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Showing results for tags 'LEGO Digital Designer'.
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Hello all, I'm having a trouble trying to build a dome on top of an octagonal structure. I don't normally build fully round structures; I've only done one MOC that was round modeled after a skyscraper in Texas (I forgot which city). Since I don''t have much experience with round buildings, I've having an extremely difficult time trying to build a dome top of my structure. I'm trying to make it in LDD as I would in real life but I'm not having any luck. I'm trying to make it look like what I have below but a lot better. Any suggestions or techniques to make this happen?
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- LEGO Digital Designer
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A show-accurate version of Ninjago's Tiger Widow. I felt the set version was very underwhelming, so I decided to give this cute creature an upgrade. Why they call a six-legged animal a spider is beyond me, but luckily nature has something that fits: ant mimic spiders. The sideways fangs would then be modified versions of faux antennae, which are in turn modified legs. It even explains why it almost, but not really, has three body segments rather than two. Front view: Side view: As far as I know, all the parts are easily available via Bricklink. The spider's legs can move sideways and up and down at the base and up and down at the knees and claw tips. The head, pincers and mouth can also move, for a total of 29 points of articulation. Gallery (will add more pictures soon) .lxf file
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- Ninjago
- Ninjago show
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Yes, I'm starting another WIP. This time, I'm working on the humongous snake that was the focus of Ninjago's second plot arc. And as with the Tiger Widow, I'm trying to make it show-accurate. The eye. I'm trying to keep this simple but effective. I'm not entirely satisfied with the pupil, however. Any ideas on how to approximate the fang-like curve better? Here's the fang, with a minifig for scale. It's a big snake . Since I'm not going for buildability and instead trying to pretty much make a LDD puppet, it's going to have joints everywhere, mouth, frill and incredibly long and noodle-y body. Expect 35+ points of articulation . Comments and criticism appreciated! Gallery
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So, for a long time, there had been discussion about making a dragon for Macy here on the Eurobricks forums. I decided to see what I could do. Once I had figured out how to make the mace tail, it started to progress rather quickly, with the head and the main body being finished at the same time, after which it stalled while I tried to figure out the wings. Finally, though, it's done. This beast has 1400+ pieces, and is fully buildable. I expect the real life version to be done sometime in the summer. So here it is, Sir Chompsalot: Side view and size comparison: As you can see here, the legs have a great range of motion (using an internal gearing mechanism for friction), and the tail can be swung using the gear on the back. The little chest holds ammo for the two turrets. The mace tail tip is built around a LEGO Games die piece. The wing-rotors are built in more or less the same manner as the wheels of Jestro's Evil Mobile, and have a good range of motion. Two little blasters on the sides provide covering fire, and aerial assaults are handled by the dual six-stud shooters, which are mounted on turntables on castle turret pieces and can be manned by squirebots. As you can see here, Macy can sit either in the cockpit or stand on the dragon's head. Either place has storage for her mace and shield. Both the upper and the lower jaws of the dragon can move, and in general are supposed to resemble some kind of trash compactor. The forehead can hold a nexo power and the throat has a space to attach 2x2 round bricks for a flame/heat ray effect. The eyes are supposed to resemble giant versions of those the squirebots have. Back view Gallery LXF File (once public) Comments and criticism appreciated!
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- Nexo Knights
- Dragon
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Can you guess what I'm making? I'll give you a hint: it's a real animal... Just a project I decided to work on to test my skill at building non-CCBS action figures.
