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Everything posted by Waterbrick Down
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Round 2 of Johon vs. Louis: Louis vs. Johon - Miss Johon vs. Louis - Ravage (No damage due to Johon being unarmed) Louis takes an over the head swipe at Johon, but the raider dodges to one side. Johon, again assaults the knight's shield with tremendous force, but to no avail. Combatants: Louis Argenshire 27 year old human knight Level 1 Power: 4 Health: 10 Gold: 5 Equipped: Sword (WP 3) and round shield (SP 2) Inventory: Potion, bedroll Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 23,2/3 Power: 31 (23+8+4) Health: 40/40 (23+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 1726 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors. Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages), Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Venom (2), Remedy (1), Mead (6), Smelling Salts (12), Nostrum (12), Trial Brew (1), Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Both of you, choose your targets and the Row from which you want to fight. Also mention if you want to try to flee, heal, or cast a magic spell, or if you want to use an item instead of attacking.
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And is imbued with gems that are effective against beasts and aquatic enemies. Not to mention being encouraged. 3168
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Heroica RPG - Unlimited Quest: Fields of Glory
Waterbrick Down replied to Sandy's topic in The Heroica Archive
Skrall took a step back at the sheer size of the beast. The ogre was not the biggest fan of large bodies of water, nor the monsters that inhabited them. Skrall turned to his companions while loading his Hunter's Crossbow from the back row making sure to keep one eye on the Jade Kraken, "Anyone, happen to have a Nostrum on them?" -
Chi Monks however attack with 2x their level on a basic hit as opposed to other classes which would only strike with hit's equal to their level, I think most people would agree that Chi monks' advantage isn't compromised.
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Round 1 of Johon vs. Louis: Johon vs. Louis - Critical Hit (No damage due to Johon being unarmed) Louis vs. Johon - Damage (No damage due to Johon being unarmed) Johon takes a few swings with his empty fists at the knight, but they bounce off Louis's shield with no effect. Combatants: Louis Argenshire 27 year old human knight Level 1 Power: 4 Health: 10 Gold: 5 Equipped: Sword (WP 3) and round shield (SP 2) Inventory: Potion, bedroll Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 23,2/3 Power: 31 (23+8+4) Health: 40/40 (23+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 1726 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors. Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages), Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Venom (2), Remedy (1), Mead (6), Smelling Salts (12), Nostrum (12), Trial Brew (1), Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Both of you, choose your targets and the Row from which you want to fight. Also mention if you want to try to flee, heal, or cast a magic spell, or if you want to use an item instead of attacking.
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Valid point due to the arena rules, but in quests where it is an issue, thoughts?
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Just so we can have consistency on this issue. I don't see any particular issue why this would be a problem, but does anyone else have any thoughts?
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Johon strolls into the Arena and loudly announces his challenge to the new hero. Round 0 of Johon vs. Louis: Johon - Bravado Boots: Not Lucky Combatants: Louis Argenshire 27 year old human knight Level 1 Power: 4 Health: 10 Gold: 5 Equipped: Sword (WP 3) and round shield (SP 2) Inventory: Potion, bedroll Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 23,2/3 Power: 31 (23+8+4) Health: 40/40 (23+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 1726 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors. Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages), Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Venom (2), Remedy (1), Mead (6), Smelling Salts (12), Nostrum (12), Trial Brew (1), Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose A reminder that as the challenger, Johon will go first. Both of you, choose your targets and the Row from which you want to fight. Also mention if you want to try to flee, heal, or cast a magic spell, or if you want to use an item instead of attacking.
