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  1. It's been a while since I posted my last MOC, I've been busy with exams and figuring out some photography stuff. I've been working on a pretty generic medieval house, mostly to try out some techniques and just get some practice building in general. I'd like to submit this build to the University of Petraea, but since it's not really related to the Guilds I thought I'd post it here. The categories I'd like to submit in are Roofing, Roof Rakes and Interior Design. Now on to the build: A general shot of the front. I intended to plate up the roof, but the interior floors ate all my brown plates... Other shots of the exterior, also focusing on the rakes. I also tried timber framing on the upper floor. The interior, featuring a bookcase, desk, bed, table and larder. Critique and tips are appreciated, this has really been a learning thing Arcturus
  2. Hi all, With a house move it's been a while since I made anything but finally squeezed in a small Moc. I wanted to try some sort of contrasting landscape so a present: "Fishing" on the Nocturnus Boarder. Husbandry Challenge - Food's scarce but some have found luck finding enough to support themselves by venturing to the boarders. Usually quite risky as the war means that the boarders are a common place for clashes or full out battle and so most people avoid these areas. The offshoot is food is more readily available for those few brave enough or foolish enough to venture out in search of food. You're just as likely to get a sword in the gut as a good meal! I'd like to claim UoP Doctorate credits for: Landscape Design - flowers and dense foliage Agriculture - 'Fishing' Geography - River scene Hydrology - flowing water C&C welcome.
  3. Not long after Zeno had begun his Grand Tour to discover and describe all remains of the civilisation of the ancient Ulandians he stumbled upon his first find. Not far from home, directly next to a small path in the woods stood one lonely column. It seemed to mock the flow of time with its refusal to succumb to the forces of nature like the rest of the structure it once undoubtetly belonged to and from which no trace was to be seen. Zeno took off his backpack and placed it carefully against a rock. Then he searched for a piece of parchment, his quill and some ink. Successfully having found all things necessary he could start to document the site and all visible structures. Upon further inspection the lonely column was actually not as lonely as presumed. In short distance behind it there was a second column, albeit in much worse condition. Only a short stump was still in place. Single column drums lay, nearly complety hidden by foliage, in a straight line next to it. Without any doubt these once formed a column similar to the other. What they once supported Zeno couldn't determine because even carefully searching the vicinity he didn't find any traces of bigger structures. He only found some small fragments of a pavement made of large marble slabs around to two columns. From what he had learnt about architecture these scarce finds were not enough to draw a conclusion about the building which they once belonged to. But the precious material of the pavement and likewise the columns - marble - spoke of a more exquisite context. Maybe a villa of some noble family or even a small temple. Zeno carefully put his documentation is his backpack, gathered all his belongings and left to continue his adventure, now, after this first great find, even more motivated. I'd like to get UoP credit for - trees (1/3) - flowers and dense foliage landscaping Also I apologize for the bad image quality. This beeing my first MoC I didn't have a proper backdrop for photographing available and therefore had to make use of Photoshop to get a white background.
  4. Hi All, This is our (my wife does the writing and I do the building) first story build for my sig-fig Sebastian. For this build I'd like to apply for the following UoP DoH credits: • Architecture - Roofing • Landscape Design - Trees • Agriculture and Zoology - Raising Livestock Story and pictures below. Thanks. A light breeze stirred through the leaves of the trees and a small smile played across the lips of a young boy throwing a ball time after time to his dog, a boundless ball of energy. Neither seemed to tire of the game, but Sebastian’s smile was not born of his enjoyment of the simple game of fetch, but rather of the daydream that he was lost in. In his mind’s eye Sebastian could see himself astride a magnificent white steed, armour gleaming and lance raised as he met the fiery gaze of a dragon with steel in his eyes. The insistent barking of Hugo snapped him back into reality and his shoulders drooped slightly as he took in his surroundings – his father, Tomas and mother, Georgia, hard at work, as they were every day on the farm. Sebastian sighed as he threw the ball once more, wishing as he did every day that his life held more than carrying on the family farm. He yearned with every ounce of his soul to travel to cities beyond his imagining and fight in the grand battles he had heard minstrels tell of. He knew his father had seen many things he did not speak of when he was forced to serve in the army many years before and more than anything he wanted to live a life that held secrets, excitement and danger. He wanted to feel alive. The ball suddenly fell from Hugo’s mouth and one ear cocked as the sound of horse’s hooves could be heard approaching from the distance. Hugo began to dance madly in circles, excited by the prospect of a new playmate and driven half mad by the smell of a strange animal. The family paused in their tasks; riders rarely passed the isolated farmhouse, their appearance usually signifying some emergency. Not this time. It was not a village messenger or a far off neighbour approaching, but a stranger, features and form hidden by a dark green cloak. Sebastian squinted his eyes trying to make out more detail, but the horse cantered past, leaving dust in its wake and Sebastian wondering if he had imagined that long lock of brown hair escaping the hood…
  5. A little view inside life in Mitgardia while fierce fighting is going on in Kaliphlin... Unbenownst to most men in Mitgardia, coin minting is a core domain of the Mitgardian dwarves. And, before I forget it, I would like to claim UoP credits for: Trade and Law manufacturing Anthropology city scene Now, let us get back to the dwarves: Stage 1: melting of gold: Stage 2: gold is hammered into shape - using modern mechanics. Stage 3: gold is placed upon a belt Stage 4: the actual minting The finished coins are then assembled. Thanks for watching. C&C welcome.
