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It's been a while since I posted my last MOC, I've been busy with exams and figuring out some photography stuff. I've been working on a pretty generic medieval house, mostly to try out some techniques and just get some practice building in general. I'd like to submit this build to the University of Petraea, but since it's not really related to the Guilds I thought I'd post it here. The categories I'd like to submit in are Roofing, Roof Rakes and Interior Design. Now on to the build: A general shot of the front. I intended to plate up the roof, but the interior floors ate all my brown plates... Other shots of the exterior, also focusing on the rakes. I also tried timber framing on the upper floor. The interior, featuring a bookcase, desk, bed, table and larder. Critique and tips are appreciated, this has really been a learning thing Arcturus
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Previously: Part 6 - New Loyalties As Malek walks along the Kaliphlin coast, he looks around. It's been a while -- since before the war -- since he's been truly alone, without soldiers, without refugees, without the ugliness of war and its aftermath. Feeling the glorious Kaliphlin sun beating down on him, he takes another quick look around, then strips down to his bandages to enjoy the warmth on his ancient desiccated bones. Pulling a bottle of pine resin the Murphys had thoughtfully packed in his bag, he takes a swig, savoring the preservative soaking him from the inside. Malek couldn't stop thinking about his last encounter with his old Desert King friend. Malek had always considered himself a good and loyal servant of the Desert King, but somehow, he had found himself attacked by his own people, and defended by those he once considered enemies. The Kaliphlin people, High Council loyalists, had repeatedly shown more compassion and integrity than the Desert King. While it shocked Malek that, in the heat of the moment, he had actually uttered the words, "My loyalty is to the rightful rulers of Kaliphlin!", it somehow felt like the right thing to do. He had a lot of thinking to do, Malek thought, warm and drowsy in the warm heat of the sun. --------------- Notes: This build was inspired by the coastal dunes of South Texas, like those near Corpus Christi and Padre Island. The base consists of old Belville light yellow pieces. The tan and "medium tan" grasses are from Altbricks. I'd like to claim UoP credit for: Anthropology: Countryside Scene Landscape Design: Sand Dunes As always, comments and constructive criticism are very welcome!
- 15 replies
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- Kaliphlin
- To the Ax with the Tax!
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(and 2 more)
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Previously: Part 4 - A Dangerous Twist When The Lady brought Malek to the Murphy house, the mummy eyed the mercenary couple dubiously. With their rough leather clothing and shaved heads, the Murphys looked rather disreputable. Hell, Mrs. Murphy even had an eye-patch! "Don't worry, Malek, they're smarter and nicer than they look, but just as tough. The Murphys will keep you safe. They're some of Kaliphlin's finest." ----- "What's the meaning of this? How dare you break into my home with swords drawn?" Murphy shouted. "Where's the traitor?!? We know he's hiding here!" The Desert King guard responded. "What traitor? Hiding where? Are you kidding me? Do you see this place? Where do you think we could possibly be hiding anyone?" The mummy guards harrumph, clearly disconcerted. "We had good intelligence he was here. Well . . . " They quietly left. A few minutes later . . . "The coast is clear, Malek! Let me give you a hand." Malek shivered. "That was the worst, coldest, dampest place I can remember! And this is a DRY well!" "Yeah, sorry 'bout that," said Murphy. "But no one would look for a mummy in the old well! C'mon, the wife has a bottle of pine resin the warm you up." "Oh! How thoughful! Y'all have been so kind to me!" ------ I'd like to claim UoP credit for Architecture: Wall Techniques: 1x1 Round Plate Walls. Comments and constructive criticism are always welcome!
- 16 replies
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- Kaliphlin
- To The Ax with the Tax!