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Heroica RPG - Unlimited Quest: Fields of Glory
Waterbrick Down replied to Sandy's topic in The Heroica Archive
Skrall drinks a mead slowly savoring the invigorating liquid. "Let's go." -
Heroica RPG - Expert Job Class Discussion
Waterbrick Down replied to LEGOman273's topic in The Heroica Archive
As far as coolness factor Dragoons are high on the list, however they only get dragons, but maybe someone wants to use a wolf as a mount, or a unicorn, or a griffin, Cavalier is the class for them. As far as party roles, Cavalier is designed to take more of a leader role rather than a striker role, like the Dragoon. Perhaps I'll drop the row ignoring, however I'd like to keep the SP ignoring as there generally isn't many SP enemies in an average fight. Alternatively, perhaps the Hit and Critical Hit will, be more of an AoE targeting the target and another enemy in the same row. If that's the case, I'll drop the permanent hastened. On the subject of Heroic Charge, only the Cavalier does damage to all enemies in the same row ignoring SP, which compared to another class's Shield roll, like Black Knight, which ignores SP and does 6 times WP, is pretty comparable in my opinion. So the way it works is this: Cavalier: Heroic Charge - WPx2+Level ignoring SP against all enemies in the target's row Party Member A: SHIELD Roll Party Member B: CRITICAL HIT Roll Party Member C: HIT Roll Considering that a level 60 Dragoon allows every party member to perform a HIT against an enemy, I think it's pretty comparable. I'd also disagree on the manipulative battle rolls, I think it's one area that could really be utilized more as far as a party buff. An alternative idea to the current Heroic Charage is to improve all following Party Member's die rolls by one stage (i.e. HIT -> CRITICAL HIT, etc.) I'm keeping the speeches as I'd really like to see more support classes. The thing with support classes is that you have to make their support more appealing than or at least on par with a normal attack. Why waste a round buffing someone else's attack by 10 more damage when you could attack and do 6x as much damage as the bonus. Out of all the attack modifiers, I'd say hastened might be the least powerful. Sure you get another turn, but it's at the risk of taking DAMAGE/SPECIAL DAMAGE (in the Cavalier's case damage on a MISS roll) another time and taking more free hits than other party members. Not quite as OP as I feel some people believe. As an alternative perhaps, the Cavalier becomes hastened after a Heroic Charge is performed. -
Heroica RPG - Expert Job Class Discussion
Waterbrick Down replied to LEGOman273's topic in The Heroica Archive
In the style of Dragoon, but with more emphasis on buffing the party and dealing with more basic troop enemies. (Requires Cavalier's Saddle) Cavaliers rush into battle atop their mighty steeds inspiring their party to further glory. Health Bonus: +14 Weapons: Lances, Great Swords, Long Swords, Hammers, Maces Job Traits: Mounted – Cavaliers are permanently hastened; Extended Reach* – Cavaliers may strike enemies in the back row with full strength; Animal Talk (See Ranger) Battle style: Overpowering: Cavaliers dole out piercing blows foiling even the most thorough of enemy defenses and tactics. 1. SHIELD: Heroic Charge – The Cavalier leads the party in a routing of the enemy forces dealing damage equal to two times their weapon power plus their level that ignores SP to all enemies in the target’s row*. Additionally the party member immediately after the Cavalier is guaranteed to roll a SHIELD(s), the following party member a CRITICAL HIT(s) (or equivalent), and the following party member a HIT(s) (or equivalent). 2. CRITICAL INTREPID HIT/ INVIGORATING SPEECH: The Cavalier does damage with strength equal to two times their weapon power plus their level that ignores SP. Alternatively the Cavalier can give an invigorating speech increasing their and each party member below and above them in them in the battle order Level, HP, and SP by 15 during the next round. 3. INTREPID HIT/ROUSING SPEECH: The Cavalier does damage with strength equal to their weapon power plus their level that ignores SP. Alternatively the Cavalier can give a rousing speech increasing their and each party member below and above them in the battle order Level, HP, and SP by 10 during the next round. 4. INTREPID COUNTER/GALLANT SPEECH: The Cavalier is struck by the opponent’s attack but counters with an attack that does damage with strength equal to their weapon power plus their level that ignores SP. Alternatively the Cavalier is struck by the opponents attack and gives a gallant speech increasing their and each party member below and above them in the battle order Level, HP, and SP by 5 during the next round. 5. DAMAGE: The Cavalier is struck by the opponent's attack. 6. SPECIAL DAMAGE: The Cavalier is struck by the opponent’s special attack. *Assumes a ruling is made in which enemies can occupy the back row. -
Some of us may have a problem with it, but we sacrifice our minor annoyance so that others who play the game for different reasons might also have an enjoyable time. Fully agree.
