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Everything posted by Waterbrick Down
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Technically your new character will need to sign up too.
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"Please sir, don't be angy at me, I'm only a fearful janitor who I ask you don't be angry with. I am U'reeves which is who I am. And I'm hiding of course which is what I am."
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Everyone heads back into the "torture room" and opens the door to what appears to be a walk-in ice chest. As they open the doors a shivering cold U'kin pushes out. "Don't shoot, don't kill me, which is what you'd do if you shoot me, so please don't!"
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Atramor now has a second torch. Pretzel finds he is missing his magic shovel and in fact his entire bag is empty. The Paladin's cloak is of no value and no other clues or items of interest seem to be visible. The party surveys the hall and looks at the two other hallways both of which seem to be lined with similar doors as the one in the main hall. The party also hears a muffled call from somewhere behind them in the room with the corpse on the table.
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So only one win per player, but is it one entry per player, or one entry per character?
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Thalion examines the knife and axe and they appear to be ordinary tools, practically useless in a fight. The red thing happens to be a femur with muscle still attached.
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And now we take a hard left turn into the land of weirdness 108'ers.
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Thalion notes that the table is cool to the touch first off and that the body is relatively fresh. The corpse itself is a middle aged human man, balding and dressed in peasants clothes. There appears to be no wounds upon the body aside from the incision at the base of the arm.
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Thalion shifts aside the barricade with a little difficulty but finally manages it. Inside the archway the sorcerer stumbles upon a small room with a rather disturbing scene. "I think I'm going to be sick."
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Heroica RPG - Third Anniversary Lottery
Waterbrick Down replied to Sandy's topic in The Heroica Archive
Upon hearing the announcement as he began to head out the door, Skrall signed his name on a scrap of paper and submitted the entry, before heading off on his new quest. -
Heckz looks over at the ornate door. It does not appear to have any sort of keyhole or locking mechanisms.
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OoC: Everything looks good stats wise. Reminder that I'll be out from August 15th through the 23rd, I'll try to update as often as I can. Skrall brought up the rear of the group, he had gotten little sleep the night before, but had determined to put on a resolute demeanor. Skrall smiled at the imp's optimism and reminded himself not to be too dour and to enjoy the new adventure for what it was worth. "Ah so you know this Doctor, do ya Nyx?"
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The cleric begins to hyper-ventilate "I knew it *Sob* I should have just stayed home. *Tears* I should have stuck to my own busi*Sob*ness and ignored the sodding plea. Now we're *Crying* stuck down here with a bunch of undead." "*Sniffle* If you haven't noticed we've got no way of replenishing our *Sob* ether. Until that point, I'm fine."
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"Best alive cleric for the time being *Sob* and I'd like to stay that way." The tear-stained cleric attempts to step onto the portal that the Party had arrived on, but he does not vanish.
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QM Note: So you do, completely missed that with the light colored text. Also, you counted 1 too many bones. "They're undead, Atramor! I'm a simple cleric. Sure I had some sort of grand aspirations of doing what you folks do, but who am I kidding? *Sob* I'm not cut out for this type of horror work." Atramor turns momentarily and examines the Paladin's Shield Paladin Shield - SP: 5, shield Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32.25 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power Bonus: 0 Defense: 26 13 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20 10, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires), High Heels (Power +1; suitable for women.), Bone John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 34/34 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Deluxe Skeleton Decoy Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 1/3 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 38/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Blessed Amulet (Protects from cursed-effect.), 2 Bones Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 2/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 39/43 Gold: 500 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Peasant’s Hood (Max. Health +1.), Leather Armour (SP:1, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, inflitrators, regulators and winged warriors.), Bone Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 1/3 Power Bonus: 0 Defense: 2 Health: 29/30 Ether: 27/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear)