  6. "By the pricking of my thumbs, something wicked this way comes." Palzipan comes to the border of Avalonia. Palzipan, Healer of wounds, mender of flesh. Born and raised in Nocturnus, Palzipan, once a knight in the Nocturnian army, has come to Avalonia so as to live a simpler life as a healer. While he mainly deals with the art of healing, his is known to dabble in alchemy. A simple life seems not to be for him though, because once in Avalonia his past calls out to him, and he joins the Flight of the Dragons... I'd like to claim UoP DoH credits for the following: -trees -flowers and dense foliage landscaping -forests More pictures on my flickr. C&C welcome. Tell me what's bad, I can take it!
  7. Wymond took aim at the target. His winter was not as quiet as he had hoped. For while all of the painters who had disturbed him over the summer had returned home to Avalonia, the painter who had started Wymond's troubles had returned. His paintings of a Mitgardian warrior weren't selling as well in Avalonia because of all the paintings his fellow painters had done of the same subject. So he had journeyed far from his warm home to try and paint Wymond in situations that none of the other painters could rival. The arrow struck the target, causing some more snow to fall off the tree. He was glad the painter had tired of asking him to shoot icicles off the tree. "I've been thinking," the painter said. "I can take you down to the village as soon as I've gathered my arrows," Wymond said. "You must be cold." "That's very kind of you to stop your practice for my sake, but this hood has been doing wonders for me." The painter cinched up the hood tighter around his face. "I've realized what you need to do to get me a unique painting--start an archery school." Wymond was speechless for a few moments. For once he liked the sound of the painter's suggestion. All he had to do was train some people from the nearby village for a little while and then he would be free of the painter. What could possibly go wrong? Wymond takes aim while the painter waits to be struck by inspiration. How I got the snowbank to curve. The snowbank, I feel, could use some work, so I would appreciate suggestions for future snowbank building. It was a pain to get the "arrow" to stick in the target, especially since the tree well was hard to fish it out of when it fell in. This is probably my favorite of the shots I took. This used up almost all of my white bricks and tiles! So it'll have to be deconstructed before I can build anything else involving snow, but I'll hold off on that for a few days unless anyone wants me to take any more pictures. I'm quite pleased with how most of this turned out, especially since it was my first major use of SNOT. To the Avalonians viewing this: I invite you to suggest names for this elven Avalonian painter who has made life interesting for Wymond. I will choose the one I like most. ^^ I'd also like to claim the following University of Petraea credits: Landscape Design: Trees (first of three techniques) Landscape Design: Snow and ice
  8. He's my entry for stage 1 of the warlord community build. I'd also like to claim DoH credits for: Landscape Design (studs up rock) Landscape design (extreme environments - lava) Geography (cliffs) I give to you Lord Bone-Bane. From long forgotten cavern he rides forth to decimate his enemies. He lay hidden for centuries, arising once again from among the bones left from battles between warring clans of orcs and dwarves deep below the Nocturnus mountains. His armies collect the bones from log dead battles and draw power from these by conducting long lost rituals. There's even rumours that should enough die I battle, Lord BoneBane can summon extra power then and there... and has been know to use this to summon al manner of monsters to join battle with him against the world of the living. Many have foolishly tried to attack his keep thinking to destroy him, little realising the futility of battle against such a foe. Several times he has been thought to be dead, his bod smashed and bones scattered, yet he continues to rise up. Perhaps he's a spirit rather than the undead warlord he's commonly believed to be....