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- Mixel joints
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I downloaded this magnificent model MOCpages' JD Davis. He designs HUGE engines over there. (Check him out here: http://www.mocpages.com/home.php/31000 ) Anyway, JD Davis based this one off Anthony Sava's Daylight, and then I modified it to better represent the Southern Pacific #4460. Eventually, the original model merged with my previous version of the 4460. Long story short: The tender is from the other 4460, while the loco is new. It will be bigger than the Berkshire that I made from Sava's instructions a while back by about 8 or so studs. The engine will have "SOUTHERN PACIFIC" in printed tiles on the tender sides, with "4460" on the cab sides and tender rear. Here is a comparison picture of the real deal (from Wampa-One's Flickr page) Locomotive history / background: During World War II, the US Government controlled the railway locomotive builders, one of which was Lima. Southern Pacific submitted a order to Lima Locomotive Works for 16 new 4-8-4 steam engines, (known as Daylights) which was turned down. Southern Pacific reworked the blueprints to have little streamlining, and not feature the Daylight's color scheme of orange, red and black. These new engines were painted in silver and black, and were also smaller. Lima finally green-lighted the order in 1943, but with one condition: Six engines would be taken from the order and given to the power-starved Western Pacific Railroad. Because of their smaller size and the fact they were built during WWII gave these engine the names "Baby Daylights" and "War Babies". Officially, they were called GS-6 and numbered 4460 - 4469. (GS meaning General Service or Golden State, and 6 because they were the sixth batch of engines.) What makes #4460 so unique is that it pulled the final movement of steam on the Southern Pacific in 1958. The engine was donated to the Museum of Transportation in St. Louis Missouri on April 16th 1959, where it sits today. The only surviving cousin of this engine is GS-4 #4449, which is better known and actually still runs. That's where the 4460's nickname of the 'Forgotten Daylight', comes from. Also, I got this reply to my first version of the 4460 on MOCpages (seen here: http://www.mocpages.com/moc.php/368617 ) NOTE: The driving wheels used on this model are supposed to be Big Ben Bricks XL wheel, both flanged and un-flanged. They are not included in the model, (as they are not in LDD) but some stock official wheels are there instead. They must be removed before building, unless you want some extra drivers that don't touch the track. EDIT: I have updated the model's LXF to be more stable when built it real life. I also updated the pictures! EDIT #2: I have fixed an error with the smoke box where the single 1x1 headlight worked in it's spot in LDD, but not in real life as far as I could tell. This meant taking the smoke box apart, and gave me a chance to strengthen it. I have attached the fixed LXF for the locomotive for any who wish to build it as I am going to sometime around Christmas 2014. EDIT#3: I added the newly updated pictures for the loco & coaches. EDIT #4: I redid the photos and ldd file, plus adding four more studs of length to the model. It is now 102 studs long with the tender attached. I am also attaching the passenger cars that #4460 will pull: The train consists is one baggage car, three coaches, and one observation car. A side view of the cars. The LDD file for the 4460 (without cars) is here: http://www.mocpages.com/user_images/80135/1419022605m.lxf The LDD file for the cars (without 4460) is here: http://www.mocpages....1406567506m.lxf Comments, Questions & complaints welcome!
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Hello, it's me. Obviously. Anyways, let's cut to the chase. As a small iota of you know, I do most of my LEGO animations with LEGO Digital Designer, mostly because I don't own a webcam and don't have the money to get one. With LDD, one can make minifigs of any type for the film. However, there are a few drawbacks. Mostly illegal brick movements. However, somehow I manage to make films, however good of quality they are. And here is my newest creation. This is a music video set to some classical music, like Walt Disney's Fantasia. And so, how about a Deems Taylor introduction? Romantic classical composer Gabriel Faure made a number of pieces in his lifetime. One of which was set to a specific dance, called the Sicillienne. Instead of a dance for this segment, the director decided to put it to a stroll through the Italian Riviera. An English squire and his lover are taking a stroll, and on the way they meet some vineyard workers, a fisherman, a pesky seagull, and a crab who looks like he's related to Skalldyr. Here is: "Sicillienne." I hope that you enjoy it! Please leave any questions or comments you have, and I'll see you later. Always entertaining, always inspiring, always:
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A few years back I designed a whole bunch of Hero Factory characters with LEGO Digital Designer. I haven't built any in quite a while, but I've started again, and I'm using extended mode, so I can use colors I couldn't before! I'm going to organize the heroes through series (1.0, 2.0, 3.0 [breakout], 4.0 [brain Attack]), then in teams as well, since in my older thread the heroes were all over the place. 1.0 Zeta 1 Team: Leader: Webs Members: Rex, Webs, Shocker, Ripclaw Webs Gender: Male Weapons: Electroshot Bow, Sniper Rifle with laser sight Designation: Sniper, Leader Shocker Gender: Female Weapons: Electroshock Blasters Designation: Ripclaw Gender: Female Weapons: Reinforced Titanium Claw Designation: Scout Rex Gender: Male Weapons: Flame Welder Designation: Engineer 2.0 Zeta 1 Team 2.0: Leader: Webs Members: Rex, Webs, Shocker, Ripclaw Webs 2.0 Gender: Male Weapons: Enhanced Electroshot Bow, Sniper Rifle with laser sight Designation: Leader, Sniper Shocker 2.0 Gender: Female Weapons: Electroshot Blaster Designation: Ripclaw 2.0 Gender: Female Weapons: Reinforced Titanium Claw Gauntlet Designation: Scout Rex 2.0 Gender: Male Weapons: Flame Welder, Speargun Shield Designation: Engineer 3.0 *COMING SOON!* 4.0 *COMING SOON!* I'll be posting more very soon! Also, I'm not entirely happy with some names (they sound a bit generic), so if anybody has any suggestions they would be welcome!