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(and 2 more)
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Hi all, With a house move it's been a while since I made anything but finally squeezed in a small Moc. I wanted to try some sort of contrasting landscape so a present: "Fishing" on the Nocturnus Boarder. Husbandry Challenge - Food's scarce but some have found luck finding enough to support themselves by venturing to the boarders. Usually quite risky as the war means that the boarders are a common place for clashes or full out battle and so most people avoid these areas. The offshoot is food is more readily available for those few brave enough or foolish enough to venture out in search of food. You're just as likely to get a sword in the gut as a good meal! I'd like to claim UoP Doctorate credits for: Landscape Design - flowers and dense foliage Agriculture - 'Fishing' Geography - River scene Hydrology - flowing water C&C welcome.
- 13 replies
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- Petraea University
- Doctorate of Historica
- (and 2 more)
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Disaster Relief (Challenge IV Prelude, Chapter 16) Previous Prelude chapters: Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 In the wake of the Great Disturbance, there was a great diaspora of the resident population around Lone Mountain. After hearing the High Council's pleas to the people of Kaliphlin to not horde food and supplies, a few every day citizens decided to lend a helping hand. A few of Ruadh's wealthier tourists decided a relief effort should be made, even at the expense of their own vacations. They approached Ruadh's leaders, who declined to join or offer protection through the desert. In these troubling times, they said, Ruadh must keep neutral and keep close. Instead, foodstuffs and the loan of a wagon were offered and accepted. The would-be charitable philanthropists set off towards the Lonely Mountain, in the company of the (admittedly sup-par) mercenary they found to act as their guard. --------- Overhead view: I'd like to claim UoP credit for: - Landscape: Trees (2 of 3) (Thanks LittleJohn for the tree design!) - General Building: Forced Perspective - Geography: Desert.
- 19 replies
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- KaliphlinCivil War
- Ruadh
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Somewhere in Nocturnus . . . "The biggest bloodbath you can imagine! More than most of you will see in this lifetime!" So Ravaage's captain had promised. The people of the Iw-Ngem tribe had believed him, and enthusiastically signed up to join Raavage's forces. At first, they had been disappointed when they discovered the mis-communication about bloodbaths. Then, they were horrified by the dishonorable methods of their fellow troops. After the battle, though, the Iw-Ngem people were left in despair, as the Black Spire continued to destroy the land and people of their beloved guild, long after the fight had supposedly ended. In secret, the Iw-Ngem sent the young warrior Quchqal to pledge their loyalty to Lord Vladivus and his resistance. Quchqal still had a long journey before he reached Shadowmere, though he expected to run into scouts and distrust as he got nearer. Quchqal stopped in his tracks. He couldn't believe his eyes! A bloodbath! A true bloodbath! A thick red swampy spring, bubbling mysteriously just so, with delicious slimy black algae coating the banks -- Quchqal couldn't believe his luck. He hadn't had a proper bloodbath since . . . well. This must be a good omen, he decided; Set had sent him a sign he was on the right path for his people. He quickly shed his helmet and blade and prepared to dive in, clothes and all. Builder's notes: It was time for a quick break from the barren dry landscape of Ruadh! I hope Nocturnians find it pleasing. I'd like to claim UoP Credits for: Landscape Design: Trees (1 of 3) Hydrology: Still Water Geography: Swamp
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Designed by students and funded by alumni, the Kennel of Ruadh is one of the settlement's architectural curiosities. The stained-glass canopy is a marvel of glasswork and magic, held together with enchanted githril. Here, the famed Belville mastiffs are bred and trained to serve as companions and protectors to Ruadhic artists. Locals just call it the kennel; tourists somewhat mockingly call it the Canine Cathedral. Lady Siedna and her husband Mateus pay a visit to the kennel. An artist teaches a puppy basic obedience skills while her friend looks on. Throughout the day, students muck out the kennels, a task made more difficult by mischievous young puppies. After filling the food dish with scraps, a student reaches through the fencing to play with a young pup. Meanwhile, an instructor attempts to teach proper grooming techniques to his distracted student. The kennel at sunrise. I'd like to claim UoP Credits for: - Architecture: Roofing: Roof 2/3 - General Building: Minifig Posing - Agriculture and Zoology: Raising Livestock