  9. This is my entry to the third Avalonian Challenge, describing the lands of the Trifork. Where the waterways meet and the roads intersect, many a traveller from all over Historica has passed through over the years. In time, merchants and craftsmen made camp at the intersection, servicing the travellers, shoeing their horses, filling their bellies and keeping them well supplied for the road ahead. With wealth came bandits, making away with the spoils of hard labour in the dark of night. As the settlement at The Trifork grew and permanent dwellings was erected, a wooden wall was built, soon to be replaced by masonry walls with fortified gatehouses and towers. In time, space within the walls grew sparse and earthen ramparts and a new gatehouse was erected north of the river, allowing the town to grow and prosper once more. Further, a chain mechanism to block of the river was established between the twin towers to the north-west. In combination with a number of warships patrolling the lake, this allows the council of The Trifork full control of the waterways in times of conflict. That is the Trifork you see today. As you approach the settlement, getting within a mile of the walls, the wet marshlands give way to firmer ground inhabited by a number of farms, all with strong doors and shutters, some with arrow slits in small stone towers. Apart from these, no buildings inhabit the lush plains. Entering by one of the Trifork's three gates, a completely different world will show itself. A humming, dynamic market town appears, bustling with life, the market stalls selling every conceivable good of Historica, and even some of the lands beyond. The great keep stands watch over the city and the drawbridge connecting "Old Town" south of the river with "New Town" north of the river. While the Avalonian influence is the strongest, all cultures of Historica have set their mark on both architecture and inhabitants of the Trifork. Today, the Trifork is rich in trade and culture, an outpost towards other realms of Historica. It is ruled by a city council with the young knight Beorthan at its head. But what will the unruly times of current Historica bring to its doorsteps, and will it stand against the rising unrest of its surroundings? C&C welcome. I would like to claim UoP credit for microscale :) (Or try, at least!) Thanks for looking! (Edited for grammatical errors)
  10. He's my entry for stage 2 of the warlord community build. I'd also like to claim DoH credits for: Landscape Design - Trees 1 Advanced SNOT (if you feel this isn't large enough is it possible for a sideways rock credit instead?) General building - minifig posing Military Science - Battlescene apologies I forgot to take a photo without minifigs- will try to add one tomorrow. Gorrick hired out his talents to the Red Dragon knights, offering to help guide he through the Nocturnus Wilderness to seek barbarians to recruit to their elite siege troops. They hired a couple of clansmen made camp in a nice sheltered spot and Gorrick offered to hunt some food before settling down for the night before the morning march home. Unlucky for the Dragon Knights, Gorrick didn't return with food, instead Warlord BoneBane and a raiding party... for they had hired him fist to find new souls. Even worse the sheltered spot allowed the raiders to sneak right up to the camp before being spotted. The battle looks like it's not going to go in favour of the Dragon nights.. but what will BonBane do with fresh bones? I wanted to make a tree in-keeping with the lands BoneBane my come from I think it turned out OK but would like to collect more ones and try a much bigger version I future one day. Thanks for looking. C&C Welcome Stage 1 - http://www.eurobrick...topic=100863=
  11. Lord Rohan and a small escort make their way to a big Avalonian event, the journey has been a tedious one, accompanied by mainly rain and fog with little to no sunshine. The Lord of Ironhedge and his men grow weary on their travels, but are spurred on by the excitement if the big event. C&C welcome. Would like to claim UoP credits for minifig posing.
