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Everything posted by WhiteHexagon
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Hi All, I found two references for Lego brick colors: LDRAW Color Chart Peeron Color Chart Seems to me like the two are not in agreement... Anyone know which is considered the more accurate (color reproduction wise)? I can see the Peeron list looks more complete, but I guess the LDraw list came first? here's an example of what I mean for red: Any help or opinions appreciated! Peter
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Err, thats really helpful actually. I was a bit put off by the thought of the cost of getting propper lighting, but your solution makes me want to run out to the DIY store right now and check what bulbs they have :) what wattage are the bulbs you're using? Oh and I agree a tutorial on Lego photography would be a really useful resource :) Cheers Peter
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Nice houses! I can't decide whether I like backless buildings or not though. I have a couple and always find myself trying to hide the fact the they have no back. I prefer the idea of hinged or lift of roof I think. Anyway I have two of these sets on order becuase they are discounted in Germany at the moment :) yipee Peter
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If we get some sunny weather this next week I'll try and take some more pix. Although I might wait until the weekend after when hopefully the town will include cafe corner :) just no idea how that is going to fit in at the moment...
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Thanks to everyone for the tips. A few more sunny days and I'll try and show some more of the town. Currently though that's the only good photo out of about 50 tries.
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Thanks! Seems I'm missing some light gray hands and the gray hair. I'll keep an eye out for them in the HP sets. Although these days I doubt the grays will ever match fully ;) Peter
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Or maybe it's an alligator? (theres also a 7m pix version replace 'small' with 'full' for those with dsl/cable: whitehexagon.com/mocs/emergency-full.png) Anyway I'm looking for tips on how to photograph Lego. It seems that there is never enough light, but when I use flash the bricks are just too reflective!! I'm not a camera expert so any tips appreciated. I took the above using macro mode, but that only seems to work well really close up (as it should I guess). But without macro everything is a bit grainy. I'd really like to show some more of my village but all the other pics look really rubish at the moment, or maybe it's the poor quality subject matter :) Cheers Peter
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I love the stone statue minifig! :-) I just broke a couple of nails trying to swap legs on a minifig to make something similar !! (there must be a better way of removing legs!?). Do you have a higher quality picture of the statue? Peter
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Still waiting for mine, but having read this thread I'm a bit worried about the quality of what I've ordered now :-( This isn't a cheap set by a long way, and I was thus expecting something a bit extra special. But something so simple as visible moldings and colour variations could ruin this whole experience. I guess I find out this week, if they ever deleiver it! don't they know it's easter and I'm checking for the post-person every 5 minutes, sigh *wacko* Peter
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- Café Corner
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Hi All, As a newbie town builder I need some tips on how to grow a town once it reaches the edge of the table!? It seems most serious towns that I see pictures of are floor based. But I really don't want to rellocate to the floor, my knees and back won't take that, not 12 anymore ;) Also I would imagine the town is going to get much dustier on the floor!? I I can somehow appreciate it more at table top height. I guess the obvious answer is a new table, but then I'm sure I can't find one extactly the same height, which might look messy. Also has some space and cost issues. Has anyone tried a two tier town? I haven't seen pictures, actually it might not look that bad apart from having to have some sloped road plates between the levels... Maybe even a small shelf above the table would help. I don't really want to build upwards, prefer to stick with creator house type buildings, ie more Village than Town. I'm also tempted to buy a sheet of plywood or something and balance that on the table, but I think that would look messy too. And I'll probably get a splinter everytime I walk past it! or just knock the thing off. I guess every town builder has had this problem at some point, and there must be some good tips/advice out there??? Cheers Peter
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Guess what, in the end I did call Lego about it, and they even had a few still in stock still :) They also promised to send me some classic heads to replace some of my fleshies, Yipee! But I also couldn't resist ordering Corner Cafe, double yipee! shame it didn't make it in time for easter. But then I did manage to pick up a graveyard dual while in Finland a few weeks ago! (wasn't that already discontinued???) so I might break open that tomorrow for something to build. Although I'm not sure it fits into my town. Peter
