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Everything posted by vmln8r
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Damn, that's sleek. Nice work. I'm interested to see what the performance of a 10-wide train is, particularly one powered by a single M motor.
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Technic Update
vmln8r replied to sama's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The point is, Ninjago vehicles do not represent something that's been used to bring about "death, killing, blood, terrorism, or torture". -
TSATS: Technic Water Strider
vmln8r replied to Splat's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Really nice work. Could you explain how you made such wonderful instructions? -
New Color For Technic Part
vmln8r replied to AndroTech's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
^ Yup. It's a nice parts pack. I'm more excited about this set: DSC_1852 by MrStinkhead, on Flickr -
WIP: Radio Controlled model
vmln8r replied to le60head's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
http://www.mocpages.com/moc.php/35902 -
Animosity between Builders
vmln8r replied to Meatman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Interesting discussion. As Sariel says, some may be confusing critiquing a builder's creation with critiquing the builder. Personally, I haven't noticed any of the latter. There's too much hearsay in this thread. Care to provide an example? -
Attempting photorealistic rendering
vmln8r replied to vmln8r's topic in Digital LEGO: Tools, Techniques, and Projects
Thanks for your kind offer, however I'd hate to waste your time. Besides, I'd like to know how to do this myself. When I've got some time, I plan to try a newer LDView build which apparently may fix some of the bugs in the export to .3ds. -
An internet tale Winchester/Shaun of the Dead project on CUUSOO
vmln8r replied to Yatkuu's topic in Special LEGO Themes
The protracted moderation of this project is really confusing. Why couldn't they have made up their minds at the outset? The only difference is now, they have disappointed 10,000 supporters. -
MOC need ideas and help please
vmln8r replied to Rodeown's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I believe that some of these things you'll just have to try out for yourself, and that direct solutions won't help in the long run. That said, looking at these creations might help. A good place to start is with the most difficult bit - it sounds like powering the trailer in your case. I haven't heard of RTC steering damaging anyone's motors. -
Batmobile Supercar
vmln8r replied to Porty's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It seems pretty silly to argue with a public vote. -
Attempting photorealistic rendering
vmln8r replied to vmln8r's topic in Digital LEGO: Tools, Techniques, and Projects
C3P0wen’s guide was used for the POV-Ray render. And I should have mentioned this, but I’d like to stick with 3Ds Max and KeyShot, since I’ll be needing them for the classes I’m taking anyway. -
I wanted some nice renders for my Lego Scrabble project (shameless plug), but was unsatisfied with LDD: …and not very good with POV-Ray: Since my project only uses a few unique parts, I decided to model them individually in 3Ds Max, and render them in KeyShot (which has a simple interface and renders in real-time). I had hoped to use the LDraw part libraries as a base for refinements, but 3Ds Max had trouble opening some parts (I used LDView to export .3ds files). Nevertheless, I used the LDraw parts to provide part dimensions, and then modelled them from scratch: This was then loaded into KeyShot (and yeah, I'm not paying for it till I know how to use it ): This seems comparable to the best I was able to achieve using POV-Ray. Next, the standard ‘hard shiny plastic’ was assigned to the elements: Note the 1x6 tile, which looks noticeably worse than the others (I forgot to round the edges). I then assembled the entire boardgame and repeated the render: So far so good, I think. The next steps are to improve the materials/lighting, then to apply ‘labels’ to the letter tiles. Anyway, I’d be interested to hear everyone’s thoughts on this. What I’m doing isn’t ideal. I’d love to simply use LDraw parts, apply some basic refinements to their edges, and make a super slick render in KeyShot. If anyone could tell me how to do this, I’d be extremely grateful.
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Thanks for that; I suspected as much after ringing all the toy-selling stores earlier today.
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I'm looking for 9391. I've seen all the other 1H 2012 Technic sets except this one. Has anyone seen it?
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TSATS: Omniboat
vmln8r replied to vmln8r's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks! The revelation that water bottles are supposed to be watertight was what got me building for the contest. Since I've got space, here's how I attached them: You mean the propellors? I used these and outboard motors - like mahjqa's but mounted in the middle of the chassis. -
Well, here's my entry. The idea was to build an aquatic version of The Omnidroid with omnidirectional drive. , but I wanted take advantage of the RC unit's better range. However, that ended up too large and bulky, so I reverted to twin outboard motors, which you can also see . Anyway, pictures: (more here) EDIT: Old topic
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Wow! There's a lot of desirable stuff on that list Allan, thanks. Do you know the RRP and release date for the Technic Rock Crawler (9398)?