-
Posts
14,661 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by CMP
-
"Birds. Very big birds. Native to Baltarok, though some spread out to the world due to the Invasion. We have very few horses, since we don't have terribly much to feed them with, but aepyorni are content with whatever they pick out of the ground. Their vast numbers are the only reason meat's in such good supply here. Other than that, there are a few who have mastered the art of riding them. They can't bear much of a burden, and they can't fly, but you'll never see a faster sight on the field of battle. And don't worry; as long as you know where to find them, you can drink however much you like. It's not outlawed, just frowned upon in public, save for special occasions. Plus you're human, so nobody would think twice if they saw you drinking." "Heh, not the prettiest scarf in the world."
-
It's more a mistake on my part. I had both party leaders still being party leaders to keep the battle moving along and didn't think there'd be this much of an issue over loot distribution.
-
Heroica RPG - Quest #85: Visions of an Unblinking Terror
CMP replied to Sandy's topic in The Heroica Archive
Atramor spat out a mouthful of sand as he got to his feet, but didn't have a second to catch his breath before he was once again mobbed by enemies. "This desert sucks," he snapped, vicious swinging at Dune Ghoul E from the back row. -
Olmstyr laughed. "Haha, that's probably about the best compliment you could give an orc city. We don't piss about building to the sky or making our homes look pretty. Though admittedly Vim-Lhzar is somewhat...disorganized. Far as sights go, well, you can see the docks from here - the only ones of any significance in Baltarok - and those four little spires in the distance are part of the current palace, home of Bastala and the other higher-ups of Clan Irlaz." "In Vim-Lhzar? Couldn't say. Inns in Baltarok are very rare. I mean, they're probably more common than usual here, but people don't go around advertising them, so we'd have to look. Tarok generally frowns on drinking, plus we get almost no visitors, so there's little need for them. In any case, though, we need to get to Imaestym as soon as we can. I mentioned on the ship the Clanmeet was about to take place, and I promised Karstaal I'd be there once I got back here. I know of a few places there where you can rest, though-" "-and possibly get some warmer clothes for you, Miss Fenral. Right this way." Olmstyr led the party through the winding, random paths between the buildings of Vim-Lhzar. Often they'd a random mercenary from time to time among the sea of greenskins wandering about, or pass groups of orcs in streets speaking in low, angry voices to one another, Even they reached the outskirts opposite the docks, facing Baltarok proper. The image of harsh wasteland was only partially masked by the sheets of snow laying thick over the dirt and desert pavement. They could see miles inland, yet there wasn't a tree in sight, only long plains and low hills, sometimes lined in large rocks or boulders. Outside of the cities, it indeed seemed about as desolate and barren as rumored. Their view lasted only a few moments, when Olmstyr rolled up in a long, rickety-looking cart, tugged along by a pair of horses. "Hope you take to this better than you took the ship, Mister Skovgaard. Everyone get in and get comfortable. It'll be a bit of a trip, I'll fill you in on the clans you'll soon be meeting on the way. Just be glad you get to ride in this rather than having to try and learn aepyornis riding."
-
Heroica RPG - Quest #85: Visions of an Unblinking Terror
CMP replied to Sandy's topic in The Heroica Archive
Atramor takes a crack at Ghoul C from the back row if revived. -
"Nearing Baltarok now. Won't be long 'til we hit land." Olmstyr watched the High Kingdoms slide slowly out of view, leaning on one of the Magpie's railings, jaw set. He pointed out the wide, icy Navaosh, the river diving the Kingdoms and Baltarok, to the party. Both landmasses grew closer and closer together the farther the river flower southward, until it swept below an imposing stone bridge in the distance. "The Augustus Bridge." The orc crossed his arms. "Every life lost from here on in is going to be because of it." The ship cut through the water with ease. Soon enough they passed the mouth of the Navaosh, and instead their gazes turned to the city built right on the shore of Baltarok. Rather than piers or a singular bay, the port seemed to take advantage of the jagged coastline, building tiny, miniature ones for individual ships. Most of the buildings were one-story tall, but other than that, the buildings shared little similarities. Most were small and irregularly shaped, made of either roughly-hewn stone or aged wood newly assembled into wind-beaten shacks. Further inward they seemed to get somewhat taller and the stone structures seemed to be