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Attention, fellow LEGO Digital Designer users! Are you annoyed by how long it takes to get past LDD's welcome screen? Do you wish there was an easy way to skip the welcome screen every time you start up LDD? Well, I have a solution for you! First of all, either create a blank LXF file, or download mine. After that, it's as simple as opening that file instead of launching LDD from a normal desktop shortcut! (EDIT: Don't forget to set the "Read-only" attribute in the file's properties to prevent it from being overwritten!) But wait! I even came up with a method to launch LDD like that from the taskbar in Windows 7 and 8 (if you have it pinned there) while keeping the Jump List intact! Starting with an ordinary shortcut to LDD pinned to the taskbar, hold down Shift and right-click the shortcut. Then, left-click on "Properties" in the pop-up menu. Next, clear the "Target:" field on the Shortcut tab, then enter the location of the blank LXF file. Make sure to put double quote marks before and after the location. Example: "C:\Users\[insert your user name here]\Documents\LEGO Creations\Models\blank.lxf" Once you've entered the location of the blank LXF file, click OK. From now on, whenever you launch LDD from the taskbar, you'll go straight to the blank LXF file rather than the welcome screen. What if you're running Windows 8, and want to pin LDD to the Start screen? For that, I recommend Pin to 8, which will allow you to pin any file to the Start screen or taskbar in Windows 8. (Watch out for any fake download advertisements on that page! If you move your mouse cursor over a button and its URL contains "googleads," it's not the link you're looking for!) Happy virtual building! -Toa Of Justice EDIT: Here's yet another way to bypass LDD's welcome screen, courtesy of fgiorgi. With this method, there's no need to mess with shortcuts to LDD or blank files!
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- LEGO Digital Designer
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I have a 1300 piece model of a steam locomotive in LDD (my first attempt at a steam locomotive). I want to order the parts to build it and see if there is anything that needs to be reworked. Is there a way I can repaint the model in LDD easier than going brick by brick? The reason I want to repaint it is so If I need to tweak it I can easily see what parts are new. If not, the alternative would be to use different colored bricks for the new parts. Thanks, Sal WFB, WI
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This is my city of Ironwood, the center of my 4 x 8 feet Trains & Town layout. In this thread are my seven Town buildings, inside and out: Bob's Military Surplus store This building was originally part of set 10217, Diagon Alley, specifically Ollivander's wand Shop. I added a rear to the building and redid the interior to have more of a Military Surplus store look. The store is currently owned by Bob from LEGO Universe, and was finished in late 2014. The shop only opens 90 degrees instead of 180, due to the roof being in the way. Inside we have weapons of various origins, from deep space to the distant past. Upstairs is the clothing section, with several space suits and battle armor on display. Behind the chalkboard though is a secret: a map to a portal to certain other Universe. Bob keeps it hidden, but on rare occasions he lets adventurous souls use it to goo exploring / questing in the dimension he once called home. The rear of the store features the back door. Old House This building was originally the Blacksmith's shop from set 10193, Medieval Market Village released back in 2009. I got it in 2011, near the end of it's production run. It has been turned into my mini-figures house, complete with furnished interior. The inside of the building features a couch, bed and a pot bellied stove. Their is a staircase, which was completely missing in the original set. Here is the rear of the house, continuing the wooden patterns from the front. Saloon This model was inspired by set 79109, Colby City Showdown from the 2013 Lone Ranger theme. I turned the 1 story bank into a 2 story saloon, complete with two lift-away sections to access the inside. The first floor features the bar with old fashioned cash register, and a staircase to more seating on the second floor. The second floor features more seats and a piano. This level was originally supposed to be a game room, filled with pool tables and poker dealers. Unfortunately, the room never happened as the space constraints left too little space to place figures. Tavern This English style tavern was built from set 10193, Medieval Market Village, and expanded by my brother to have an inside staircase and a better chimney. The inside of the model features a Frog on the bar (for no real reason), a inside staircase, and a bunch of seating on the second floor. Their is a crude gumball machine on the second floor at the top of the stairs. This model is like 90% of my buildings: it locks shut when I close it due to a Technic pin. Imperial Bank I took set the Bank from the 2011 Harry Potter LEGO set Diagon Alley (number 10217) and gave it a make over into a more City-like set. First I straightened the columns out, and added a more protected Bank teller area. The vault was shortened width-wise by 1 stud, making it 3 studs thick, (plus the door, of course) to allow it to sit closed next to the teller area. The model was built in 2012 and finished in 2014, and can still fold shut like the stock set model. Here we can see the inside of the bank. I added a second floor to the bank, which is off-limits to the public but is used by Bank staff as offices. Post Office This was my first town building I built way back in 2011. It houses my Post office and features a large bay window. The inside of the model features a work area on the second floor piled high with letters and packages to be sorted. The lower floor features a couple of chairs for waiting customers to sit in, and a counter to add packages being handed over into the computer tracking system. Model Train Club This model houses Iron LUG, the local LEGO Users Group for Ironwood - area residents. It is situated in an old pharmacy that has been renovated into a display area. Inside the model is the Iron LUG LEGO layout, with a train, tracks, and "water". Their is even a control switch to speed up the train. (in reality the train does not move, being set into the 1 stud wide track) This sums up all my current buildings, excluding train related ones. (such as my two passenger stations) A few more models are in the planning stages, such as a town hall, haunted house and fire station, but they won't be done for awhile due to funding issues. Comments, Questions & complaints welcome!