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LucasLaughing

Eurobricks Knights
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Everything posted by LucasLaughing

  1. Sweet - I won a manatee! Thanks CopMike!!
  2. The game will take place in the "Aftermath" era, shortly after the Battle of Jakku
  3. Woohoo - thanks for the extended deadline! Here's my ideal Santa, bringing me a giant chocolate letter:
  4. It's just a binary - you either have the skill or you don't. Thanks for the good questions!
  5. Yeah, I'm in exactly the same boat. I've got all my AG builds, plus 5 years of SoNE builds - it's going to take forever to update the links if I decide to go that route
  6. Damn - that sucks. Been a member since 2008, have nearly 4000 photos. Now I need to decide if it's better to pay $50 each year (and maybe going up each year), or if it's better to reupload 5 years worth of MOC photos to a different site and edit all the eurobricks topics to point to the new host.
  7. Cool scene. I like the utility building on the right, and although the skull heads threw me for a second, I looked up when Givins look like and the skulls are pretty good.
  8. I generally like the left half of the Coruscant build - especially the transparent blocks under the walkway that give it a more elevated feel, and the block of blue is nice. It could use some more pipes / texture - I feel like Coruscant tends to feel pretty crowded. I'm not really buying the pink side as Coruscant - I think if the pink had been paired with a darker color, like dark grey, it might have worked better?
  9. Freebuild #1: Distant Stations Freebuild #2: Belly of the Beast It was all going so well. We’d traversed a maze of hallways and turbolifts, following instructions from Tyria who remained on the ship. The admiral’s kid was in his room, his bunkmate left without a fuss once we mentioned ISB business, and he was going to come with us willingly. His exact words were “I didn’t sign on to blow up planets.” And yet, here we are. His bunkmate should have been a red flag. At least one of them should have been on duty, but we got overconfident and let it slip. We were halfway through trading outfits when we heard from Maze in the hallway. Trouble coming. What kind? Officer class. Looks like a captain. Alone so far. So, the bunkmate was a snitch. At least the captain's come alone, no doubt wanting to take credit for “catching” the kid. Even now, at the end, they’re playing politics. See what you can do I’m sorry ma’am, you can’t come in. ISB business. Step aside, or I’ll put you out an airlock. Yes ma’am, right away. Lieutenant Jepson Captain Corso I should have known I’d find you fleeing like a coward. You are all under arrest, for aiding and abetting a deserter. And as for you – What are you staring at? She was on our side- No. She was wearing the same uniform as us. That’s not the same thing. I thought you’d have learned that by now. What’s going on in there?! Stand by, we’re fine. Kirana, head out there, make sure they’re ready for company. Hey boys, I hate to rush you but the Rebel fleet just jumped into system so faster is better. Fierfek. Arjun, help the kid get the rest of that armor on or we’re leaving him here. Get ready, we’re gonna have company. It doesn't take long for Jepson's bunkmate to show up. Where’s Captain Corso? What do I look like, a staffing droid? Sir, until we figure out exactly what’s going on here, I’m going to need your men to lay down their weapons. Alright, alright, take it easy. Jepson ran off, and the captain came looking for him. They both went that way. Troopers, weapons on the ground. Now. What the kriff is - Felth is down! More troopers inbound! Hit the blast door controls! What the hell happened?! I'm seeing a massive security alert in your sector- We've had a problem...
  10. Nice work, you've got a lot of great builds here. Your minifig posing is really well done; I especially like the picture where Beltar is diving into the trench with the rebels behind him, and the sequence where the troops are watching the incoming fighters, but the poses are excellent throughout and I can tell you put a lot of time / thought into the scenes. I also really like the scene where Alyin is crawling out of the crashed ejection seat. The little details like her gloves on the ground, the broken branches and the parachutes really sell the story. I liked the microscale scenes, but it was also hard to tell what they were supposed to be portraying (besides the trees). Something more recognizable, either microfigs / vehicles or a more obvious landmark or structure would have helped I think. Also, I like the TIE interior a lot, but the skeleton didn't fit that well. It might have been better to just have the pilot engulfed in flames. Overall, though, this is an impressive end to Beltar's 1.0 story and I'm excited to see what you come up with for SoNE 2.0!
  11. You do a great job invoking an oppressive, worn down atmosphere. I also like the trench style buildings and the footbridge between them.
  12. I'm going to need to revisit this when I'm home, because your creations are way too detailed and thought out for a phone screen to do them justice. You have a great eye for color; I especially like the greens inside the bar, and the messy texture of the awning is great against the smoother surface of the building.
  13. Another amazing build - a lot of lovely details here! Really like the stylized dust behind the speeders, and the smoke in the last scene. Your images do a great job telling the story and have a very cinematic quality. Awesome work!
  14. This is a fantastic build! You do a great job capturing the feel of the Coruscant architecture and you've got wonderful details; I really like all the different kinds of lights and the Imperial banner. Awesome establishing shot too, looking down from the walkway - love it!
  15. Great build! I like the run-down speeder, and the building has great texture & details.
  16. Wow, that's impressive how much you were able to shrink it down, while still keeping the look and main features. Great job!
  17. Thank you! That's awesome - thanks a lot! Thank you!
  18. Thanks Jody! Thank you! I was really happy with how the forced perspective turned out
  19. I built this for the Shadows of Nar Eurbrikka forum, but I wanted to share it here as well. I was inspired by the scene from RoTJ where the Emperor's shuttle is approaching the Death Star hangar bay. Full sized pics on my flickr. See below for a discussion of WIP, planning and behind the scenes shots (copied from the SoNE post).
  20. Beautiful work! I especially like the eyes and facial pattern, but the whole thing is great!
  21. This takes place immediately following my last freebuild. Incoming assault shuttle, we have you on our scopes, please identify. This is assault shuttle Mynock requesting a docking bay. Transmitting clearance code now. Assault Shuttle Mynock, you do not appear on our list of approved arrivals. We’re going to need to divert you to the Avenger for inspection. Negative. I need you to check that ISB prefix on our clearance code, and then consult your list of ships on top secret missions. Mynock, I don’t have a list of ships on top secr- … ah. Mynock, stand by. In a healthy organization it wouldn’t have worked, but the ISB’s been running unchecked for a long time now. Mynock, switch to heading point seven one five and proceed to docking bay two two eight. Acknowledged. Mynock, out. I've got a bad feeling about this. Very excited to share this build - I'm really happy with how it turned out. Full sized pics on my flickr. See below for an in-depth discussion of WIP, planning and behind the scenes shots.
  22. Sorry for the late reply - the helicopter blades add a nice texture to those pylons, and I really like the midi-scale shuttle and forced perspective shot!
  23. Congrats to the rebels for their well deserved victory, and a huge thanks to @MKJoshA! This episode was his idea, and he did a lot of work behind the scenes to make sure it was successful. Thanks also to @goatman461 for helping with the judging despite a very busy real life, and thanks to all of you builders for sticking with us over the past 26 weeks and making this a great episode! Before the episode launched, I built the scenes to illustrate each bonus; I thought I'd post them all here, just for fun: Extra XP Bonuses: Movement and score bonuses: Map and miscellaneous bonuses: Full sized pictures on my flickr if anyone is interested.
  24. Based on the last map update it looked like you were still 4 squares away? I might be reading it wrong, though. @MKJoshA??
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