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Not long after Zeno had begun his Grand Tour to discover and describe all remains of the civilisation of the ancient Ulandians he stumbled upon his first find. Not far from home, directly next to a small path in the woods stood one lonely column. It seemed to mock the flow of time with its refusal to succumb to the forces of nature like the rest of the structure it once undoubtetly belonged to and from which no trace was to be seen. Zeno took off his backpack and placed it carefully against a rock. Then he searched for a piece of parchment, his quill and some ink. Successfully having found all things necessary he could start to document the site and all visible structures. Upon further inspection the lonely column was actually not as lonely as presumed. In short distance behind it there was a second column, albeit in much worse condition. Only a short stump was still in place. Single column drums lay, nearly complety hidden by foliage, in a straight line next to it. Without any doubt these once formed a column similar to the other. What they once supported Zeno couldn't determine because even carefully searching the vicinity he didn't find any traces of bigger structures. He only found some small fragments of a pavement made of large marble slabs around to two columns. From what he had learnt about architecture these scarce finds were not enough to draw a conclusion about the building which they once belonged to. But the precious material of the pavement and likewise the columns - marble - spoke of a more exquisite context. Maybe a villa of some noble family or even a small temple. Zeno carefully put his documentation is his backpack, gathered all his belongings and left to continue his adventure, now, after this first great find, even more motivated. I'd like to get UoP credit for - trees (1/3) - flowers and dense foliage landscaping Also I apologize for the bad image quality. This beeing my first MoC I didn't have a proper backdrop for photographing available and therefore had to make use of Photoshop to get a white background.
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Note to readers: if you're rushed for time, you can skip to the last paragraph. Siedna: Ah, good, we're all here. Council members, as you can see, we're joined today by Lady Akantha, at the invitation of the Alikos elders. Matteus: Okay, let's get straight to business. Ruadh must choose a side in this conflict. Look, I know y'all don't want to get involved, but we may not have a choice in the matter. The best defense is a good offense, right? Euphemios: That my be true in battle, Matteus, but I don't believe it's the best course of action for our community. Siedna: You'd prefer we remain neutral, then? Euphemios: The Tauri of the Alikos are not bloodthirsty like you humans! We wish only to follow our ways in peace. Together with the Atelier, Siedna, we have formed a prosperous and just community. Why would we leave it? Doing so would leave Ruadh exposed, and put us at risk of capture and slavery. Themis: Euphemios, you old coot, you know some of the younger Tauri are restless and eager to see the world, just like you used to be, before your muzzle turned gray. (Turning to Siedna) He's right, though. The Alikos will remain neutral. Siedna: Noted. And what of the merchants, Kristin? Kristin: As Euphemios said, Ruadh has been prosperous for us. Our success lies in following the Kaliphlin ideal of trading with all, equally and fairly. So long as it's profitable. (Grins for a moment.) Siding with a faction means, at best, loss of trade with the other factions. (Looks somber.) Look, Ruadh has been a place for many to start anew. Look at the Potters -- they came here from Mitgardia to escape strife. Why would we wish to bring it here? Why jeopardize a good life and good profit? Siedna: Thanks, Kristen. Seamus? Seamus: Regardless of the official Ruadhi stance, the Atelier must remain neutral. Sure, we train our artists to be good in a fight, but that's brawling. War and soldiering are another thing entirely. (Matteus nods in agreement.) More importantly, if we took sides, Ruadhi artists across the Guilds would be vulnerable to political attacks. In other lands, our welcome is dependent not just on our talents and geniality, but our disinterest in politics, local or guilds-wide. Siedna: I agree. Now, Lady Akantha, you've been rather vocal, working to persuade Ruadhis to side with the High Council. In fact, it seems you've been surreptitiously recruiting since you arrived in Ruadh. We'd like to hear your arguments. Lady Akantha: I wish only for the Tauri to continue to have the right to follow their ways as free people. The Desert King once enslaved us as beasts of labor. The Ulandians have subjugated an entire race;who is to say the Tauri will not be next? Only Flagg and the High Council have left us in peace. If the Tauri of Alikos remain neutral, they might be left alone, but what about their brethren throughout the Guild? Who will fight for them? What will happen to us if Ulandus or the Desert King prevails? We must protect our freedoms! And Ruadhi, as friends of the Alikos -- how can you risk them falling into slavery? Euphemios: How can you talk of fighting to protect our ways? Do you know nothing of our history, girl? As slaves we were used as beasts of