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Waterbrick Down

Heroica Master
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  1. Enson Perception Proficiency (DC 1,3) - (4,6,2) 2 Successess Enson sniffs the bottles and catches the faint metallic odor resembling nanite elixer. MM Note: Just to orient everyone correctly. The Entryway has three doors, one straight, one left, and one right. Bertram ducked into the door on the right which is the one Enson peeked in before the beginning of the battle. The newest picture is of that room. The door on the left of the newest picture takes you back into the entryway.
  2. The Quo'ri opens the door to find a small closet littered with crates, barrels, odds and ends. Aysu Perception Check (DC 3,5) - (5,4,5,+1) 4 Successes Aysu inspects the new room and finds a few crushed boxes and shattered jars indicating a struggle. Heroes Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 1/25 Vitality: 3/5 Velocity: 2 Strength: 1 Skill: 3 Smarts: 2 Spirit: 3/3 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2 Spells: Healing Light, Purging Font, Warding Bond Credits: 17 Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 3x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item), Crude Machete (Standard Kinetic Melee Weapon) Ernest Wollipog Vitality: 1/1 Velocity: 1 Strength: 1 Skill: 1 Smarts: 1 Spirit: 6/6 Proficiencies: Arcana 1, Culture 2, Insight 2, Nature 1, Occult 1, Perception 2, Persuasion 2, Spells: Tongues, Transmute Matter, Enhanced Vision, Photonic Manipulation, Securing, Obfuscate Credits: 0 Equipment: None Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 2/20Vitality: 4/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 152Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon), Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]), Plasma Pistol (Standard Energy Short Range Weapon), Exo-suit Billeck Wallard (Wolfpackfan99) 26 Cycle old Male Human Character points: 2/12 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2 Credits: 25 Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes) Inventory: Rime Dirk (Standard Elemental Melee Weapon), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive), Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Energy Cell, Exo-Suit Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 1/13Vitality: 5/5Velocity: 3Strength: 1Skill: 2Smarts: 4Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 25Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon), Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Exo-Suit, Cresendo (Consumable, Used as part of the Attack Action, grants three attacks but then inflicts Stunned the next round)
  3. Jonk Perception Check (DC 3) - (4,4,5,2) 3 Successes Jonk searches the pockets of Amourai thug and finds a small pouch containing a golden pill. Crescendo (Consumable, Used as part of the Attack Action, grants three attacks but then inflicts Stunned the next round) <Hey, wasn't there another one of you?> The heroes glance around and find that Bertram is missing.
  4. "Hmmph, like you all have a lot of expenses..." Throvald goes back to cleaning his bar.
  5. MM Note: Just to keep things moving, I'm going to assume Aysu attacks the thug. Enson dashes forward, falchion in hand, spurred on by Jonk's rallying cry, and slices the O'Kor'uk cleanly in half with a sickening thud. Round 4 of Entryway Engagement Jonk Rallies Enson - +4 dice to Enson's Next Offensive Combat Check Enson vs. O'Kor'uk Thug - (5,1,6,1,5,1,+2) 5 Successes vs. (2,5) 1 Success = 4 Damage, KO'd Billeck Aysu Wollipog THE BATTLE IS VICTORIOUS! (+1 CP to all heroes) Heroes Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 1/25 Vitality: 3/5 Velocity: 2 Strength: 1 Skill: 3 Smarts: 2 Spirit: 3/3 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2 Spells: Healing Light, Purging Font, Warding Bond Credits: 2 Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 3x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item) Ernest Wollipog Vitality: 1/1 Velocity: 1 Strength: 1 Skill: 1 Smarts: 1 Spirit: 6/6 Proficiencies: Arcana 1, Culture 2, Insight 2, Nature 1, Occult 1, Perception 2, Persuasion 2, Spells: Tongues, Transmute Matter, Enhanced Vision, Photonic Manipulation, Securing, Obfuscate Credits: 0 Equipment: None Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 2/20Vitality: 4/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon), Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]) Billeck Wallard (Wolfpackfan99) 26 Cycle old Male Human Character points: 2/12 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2 Credits: 10 Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell Inventory: Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive) Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 1/13Vitality: 5/5Velocity: 3Strength: 1Skill: 2Smarts: 4Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 10Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon) Loot 60x Credits 3x Exo-Suit 3x Crude Machete (Standard Kinetic Melee Weapon) 3x Plasma Pistol (Standard Energy Short Range Weapon) Ernst hops around the dead bodies inspecting their gear. <Well, that's certainly more excitement than I've had in a long time. Did you lot say you do this for a living?> The entryway is quiet... for the moment.