more common, but as a whole the city looked like the orcs took whatever was lying around and callously added to the town whenever it was needed. The Magpie sailed into one of the empty 'bays', past a few chunks of ice that had floated into the docks, and tossed ropes down onto the ground, accompanied with a gangplank. "Interesting place. Have fun, heroes. I've got to make sure those damn vikings didn't leave any lasting damage. I'll be back in a few days for the second half of my payment. And if things go according to plan, you, too." Olmstyr was the first one off the ship. A familiar smile stretched across the orc's face as he finally set foot back in Baltarok. "Azt caz Baltarok. Il olm-bal. Welcome to Vim-Lhzar, heroes, oldest and most resilient of our cities. May not look like much, but it's great in both age and memory." Party Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Party Leader* 44 year old male human Raider Level 28.66 Power Bonus: +4 Health: 42/42 Defense: 4 Gold: 870 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), 2x Ambrosia 8x Mead, 6x Smelling Salts, 7x Nostrum, 22x Grand Potion, 4x Health Core, 2x Elixir, 1x Grand Tonic, 1x Ether Core, 14x Remedy, 5x Smoke Bomb, 4x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, 5x Grating Stone, Voucher to the Guild of Invision (Good for one lesson in Alchemy), Chauncey's Diamond Lamp of Summoning (Summons ???), Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 3 more times), Crimson Serum (Grants Mutated Effect for one battle.) Copy of the Eubric Herald (Grants transcended and inspired effects for one battle), 3x Pumpkin Bomb, Mulled Wine Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* Level 31.25 Dragoon Power Bonus: +1 Defense: 8 Health: 54/54 Gold: 1333 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts(1), Nostrum (1), Deadly Venom(2), Phoenix Essence(2), Remedy(5), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(1), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(2), Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst., Mulled Wine(2) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Fragile, and Blinded* 34 year old male human Nord Shaman Level 29.33 Power Bonus: +4 Defense: 7 Health: 48/48 Ether: 38/38 Gold: 116 Equipment: Zoot er Isen (WP: 15, Ice and Light Elemental) Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Heavy Armour (SP: 5, Protects from Fragility) Weapons: Heavy Metal Rod (WP: 12, Water Elemental), Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Pugilist's Gloves (+2 Power, Protects from Weakening), Gladiator's Helmet (SP: 3) (x2), Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men) Consumables: Health Core (x2), Potion (x4), Remedy (x6), Venom, Tonic, Grand Tonic (x2), Ether Core, Smelling Salts, Mead, Phoenix Esscence, Grating Stone. Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep Alexis Fenral (Masked Builder) *Immune to Fragile and Blinded* *Counterstriking* 20 year old female elven Harlot Level 38.75 Power Bonus: 0 Defense: 3 Health: 67/67 Gold: 775 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects fromblinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory) Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, 2x Grand Potion, 3 Nostrums, 9 Meads, 3 Smelling Salts, 10 Remedies, 6 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned* 20 year old elf male Black Knight Level 23.66 Power Bonus: 0 Defense: 14 Health: 41/41 Gold: 61 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, badly poisoned, +1 gold per successful strike), Cross Heater Shield (SP: 10), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Black Knight Armor (SP:4, protects from Stunned effect.) Inventory: Potions (5), Bedroll, Smoke Bomb 2x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x2, Tome of The Regret, Volatile Venom x5, Mead 4x, Nostrum 3x, Smelling Salts x1, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine,Ambrosia, Remedy, Warblade (WP: 20, greatsword) Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Steals 50% more gold* Level 22.66 Assassin Power Bonus: 0 Defense: 3 Health: 34/34 Gold: 1799 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 4 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, Mulled Wine Olmstyr (NPC, uncontrollable/takes suggestions) 33 years old male orc Warden Level 28 Power Bonus: 0 Defense: 10 Health: 45/45 Gold: 0 Equipment: Serstyr (WP: 20, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Inventory: 2 Grand Potions, Elixir
-
As the Captain said, soon the Magpie left the Helvetian Sea behind, the water getting (marginally) less frigid, and the threat of viking raids dropping by the minute. The frosty shores of the High Kingdoms were visible in the distance. The ship dropped anchor near one, and Illdria waved to Melvin, who lowered a rowboat into the water. "Here ye go, then." "Indeed." The captain waved to the heroes of Quest 88. "This is your stop."