war! And you suggest FIGHTING to protect our freedom to stay OUT of conflicts? Lady Akantha: (voice raised): Sometimes compromises are necessary! Surely you realize the ends justify the means! Euphemios: We WILL NOT have our culture compromised by lure of your exotic beauty, you hear me? We WILL NOT -- Themis: (inturrupts) Enough, Euphemios! (more calmly) Captain Corydon? What's been the mood in the Brute Squad? You'd know better than most how the younger 'Taurs are leaning; perhaps you could fill us in. Captain Corydon: Most of our troops agree with the Alikos elders, ma'am; they want to protect our home and our ways. There are few, what did you call em? Restless ones, eager to follow Lady Akantha. Siedna: And what are our defensive capabilities, Captain? Can we afford to lose anyone? Captain Corydon: Actually, ma'am, our troops have more than doubled, between new recruits and newly re-enlisted members who want to defend us. The Brute Squad is stronger than ever, ma'am, and more than capable of protecting Ruadhi peace. Those that want to fight for the High Council, well, to be honest, ma'am, I'd rather let 'em go. Don't want folks who don't really want to be here. Siedna: All right then. Lady Akantha, thank you for speaking with us. Council, it seems we're all in agreement. (Matteus rolls his eyes but remains silent.) I move we remain neutral and shore up our defenses. Short of closing the city, there will be spies and intrigue, but no violence or destruction will come to Ruadh. I also suggest we allow Lady Akantha to gather what forces she may. Active Brute Squad members must seek permission from the Captain to be released from their duties, so we don't become weak. All in favor? (A chorus of "aye" and hands raised.) All opposed? (silence) Ruadhi city council members, left to right: Captain Corydon, Brute Squad representative; Matteus Ruadh, founder; Siedna Ruadh, founder; Seamus Gallach, Atelier representative; Euphemios, Alikos Elder; Themis, Alikos Elder; Kristin Eriksdottir, merchant representative. ____________________________________________________________________________________ I'd like to claim UoP credits for: - Trade and Law: Governing Body (approved) Constructive criticism always welcome!
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Hi All, This is our (my wife does the writing and I do the building) first story build for my sig-fig Sebastian. For this build I'd like to apply for the following UoP DoH credits: • Architecture - Roofing • Landscape Design - Trees • Agriculture and Zoology - Raising Livestock Story and pictures below. Thanks. A light breeze stirred through the leaves of the trees and a small smile played across the lips of a young boy throwing a ball time after time to his dog, a boundless ball of energy. Neither seemed to tire of the game, but Sebastian’s smile was not born of his enjoyment of the simple game of fetch, but rather of the daydream that he was lost in. In his mind’s eye Sebastian could see himself astride a magnificent white steed, armour gleaming and lance raised as he met the fiery gaze of a dragon with steel in his eyes. The insistent barking of Hugo snapped him back into reality and his shoulders drooped slightly as he took in his surroundings – his father, Tomas and mother, Georgia, hard at work, as they were every day on the farm. Sebastian sighed as he threw the ball once more, wishing as he did every day that his life held more than carrying on the family farm. He yearned with every ounce of his soul to travel to cities beyond his imagining and fight in the grand battles he had heard minstrels tell of. He knew his father had seen many things he did not speak of when he was forced to serve in the army many years before and more than anything he wanted to live a life that held secrets, excitement and danger. He wanted to feel alive. The ball suddenly fell from Hugo’s mouth and one ear cocked as the sound of horse’s hooves could be heard approaching from the distance. Hugo began to dance madly in circles, excited by the prospect of a new playmate and driven half mad by the smell of a strange animal. The family paused in their tasks; riders rarely passed the isolated farmhouse, their appearance usually signifying some emergency. Not this time. It was not a village messenger or a far off neighbour approaching, but a stranger, features and form hidden by a dark green cloak. Sebastian squinted his eyes trying to make out more detail, but the horse cantered past, leaving dust in its wake and Sebastian wondering if he had imagined that long lock of brown hair escaping the hood…
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A little view inside life in Mitgardia while fierce fighting is going on in Kaliphlin... Unbenownst to most men in Mitgardia, coin minting is a core domain of the Mitgardian dwarves. And, before I forget it, I would like to claim UoP credits for: Trade and Law manufacturing Anthropology city scene Now, let us get back to the dwarves: Stage 1: melting of gold: Stage 2: gold is hammered into shape - using modern mechanics. Stage 3: gold is placed upon a belt Stage 4: the actual minting The finished coins are then assembled. Thanks for watching. C&C welcome.