  12. By the sight of the elven Sha the border guards of the snow elves of Crow clear way for Nar Bilu. Together with his elven henchmen, Nar Bilu rides to the elven Lord Rothilline who has a settlement to even with Raavage. Nar Bilu is welcomed into the community of the elves and is led to their leader. They feast all night. Besides the festivity they discusses a strategy and both decide to take part of this mission. Nocturnus should not fall in the hands of The Black Spire. It would be bad for business and they will most certainly cross borders if they manage to conquer Nocturnus. Rothilline agrees to accompany the wood elves and fight the war against the Black Spire. Read the backstory - challenge A - challenge B I'd like to claim the following University of Petraea credits: Landscape design (trees) Landscape design (snow and ice) Anthropology (tribal scene) Anthropology (life in Nocturnus)
  13. Nar Bilu and a small regiment of woodelves leave Hemresa to assist his old friend Grimm with the battle over Nocturnus. His title of Sha of Elves will make it easier to recruit more elves on the way to Nocturnus. Nar Bilu remembers an elven lord protecting the border of Mitgardia and Nocturnus, on the foot of Rakath. After a weeks journey, Nar Bilu reaches the defence structure protecting the pathway leading to the snow elves. Solid rocks, icy roads and dead trees cut this scene. With no sense of loyalty these elves work for both The Mitgardians and the Noct and are perfect for assisting Nar Bilu on his promises. Read the backstory - Challange A Continue reading - Challenge C I'd like to claim the following University of Petraea credits: Military Science (fortification) Anthropology (life in Nocturnus)
  14. Despite Lord Ssilyrrlith wishes, General Grimm still believes the Noct has some allies and there are enough opposers of the Black spire in other parts of Historica who can and will help. General Grimm himself travels into the far ends of Historica to seek out these allies. Suited in the Hemresa breastplate he once received from Nar Bilu, his heads to the centre part of Avalonia. On the break of dawn the Hemresa druid, called Killian, searches the Woods surrounding the Northern Tower for herbs and mushrooms, when a unfamiliar sound whispers in his ears and gets his attention. Killian sneaks up on the sound and from the east à dark man in armour approaches. Before the man can even notice the druid, roots sprout from the soil beneath him, strangling him and lifting him over twenty feet above the ground. The thundering sound of the magic alarms the guards at the Southern Tower, they haste to the scene. Under strict escort of the finest guards he enters the room and sits down at a designated seat. A moment later Nar Bilu arrives, looks surprised and falls in the arms of his friend. They talk for hours, about the old days until Grimm explained what is happening to Nocturnus. They negotiated the rest of the night and part of the morning, to come to an agreement. Nar Bilu is going to head to Nocturnus, accompanied by a reasonable sized regiment to aid his old friend of the east. By Avalonian law it feels like treason to Nar Bilu, but his old friendship with General Grimm, he feels obligated to send some form of reinforcements to his aid. To recent events of Drow encounters on Hemresa, Nar Bilu decides that most of his legion will be left to guard his beloved Hemresa. He decides to ride proudly with the Avalonian flag. His title of Sha of Elves will make it easier to recruit more elves on the way to Nocturnus. Continue to Challenge 1B... I'd like to claim the following University of Petraea credits: General Building (minifig posing) Militairy science (battle scene)
  15. Hemresa is one of the most fertile of the Mystic Isles. Farmers settle the fields surrounding the Hemresa road. Ploughed lands with vegetables and fruit trees sprout from every corner. Small villages spring from the ground and economy on Hemresa start to flourish. Nar Bilu visits every single one of them to ask for their loyalty and sign up trade contracts to insure that his troops will have plenty to eat. I'd like to claim the following University of Petraea credits: Landscape Design (trees) Landscape Design (flowers and dense foliage) Agriculture and zoology (crop farming) Anthropology (country side)
  16. I finished the Hemresa Legion Recruitment Office (plot nr. 67) - the Hemresa Map Library (plot nr. 66) and the Hemresa Barracks (plot nr. 65) The Hemresa Street in Albion I'd like to claim the following University of Petraea credits: Anthropology (city scene)
  17. During the Elemental Plague, the villagers and townspeople of Historica traveled across the land to the safety of the mystic refuges. Often, they took all they could carry with them. Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr I decided to see how much I could cram on a horse and rider after seeing this Moc: http://mocpages.com/moc.php/371858 I'd also like to claim UoP credits for the following: -dense foliage