  6. Just finished reading through Mission 7, @The Legonater and I've got to say that it was a very well put together quest. It's really cool seeing something that would have been almost impossible in Heroica 1.0 and all of the homages to certain sci-fi tropes were great to see. This was a great introductory mission for Hart and I think you've got the faction setup well for future stories. As others have mentioned, Jace and Alexa were perfect representatives of the company, and the Starblazers did a good job really rounding out the perspecitves on the organization. Speaking of Starblazers, is Viper supposed to be a reference to another eye-patch wearing action hero named after a reptile? The first act did a fantastic job setting up the mystery and mood of the ship's disappearance. Port Charon had a great feel of being on the edge of "known" territory. The little scenes at the bar were perfect and I loved the bits of worldbuilding you included and incorporated with the different NPC's. Act two started off with the puzzle and it was cool to see a sci-fi represenation of such a cool game. Boarding the Valencia had the perfect atmosphere of spooky and mystery. The way you rendered the lighting made ratcheted up the tension to eleven and was super fitting for the mission. The layout didn't seem to overwhelming and I liked the variety you gave each of the rooms of the "dungeon". The recordings and logs were an amazing addition and really helped the party feel like they were piecing the story together bit by bit as well as getting to know the NPC's better. The maze puzzle and timed battle really helped to add variety and I'm glad to see MM's spicing up their missions with other methods of giving out experience and trying different win conditions. Act three for me was getting into the shipping containers and the final battle. The final argument with the Hydra was a fitting end and I loved the age-old quandrum you left the party with. It was fascinating watching each party member wrestle with the situation and I think it really made for great opportunities of character development. The battle itself was just high stakes enough to keep everyone engaged and on the edge of their seats. The final discussion was a great way to conclude the mission and I loved seeing Merei stay with the ship and thought it really spoke to her character. Speaking of players, all four of you were incredible to read. Even though it's only the second mission for all of you, by the end it seemed that you all came into your own and your characters really are starting to have some depth to them. I know availability can be hard for these types of games and I'm glad you all tried to see it through. The Legonater, your builds were incredible. I've still only dabbled with Stud.io, but I think this mission proves that anyone can run something of quality and good looking utilizing the digital tools out there. Your NPC's were on point and believable with rational motivations. Your fights seemed balanced and your puzzles engaging. All in all, a fantastic mission and I hope to take part in the next one!
  7. "Sure thing." The Chimeran poured a tankard of the Riquon brew, passing it over to Soren. "Last bunch of heroes shipped out a few weeks past, hasn't been any new postings though." "Black, right?" The barkeep, starts up a new pot. A few minutes later, the hot beverage is slid across the counter to Zaria.