- 23 replies
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- Captain Braunsfeld
- Mitgardia
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This is the sequel to the history of Alric, son of Balric of the House Drondil, Lord of Dronskeep and Count of Drond's Feelds. For the Doctorate of Historica: see bottom of the post. After a long, long journey trough all of Avalonia, wich I will tell you in another topic with other MOCs, Alric arrives in the village of Dronskeep. Dronskeep lies at feet of the hill on wich Dronskeep; his home, stands. The villagers expected him, cause they received a message of the Trifork telling them all about the return of their Lord. Before the first house of the village sat Aerol, the former smith. He recognised Alric immediatly, and took him to the commander of the Village Guard, Oron. Oron, not a young men, needs his time but finally said: "Welcome, my Lord. We received word of Lady Mariana that we could expect you. I assembled a few of my best men to escort you back to your rightfull home: Dronskeep." After this, the man stood up, took his cloak from a stool and arranged his men to march to the keep. Alric climbing the path to reclaim his keep. After him marches the guard, with Oron holding the banner: green for Avalonia and blue for the village. But when the group reached the keep, there were only Avalonian men celebrating the return of their Lord and placing the green banners of his guild. A serving maid came out of the door, holding some winebottles to refresh the men. After greeting the men awaiting him, Lord Alric retired with Hands, the master of his stables and so one of the most important men in the keep (as the wealth of Drond's Feelds came from their excellent horses) to drink something and conversate, while his men celebrate his return on the ground floor. Alric: "Where's the traitor?" "Only an hour before you arrived, word reached him of your journey and he decided to fly." "That's a pity, i'd like to see his head on a pike..." silence Alric: "I have to ask: how did he die?" "A few weaks before his death, he started complaining about the old wound. He said that the stump of his leg hurted incredible, and you know your father: he didn't complain fast. As time passed, the pain became greater and greater, as did the doses of drugs Gardarron gave him. Till he didn't wake up anymore..." After that, the conversation goes to happier things, like the horses. They were the only ones well treated by Gardarron, as he knew they were his source of wealth. That evening, Alric is in his writing room, sending a letter. "To Lady Mariana. I send you word to pronounce the fall of the traitor, and the rise of my own power. I really need to thank you for you help, cause without the aid of the village guard Gardarron wouldn't have fled. I promise you Dronskeep shall not forget it. To improve our relations further, I propose to sign a free trade treaty between our counties. In one moon, I will stand at our border, at Relan's Creek. I hope I can see your there. I also wanted to know on wich side of the civil war your husband is fighting. Greetings, Lord Alric Drondil, Count of Drond's Feelds." *Ended by the official seal of the house of Drondil, a horse and a wolf-monster figthing each other* After sealing the letter, he binds it to a pigeon and let it fly away. Now all his important tasks are done, he decided it is wiser to go rest, and take a good look at his home the next day. His last thougths before falling asleep are a memory to his childhood, when his father decided when it was time to go sleeping for him. OOC: UoP: DoH: one roofing technique for the wooden roof one wall technique for the latticework rocks and cliffs Thanks for reading all this stuff.