  18. Here's my entry to Challenge I category A. Alek the Avalonian was on his way to meet up with his fellow soldiers, but he never arrived... I've actually had this built for awhile, I just now got around to posting it. Oh, and purple is my new second favorite color! Ch1_Horse 001 Ch1_Horse 007 by Carson Haupt, on Flickr Ch1_Horse 015 by Carson Haupt, on Flickr Ch1_Horse 019 by Carson Haupt, on Flickr Ch1 by Carson Haupt, on Flickr Oh, and I'd also like to claim UoP credits for the following: -Sand dunes (are these big enough?) -Extreme Environments (the water) -Studs up Rocks More pics on Flickr: http://www.flickr.co...06/11470474154/
  19. In Burnby, the vast majority of peasants are farmers. Everything from apples to zilly-peppers are grown, and the vines produce wine known far and wide for its taste. Task II, Task III 020 by Carson Haupt, on Flickr Task II, Task III 022 by Carson Haupt, on Flickr Task II, Task III 023 by Carson Haupt, on Flickr The red-crested ground hen. Task II, Task III 025 by Carson Haupt, on Flickr Task II, Task III 027 by Carson Haupt, on Flickr Task II, Task III 033 by Carson Haupt, on Flickr ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'd like to get UoP credit for the following: -dense foliage -trees -crop farming More picture on Flickr. http://www.flickr.com/photos/92375335@N06/with/11522941693/
  20. Second Task Avalonians! Your Lords and Ladies (Sigfigs) have need to travel the realm. Who accompanies them on these journeys? What is their standard retinue? For the second task, you should provide a picture of your Lord/Lady and their entourage. They can be mounted or on foot, but it should be how you'd expect to see your sigfig about in the realm. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Task II, Task III 001 by Carson Haupt, on Flickr When Cassius travels, he is almost always accompanied by his adviser, Alfred. He sometimes also brings various nobles and officers along with him. Task Three image by Carson Haupt, on Flickr Burnby is a county on the southern border of Avalonia, and a river (does that river have a name?) runs down the western border. The county is slightly less forested in the south, closer to Kaliphlin. Task II, Task III 020 by Carson Haupt, on Flickr Subsistence farming is the most common occupation, but most farmers are registered in the militia, and many second born sons join the army. Caseus, Duke of Burnby 031 by Carson Haupt, on Flickr The Burnby family has ruled the county for many generations, and the current ruler is Cassius IV, fourth of his name. In the past, the county was a duchy in the time before the Guilds, and the rulers are still styled as Duke or Duchess. Task II, Task III 017 by Carson Haupt, on Flickr Mother Morda, and Father Ramire In Burnby, the Duke and most of the commoners follow the faith of the Divine Family, an elvish faith from times long gone. The order of The Mother trains young girls to be good wives and mothers, and most noble-born girls are novices. Father Ramire is the current priest. MaC entry 022 by Carson Haupt, on Flickr A shrine to the Mother I'd lie to get UoP credit for the following: -trees (in the group shot)
  21. Before you, you see a busy corner of the Kaliphlinite market in the Trifork. Situated in the old town amidst the Kaliphlinite neighbourhood surrounding the South Gate, it offers all the heart may desire in both exotic and common goods. People of all kinds frequent the market to trade or to seek anonymity amongst the masses for more or less shadowy business. Frederick the Fishmonger is hawking his wares, while a travelling baker is trying to get the attention of the visitors: "I bet you a nice, fine loaf o' bread would go nicely with that fishie, Ma'm!" The visiting elf sends a dissaproving glance towards the traders and their sales strategies. Nearby, the master of the Kaliphlinite Market Gold Exchange offers his services in exchanging the multitude of currencies brought to the market from the people passing through from all corners of Historica. All that matters here is the weight in gold. Passing through, a leander soldier is amused by the bustle of the marketplace. Please let me know what you think of this vignette. I quite like it, and think I got a good deal of life into a small space. (Which proved smaller than expected...) I hope I captured the Kaliphlinite feel quite well, although I would have liked some more space to put in more developed market stands. I experienced a bit with photoediting, which is why there is some difference in colours/etc. between the pictures. A specific detail: The scales - I couldn't seem to find any examples of others building scales, but I think it turned out reasonably well, although the stand is still bugging me. Further, I would like to claim the following UoP credits: Anthropology - life in Kaliphlin (Although it happens in Avalonia, the influence is heavily Kaliphlinite - Let me know if that is acceptable.) Trade and Law - marketplace Thanks for looking!