  8. As the battle quickly shifts in the heroes favor, Billeck and Jonk rally their companions onward. Enson nearly decapitates the O'Kor'uk in a single slice as Aysu breaks the Ytaxxi's skull with a haymaker. Wollipog bounces on Enson's shoulder ready to jump in to defend Aysu, but is unable to come to the Quo'ri's aid as the O'Kor'uk thug slices into Enson. Round 3 of Entryway Engagement Jonk Rallies Enson - +4 dice to Enson's Next Offensive Combat Check Enson repositions to E2 Enson vs. O'Kor'uk Thug - (1,5,3,4,2,5,+2) 5 Successes vs. (4,1) 1 Success = 4 Damage Billeck Rallies Aysu - +2 dice to Billeck's Next Offensive Combat Check Aysu vs. Ytaxxi Thug (unarmed) - (4,5,6,1,2) 3 Successes vs. (1,2) 0 Successes = 3 Damage, KO'd Wollipog defends Aysu - +1 dice to Aysu's next Defensive Combat Check O'Kor'uk Thug vs. Enson - (3,6,+1) 2 Successes vs. (2,2,1) 0 Successes = 2 Damage Heroes Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/24 Vitality: 3/5 Velocity: 2 Strength: 1 Skill: 3 Smarts: 2 Spirit: 1/3 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2 Spells: Healing Light, Purging Font, Warding Bond Credits: 2 Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 3x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item) Ernest Wollipog *Riding on Enson* Vitality: 1/1 Velocity: 1 Strength: 1 Skill: 1 Smarts: 1 Spirit: 6/6 Proficiencies: Arcana 1, Culture 2, Insight 2, Nature 1, Occult 1, Perception 2, Persuasion 2, Spells: Tongues, Transmute Matter, Enhanced Vision, Photonic Manipulation, Securing, Obfuscate Credits: 0 Equipment: None Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 1/19Vitality: 4/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon), Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]) Billeck Wallard (Wolfpackfan99) 26 Cycle old Male Human Character points: 1/11 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2 Credits: 10 Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell Inventory: Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive) Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 0/12Vitality: 5/5Velocity: 3Strength: 1Skill: 2Smarts: 4Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 10Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon) The Enemy O'Kor'uk Thug Vitality: 1/5 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1 Credits: 20 Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon) Inventory: Plasma Pistol (Standard Energy Short Range Weapon)
  9. Jonk cheers Aysu on as the markswoman goes bareknuckle against the Ytaxxi. The thug takes a solid punch to the gut, but hangs on by a thread. As Billeck lies motionless on the floor, Enson quickly darts over and revives him with a quick administration of a revitalizing potion. Wollipog stands guard over the once downed hero as Billeck rises to his feet and fires off an unsuccessful shot at the green skinned bandit. Both mobsters seen to regain their composure and ready themselves for another round. Round 2 of Entryway Engagement Jonk Rallies Aysu - +4 dice to Aysu's Next Offensive Combat Check Enson repositions to E2 Enson uses Plasma Potion on Billeck - (5+3) = 8 Vitality Restored Billeck repositions to E1 Billeck vs. O'Kor'uk Thug - (4,1,+1) 2 Successes vs. (4,5) 2 Success = 0 Damage Aysu repositions to D2 Aysu vs. Ytaxxi Thug (unarmed) - (1,1,1,5,3,1,5) 2 Successes vs. (3,5) 1 Successes = 1 Damage Wollipog defends Billeck - +1 dice to Wollipog's next Defensive Combat Check Ytaxxi Thug recovers from Stunned O'Kor'uk Thug recovers from Stunned Heroes Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/24 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 3 Smarts: 2 Spirit: 1/3 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2 Spells: Healing Light, Purging Font, Warding Bond Credits: 2 Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 3x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item) Ernest Wollipog *Riding on Enson* Vitality: 1/1 Velocity: 1 Strength: 1 Skill: 1 Smarts: 1 Spirit: 6/6 Proficiencies: Arcana 1, Culture 2, Insight 2, Nature 1, Occult 1, Perception 2, Persuasion 2, Spells: Tongues, Transmute Matter, Enhanced Vision, Photonic Manipulation, Securing, Obfuscate Credits: 0 Equipment: None Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 1/19Vitality: 4/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon), Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]) Billeck Wallard (Wolfpackfan99) 26 Cycle old Male Human Character points: 1/11 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2 Credits: 10 Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell Inventory: Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive) Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 0/12Vitality: 5/5Velocity: 3Strength: 1Skill: 2Smarts: 4Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 10Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon) The Enemy O'Kor'uk Thug Vitality: 5/5 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1 Credits: 20 Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon) Inventory: Plasma Pistol (Standard Energy Short Range Weapon) Ytaxxi Thug Vitality: 1/5 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1 Credits: 20 Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon) Inventory: Plasma Pistol (Standard Energy Short Range Weapon)