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Heroica RPG - Unlimited Quest: Fields of Glory
Waterbrick Down replied to Sandy's topic in The Heroica Archive
"Hoke are ya going to lend Stigveladi yer scrolls or what?" Skrall dips his bolts for his Hunter's Crossbow in the Deadly venom. -
The number of enemies are adjusted according to the party so not everything is set. For helping out in the fields their payment is the extra knowledge. As far as ease of enemies, that's pretty much known by the map, additionally most parties already have a pretty good idea of the enemies at each location from previous battles, so it isn't that big of an advantage.
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I'd say it's fine on a quest, just not a permanent thing like the fields.
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It's usually different depending on the scroll. Most of them are listed in the Treasury.
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Heroica RPG - Unlimited Quest: Fields of Glory
Waterbrick Down replied to Sandy's topic in The Heroica Archive
"Let's get some rest first and then I think we'll scope out this Kraken." Skrall downed one of the newly acquired smelling salts as they went. Loot Distribution: Namyrra: Raw Meat, Lightning Bomb Hoke: Smelling Salt, Lightning Bomb Alexis: Smelling Salt, Lightning Bomb Skrall: Smelling Salt, Lightning Bomb Nur: Smelling Salt, Lightning Bomb Stigveladi: Lightning Bomb x2 -
Collectible Minifigures Mafia- Confirmation
Waterbrick Down replied to TrumpetKing's topic in LEGO Mafia and Role-Play Games
So, seems like we'll all be monster hunting for the foreseeable future. Tybalt here, or Ty for short, or Tyba for medium, whatever strikes your fancy. Mrs. Masinelli, you may think yourself unlucky, but I count myself 3 times as lucky getting to spend as much time as we have admiring the radiance of your beauty. Have I ever expressed to you how lovely your eyes are?- 85 replies
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Don't worry too much, if you miss a day. Generally players try to check in at least once a day, some more often. Heroica is supposed to be a casual RPG, so don't feel bad if you can't invest a ton of time into it.
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Heroica RPG - Unlimited Quest: Fields of Glory
Waterbrick Down replied to Sandy's topic in The Heroica Archive
"After you all." Skrall does nothing from the back row. Battle Order: Alexis Hoke Namyrra Skrall Nur Stigveladi -
Changing appearance isn't any issue and some people don't even bother introducing their character, so you're fine. Only if you switch base classes is a restart required.
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I've always felt like we've lacked support classes whether of the leader or controller variety, we have a lot of defender/striker classes out there but support is basically limited to healers, alchemists, minstrels, and mages with scrolls. As Pie said, classes with extra options aside from attacking, give the game more strategy and tactical options, something I believe contributes to the depth and richness of the game. I've got a controller ether class in the works, but I think the lack of interest comes more from people having more fun delivering massive amounts of damage rather than boosting others attacks or hampering enemies.
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Heroica RPG - Unlimited Quest: Fields of Glory
Waterbrick Down replied to Sandy's topic in The Heroica Archive
Skrall fires off a shot from the back row at Aepyornis B. Battle Order: Hoke Alexis Skrall Namyrra Nur Stigveladi -
I've contemplated having Skrall go cannoneer wielding one of the pirate or wild west cannons as his weapon. Out of curiosity, how many characters aside from Cronk are thinking about going Bard?
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Yeesh, all the would-be Dragoons are coming out of the woodwork it would seem.