  22. Some years ago . . . When Mateus first tried to farm, things did not go well. It turns out, Kaliphlin sand is not particularly fertile, and nothing grew. After a lot of trial and error and blood and sweat and tears, he finally came up with a solution. By adding a mix of eastern Avalonian soil and chobo droppings imported from Muninn, Mateus finally managed to get crops to grow in the hostile Kaliphlin environment. (Thank you mccoyed for the droppings!) I like the organic build shape and the way the ground texturing and changes in elevation came out. I struggled with creating a visually pleasing base that worked with the shape, though. The pattern of 1x2 palisade bricks and 1x1 round bricks works best of the the options I tried, but . . . it just doesn't look as polished as I would like. Comments and constructive criticism are always welcome! I would like to claim the following UoP DoH credits: - General Building (Other Techniques): Forced Perspective (edit: withdrawn) - Agriculture and Zoology: Crop Farming - Anthropology: Life in Kaliphlin
  23. One of the oldest parts of the Contemplative Gardens was built by a gentleman named MacDubh. Like many, he showed up in Ruadh one day, stayed for a while, and then disappeared into the desert with no notice. MacDubh had unusual ideas; he seemed to think that all of Kaliphlin should be united under a single tartan, and couldn't be dissuaded from the notion, no matter how many times we told him that Kaliphlin aren't really interested in homogeneity. Undeterred, he decided that he would subliminally change our minds by incorporating his vision of a Kaliphlin plaid into builds across the Guild. Now, none of the travelling artists have seen this pattern anywhere else, but perhaps we're looking in the wrong places. At any rate, we enjoy this piece of the gardens he built for us. "The Contemplative Gardens: a collection of gardens and religious structures located in the southeast corner of Ruadh. Popular with locals, students, and tourists alike as a quiet, calm location, perfect for meditation and inspiration." from Ruadh: A Guide, coming soon to a forum near you The tree in the center is meant to be inspired by the Joshua Tree, native to the Mojave Desert. According to Wikipedia, most trusted of resources, it was named for its resemblance to a man reaching his hands up to the sky in prayer. Seemed appropriate. As always, feedback and constructive criticism are most welcome! I'd like to claim UoP credits for: Architecture: Round Walls (approved) Landscape Design: Flowers and Dense Foliage Landscaping (pending: 2 for, one against, one undecided)
  24. On the great lake of the Trifork, where multiple rivers meet, Beorthan has joined the vessel Swiftsure on a patrol. From the deck of the ship he greets two elven traders, approaching the city with their cargo.... The Swiftsure is a "Ship of the Isles" commisioned by the city council of the Trifork to patrol the lake, which shores the city stand on. It is larger than the typical "Ships of the Isles", but maintains the speed and grace of the smaller patrolcrafts normally travelling the narrow channels between the Mystic Isles. This was a requirement from the start, as a swift and manouverable vessel with the capacity to sail the lake, as well as the deep sea was needed. Its speed, together with the shallow draft and sleek hull, allows it to follow most other ships and boats whereever they may go to escape, while the broad fighting platforms fore and aft gives it the necessary punch in a fighting situation. Normally, its main purpose is customs and rescue duty, but if necessary, it will be able to hold its own against almost any other vessel traversing the lakes and rivers of the Trifork. The Swiftsure is rigged as a Xebec, allowing it to hoist both square and lateen sails on its long booms. Thus, with the right rigging and an experienced crew, it will be fast both before (with square sails), and when tacking close to the wind.(With lateens.) Further, it has oar propulsion, giving it great speed and manouverability in still weather. The oars are driven by three oarsmen through a clever Mitgardian gear mechanism with leg powered boost function, allowing the oarsmen to really put their backs into it when needed. At the back, a large rudder gives the vessel the necessary steering power to be effective both at high and low speeds, and allowing the Swiftsure to turn in a very short radius. Apart from its crew of well-disciplined sailors (and their experienced captain) the vessel is armed with a powerful ballista, able to fire a deadly bolt almost halfway accross the lake with reasonable precision. Any comments and critiscism is welcome. I quite liked how this one turned out, but I am always interested in improving! I would like to claim UoP Credit for "Trade and Law": "Shipping by sea/Water". May the brick be with you Bregir/Beorthan
  25. Kashifa bint Mu'adh is a treasure-hunter from Kaliphlin. She was kidnapped as an infant and sold into slavery, and was raised by a merchant from Sultan's Gate before escaping at the age of 13. Today, she earns a good living exploring both in ancient archives and throughout the wild lands, finding long-lost treasure hoards from the centuries before the great wars. Although her red hair obviously doesn't flow from Kaliphlin blood, her true ancestry is lost in a mist no explorer could pierce. In a long-forgotten tomb on Gorr, a vast treasure was once concealed. After careful research and searching, it has at last been rediscovered. Above, a hired worker waits for good news- of treasure, or of a return to civilization. It hardly matters to him anymore, after a week in the jungles. The entrance into the tomb. The title of this thread is actually the wrong character name- I just found out that "ibn" means "son of", and "bint" is the Arabic word for "daughter of." Whoops Thanks for reading, and constructive criticisms are greatly appreciated. Have a nice day! EDIT: University of Petraea credits: +1 Dense foliage landscaping +1 Lighting +1 Interior Design +1 Life in Kaliphlin
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