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rodiziorobs

Eurobricks Counts
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Everything posted by rodiziorobs

  1. Yes! The CopMike Annual Christmas Raffle is back! After the Expand the WV announcement I knew this one couldn't be far behind...
  2. . ¿Por que?
  3. The issue I see there is some kids might not want a set if it seems like it for younger kids. i.e. an 11-year old sees "7+" on a box and doesn't want it because she's too old--a problem resolved by having an upper limit printed on the box.
  4. Hello? Is someone there? I don't mean to intrude...
  5. genies
  6. This is why they are branded as "Construction Figures": it plays up the building toy aspect enough to bypass license violations. I believe its also why all the Marvel figs that have been solo figs (i.e. polybags) have either come with a minibuild or have been intended as gifts-with-purchase/give-aways; not selling them is also a way around license issues (although that hasn't stopped TRU from selling them a la carte). But as a CMF series, I think we will never see any Marvel (or DC) characters. The Racers sets are the closest we will get. Edit:**** I personally think Hook doesn't need a molded head--I thought the Flying Dutchman looked fine with it printed on--but at the same time I can see why they would. I just hope that doesn't make it oversized. Additonally, I would have loved it if wave one were Heroes/Sidekicks/Love interests with the second wave all villains. (That would also ease the transition from non-molded to molded) but alas...
  7. CMFs also cost four bucks a pop. In terms of value within a set, that's practically a bigfig. I imagine we'll get them eventually, though.
  8. The Nexo Power is almost certainly a QR code or something to enable the power within the game. We already heard that these would be available through other media than just the sets; it wouldn't make sense to include a sticker with no shield piece, and there clearly is no shield piece included. On the other hand, the possibilities with the new shoulder piece and droid body are pretty exciting! (Not to mention the 1x1 tiles with all the different insignia!) I probably won't grab the book, but I look forward to getting these pieces in sets.
  9. I had never thought of Ideas as a zero-sum game, but that makes a ton of sense. In retrospect, it makes me surprised that any projects have passed review; a winning idea has to be not just a great project, but also a better (or at least as good) idea than whatever TLG has researched and designed in-house ahead of time.
  10. , muthas.
  11. mariachi
  12. -ers.
  13. Brothers Brick: I go here to see the great MOCs they showcase, but don't spend much time. Brickset: I keep up here for news and the occasional review, but only on the main page, never the forum. TheBrickFan: I also use this for news. Allen has a pretty good feel for events that I care about (especially LBR and TRU sales) fbtb: more than just SW, they keep tabs on a lot of geek culture stuff, not just Lego-related either. And most articles are written with an extra helping of snark, which I appreciate. I spend most of my time here on EB, for...everything. News, rumors, MOCS, contests, AG... It's the best online community I've ever been a part of, and I find that there is a lot of intelligent discussion here. I occasionally check out classic-castle (especially this time of year with the CCC), gizmodo's Leg godt blog, and New Elementary.
  14. s Momma
  15. begin
  16. . Whenever
  17. I like a ton of creative stuff--sketching, painting, drawing, sculpting on occasion, building things with metal or wood, carving, etc. I don't think I am a master any of them, though I also like to design card games / board games, and write, both prose (multiple topics/genres) and poetry, but that usually only when I am angry. It's impossible for me to write happy poetry (which doesn't mean it's never funny!) Unfortunately, I often get great ideas and set to work on them, yet after that initial effort they get put on a shelf and I never find time for them again! I guess I could say my greatest hobby is procrastinating!
  18. Detroit
  19. without
  20. Really? I guess I knew about that piece but thought it was different. Why hasn't it been used anywhere else I wonder? I think it could be done in a way that doesn't look skeletal or mechanical, although evidently not..
  21. TL;DR: long post ahead. Also, I posted the same on Brickset, so my apologies if you already had to slog through this T. Rex would have been impossible to reproduce faithfully without some significant overhaul to make it more stable, and even then it would have been an issue. Ideas doesn't want another Wall-E debacle. Corvette would steal customers from the Ferrari model they currently (and possibly for the next two years) produce. I bet we see one eventually. ISS, Titanic, and DC-3, besides being large (but not prohibitively so, unless IDEAS has vastly different production limits) also fall into this category. It seems like TLG only keeps two model-scale vehicles in production at a time, although I may be wrong on that. These are projects that could have been produced at some point (possibly excepting the Titanic), but timing was bad, and if TLG did make them, would probably prefer to not release them under the IDEAS banner. The same could be said for the MMV twin; TLG would rather produce a model like that on their own (when they get around to making historical castles again). Frozen, Sawaya, Daft Punk, Zelda, and Discworld likely all have IP issues: either from preexisting agreements, inability to reach an agreement (I can see TLG groaning about having to license a project already made out of their own bricks), brand fit, conflicting licenses (not Zelda specifically, but other Nintendo IPs; Nintendo is notoriously picky about its licensees), and Pratchett's estate being handled right now; that might be more of a timing issue than a rights issue, though. Is there even a market for GG? We were all surprised when BBT landed a set, but that show is still on the air, and references/reverences Lego on occasion. It's no surprise an old sitcom with little overlap to the Lego-buying crowd didn't pass. I guess Science adventures is the only semi-surprise here, although after all the headaches before with RI--pressure from feminist groups, bad (both negative and/or misguided) press, and production issues--I'm not too surprised they didn't want to have to wade through that again. Also, passing it could have sent a message/set a precedent to make it hard for TLG to refuse similar projects down the road. I think Ideas has always been a flawed model for creative concept generation, because it doesn't value creativity or marketability so much as popularity (those last two are not the same thing). Then there are all those complaints about how many low quality projects there are that clutter up the site. My solution would be to have a "like" threshold before you can even submit a project to IDEAS. Make your project, put it on social media, and once it has 100+ (or some other number) likes or retweets, then you can submit it to IDEAS. If you can't rally 100 people on FB or Instagram or something, there is no way you'll be able to do it on IDEAS. That would clear out a lot of the clutter, and prove that IDEAS projects are at least somewhat popular, since that is pretty much all the vote process indicates anyway.
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