-
"Bald one's in the lead right now. Let's call it day, hmm? We'll be in the High Kingdoms and Baltarok in a few days, so everyone get some rest." Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* Power Bonus: 8 Defense: 25 Health: 48/48 Ether: 23/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* Power: 51 (35+16) Defense: 9 (3+6) Health: 35/61 (6+34+15+6) Gold: 313 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Kusarigama (WP:10, whip), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (8), Grand Potion (14), Potion (3), Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (3), Mead (6), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* Power: 59 Power Bonus: 0 Defense: 14 Health: 51/51 Gold: 1476 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Remedy, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 3 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, Potion Nerwen Calmcacil (played by Chromeknight) Level 23.66 Shaman *Immune to Sealed* *Restoration* Power bonus: 0 Defense: 3 (3(Robe of the Archmage) Health: 39/39 (Base Cleric 9 +Level bonus 22 +Shaman Bonus 9) Ether: 29/34 (Base Cleric 5 +Level bonus 22 +Shaman Bonus 1 +5(Robe of the Archmage)) Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Grogmas Handcannon (WP:12 + the number of the round of battle), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Dragon Scales (2), Mead (2), Mulled Wine (2) • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* Power: 37 (+4) (19+14+2+2) Health: 1/31 (+1) (7+18+5+1) Gold: 491 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Diamond of Thoric, 2 Venoms, 2 Meads, Smelling Salts, Remedy, 4 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, Potion Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.2 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Second Party Leader* 44 year old male human Raider Level 28.66 Power Bonus: +4 Health: 42/42 Defense: 4 Gold: 870 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), 2x Ambrosia 8x Mead, 6x Smelling Salts, 7x Nostrum, 22x Grand Potion, 4x Health Core, 2x Elixir, 1x Grand Tonic, 1x Ether Core, 14x Remedy, 5x Smoke Bomb, 4x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, 5x Grating Stone, Voucher to the Guild of Invision (Good for one lesson in Alchemy), Chauncey's Diamond Lamp of Summoning (Summons ???), Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 3 more times), Crimson Serum (Grants Mutated Effect for one battle.) Copy of the Eubric Herald (Grants transcended and inspired effects for one battle), 3x Pumpkin Bomb, Mulled Wine Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* Level 31.25 Dragoon Power Bonus: +1 Defense: 8 Health: 54/54 Gold: 1333 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts(1), Nostrum (1), Deadly Venom(2), Phoenix Essence(2), Remedy(5), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(1), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(2), Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst., Mulled Wine(2) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Fragile, and Blinded* 34 year old male human Nord Shaman Level 29.33 Power Bonus: +4 Defense: 7 Health: 48/48 Ether: 38/38 Gold: 116 Equipment: Zoot er Isen (WP: 15, Ice and Light Elemental) Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Heavy Armour (SP: 5, Protects from Fragility) Weapons: Heavy Metal Rod (WP: 12, Water Elemental), Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Pugilist's Gloves (+2 Power, Protects from Weakening), Gladiator's Helmet (SP: 3) (x2), Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men) Consumables: Health Core (x2), Potion (x4), Remedy (x6), Venom, Tonic, Grand Tonic (x2), Ether Core, Smelling Salts, Mead, Phoenix Esscence, Grating Stone. Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep Alexis Fenral (Masked Builder) *Immune to Fragile and Blinded* *Counterstriking* 20 year old female elven Harlot Level 38.75 Power Bonus: 0 Defense: 3 Health: 67/67 Gold: 775 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects fromblinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory) Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, 2x Grand Potion, 3 Nostrums, 9 Meads, 3 Smelling Salts, 10 Remedies, 6 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned* 20 year old elf male Black Knight Level 23.66 Power Bonus: 0 Defense: 14 Health: 41/41 Gold: 61 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, badly poisoned, +1 gold per successful strike), Cross Heater Shield (SP: 10), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Black Knight Armor (SP:4, protects from Stunned effect.) Inventory: Potions (5), Bedroll, Smoke Bomb 2x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x2, Tome of The Regret, Volatile Venom x5, Mead 4x, Nostrum 3x, Smelling Salts x1, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine,Ambrosia, Remedy, Warblade (WP: 20, greatsword) Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Steals 50% more gold* Level 22.66 Assassin Power Bonus: 0 Defense: 3 Health: 34/34 Gold: 1799 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 4 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, Mulled Wine Olmstyr (NPC, uncontrollable/takes suggestions) 33 years old male orc Warden Level 28 Power Bonus: 0 Defense: 10 Health: 45/45 Gold: 0 Equipment: Serstyr (WP: 20, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Inventory: 2 Grand Potions, Elixir
-
"Soon as you all stop fighting over this junk and sort it out."
-
I'd think it would only last for the duration of the battle. It should, anyway.
