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Everything posted by CMP
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Yes. Also, as noted, you're in charge of Knife-Tongue's actions.
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Dragonlord's not a Dragoon? So all Smaragdea does anymore is lounge around on a pile of gold? Even Smaug gets up to torch a village every now and again.
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Heroica still doesn't have any.
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Heroica doesn't have any Paragons.
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No, but they do if you want them to last more than a round against the sixteen heroes they're facing. Two Assassins, two Berserkers, four Expert Classes, a Black Knight, and Guts. It won't be long.
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"Hah. When you've been sailing the Crystalline Sea for as long as I have, you learn not to expect anything out of the Bonapartes. Don't get any delusions about recompense for this." Illdria looked around at the heroes arming themselves, and shook her head. "But if you're all willing to do this, fine. Jules, get down belowdecks and tell Melvin to get the cannons ready. Knife, remember what I taught you. Zasies? Get angry. This is going to be quite a fight." She pulled the wheel sideways. The Magpie tilted, then swung a hard right, heading almost straight for the ensuing battle. The ship slid dangerously close to the longships. "Are we in range?" "You betcha!" "Good. Let's see if this gets the message through their skulls. Fire!" A series of low, rumbling booms sounded, and a barrage of cannonballs shot out from the side of the ship. They peppered both water and longship alike, the vikings mid-grapple sprayed with freezing ocean water, splinters, and the bodies of their fellows. In a matter of seconds, one of the ships sank down into the deep. "Hit! Should I get another broadside prepped, cap'n?" "No point - they got the idea already." Two of the remaining four viking vessels broke off from the Bonaparte ship, headed straight for the Magpie. Illdria drew both whip and rapier. Knife-Tongue pulled a pair of knives from his belt. Zasies lifted her mace and roared a challenge even as Olmstyr prepared his sword. Gocklo's knife shown venomously as flames danced on his fingers. Grappling hooks landed on the railing of the Magpie. Zasies smashed one off, along with a small chunk of the ship, but before they could do anything about the others, a horde of vikings clambered onto the deck. Most wore a thick beard, and all were armed to the teeth. One of the largest jumped onto the railing, waving around an enormous greatsword. "DARE YOU INVOKE THE WRATH OF THE BEARDS, FOOLISH SOUTHERNERS?" "Hmph. Dare I bring up the concept of a hairbrush to you idiots?" "TEST NOT OUR FURY, AND INSULT NOT OUR GLORIOUS BEARDS! SLAY THESE FOOLS!" PREPARE FOR BATTLE! Enemies Warlord Ognar the Hairy Level 75 Icy Humanoid Health: 3060/3060 Defense: 20 Special I: CHARGE! - Ognar leads his remaining forces into a fierce charge. Each enemy will deal an additional free hit at the end of the current round. Special II: A Hairy Situation – Ognar entangles the hero in his glorious beard, causing them to be Bound and Slowed until Ognar is defeated. Use when CHARGE! Is already in effect. Passive Special: Warlord – Ognar will call an additional random viking to combat at the end of every round; a Whelp, a Sailor, or a Pillager. Drops: 100 gold, Ognar’s Beard (Suitable for men, +8 power, gives the wearer the Enraged effect, headwear) Immune to all negative effects and instant kill. Gombur Gizzard-Gut *Deals the Poisoned effect* Level 50 Humanoid Health: 2295/2295 Special I: Blunt the Knives, Bend the Forks – Gombur permanently reduces the WP of the hero’s equipped weapon by one. Special II: Smash the Bottles and Burn the Corks – Gombur destroys one random consumable in the hero’s inventory. Special III: Chip the Glasses and Crack the Plates – Gombur permanently reduces the SP of the hero’s equipped shield by one. Specials used in order. Specials II and III only occur if the hero has a consumable in their inventory and has a shield. Drops: 5 Meads Immune to sealed, poisoned, badly poisoned, bleeding, and instant kill. Bagnav the Bloody *Hastened* Level 100 Humanoid Beast Health: 1912/1912 Defense: 5 Special I: War Cry – Bagnav encourages one random enemy. Special II: Beatdown – Bagnav instantly knocks out the hero. All other heroes gain the afraid-effect. Used when all enemies are encouraged. Drops: Warblade (WP: 20, greatsword), 5 Meads Immune to blinded, weakened, fragile, and instant kill. Viking Pillager A Level 50 Humanoid Health: 765/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager B Level 50 Humanoid Health: 