks. The problem is that none of these have any "physics" in them, I can't ever see how strong or stable the model is. So I end up spending hours agonising over the way the bricks are stacked, worrying over whether or not they will lock together solidly enough in real life. I also spend ages checking brick link and Lego bricks and pieces to make sure the pieces I use are available in the colours I choose, but that's another story. When I finally do treat myself and buy the bricks for one of my creations, they invariably fall apart. A couple of years back it was a 50 piece micro-scale particle detector that took 2 hours to get together and exploded at the slightest touch (and I do mean that literally, bits went flying all over the room!). My latest fiasco is a model of the Mercury-Redstone rocket, which I designed to go with the Lego Ideas Saturn V. It's just a stack of 2x2 round bricks with three axles inside due to it's height, yet despite my best efforts to put the axle transitions well inside bricks, the rocket easily falls apart into three neat chunks (one for each axle). So, what's the secret? When you design in computer do you care at all about how the model would behave in real life? And if you do care, do you have any tips on making sure that the model holds up well when physically built?
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Heart of S'jet by Sunder_59, on Flickr Model on Mecabricks: http://mecabricks.com/en/models/QVzvM1wNvJp
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Hello, With the bad news of LDD not being updated anymore I thought that it was a good timing to start developing an importer for mecabricks. No your collection of lxf files is not going to catch the dust in a dark corner of you hard drive. You might be able soon to upload all of them on mecabricks to keep working on them with the latest parts that are not going to be added to ldd ;-)
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Hello, I'm starting a little contest on Mecabricks where you could win set 75901 - Scooby-Doo Mystery Plane Adventures. For that, you need to build an alternative digital model with the parts contained in set 75901. I made a template on Mecabricks that contains all the bricks that you could use. Simply open it in the workshop and start building. Entries shall be received before 31 October 2015 to be considered. For more information check this page. Thanks to Superkalle for allowing me to announce the contest on eurobricks.
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Just unnamed speeder. Nothing more.
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- mecabricks
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I'm not a big fan of Star Wars and I've never made good SW MOC's. So this is the first for a long long time. TIE-Raider by Sunder_59, on Flickr Model on MecaBricks: http://mecabricks.com/en/models/P7l2B9JXa0N
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Unmanned Tank by Sunder_59, on Flickr Model on Mecabricks: http://mecabricks.com/en/models/1pyj61ow2Rq
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Cave Racer by Sunder_59, on Flickr Model on Mecabricks: http://mecabricks.com/en/models/yr1211yw2lB
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Model on Mecabricks: http://mecabricks.com/en/models/QeDvVJb0vBR I'm planning several MOC's connected to mining in space. It can be called Astromining project. Here is the first one. Small starship with two pilots and many different mineral scaners. Ore prospector by Sunder_59, on Flickr
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Mecabricks + Blender Showcase
Scrubs posted a topic in Digital LEGO: Tools, Techniques, and Projects
Mecabricks has come a long way since I started this webapp about 5 years ago. Its popularity has been boosted by the introduction of the export function to multiple 3D formats and a script to easily make good renders with Blender. In 2017 here is what we can achieve in a few clicks without knowing much about 3D: I rendered a low resolution myself that took 9 hours to render on a iMac core i5 and Renderbricks helped me for this 1080p version. I think it was about 4 or 5 min per frame. This has been made possible thanks to the development version of Blender that includes a new denoiser. Even if it has limitation it is already awesome. I also need to thank Stas who is a decoration guru on Mecabricks. He made hundreds if not thousands of them including the ones for this Speed Champion Ferrari. -
While I was building for Category C of Challenge V, I ended up spending a fair bit of time making good looking versions of several characters. As most of you probably know, I primarily build digitally using Mecabricks in tandem with LDD. I thought It'd be handy to have a collection of files on Mecabricks so that anyone can easily include a character in their digital build (With the permission of the creator, of course). Decorations can be traced and added to mecabricks in just a few hours, so it's a much more extensive collection of prints than LDD's collection. Basics: I won't publish a character until the creator has granted their permission in this thread I'm able to create missing decorations for the library, but missing parts are beyond my skill level, so those have to be made by the creator of mecabricks and as such take longer Feel free to request any of your own characters, but please include a picture of them INDEX Brandon Stark: Brandon Stark - Mecabricks Model LittleJohn: LittleJohn - Mecabricks Model Umbra-Manis: Harkran - Mecabricks Model
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Hello LEGO® fans, I like to post my latest research test. I started 2014 with Modo and LDRaw and passed my ideas and results to Nicolas 'SCRUBS' Jarraud, the french genius who gave us Mecabricks, and he developed a very nice Blender addon what gives us access to high-end renderings out of the box. A long time I ignored Blender but since last year we switched to this impressive open source application for my animation studio pipeline. Therefore I started to learn Blender and it's worth any minute because this is really a serious competitor for all other commercial 3d applications. Just the fact that Blender is a 108MB ZIP archive and starts in a second makes it very special. It has everything you need for animation and visual effects. I am not a Blender professional yet because I am running my studio as a CEO and actually I started an upcoming professorship at a private university. And I have a family with two kids. So it's a miracle that I am posting here. :-D Rendering Digital LEGO® is my personal project called Renderbricks what brought back all my passion for 3d. I wished the day had 48 hours. Due to my activities with Renderbricks I try to post constantly work starting with Facebook, updating flickr, posting on Twitter and adding to ArtStation to get as much attention and followers as possible. This is a time consuming process what needs a lot of patience and energy to keep the project running. And three years later now I will have a call with The LEGO Group next week because an Innovation Director is interested in my work. I am excited. :-) With Renderbricks I am also in touch with a lot of nice people. Actually a programmer is developing a Modo importer for LDRaw what looks very promising. I am also in chat with GitHub user TobyLobster who developed ImportLdraw for Blender. This addon is really fantastic. And I have a lot of contacts to MOC designer but of course I can't render everything. Researching LEGO® never ends. Here's another stress test with Blender. And I am impressed again about this open source software what beats most commercial competitiors in many aspects. This amazing LEGO® ISD Aggressor model by Matthew 'raskolnikov' Benner has 14.531 parts with instances and 56.489.080 triangles in Blender. The scene size is compressed saved only 91.306 MB. The render size is 15.360 x 8.640 pixel (15K). CPU Render time on a Dual Xeon 12 core is 2h 13min only with the latest Blender build and the Denoiser. This is really insanely fast. The key here is the new Denoiser technology in the latest 2.79 release what helps to keep samples low at 64 in Branched Path mode. The performance of the Blender scene is amazing. Compared to Modo much faster overall. No refresh issues. Real time handling here on my DELL with GTX 780. Fast loading and saving. And here all bricks have real bevels. In Modo they use a rounded edge shader. I guess the plastic material needs a bit more SSS because the Modo results look a bit better actually. I have ordered two GTX 1080Ti Founder's Edition to speed this up :-) Here you can download a wallpaper for your specific screen. Click on the picture and click again too zoom at 100% to enjoy the 15K details.
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Blender Add-on for Mecabricks
Scrubs posted a topic in Digital LEGO: Tools, Techniques, and Projects
Hello, A couple of years ago I created a script for Blender in order to easily make photorealistic renders of Mecabricks models. It has been improved a lot over the years and it is now a proper Blender Add-on. Once it is installed, you can import models in any of your existing Blender scenes simply by going in the menu File > import > Mecabricks. It automatically handles decorated parts e.g. printed pearl, chrome or transparent pieces as well as stickers. You can get the free version here http://www.mecabricks.com/fr/shop/product/2 The image below has been made using the latest version of this add-on.