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"By the pricking of my thumbs, something wicked this way comes." Palzipan comes to the border of Avalonia. Palzipan, Healer of wounds, mender of flesh. Born and raised in Nocturnus, Palzipan, once a knight in the Nocturnian army, has come to Avalonia so as to live a simpler life as a healer. While he mainly deals with the art of healing, his is known to dabble in alchemy. A simple life seems not to be for him though, because once in Avalonia his past calls out to him, and he joins the Flight of the Dragons... I'd like to claim UoP DoH credits for the following: -trees -flowers and dense foliage landscaping -forests More pictures on my flickr. C&C welcome. Tell me what's bad, I can take it!
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Wymond took aim at the target. His winter was not as quiet as he had hoped. For while all of the painters who had disturbed him over the summer had returned home to Avalonia, the painter who had started Wymond's troubles had returned. His paintings of a Mitgardian warrior weren't selling as well in Avalonia because of all the paintings his fellow painters had done of the same subject. So he had journeyed far from his warm home to try and paint Wymond in situations that none of the other painters could rival. The arrow struck the target, causing some more snow to fall off the tree. He was glad the painter had tired of asking him to shoot icicles off the tree. "I've been thinking," the painter said. "I can take you down to the village as soon as I've gathered my arrows," Wymond said. "You must be cold." "That's very kind of you to stop your practice for my sake, but this hood has been doing wonders for me." The painter cinched up the hood tighter around his face. "I've realized what you need to do to get me a unique painting--start an archery school." Wymond was speechless for a few moments. For once he liked the sound of the painter's suggestion. All he had to do was train some people from the nearby village for a little while and then he would be free of the painter. What could possibly go wrong? Wymond takes aim while the painter waits to be struck by inspiration. How I got the snowbank to curve. The snowbank, I feel, could use some work, so I would appreciate suggestions for future snowbank building. It was a pain to get the "arrow" to stick in the target, especially since the tree well was hard to fish it out of when it fell in. This is probably my favorite of the shots I took. This used up almost all of my white bricks and tiles! So it'll have to be deconstructed before I can build anything else involving snow, but I'll hold off on that for a few days unless anyone wants me to take any more pictures. I'm quite pleased with how most of this turned out, especially since it was my first major use of SNOT. To the Avalonians viewing this: I invite you to suggest names for this elven Avalonian painter who has made life interesting for Wymond. I will choose the one I like most. ^^ I'd also like to claim the following University of Petraea credits: Landscape Design: Trees (first of three techniques) Landscape Design: Snow and ice
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He's my entry for stage 1 of the warlord community build. I'd also like to claim DoH credits for: Landscape Design (studs up rock) Landscape design (extreme environments - lava) Geography (cliffs) I give to you Lord Bone-Bane. From long forgotten cavern he rides forth to decimate his enemies. He lay hidden for centuries, arising once again from among the bones left from battles between warring clans of orcs and dwarves deep below the Nocturnus mountains. His armies collect the bones from log dead battles and draw power from these by conducting long lost rituals. There's even rumours that should enough die I battle, Lord BoneBane can summon extra power then and there... and has been know to use this to summon al manner of monsters to join battle with him against the world of the living. Many have foolishly tried to attack his keep thinking to destroy him, little realising the futility of battle against such a foe. Several times he has been thought to be dead, his bod smashed and bones scattered, yet he continues to rise up. Perhaps he's a spirit rather than the undead warlord he's commonly believed to be....