765/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 765/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 50 Humanoid Health: 765/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Sailor A Level 30 Aquatic Humanoid Health: 612/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 15-30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Sailor B Level 30 Aquatic Humanoid Health: 612/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 15-30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Sailor C Level 30 Aquatic Humanoid Health: 612/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 15-30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Sailor D Level 30 Aquatic Humanoid Health: 612/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 15-30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Sailor E Level 30 Aquatic Humanoid Health: 612/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 15-30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Whelp A Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp B Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp C Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp D Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp E Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp F Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp G Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp H Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29 Mystic Knight *Immune Fragile, Weakened* Power Bonus: 8 Defense: 29 Health: 48/48 Ether: 29/29 Gold: 528 Equipment: Flagpole (WP:3, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, Mead, 4x Ether Core, Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* Power: 51 (35+16) Defense: 9 (3+6) Health: 61/61 (6+34+15+6) Gold: 227 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Kusarigama (WP:10, whip), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (8), Grand Potion (14), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel Tesni Hightribe, Level 32 2/4 Beserker *Restoration* *Immune to Afraid* Power: 59 Power Bonus: 0 Defense: 14 Health: 51/51 Gold: 1426 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Remedy, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only) -Nerwen Calmcacil (played by Chromeknight) Level 23.33 Shaman *Immune to Sealed* *Immunity to water**Restoration* Power bonus: 0 Defense: 3 (3(Robe of the Archmage) Health: 42 (Base Cleric 9 +Level bonus 22 +Shaman Bonus 9 +3(White Cloak)) Ether: 34 (Base Cleric 5 +Level bonus 22 +Shaman Bonus 1 +5(Robe of the Archmage)) Gold: 245 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Grogmas Handcannon (WP:12 + the number of the round of battle), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19 Assassin *Immune to Weakened Effect* Power: 37 (+4) (19+14+2+2) Health: 31/31(+1) (7+18+5+1) Gold: 176 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Diamond of Thoric, 2 Venoms, Mead, Smelling Salts, Remedy, 4 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Lucky* *Hastened* *Encouraged* *Immune to all elements* *Second Party Leader* 44 year old male human Raider Level 28.33 Power Bonus: +4 Health: 42/42 Defense: 4 Gold: 10 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), 2x Ambrosia 7x Mead, 6x Smelling Salts, 7x Nostrum, 22x Grand Potion, 4x Health Core, 2x Elixir, 1x Grand Tonic, 1x Ether Core, 14x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 4x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, 5x Grating Stone, Voucher to the Guild of Invision (Good for one lesson in Alchemy), Chauncey's Diamond Lamp of Summoning (Summons ???), Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 3 more times), Crimson Serum (Grants Mutated Effect for one battle.) Copy of the Eubric Herald (Grants transcended and inspired effects for one battle), 3x Pumpkin Bomb Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* Level 30.5 Dragoon Power Bonus: +1 Defense: 8 Health: 53/53 Gold: 1283 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts(1), Nostrum (1), Deadly Venom(2), Phoenix Essence(2), Remedy(5), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(1), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(1), Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst. Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Fragile, and Blinded* 34 year old male human Nord Shaman Level 29 Power Bonus: +4 Defense: 7 Health: 48/48 Ether: 38/38 Gold: 96 Equipment: Zoot er Isen (WP: 15, Ice and Light Elemental) Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Heavy Armour (SP: 5, Protects from Fragility) Weapons: Heavy Metal Rod (WP: 12, Water Elemental), Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Pugilist's Gloves (+2 Power, Protects from Weakening), Gladiator's Helmet (SP: 3) (x2) Consumables: Health Core (x2), Potion (x4), Remedy (x6), Venom, Tonic, Grand Tonic (x2), Ether Core, Smelling Salts, Mead, Phoenix Esscence, Grating Stone. Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep Alexis Fenral (Masked Builder) *Immune to Fragile and Blinded* *Counterstriking* 20 year old female elven Harlot Level 35.5 Power Bonus: 0 Defense: 3 Health: 64/64 Gold: 697 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects fromblinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory) Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 3x Potion, 2x Grand Potion, Phoenix Essence, 4 Nostrums, 8 Meads, 2 Smelling Salts, 10 Remedies, 6 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), 3x Level Up Mushroom, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned* 20 year old elf male Black Knight Level 23.33 Power Bonus: 0 Defense: 14 Health: 41/41 Gold: 28 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, badly poisoned, +1 gold per successful strike), Cross Heater Shield (SP: 10), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Black Knight Armor (SP:4, protects from Stunned effect.) Inventory: Potions (5), Bedroll, Smoke Bomb 2x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x2, Tome of The Regret, Volatile Venom x5, Mead 4x, Nostrum 3x, Smelling Salts x1, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine,Ambrosia, Remedy Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Steals 50% more gold* Level 22.33 Assassin Power Bonus: 0 Defense: 3 Health: 34/34 Gold: 1146 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb Olmstyr (NPC, uncontrollable/takes suggestions) 33 years old male orc Warden Level 27.66 Power Bonus: 0 Health: 44/44 Defense: 10 Gold: 0 Equipment: Serstyr (WP: 20, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Inventory: 3 Grand Potions, Elixir, Phoenix Essence Captain Illdria (NPC, controlled by Scubacarrot) 26 years old female human Marauder *Immune to weakened, fragile, enamored, and confused* Level 30 Power Bonus: 0 Health: 46/46 Gold: 488 Equipment: Rapier (WP: 13, longsword), Flayer (WP: 10, whip), Corset of Kickass (Suitable for Illdria, wearer deals the enamored-effect, bodywear), Cap'n’s Sash (Suitable for Illdria, immune to weakened, fragile, enamored, and confused, grants Command, accessory) Knife-Tongue (NPC, controlled by swils) 37 years old male hobgoblin Marauder *Immune to jinxed* Level 12 Power Bonus: 0 Health: 27/27 Gold: 16 Equipment: Shank (WP: 7, dagger), Shiv (WP: 5, dagger), Coat of Misfortune (Suitable for Knife-Tongue, wearer has a 1/6 chance to deal the jinxed-effect on successful hits, immune to jinxed, bodywear) Zasies (NPC, controlled by Flare) 72 years old female Selkreeth Berserker *Immune to fragile* Level 22 Power Bonus: +5 Health: 36/36 Gold: 38 Equipment: Ungodly Spiky Mace (WP: 15, deals the bleeding-effect, dealing 5 points of damage each round until remedied or fully healed, mace), Heavy Gauntlets (Suitable for Zasies, +5 power, immune to fragile, handwear) Everyone, please choose an action. Party leader, please create a battle order. Scuba, swils, and Flare, take note you have NPC control. At the end of 24 hours, party leader/secondary party leader, please recommend actions for heroes that have not posted yet.
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I think it was run where multi-elemental damage was all nullified if you were immune to at least one of the elements, at least in Quest 75. I think it should stay that way.. Enemies immune to a certain element would ignore all damage from a multi-imbued weapon, why should it be any different the other way around?
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I know, my point is that fear of a double townie lynch is a dumb reason to unvote someone. If you vote for someone, you should suspect they're scum...but it looks like everyone who unvoted brought up the claim as a reason anyway. Anyway...in looking back at Naemr, I realized he's the person Mist ended up agreeing with, which was the whole point of me (and others, I believe) being suspicious of her in the first place. She ended up being townie, obviously, but I don't feel my argument there was baseless. And the same argument can be applied to Naemr. What possible connection could the two games have? But Wary aptly brings up his empty defense against being called out on it. I picked up this little tidbit too. The first paragraph is hilarious. Snotra was townie last time, Naemr. Townie. Why the absolute hell would she be upset they lost last time? Because she's a Servant now and logically she'd've regretted fighting them last time? That's the same sort of roleplaying crap you were so eager to get away from. Secondly...I found it interesting that the situation you're quoting is the exact opposite of what happened in the last Ragnarok. For someone so intent on finding links between these two games I thought that was pretty off.
