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Waterbrick Down

Heroica Master
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  1. Grishnod steps out from behind one of the columns, it seems the rest of the circus stayed outside the palace. The orc addresses the heroes. "And what's to stop my daughter and my people from slaughtering you all here and now? You're in no place to make demands. I'll thank you for the transportation, but this is war and I made no request to be rescued, come to think of it, it was more like stepping from one pair of chains into another. We need Valentino here, it is the only thing buying us time to deal with the bridge." Grishnod nods to his daughter, "Bastala. Good to see you're doing well. Love how you've redecorated the city with plenty of foreigners but we can discuss that matter at another time."
  2. And this is why we need to update the arena... at least a little.
  3. Both contestants enter the arena and the starting bell soon rings. Round 1 of Arthur vs. Sarge: >Arthur casts Scroll of Poisoning on Zoot's Rebel - Success (Weapon envenomed for 10 Poison, -5 ether) >Arthur (physical, Zoot's Rebel) vs. Sarge - Damage (19/2-20= 0 Damage) Sarge vs. Arthur (Demonic Scissors) - Shield {(19x3/2-20= 8 Damage)x2 hits=16 Damage} Sarge vs. Arthur (Demonic Scissors) - Special Damage {(20x2-14=26 Damage)x6 hits=156 Damage, KO'd} In a flurry of spell flinging and scissor slicing, the fight is over as almost as soon as it had begun. Arthur Justus Regulus VII is the winner! Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 46/46 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 7 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30 + Class Boost: 1) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 138 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only, Poisoned 10), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Remedy) halberd), Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Artifacts: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Potion, Remedy x8, Elixir x4, Nostrum x4, Smelling Salts x 2, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tonic, Grand Tonic x8, Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones, 2 Dragon Scales, 3 Sushi, 2 Scrap Metals, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight. *Dual strike* *Immune to Blinded, Stunned* *Hastened* Level: 19 Power Bonus: 4 Health: 43/43 (7+18+9+3+3+3) Defense: 14 Gold: 174 Equipment:Demonic Scissors (WP:19, dual strike, Light and Darkness elemental, Hollow (empty) daggers), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black knight's armour(SP:4, protects from stunned-effect; suitable for black knights.), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user) Inventory: Phoenix Essence x2, Potion x4, Grand Potion x3, Remedy x5, Venom x3, Deadly Venom, Conspirator (WP: 15, causes Blinded), Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Military Grade fire bomb
  4. Skrall steps back unscathed as the angel stymes the oncoming mob. "Like I said, he's handy." Skrall jammed another bolt into his crossbow before taking aim at the leader again from the back row.
  5. Skrall fires off another shot at the Leader from the back row while dodging about. "Ah, our help from heaven arrives once more. You should keep him around more often, Boomingham."
  6. "Nice little party we've got here." Skrall loads a bolt into his crossbow and takes aim at the leader from the back row.
  7. It get's tricky because while you can compensate for one hero by increasing say an enemy's health, if that hero goes down or instead decides to focus on picking off all the lower health enemies then it becomes a problem for the rest of the party who don't have such high WP. Honestly the same argument could be said about SP.
  8. People have differing opinion on revivals and play styles, that's all. We've known this in the past. Some things could have been done to mitigate the situation in the battle, but weren't so hopefully it'll serve as a learning experience to all.
  9. We've had this discussion earlier when it came to lower level heroes being KO'd, most party members don't feel it's a good enough investment or think they'll save the essences till when they are absolutely necessary.
  10. Skrall tossed a smoke bomb up to Boomingham.
  11. Edit: Redacted statement.
  12. Then you are a more generous player than some.
  13. As the fellow QM in the matter, I see it as a point to not interfere if the character is going to be selfish. Gut's did state in bold that he was not sharing the loot, if that turns to the party beating his character over the head on purpose next battle or in some other way alienating his character from everybody else, that's his fault. I'll say it maybe in rather bad form to insist as a player someone revive you, especially when there are other characters who also were KO'd and were not begging to be revived, but if it's consistent to the character...