-
"We're not heroes. We can't use allegiances and relations with factions as we will, and throw them away on a whim. There's more at stake to it than good favor with the Bonapartes. I can handle them now, much as I hate to, but pretending to suck up to them and stab them in the back will cause even worse problems than we have now. It's not my style, either. Are you seriously telling me that if your worst enemy offered you their favor, then no matter how much their favor would disgust you and destroy every principle you've got, you'd take it anyway?" "Now this one knows what she's talking about. If they end up trading blows, by all means. Just try not to get too much blood on the deck. And be careful with that sword, I'd rather my ship not go up in flames."
-
All the attacks stack into a single hit.
-
"That hand's been at my throat far too much for my liking." "Probably not, I'm afraid. True blacksmiths are a rare thing to come by in Baltarok. Most of our arms and such are scavenged or pieced together. Relics from battles long past." Zasies gave Benji an enormously hard slap on the back. "Ah, don't worry about it. Gators tough, and you're at least half." "Please. My crew have had to fight them off on occasion. I'm with the ship, they're with the ship, and the Bonapartes hate the ship. If you're concerned about my leadership, well, stuff it. But go ahead and ask my crewmen if they'd like to buddy up with the people who take a chunk out of their paychecks on a regular basis." "My gratitude? For what, not letting me sail on past this mess and instead inviting three dozen vikings onboard? I appreciate what Heroica's trying to do, I just don't think it needs to stick its nose in every little problem that happens to crop up."
-
MDM, you're distributing 10 Meads and 11 Mulled Wines, not 11 and 12. "Maybe I wasn't clear enough before. No brawling. On my goddamn ship. Since you two obviously can't sort this out, let the rest of your people vote on whose distribution is better." The captain rolled her eyes. "Like children. Honestly."
-
And also, what happens if the target for High Assault is killed while the dragoon is in the air? I ran it as they just attack the next target in order, but I'm unsure.
-
"Don't give me that. You Heroicans fight over one another for the affections of the Houses. You operate outside their power and authority. Us normal folk have to abide by their word or lose our lifestyles. Bonapartes have been screwing me over since the minute I set foot on a ship, just like every other sailor in Eubric, so you'll forgive me if I don't feel like selling out to those fools just because one person offers me a better relationship with them." "True. If it weren't for my armor, the bald one would've skewered me like roasted aepyornis. We'll be on our own soon enough, though facing down worse, I fear. I think I know somebody who can replenish our supplies once we get to the homeland. Don't know where he gets this stuff, but it works and I don't think he's got it out for humans; that's something you'll come to value in Baltarok, like it or not."
-
"Bah, of course. Can't wound Selkreeth. Only kill. That takes real effort."
-
Guts should've only stolen 95 gold total that round, since nobody but Ognar and the Whelp carried gold. Dyric should've only stolen 87. Round Nine of Massive Magpie Mix-up >Hoke v. Ognar (Darkness) - Spell (41 x 4 - 20 = 144 damage, -1 ether Ognar KO'd) Alexandre v. Sailor K (Blademaster) - Special Dodge: Man Overboard (Dodged, no effect, Thormanil in the air) Thormanil v. Ognar Sailor K (Trident) - High Assault 2/2 (85 x 2 = 170 damage, Sailor K bleeding) Guts v. Ognar Sailor K (LS) - Shield: Ravage (96 x 2 x 2 = 384 damage) Guts v. Ognar Sailor K (LS) - Damage (30 - 7 = 23 damage) Alexis v. Sailor K (Fan) - Satisfy (Sailor K now level 23) >Tesni v. Ognar Sailor K (Faelan) - Furious Hit (59 x 2 = 118 damage, Sailor K KO'd) Dyric v. Ognar (Reqiuem) - Nerwen uses Scroll of Frailty on Sailor K - >Capt v. Ognar (Rapier/Flayer) - >Gocklo v. Ognar (Witchbane) - >Olmstyr v. Ognar (Serstyr) - Haldor v. Sailor K (Dualis) - Hoke blasts Ognar with another darkness spell - the viking's glorious beard flies several feet into the air, and the warlord dies instantly of grief. The sailor tries to lunge for Alexandre, but he dodges just in time for Thormanil to land on the poor fellow. Alexis fools around with him as Guts and Tesni finish him off, leaving the deck a bloody mess of viking corpses. THE BATTLE IS VICTORIOUS! Some people gain experience. The enemies drop stuff. The usual deal. Party leader, how will the loot be divided? x10 Meads x11 Mulled Wines x4 Potions 500 gold Ognar's Beard (Suitable for men, +8 power, wearer is enraged, headwear) Warblade (WP: 20, greatsword) Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* Power Bonus: 8 Defense: 25 Health: 48/48 Ether: 23/29 Gold: 278 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, Mead, 4x Ether Core, Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* Power: 