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Still mulling over Wilhalm. I still don't know if I buy his claim or not. It's too convenient. And he was anything but subtle, like he had total disregard for his own safety. But I doubt a scum team could let him do that, plus it's not like clinging onto that suspicion all day is going to help anyone. Unvote: Wilhalm Bloodaxe (WhiteFang). On a related note, I'm skeptical of anyone who unvotes him purely based on the fact that Sigrid is going to die anyway. That's dumb. If you're unsure enough of Wilhalm to unvote him based on the fact that you're scared of two townie deaths, you shouldn't have voted for him in the first place, since voting for some is a sign that you're suspicious enough of that person to lynch them based on that fact that they're scum. Suddenly everything changes because Sigrid's dying?? I've been a bit busy today. I'll take a look over Naemr's case, I suppose.
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"No, I'm suggesting we split their forces, put a stop to this group's raiding, and earn some good karma and experience in the process. Not a bad deal, no? Believe me, if it weren't for that ship taking all the heat, we'd be fighting off nords in droves right now." "They say fate works in mysterious ways. But in this case I think it's a pretty damn clear sign fate's telling us to get the hell out of there."
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"There are no bad names with the vikings. You're either with them, or you're a potential target. " "Don't have a problem with that, but the Bonies painted that target on themselves this time around."
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Captain Illdria raised an eyebrow and stepped down onto the deck. "And just what is it we are dealing with?" Jules, leaning against one railing, took a glance at the dark, shaggy cat at his side, and peered off northward. "I believe the dragon spotted a skirmish. Vikings and-" "Bonapartes. Figures." By this time the Magpie was close enough to see the battle. One of the longships was already sinking, cannonball-riddled prow in the air as it slid beneath the freezing waters. But the others had thrown grappling hooks up onto the (relatively undamaged) Bonaparte ship, and raiders were already boarding the vessel. "Three wrecks underwater already. Bonies putting up a good fight, but won't last long. Angry nords tough enemy. Predictable, but tough shgrhngav." "Wait. Look south. I see a few smaller ships...not nords. Look like civilian vessels to me." Olmstyr looked between the fleeing ships and the battle a few times, and snorted. "These vikings are as shortsighted as they are vicious. This is a distraction if I've ever seen one. It looks like your 'Bonapartes' are giving them time to escape." "Hmph. How noble. Chalk up one more Bonie ship being sunk to a lack of common sense, I suppose." Illdria returned back to the helm. The hobgoblin frowned. "Cap'm, fhey'we 'oim 'o be kiwwef. Aww of fhem." "Your point being?" "Hmm. If we fire a few shots, we could get their attention, maybe sink one. Nords rarely back down from a challenge. I'm sure at least half will break off from the attack, then we can-" "And just what do we do owe these idiots? They're the ones out here in the first place. They chose to go full speed into a battle they couldn't win. Why should we be paying the price for it?" "Price? Hah! This ship full of warriors, though with dull blades and lazy bones. Need good fight to stay ready!" "...And if we're attacked, we'll get one. As it is, I see no reason to stick our necks out for Bonaparte. They've done nothing for us. Hell, they've tried to do stuff against us." "Not that ship." "Details." What will the party do?
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Out of 11 PCs, I just noticed exactly one of you has a Telescope, so... "Weww, af wom' af 'e 'oef'm 'ome 'oo cwof, 'e fouf be fime. Juf cwof emough 'o wook. Bu be cawfuw, wiwwe ome," added the hobgoblin, as Thormanil's tiny blue dragon took flight. A minute or so passed, and Arx, chilly but unharmed, returned to his master, having spotted half a dozen longships in the distance trying to prey upon a vessel flying the Bonaparte flag.