  14. Skrall holds the ladder up and lets the other heroes clamber over him. Once they've gained access to the top of the window he mentions, "Perhaps a smoke bomb or two to cover yer entrance?"
  15. Quivers are backwear as are the travelling cloaks.
  16. "Quite understood. Anyone ever here of the legendary ogre ninjas?"
  17. "Perhaps a Garnet or some other sort of magic spell might be useful." The ogre shrugged.
  18. "I can always hold the ladder up."
  19. Skrall flipped the man 10 Gold. "Now make yerself scarce."
  20. Skrall addressed the man. "Well I was gonna be reasonable and ask how much a sight seein' tour of the insides of this buildin' cost, but the little lady seems to have jumped right to the point. Unless of course yer willin' to ask a reasonable sum..."
  21. Round Six of Plants vs. Heroes Thormanil vs. Violent Rioter A - High Assault (133 Damage) >Alexandre vs. Violent Rioter D - Special Damage (2 Damage to Alexandre, 30 Damage to Alexis, 2 Damage to Cinna) >Alexandre vs. Violent Rioter D - Arrogant Prick (64 Damage KO'd, 20 Gold Stolen) Alexis vs. Violent Rioter A (Fan) - Satisfy (-7 Levels) >Cinna vs. Violent Rioter A (Darkness) - Great Spell (128 Darkness Damage, KO'd) >Dreyrugr vs. Violent Rioter B (Sharkjaw Scythe) - Arrogant Prick (81 Damage) >Dyric vs. Violent Rioter C (Requiem) - Special Damage Lethal Hit (43 Damage, no assassination) Haldor vs. Himself - Blood Ritual (186 Damage to Violent Rioter B all heroes restored to full health, KO'd) Frozen Root A vs. Thormanil - Free Hit (2 Damage) Frozen Root B&E vs. Alexandre - Free Hit (0 Damage) All enemies 11 Damage from poison With a flurry of activity, the party mow down the majority of the rioters as Haldor once again restores the group to full health with a tremendous blood ritual. The Enemies: Violent Rioter C *Poisoned -11* Level 30 Humanoid Health: 80/695 Special: Mob Mentality –Violent Rioter deals 30 damage a number of times equal to the number of remaining Violent Rioters. Hits are distributed as equally as possible among the party, going down the battle order. Passive Special: Mob Mentality - Area of effect attacks on Violent Rioter have their damage divided by the number of Violent Rioters in battle, rounded down. Drops: 20 gold Frozen Root A *Poisoned -11* Level 10 Icy Plant Health: 28/92 Special: Freeze Dry – Frozen Root wraps itself around the hero, dealing 10 ice-elemental damage and giving them the Slowed effect. Passive Special: Mother Nature - Frozen Root is immune to area of effect damage until Rusealote is defeated. Drops: Nothing Frozen Root B *Poisoned -11* Level 10 Icy Plant Health: 28/92 Special: Freeze Dry – Frozen Root wraps itself around the hero, dealing 10 ice-elemental damage and giving them the Slowed effect. Passive Special: Mother Nature - Frozen Root is immune to area of effect damage until Rusealote is defeated. Drops: Nothing Frozen Root E *Poisoned -11* Level 10 Icy Plant Health: 28/92 Special: Freeze Dry – Frozen Root wraps itself around the hero, dealing 10 ice-elemental damage and giving them the Slowed effect. Passive Special: Mother Nature - Frozen Root is immune to area of effect damage until Rusealote is defeated. Drops: Nothing The Party: Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Party Leader* *Lucky* *Hastened* *Encouraged* *KO'd* 44 year old male human Raider Level 29.66 Power Bonus: +2 Health: 0/43 Defense: 4 Gold: 860 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 6x Mead, 4x Smelling Salts, 3x Nostrum, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 13x Grating Stone, Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 2 more times), Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, 2x Cosmic Essence, Agni Bomb, Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* Level 33 Dragoon Power Bonus: +1 Defense: 8 Health: 54/56 Gold: 1573 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(2), Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst., Mulled Wine, Elixir Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned and Blinded* 34 year old male human Nord Shaman Level 30.33 Power Bonus: +4 Defense: 2 Health: 51/51 Ether: 37/41 Gold: 146 Equipment: Zoot er Isen (WP: 15, Ice and Light Elemental) Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear) Weapons: Heavy Metal Rod (WP: 12, Water Elemental), Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Pugilist's Gloves (+2 Power, Protects from Weakening), Gladiator's Helmet (SP: 3), Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x8), Venom, Tonic, Grand Tonic (x4), Ether Core, Smelling Salts, Mead, Grating Stone, Elixir Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* *Encouraged* 20 year old female elven Harlot Level 40.5 Power Bonus: 0 Defense: 0 Health: 69/69 Gold: 600 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 6 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Hastened* 20 year old elf male Black Knight Level 24.66 Power Bonus: 0 Defense: 14 Health: 42/42 Gold: 137 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x5, Mead 3x, Nostrum 2x, Smelling Salts, Grand Potion 2x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, Ambrosia, 3 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy Dyric Rone (Played by The Legonator) *Immune to all elements* *Steals 50% more gold* Level 23.66 Assassin Power Bonus: 0 Defense: 3 Health: 35/35 Gold: 1875 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 4 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, 2 Smelling Salts, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 3 Cosmic Essences, Mulled Wine, Soma Cinna the Dark (darkdragon) Level 26.66 Mystic Knight *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 13 Health: 45/45 Ether: 11/39 Gold: 135 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, Ether Core, 5 Grand Potions, 5 Remedies, Elixir, 5 Meads, 2 Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone Dreyrugr (Vash the Stampede) Level 21 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 40/40 Gold: 215 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 6x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, x5 Mead, The Steel Stone (WP: 12, Earth Elemental, Greatsword) Purpearl Berthadhiell (Purpearljellyblob) *KO'd* Level 6 Mage Power Bonus: 1 Health: 0/11 Defense: 0 Ether: 4/10 Gold: 43 Equipment: Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Inventory: Bedroll, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead, Ambrosia, Smelling Salts, 2x Grand Potions, Bone Matthias (nstickney) Level 4 Ranger *KO'd* Power Bonus: 0 Defense: 4 Health: 0/9 Gold: 43 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), Mead, Smelling Salts x2, Grand Potion, Grating Stone Baradok Segul Cannari (Cryos) Level 6 Barbarian *KO'd* Power Bonus: 0 Defense: 2 Health: 0/12 Gold: 293 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Remedy, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), Mead, Grand Potion Olmstyr (NPC, uncontrollable/takes suggestions) 33 years old male orc Warden *KO'd* Level 28.33 Power Bonus: 0 Defense: 10 Health: 0/45 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Inventory: Grand Potion, Elixir Everyone, please choose an action. Party leader, please create a battle order.
  22. "One last thing before we head out, any idea what official we need to be seein' about leavin' the city and why in the world we need to be gettin' official permission? Keeping folks from enterin' I can understand, but leavin'?"
  23. There is no set rule and is slightly dependent on QM. Generally a player will designate another player (most of the time the Party Leader) to act for them should they think they will be inactive. A note was posted in one of the earlier rounds that rounds would be run every 24 hrs and for players to designate someone to decide on actions for their character if they thought they would be unable to post in that allotted time.
  24. If one starts out with great Hinckwell reputation and then gains Shadeux reputation, one could essentially have a good reputation with both concurrently though.
  25. I think a bit of the lack of expert classes has to do with house reputation. While a good number of heroes have access to at least one expert class (32 heroes currently), there hasn't been much opportunity to change that, not to mention quite a few of those expert classes were given as rewards for a single quest as opposed to the 2 or sometimes 3 required for the normal expert classes. If we look at the past 25 quests, only 5 of them have had house reputation attached to them as a reward. That's only 20%. Thus when you've gained access to one of the expert classes, it's really difficult to change or even gain access to one whose house is not in opposition to your first accessible class. Granted some quests do offer unadvertised reputation during the middle of quests, but most folks don't sign-up for a quest if they're aiming for a certain reputation on the chance that they might obtain some unadvertised reputation that might be of the house they wanted.
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