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- Petraea University
- Doctorate of Historica
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This is my entry to the third Avalonian Challenge, describing the lands of the Trifork. Where the waterways meet and the roads intersect, many a traveller from all over Historica has passed through over the years. In time, merchants and craftsmen made camp at the intersection, servicing the travellers, shoeing their horses, filling their bellies and keeping them well supplied for the road ahead. With wealth came bandits, making away with the spoils of hard labour in the dark of night. As the settlement at The Trifork grew and permanent dwellings was erected, a wooden wall was built, soon to be replaced by masonry walls with fortified gatehouses and towers. In time, space within the walls grew sparse and earthen ramparts and a new gatehouse was erected north of the river, allowing the town to grow and prosper once more. Further, a chain mechanism to block of the river was established between the twin towers to the north-west. In combination with a number of warships patrolling the lake, this allows the council of The Trifork full control of the waterways in times of conflict. That is the Trifork you see today. As you approach the settlement, getting within a mile of the walls, the wet marshlands give way to firmer ground inhabited by a number of farms, all with strong doors and shutters, some with arrow slits in small stone towers. Apart from these, no buildings inhabit the lush plains. Entering by one of the Trifork's three gates, a completely different world will show itself. A humming, dynamic market town appears, bustling with life, the market stalls selling every conceivable good of Historica, and even some of the lands beyond. The great keep stands watch over the city and the drawbridge connecting "Old Town" south of the river with "New Town" north of the river. While the Avalonian influence is the strongest, all cultures of Historica have set their mark on both architecture and inhabitants of the Trifork. Today, the Trifork is rich in trade and culture, an outpost towards other realms of Historica. It is ruled by a city council with the young knight Beorthan at its head. But what will the unruly times of current Historica bring to its doorsteps, and will it stand against the rising unrest of its surroundings? C&C welcome. I would like to claim UoP credit for microscale :) (Or try, at least!) Thanks for looking! (Edited for grammatical errors)
- 8 replies
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- Petraea University
- Doctorate of Historica
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(and 2 more)
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He's my entry for stage 2 of the warlord community build. I'd also like to claim DoH credits for: Landscape Design - Trees 1 Advanced SNOT (if you feel this isn't large enough is it possible for a sideways rock credit instead?) General building - minifig posing Military Science - Battlescene apologies I forgot to take a photo without minifigs- will try to add one tomorrow. Gorrick hired out his talents to the Red Dragon knights, offering to help guide he through the Nocturnus Wilderness to seek barbarians to recruit to their elite siege troops. They hired a couple of clansmen made camp in a nice sheltered spot and Gorrick offered to hunt some food before settling down for the night before the morning march home. Unlucky for the Dragon Knights, Gorrick didn't return with food, instead Warlord BoneBane and a raiding party... for they had hired him fist to find new souls. Even worse the sheltered spot allowed the raiders to sneak right up to the camp before being spotted. The battle looks like it's not going to go in favour of the Dragon nights.. but what will BonBane do with fresh bones? I wanted to make a tree in-keeping with the lands BoneBane my come from I think it turned out OK but would like to collect more ones and try a much bigger version I future one day. Thanks for looking. C&C Welcome Stage 1 - http://www.eurobrick...topic=100863=
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- Petraea University
- Doctorate of Historica
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Lord Rohan and a small escort make their way to a big Avalonian event, the journey has been a tedious one, accompanied by mainly rain and fog with little to no sunshine. The Lord of Ironhedge and his men grow weary on their travels, but are spurred on by the excitement if the big event. C&C welcome. Would like to claim UoP credits for minifig posing.