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"I serve primarily in a magical advisory capacity. You've no idea the vast range of creatures lurking beneath the sea, or the things unwitting or foolish souls have carried aboard this ship. At one point I would manipulate the waves or the winds to better aid our journey, but my health has been...poor, as of late, and the weather less cooperative." "And on that note, I suggest everyone head belowdecks," recommended Illdria, as snow began to fall from the thick clouds onto the deck. "Winter's cold enough without the sea air on you, and you'll want to get comfortable. It'll be a bit of a trip." And a bit of a trip it was. For several days the party lingered around the interior of the Magpie or on the deck. The waters were calm for the first half of the voyage, but as the ship neared the Helvetian Sea, the waves became shorter and choppier. The frosted air weighed heavily on everyone's breath, while snow and ice sprinkled down from the sky almost regularly. A few hours into the fifth day of the trip, during the short period of time the sun's rays penetrated the mat of clouds hanging over the sky, the hobgoblin frequenting the ratlines waved down to the heroes currently on deck, and pointed north. "Hewoef, 'ou may wamf 'o fee fhis. 'Ehewe, up mowfh. Amyome haf a 'ewefope?"
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Amazing rendition. By far my favorite Star Wars scene period when I was a kid, and I still think it's one of the best action sequences. You've done an excellent job in sculpting the sand and that sail barge is just massive. My only suggestion is that you remove the second or third row of Sarlacc teeth - I don't recall it having quite that many, but I might have to go re-watch RotJ again just to make sure.
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I think you're overestimating the importance of your role (if I'm reading your claim right). And it's a poor one to claim when you're on the chopping block. And it begs the question (even moreso than before) of why you're questioning the MO and allegiance of the killer rather than drawing connections between the victims and who might be more or less likely to strike at them.
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No, you didn't. In fact you were super vague about it.
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Vote: Wilhalm Bloodaxe (WhiteFang). I've already dissected what little meat there was in your last post and outlined why it's so pointless. At least Sigrid's not pretending to be helpful.
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You're trying to find solid answers where there are none. And I never assume we'll be getting any. Look at people's behavior. Look at their actions and reactions, every little thing they do. Staring at a picture trying to fit those three little slivers of information into something that gets us anywhere in finding the Servants isn't helpful or constructive. You are speculating, and no, it's not adding much fun at all. Nobody thus far HAS added anything direct or concrete. Don't pretend that you are.
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You uselessly speculate on the killers (maybe if you focused more on which/what faction(s) targeted which player it wouldn't been forgivable, but it seems to be all about the choice of weapon from what you guess on), making several pointless observations in the process, you state anyone suspecting you based on your inactivity is metagaming, and urge everyone to not get tricked by the Servants of Loki. And you tell everyone to take note of this 'strong advice'. If anyone needs to be told to be careful in this situation, just lie down and die, please.
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I hope this isn't your attempt at trying to be helpful...
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"Heha, sorry friend, a bet's a bet." "I have done many things another in my position may regret. Things that, as you can obviously see, have left an indelible mark upon me, and upon the reactions of those around me. Necromancers of my caliber and fervor are perhaps rightfully despised. And so I remain here. Undisturbed, and retaliation against potential threats unnecessary."
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The Apparatus to Imprint Upon Parchment Images that are Imprinted Upon Parchment. Obviously.
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Heroica RPG - Quest #85: Visions of an Unblinking Terror
CMP replied to Sandy's topic in The Heroica Archive
The regulator stooped down to fill up his canteen in the oasis. "That, my friend, is what happens when traitorous bastards posing as guides try to double-cross us..," suggested Atramor. -
Heroica RPG - Quest #85: Visions of an Unblinking Terror
CMP replied to Sandy's topic in The Heroica Archive
Atramor spat a mouthful of sand as he pushed himself to his feet, accepting the bottle of venom. "Thanks. Damn vermin."