  10. MM Note: @Wolfpackfan99 You still with us? @Duvors Feel free to post an action.
  11. As in their first battle Jonk finds keen success in inspiring his fellow heroes. Enson ensures Wollipog is well prepared for the fight as Billeck drops the Amourai with a single well placed shot. Aysu nearly downs her quarry as Wollipog fails to blind the O'Kor'uk who manages to shield his eyes just in time. The remaining thugs reach into their packs and consume a small sheet of what looks like paper. A frenzy seems lit in their eyes as they rush upon the agents. With a concentrated effort they own Billeck with a flurry of strikes before their stimulant subsides leaving them in a stupor. Round 1 of Entryway Engagement Jonk repositions to E3 Jonk Rallies Billeck - +4 dice to Billeck's Next Offensive Combat Check Enson uses Ætherbrew on Wollipog - (1+2) = 3 Spirit Restored Billeck vs. Amourai Thug - (4,6,6,6,5,3,+2) 7 Successes vs. (3,4) 1 Success = 6 Damage, KO'd Aysu repositions to D2 Aysu vs. Ytaxxi Thug - (4,6,5,+2) (3,5,3,+2) 5 Successes vs. (4,6) 2 Successes = 3 Damage Wollipog casts Revealing Light on Amourai O'Kor'uk Eye's - O'Kor'uk Skill vs. Wollipog's Arcana - (1,6) 1 Success vs. (4) 1 Success = Nothing Happens Ytaxxi Thug Repositions to C2 Ytaxxi Thug Consumes Crescendo Ytaxxi Thug vs. Billeck - (2,2,+1) 1 Success vs. (4,6) 2 Successes = 0 Damage Ytaxxi Thug vs. Billeck - (5,3,+1) 2 Successes vs. (4,2) 1 Success = 1 Damage Ytaxxi Thug vs. Billeck - (4,2,+1) 2 Successes vs. (1,6) 1 Success = 1 Damage O'Kor'uk Thug Repositions to C3 O'Kor'uk Thug Consumes Crescendo Ytaxxi Thug vs. Billeck - (1,1,+1) 1 Success vs. (5,6) 2 Successes = 0 Damage Ytaxxi Thug vs. Billeck - (5,1,+1) 2 Successes vs. (2,4) 1 Success = 1 Damage Ytaxxi Thug vs. Billeck - (5,3,+1) 2 Successes vs. (4,2) 1 Success = 1 Damage, KO'd Billeck Unstable Heroes Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/24 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 3 Smarts: 2 Spirit: 1/3 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2 Spells: Healing Light, Purging Font, Warding Bond Credits: 2 Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 4x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item) Ernest Wollipog *Riding on Enson* Vitality: 1/1 Velocity: 1 Strength: 1 Skill: 1 Smarts: 1 Spirit: 6/6 Proficiencies: Arcana 1, Culture 2, Insight 2, Nature 1, Occult 1, Perception 2, Persuasion 2, Spells: Tongues, Transmute Matter, Enhanced Vision, Photonic Manipulation, Securing, Obfuscate Credits: 0 Equipment: None Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 1/19Vitality: 4/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon), Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]) Billeck Wallard (Wolfpackfan99) *Unstable* 26 Cycle old Male Human Character points: 1/11 Vitality: 0/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2 Credits: 10 Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell Inventory: Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive) Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 0/12Vitality: 5/5Velocity: 3Strength: 1Skill: 2Smarts: 4Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 10Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon) The Enemy O'Kor'uk Thug *Stunned 1 Round Remaining* Vitality: 5/5 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1 Credits: 20 Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon) Inventory: Plasma Pistol (Standard Energy Short Range Weapon) Ytaxxi Thug *Stunned 1 Round Remaining* Vitality: 2/5 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1 Credits: 20 Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon) Inventory: Plasma Pistol (Standard Energy Short Range Weapon)
  12. MM Note: Wollipog has been added to the initiative. Thanks for the catch. Can you assign an action for Billeck?
  13. MM Note: Moving to D2 is within your Velocity, you can still make an attack. We haven't changed the disengage rules yet, so you won't be attacked for moving out of range.