51 (35+16) Defense: 9 (3+6) Health: 35/61 (6+34+15+6) Gold: 263 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Kusarigama (WP:10, whip), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (8), Grand Potion (14), Potion (2), Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* Power: 59 Power Bonus: 0 Defense: 14 Health: 51/51 Gold: 1426 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Remedy, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only) Nerwen Calmcacil (played by Chromeknight) Level 23.66 Shaman *Immune to Sealed* *Restoration* Power bonus: 0 Defense: 3 (3(Robe of the Archmage) Health: 39/39 (Base Cleric 9 +Level bonus 22 +Shaman Bonus 9) Ether: 29/34 (Base Cleric 5 +Level bonus 22 +Shaman Bonus 1 +5(Robe of the Archmage)) Gold: 245 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Grogmas Handcannon (WP:12 + the number of the round of battle), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* Power: 37 (+4) (19+14+2+2) Health: 1/31 (+1) (7+18+5+1) Gold: 441 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Diamond of Thoric, 2 Venoms, Mead, Smelling Salts, Remedy, 4 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.2 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Second Party Leader* 44 year old male human Raider Level 28.66 Power Bonus: +4 Health: 42/42 Defense: 4 Gold: 820 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), 2x Ambrosia 7x Mead, 6x Smelling Salts, 7x Nostrum, 22x Grand Potion, 4x Health Core, 2x Elixir, 1x Grand Tonic, 1x Ether Core, 14x Remedy, 5x Smoke Bomb, 4x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, 5x Grating Stone, Voucher to the Guild of Invision (Good for one lesson in Alchemy), Chauncey's Diamond Lamp of Summoning (Summons ???), Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 3 more times), Crimson Serum (Grants Mutated Effect for one battle.) Copy of the Eubric Herald (Grants transcended and inspired effects for one battle), 3x Pumpkin Bomb Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* Level 31.25 Dragoon Power Bonus: +1 Defense: 8 Health: 54/54 Gold: 1283 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts(1), Nostrum (1), Deadly Venom(2), Phoenix Essence(2), Remedy(5), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(1), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(1), Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst. Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Fragile, and Blinded* 34 year old male human Nord Shaman Level 29.33 Power Bonus: +4 Defense: 7 Health: 48/48 Ether: 38/38 Gold: 96 Equipment: Zoot er Isen (WP: 15, Ice and Light Elemental) Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Heavy Armour (SP: 5, Protects from Fragility) Weapons: Heavy Metal Rod (WP: 12, Water Elemental), Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Pugilist's Gloves (+2 Power, Protects from Weakening), Gladiator's Helmet (SP: 3) (x2) Consumables: Health Core (x2), Potion (x4), Remedy (x6), Venom, Tonic, Grand Tonic (x2), Ether Core, Smelling Salts, Mead, Phoenix Esscence, Grating Stone. Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep Alexis Fenral (Masked Builder) *Immune to Fragile and Blinded* *Counterstriking* 20 year old female elven Harlot Level 35.75 Power Bonus: 0 Defense: 3 Health: 64/64 Gold: 725 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects fromblinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory) Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 3x Potion, 2x Grand Potion, 3 Nostrums, 8 Meads, 3 Smelling Salts, 10 Remedies, 6 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), 3x Level Up Mushroom, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned* 20 year old elf male Black Knight Level 23.66 Power Bonus: 0 Defense: 14 Health: 41/41 Gold: 31 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, badly poisoned, +1 gold per successful strike), Cross Heater Shield (SP: 10), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Black Knight Armor (SP:4, protects from Stunned effect.) Inventory: Potions (5), Bedroll, Smoke Bomb 2x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x2, Tome of The Regret, Volatile Venom x5, Mead 4x, Nostrum 3x, Smelling Salts x1, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine,Ambrosia, Remedy Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Steals 50% more gold* Level 22.66 Assassin Power Bonus: 0 Defense: 3 Health: 34/34 Gold: 1749 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb Olmstyr (NPC, uncontrollable/takes suggestions) 33 years old male orc Warden Level 28 Power Bonus: 0 Defense: 10 Health: 45/45 Gold: 0 Equipment: Serstyr (WP: 20, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Inventory: 2 Grand Potions, Elixir Illdria's quick to haul Zasies and Knife-Tongue to their feet. The latter looks dazed and ill. Zasies looks more like she's disappointed the battle has ended. "Well. I should demand a portion of this-" "Miff Iw-" "-but, I suppose several