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By the sight of the elven Sha the border guards of the snow elves of Crow clear way for Nar Bilu. Together with his elven henchmen, Nar Bilu rides to the elven Lord Rothilline who has a settlement to even with Raavage. Nar Bilu is welcomed into the community of the elves and is led to their leader. They feast all night. Besides the festivity they discusses a strategy and both decide to take part of this mission. Nocturnus should not fall in the hands of The Black Spire. It would be bad for business and they will most certainly cross borders if they manage to conquer Nocturnus. Rothilline agrees to accompany the wood elves and fight the war against the Black Spire. Read the backstory - challenge A - challenge B I'd like to claim the following University of Petraea credits: Landscape design (trees) Landscape design (snow and ice) Anthropology (tribal scene) Anthropology (life in Nocturnus)
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Nar Bilu and a small regiment of woodelves leave Hemresa to assist his old friend Grimm with the battle over Nocturnus. His title of Sha of Elves will make it easier to recruit more elves on the way to Nocturnus. Nar Bilu remembers an elven lord protecting the border of Mitgardia and Nocturnus, on the foot of Rakath. After a weeks journey, Nar Bilu reaches the defence structure protecting the pathway leading to the snow elves. Solid rocks, icy roads and dead trees cut this scene. With no sense of loyalty these elves work for both The Mitgardians and the Noct and are perfect for assisting Nar Bilu on his promises. Read the backstory - Challange A Continue reading - Challenge C I'd like to claim the following University of Petraea credits: Military Science (fortification) Anthropology (life in Nocturnus)
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Despite Lord Ssilyrrlith wishes, General Grimm still believes the Noct has some allies and there are enough opposers of the Black spire in other parts of Historica who can and will help. General Grimm himself travels into the far ends of Historica to seek out these allies. Suited in the Hemresa breastplate he once received from Nar Bilu, his heads to the centre part of Avalonia. On the break of dawn the Hemresa druid, called Killian, searches the Woods surrounding the Northern Tower for herbs and mushrooms, when a unfamiliar sound whispers in his ears and gets his attention. Killian sneaks up on the sound and from the east à dark man in armour approaches. Before the man can even notice the druid, roots sprout from the soil beneath him, strangling him and lifting him over twenty feet above the ground. The thundering sound of the magic alarms the guards at the Southern Tower, they haste to the scene. Under strict escort of the finest guards he enters the room and sits down at a designated seat. A moment later Nar Bilu arrives, looks surprised and falls in the arms of his friend. They talk for hours, about the old days until Grimm explained what is happening to Nocturnus. They negotiated the rest of the night and part of the morning, to come to an agreement. Nar Bilu is going to head to Nocturnus, accompanied by a reasonable sized regiment to aid his old friend of the east. By Avalonian law it feels like treason to Nar Bilu, but his old friendship with General Grimm, he feels obligated to send some form of reinforcements to his aid. To recent events of Drow encounters on Hemresa, Nar Bilu decides that most of his legion will be left to guard his beloved Hemresa. He decides to ride proudly with the Avalonian flag. His title of Sha of Elves will make it easier to recruit more elves on the way to Nocturnus. Continue to Challenge 1B... I'd like to claim the following University of Petraea credits: General Building (minifig posing) Militairy science (battle scene)
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Hemresa is one of the most fertile of the Mystic Isles. Farmers settle the fields surrounding the Hemresa road. Ploughed lands with vegetables and fruit trees sprout from every corner. Small villages spring from the ground and economy on Hemresa start to flourish. Nar Bilu visits every single one of them to ask for their loyalty and sign up trade contracts to insure that his troops will have plenty to eat. I'd like to claim the following University of Petraea credits: Landscape Design (trees) Landscape Design (flowers and dense foliage) Agriculture and zoology (crop farming) Anthropology (country side)
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(I'm sort of assuming that the 'second semester' is in swing, though if it isn't, free build all the way!) In the halls of Petraea University there are many sections devoted to displaying models, statues, and other historic content, and here's one of them! A boat and statue honoring Yoursulf the Yed, one of the most famous Kaliphlin merchants, trained in Petraea University. A statue of a reading student: And a model gatehouse on display. Comments are appreciated! It actually took me quite a while to come up with all the little details, but I'm happy with how it worked out (though it could have been around a more cohesive theme, admittedly.
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I finished the Hemresa Legion Recruitment Office (plot nr. 67) - the Hemresa Map Library (plot nr. 66) and the Hemresa Barracks (plot nr. 65) The Hemresa Street in Albion I'd like to claim the following University of Petraea credits: Anthropology (city scene)
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During the Elemental Plague, the villagers and townspeople of Historica traveled across the land to the safety of the mystic refuges. Often, they took all they could carry with them. Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr I decided to see how much I could cram on a horse and rider after seeing this Moc: http://mocpages.com/moc.php/371858 I'd also like to claim UoP credits for the following: -dense foliage
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