  14. As Aysu opens the case she fails to notice the security alarm which immediately begins sounding. Just as she grabs the scepter, three thugs enter the room from the left door. Bertram pushes past Enson into the storeroom as Ernest jumps on the Quo'ri's shoulder. <Might I suggest a more stealthy approach in the future?> Flowing Font Scepter - (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon])\ "What are you lot doing in here?" PREPARE FOR BATTLE! Round 0 of Entryway Engagement Jonk Velocity Check - (6,5,2) 2 Successes Enson Velocity Check - (6,5) 2 Successes Billeck Velocity Check - (4,1) 1 Success Aysu Velocity Check - (2,2) 0 Successes Wollipog Velocity Check - (3) 0 Successes Ytaxxi Thug - (6,3) 1 Success Amourai Thug - (3,1) 0 Successes O'Kor'uk Thug - (3,1) 0 Successes Heroes Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/24 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 3 Smarts: 2 Spirit: 1/3 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2 Spells: Healing Light, Purging Font, Warding Bond Credits: 2 Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Æther Brew, Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 4x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item) Ernest Wollipog *Riding on Enson* Vitality: 1/1 Velocity: 1 Strength: 1 Skill: 1 Smarts: 1 Spirit: 3/6 Proficiencies: Arcana 1, Culture 2, Insight 2, Nature 1, Occult 1, Perception 2, Persuasion 2, Spells: Tongues, Transmute Matter, Enhanced Vision, Photonic Manipulation, Securing, Obfuscate Credits: 0 Equipment: None Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 1/19Vitality: 4/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon), Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]) Billeck Wallard (Wolfpackfan99) 26 Cycle old Male Human Character points: 1/11 Vitality: 4/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2 Credits: 10 Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell Inventory: Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive) Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 0/12Vitality: 5/5Velocity: 3Strength: 1Skill: 2Smarts: 4Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 10Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon) The Enemy Amourai Thug Vitality: 5/5 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1 Credits: 20 Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon) Inventory: Plasma Pistol (Standard Energy Short Range Weapon), Crecendo (Consumable, Used as part of the Attack Action, grants three attacks, but then inflicts Stunned the next Turn) O'Kor'uk Thug Vitality: 5/5 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1 Credits: 20 Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon) Inventory: Plasma Pistol (Standard Energy Short Range Weapon), Crecendo (Consumable, Used as part of the Attack Action, grants three attacks, but then inflicts Stunned the next Turn) Ytaxxi Thug Vitality: 5/5 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1 Credits: 20 Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon) Inventory: Plasma Pistol (Standard Energy Short Range Weapon), Crecendo (Consumable, Used as part of the Attack Action, grants three attacks, but then inflicts Stunned the next Turn)
  15. <Ebria Station! Ok then I'm definitely sticking with you. Besides, if there's others stuck in here, it would be our duty to rescue them, right?> Ernest looks to hop onto one of the heroes shoulders. Enson Stealth Check (DC 1) - (6,3,1) The Quo'ri cracks open the right door and peers into a dimly lit room that resembles a storage closet. He'd have to move into the room to inspect anything with more detail. Aysu Engineering Check (DC 1,3) - (5,2,1) - 1 Success Aysu locates the controls on the larger repository for turning the chamber's controlled atmosphere system off and opening the case.