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LDD 2.0 up and running
WhiteHexagon replied to Holodoc's topic in Digital LEGO: Tools, Techniques, and Projects
Well I finally thought I'd give it a try. Clicked run in offline mode and it brought down my whole system :( and it also complained that I wasn't running XP SP2. Shame, it sounds like it's been improved quite a bit from the last version. Anyone else running this with W2K SP4? Peter -
Oh I found some on amazon.de :) but no straight road... Also I was going to order from them the new creator house 4956 at the same time since they have 10e discount! but they have delivery restrictions to only sell to certain countries :( I'm not having a good lego shopping day! maybe I just settle for the corner cafe! although it's a lot more than I was planning to spend this month, but then Lego always is :)
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I was just about to order some extensions to my small village and noticed I can't get hold of 4110,4111,4109 anymore! Have these been discontinued does anyone know? Cheers Peter
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not much info so far... Virgin Variety not sure if this is old news, but it's news to me :)
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LEGO theme in the bbc coverage of the budget
WhiteHexagon replied to stan's topic in General LEGO Discussion
Found some links to the video feed here: http://news.bbc.co.uk/2/hi/programmes/the_...ics/6475187.stm Quite entertaining for a budget :) Peter -
LEGO joins with NetDevil to create an MMOG
WhiteHexagon replied to Chuck's topic in General LEGO Discussion
Oh my! now my attempts to write a game like this seem so lame :) Great ideas though! I'll see what I can do to put some of these ideas into WhiteHexagon!! I'm just trying to get some good looking trees at the moment though, so progress is a bit slow. Still I have until 2008 to complete it! I recently added the chance to change the minifig colors, but I don't know if I should limit this to real brick colours, at the moment I support any color... -
LEGO joins with NetDevil to create an MMOG
WhiteHexagon replied to Chuck's topic in General LEGO Discussion
Well I for one am devastated! All the hard work I'm putting into whitehexagon.com and now someone else with 50 developers will beat me to the finish line. Oh well, WH was more going to be targeted at AFOL so maybe there's some hope yet, oh and it's free :) Peter -
cool castle! Sometimes it seems like people are trying to be too perfect with thier castle designs. Your design seems to take a fresh approach from many I have seen (extra colors, interesting details, lots of details in fact) and looks really playable! rather than just a 'on the shelf' masterpiece. Must have taken a lot of effort! Wish Lego would sell something like that :) Peter
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JOGL has a debug pipeline, maybe it's time I tried it :) The model format is my own and far from useful at the moment. Thanks for the tips :) I thought I had face normals for all the brick type stuff, and smoothed normals for the rest. Another collegue that works on the models will be here on Monday, so maybe then we work out where its going wrong. If you try the game let me know if the brick picker matrix in the modeller works. I'm using pbuffers but many people seem to have problems in this part of the app. Cheers Peter
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no problem! gl.glShadeModel(GL.GL_SMOOTH); Also using vertex arrays for this part of the code. But as I mentioned, I think it's the model data at fault, but open to suggestions :) I'm hoping to eventually use some Cg here for lighting anyway, but that's a few months away yet. First I just try to get it all stable and something to actually play :) Another problem I just noticed. When pressing the 'M' key to edit the Avatar colors there's no face, strange, seems like the texturing is missing here. Maybe I have some bad opengl state issues that's causing both problems. Peter
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I thought making it free would have been enough motivation :) but point taken, I've now added a time limited acount: Just click Play from the main website (whitehexagon.com) and enter the following case sensitive details: Player: demo Password: Zk85NX45 Yeh, I'm not sure what's going on there. I think it's taking some default normals rather than the actual smoothed model normals. I'm still learning blender though and my file format conversion code is a bit flaky :) Peter
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If anyone else has problems you could also try the Sun demo applications here Let me know the results :) Peter
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OK, I'll check that one out. Do you know the make of your graphics card? In the directory you choose at startup, there will be a small file with some properties called cork.properties I'd be interested to get that by email or just let me know the GL_RENDERER you could also try a different screen mode when you login, there is the chance to change that. Try using the same as your OS is using. Thanks Peter