members of my crew agreed with your decision in any case. Take whatever valuables you want, but dump the bodies when you're finished, I don't want it reeking like blood, sweat and beards all the way to Baltarok." She sheaths her sword and stows her whip, everyone taking a moment to catch their breath after the long, laborious battle. One of the vessels had already capsized and vanished from view. The other was already taking on water. The captain returned to the helm, taking the wheel and preparing to leave. "Now that we've all entertained our morality, perhaps we could start making some progr-" "Captain, ship incoming." This time it was no viking vessel than ran alongside the Magpie. Illdria heaved a sigh upon recognizing the ship the party had just risked the voyage in order to save. "Yeah. Figures." "Definitely Bonapartes." The woman on the deck of the other ship - Attina Bonaparte, judging by the looks of her - greeted the ship with a brisk wave. Her crew looked busy patching up wounded or perform emergency repairs, and she seemed to be in no mood for formalities. "Didn't expect many friendly faces in these waters. You have my thanks for drawing off those Viking scum, though we could've managed had you not intervened." "I'm sure. What, you don't have enough problems in Eubric to deal with?" "The Bonapartes have established their presence there well enough, captain - assuming you are the captain, of course. I'd've thought anyone with a ship would know that much...our mission is to the defend the poorer towns along the coasts from these attacks, and you've helped us to ensure the raiders won't return, at least for a while. Ognar the Hairy was a threat, but there are many other clans in the area that would love to take his place pillaging the coast. I'll make sure word of this gets back to Eubric. No doubt you'll have improved relat-" "No." "Excuse me?" "Hell, no. I'm not going to let my ship or anyone currently on it play suck-up to you people. I got to where I am by working at it, not by getting cushy with the Houses, and especially not by being shown one instance of generosity by Bonapartes. You want to thank me, lower the taxes. Favoritism is half the reason you're the bureaucratic clowns you are today. The other half is paranoia." Attina's eyes narrow suspiciously. "Shame to see animosity towards authority exists even out here." "Maybe the authority should fix its own problems before trying to fix someone else's." "I have a job to do out here, captain. I'm not going to waste my time trying to change a mind so set on what it wants to believe." "Good, because I don't want to waste my time arguing politics with a Bonaparte. I'd rather fight a hundred more vikings, and I've got someplace to be." Illdria returns to the wheel without another word, the Magpie turning westwards once again, cutting through the frigid waters with ease. The Sunflower remains where it is. Olmstyr scratches his head, breaking the silence. "Doubt the Bonapartes are going to be terribly grateful now....so, ah...I guess that ends my brief career in foreign diplomacy, then."
-
I'll start rolling soon, and I'll probably be autorolling to the end as well.
-
Tiger Balm would prevent the effect for one battle, I think, if Quest 75 was any indication. Tiger Balm doesn't remove negative effects, it makes one immune to all effects, which incidentally worked out pretty well for us.
-
On a semi-related note, do dragons themselves take row into effect on rolls of Dragon Aid or Dragon's Wrath?
-
Many of the KOs were because some of you guys got cocky and attacked the level 100 guy in the front row.
-
I too thought the Beorn scene was weird. It was the perfect setup for a (very brief) recap of what was going on, if they did it like the book.
-
Heroica RPG - Quest #85: Visions of an Unblinking Terror
CMP replied to Sandy's topic in The Heroica Archive
Shouldn't the free hit against me just be nullified rather than moving to the next person in order? The description of Optimism says 'safe from free hits' rather than avoiding it like in the case of Hide, and it's worded the same on Rally when the entire party is safe from them. But I'm not sure how Zepher intended it. "Well great friggin' job Catnip, now you can't shoot anything," grumbled Atramor. Why is it everyone who tagged along with him always seemed to want to get themselves killed? He shook his head, taking Nyx's place in attacking Dune Ghoul A from the back row. -
Vote: Dagstyrr the Fool (Darkdragon). Suspicious activity, suspicious behavior, suspicious claim. That's fair. I actually was intending to make a case against you on Day Three (and told someone as much), then all the stuff with Dufa got stirred up and we had solid leads on him, then Wary showed up neutral. I'm still wary about your claim, but by the sounds of it the block's pretty well organized and much more well informed, plus their leads are generally more solid. I'd still like you investigated at some point if it's possible.