  16. <Well, not a lot of people go in there, every once in a while someone will take a box in.> Ernest looks around the group. <If it's all the same to you, I'd much rather stick with your group. I'm not even sure where we are. Are we still on Pixiu?>
  17. <Oh, yes then, it's been a little while now. But they dragged someone like that back there.> Ernest indicates the middle door. <Guards, hmmmm... well there's usually a fair number of people in and out. Lot of them spend time in that room. Smells good though.> The frog indicates the left door.
  18. That's currently my estimate and it's somewhat driven by player involvement. If they get a three month mission completed in one month, I might recalculate. No hard and fast rule at the moment though. Should be something in the next rule revision.
  19. <The name doesn't sound familiar, but there's a lot of folks that come in here and never leave. Dwarves, those are the two-legs with pointy ears, right? Or are they the ones with the green skin?>
  20. Aysu Engineering Check (DC 1) - (2,5,6) 2 Successes The scrapper takes a look at the bell jar and notes the supply lines and the shut off valves. With a deft twist, Aysu halts the flow of the statis gas, loosening the jar and freeing the amphibian. <Oh, thank you! You've no idea what it feels like to be fully aware of your surroundings but to be locked in your own body.> Ernest stretches his limbs slowly, but with growing vitality. <That's so much better. Now who are you folks? Obviously not more of the Archivist's goons... at least I hope not. Is this some sort of psychological torture?> The frog looks slightly paranoid.
  21. The bright blue amphibian speaks very slowly and with great labor. A similar mechanism to the other containment units seems to have been newly engaged on the top of the bell jar. <Last I checked, I'm still me. Ernest Wollipog at your service. Or I would be, were I not slowly losing what's left of my faculties.>
  22. The voice continues, faint. <Oh my goodness another rational being! You have no idea how dull it gets in here.>
  23. "Jippo's a fellow Dwarf." Jonk looks at the spiders in the case, they seem locked in some sort of stasis. A plaque above the repository reads: Phejharian Shadow Weavers Family: Araneidae Species: Umbra Clavipes Female Juvenile, Female Adult, Male Juvenile, Male Adult (left to right, top to bottom) A faint voice responds to Jonk's call. <Hello? Can you hear me?> Enson Medicine Check (DC1) - (4,1,2,+1) 2 Successes A quick examination of the corpse from behind the glass confirms to Enson, that the skeleton is a good 500 years old. A complex machine seems to maintain the atmosphere of the case at particular conditions to inhibit further deterioation. A plaque on the case reads: Bradoliontisvet of the Rippling Throne First and last of his line Wielder of the Flowing Font MM Note: Stats have been updated in the post above.
  24. Enson inspects the bottle and finds it to be a partially full flask of Tehanui Teal (Mission Item), a potent liquor. As the heroes ponder the order of the buttons Jonk proceeds to knock on the door. Several minutes pass, but no one answers. Coming over to join the Quo'ri, Jonk and Enson put their experienced heads together and then press the buttons under the (o)ars, the (p)ickaxes, the (n)et, and the (e)ggs sequentially. The door outline behind the pickaxes slides open with a satisfying click allowing the heroes to enter. The heroes move quietly into a cozy entryway, doors line all of the walls and a number of display cases sit with rare and assumingly valuable collectables. Enson and Jonk +1 CP! Heroes Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/24 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 3 Smarts: 2 Spirit: 1/3 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2 Spells: Healing Light, Purging Font, Warding Bond Credits: 2 Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Æther Brew, Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 4x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item), Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 1/19Vitality: 4/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon) Billeck Wallard (Wolfpackfan99) 26 Cycle old Male Human Character points: 1/11 Vitality: 4/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2 Credits: 10 Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell Inventory: Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive) Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 0/12Vitality: 5/5Velocity: 3Strength: 1Skill: 2Smarts: 4Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 10Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon) MM Note: Taking into account some of the feedback from other missions, I'm going to go ahead and trial letting folks spend points mid mission. A few caveats, you cannot rearrange points, only spend them. If raising Spirit, you'll still need to go to the Training Room to pick a new spell.
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