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Round 5 of Corpse Confrontation: Atramor vs. Troll - Critical Hit Pessimism (52 Damage, Aura Activated) >Pretzel vs. Troll (& Troll) - Guardian Angel Guardian Angel >Thalion vs. Troll (& Elf) - Critical Hit Hit (72 Damge, Elf KO'd) >Ratabor vs.Troll - Heal More Damage (40 Damage) Heckz vs. Elf Troll - Special Damage Hit (31) Troll - Regenerates 40 HP The party decimates the remaining enemies as Pretzel's Guardian Angel appears. The troll attempts to ward off it's attackers but to no avail. The Battle Continues! The Enemy: Torpid Troll *Regenerate 40* *Slowed & Jinxed & Stunned* Undead Monster Level: 40 Health: 145/300 Defense: 0 Special: Cadaverous Crash - Drops the hero to 1/2 their current HP and stuns them for the next round. Passive Special: Can't Bring Him Down - The troll regenerates 40 HP at the end of every turn Drops: Deluxe Skeleton Decoy Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power Bonus: 0 Defense: 26 13 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20 10, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 22 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 30/30 Ether: 33/33 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Guardian Angel* 463-year-old male "hermit" Paladin Level: 29 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 38/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 1/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 40/43 Gold: 500 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 29/30 Ether: 29/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) QM Note: Auto-rolling Round 5 of Corpse Confrontation: Atramor vs. Troll - Critical Hit Damage (52 Damage, Aura Activated) >Pretzel vs. Troll (& Troll) - Guardian Angel Special Damage >Thalion vs. Troll (& Troll) - Sleight of Hand Damage (Troll already jinxed) >Ratabor vs.Troll - Heal More Damage (40 Damage) Heckz vs. Troll - Special Damage Sleight of Hand (Troll already confused and jinxed) Troll - Regenerates 40 HP Pretzel's angel hangs around for what seems inevitable as Atramor continually stabs the abomination with the Pheles Kris. Ratabor provides extra fire-power as the sorcerers continue to keep the troll in a state of confusion. The Battle Continues! The Enemy: Torpid Troll *Regenerate 40* *Slowed & Jinxed & Stunned* *Confused 3 Rounds remaining* Undead Monster Level: 40 Health: 93/300 Defense: 0 Special: Cadaverous Crash - Drops the hero to 1/2 their current HP and stuns them for the next round. Passive Special: Can't Bring Him Down - The troll regenerates 40 HP at the end of every turn Drops: Deluxe Skeleton Decoy Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power Bonus: 0 Defense: 26 13 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20 10, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 22 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 30/30 Ether: 33/33 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 38/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 1/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 39/43 Gold: 500 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 29/30 Ether: 27/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) QM Note: Auto-rolling Round 6 of Corpse Confrontation: Atramor vs. Troll - Damage Special Damage (Stunned, No Aura) >Pretzel vs. Troll (& Troll) - Guardian Angel Hit >Thalion vs. Troll (& Troll) - Special Damage Special Damage (Guardian Angel) >Ratabor vs.Troll - Miracle Heal Less (Party at full health already) Heckz vs. Troll - Special Damage Critical Hit (40 Damage) Troll - Regenerates 40 HP The troll finally recovers from it's stupor but Pretzel's angel keeps it from doing much damage. The Battle Continues! The Enemy: Torpid Troll *Regenerate 40* *Slowed & Jinxed* *Confused 2 Rounds remaining* Undead Monster Level: 40 Health: 93/300 Defense: 0 Special: Cadaverous Crash - Drops the hero to 1/2 their current HP and stuns them for the next round. Passive Special: Can't Bring Him Down - The troll regenerates 40 HP at the end of every turn Drops: Deluxe Skeleton Decoy Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power Bonus: 0 Defense: 26 13 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20 10, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 22 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 30/30 Ether: 33/33 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 38/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 1/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 39/43 Gold: 500 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 29/30 Ether: 27/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Round 7 of Corpse Confrontation: Atramor vs. Troll - Chaotic Strike Chaotic Strike (62 Damage, No Aura) >Pretzel vs. Troll (& Troll) - Meditate Meditate >Thalion vs. Troll (& Troll) - Razzmatazz Razzmatazz (Troll stunned) >Ratabor vs.Troll - Damage Special Damage (Stunned) Heckz vs. Troll - Hit Hit (31 Damage) Troll - Regenerates 40 HP Pretzel's angel departs but Thalion keeps the troll in a dumbfounded state. The Battle Continues! The Enemy: Torpid Troll *Regenerate 40* *Slowed & Jinxed* *Confused 1 Rounds remaining* Undead Monster Level: 40 Health: 40/300 Defense: 0 Special: Cadaverous Crash - Drops the hero to 1/2 their current HP and stuns them for the next round. Passive Special: Can't Bring Him Down - The troll regenerates 40 HP at the end of every turn Drops: Deluxe Skeleton Decoy Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power Bonus: 0 Defense: 26 13 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20 10, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 22 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 30/30 Ether: 33/33 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 38/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 1/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 39/43 Gold: 500 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 29/30 Ether: 27/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Round 8 of Corpse Confrontation: Atramor vs. Troll - Pessimism Pessimism (Troll is already jinxed, No Aura) >Pretzel vs. Troll (& Troll) - Meditate Special Damage >Thalion vs. Troll (& Troll) - Razzmatazz Hit (Troll stunned) >Ratabor vs.Troll - Miracle Heal More (Party is already at full health) Heckz vs. Troll - Damage Critical Hit (40 Damage) Troll - Regenerates 40 HP Thalion keeps the troll stunned as Heckz beats away at the brute with his whip. The Battle Continues! The Enemy: Torpid Troll *Regenerate 40* *Slowed & Jinxed* Undead Monster Level: 40 Health: 40/300 Defense: 0 Special: Cadaverous Crash - Drops the hero to 1/2 their current HP and stuns them for the next round. Passive Special: Can't Bring Him Down - The troll regenerates 40 HP at the end of every turn Drops: Deluxe Skeleton Decoy Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power Bonus: 0 Defense: 26 13 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20 10, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 22 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 30/30 Ether: 33/33 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 38/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 1/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 39/43 Gold: 500 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 29/30 Ether: 27/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Round 9 of Corpse Confrontation: Atramor vs. Troll - Chaotic Strike Deflected Damage (62 Damage, Troll KO'd) With one final slash, Atramor downs the giant corpse. The Is Victorious! Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32.25 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power Bonus: 0 Defense: 26 13 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20 10, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 34/34 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 1/3 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 38/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 2/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 39/43 Gold: 500 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 1/3 Power Bonus: 0 Defense: 2 Health: 29/30 Ether: 27/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Party Leader, please divide the loot: Bone - Can be thrown at monsters to distract them for a turn. Peasant’s Hood (Max. Health +1.) Leather Armour (SP:1, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, inflitrators, regulators and winged warriors.) High Heels (Power +1; suitable for women.) Blessed Amulet (Protects from cursed-effect.) Deluxe Skeleton Decoy – Can be used to absorb enemy Free Hits for up to 100 points of damage before it breaks. With a chance to finally look assess their surroundings, the party notes they are in a large hall, a barricaded doorway stands before them, an ornate door to their right and two darkened hallways behind them. "So... I think I'm going to go back. I've had my fill of heroing for the day. Anybody with me?"
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Anniversary!
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First let me say that there really isn't a wrong way to run a quest, there are definitely bad ways to run a quest, but definitely not wrong ways. As QM's we all have a particular style and a particular bias, so you should know that going in and take everything with a grain of salt. Now onto your points: 1. First off you need to explain "linear" because that will mean different things to different people, the same with "freedom". I'm going to assume by "linear" you mean that a Party must move from point A to point B to point C and end up at your last point, point D. There is a clear goal or objective from the onset and that goal determines the parties success or failure. For Heroica RPG, linear storytelling is generally a good place to start, because of the timing of replying to posts, free-form quests or ones with multiple goals, tend to get muddied or confusing and the players can't keep track of what's going on or what is actually important. For your first few quests, I'd definitely suggest a linear story. Linear is not necessarily bad, the trouble is when people stick to a linear story at the cost of slapping their players on the wrist when they change courses. If your story is so linear that it cannot accommodate the effect of actual players playing characters, then you need to stick to writing novels and not hosting RPG's. 2. "Freedom" is another one of those words that needs defining. I'm going to assume by "freedom" you mean player "choice" or "agency" i.e. the ability for players to have a meaningful impact on the story they are in. Now in a real-time RPG you can adapt your story for unlimited freedom, but in Heroica RPG is nigh impossible to offer absolute freedom, due to the nature of our medium. People spend time constructing sets and when a party decides to go off in a whole different direction and skip all the sets, NPC's, and monsters you spent hours building and photographing, then it is incredibly frustrating. So all that being said try to offer "freedom" in doses, but when you offer it make sure you really offer it. Too often QM's offer "choice" that is masked "rail-roading" (another term that we could spend hours defining) and isn't fair to the players. Just because you can get away with it, doesn't mean you should do it. As Chromeknight said concerning the map, if the order of locations doesn't matter, then why include it? You're not offering "freedom", you're offering the appearance of "freedom." 3. Balance is the key, but it takes multiple quests to figure out how to do this well and it comes more with experience than a list of do's and don'ts. Aim for the more linear when starting out QMing, it's a bit easier and has less potential to lead to discouragement or QM burnout. Also it should be noted, some players prefer "linear" quests and some players prefer "freedom" quests, so in the end you're probably going to make someone unhappy anyways. 4. I'm going against the grain and saying that we need more "failed" battles in Heroica. Yes it is frustrating, yes it is annoying, yes it does burn resources, but this is exactly why rogues and items grant the "fleeing" power. Now, all battles should be winnable, but there are some where the heroes should recognize they're out-gunned for the time-being and should beat a hasty retreat and come back better prepared. Now these sorts of situations should never be thrown in at random and should always be there for a reason, mind you. Use this idea with caution, but don't avoid it entirely. 5. Hidden specials, on the other hand, should be avoided, unless there is an absolutely good reason to have them and then they should always be foreshadowed or hinted at. They are not fair to the players and are simply an excuse for a QM to feed their ego. Also never ever, unless you have your player's consent, change stats midbattle because you made a mistake or didn't think of something, at that point you are telling the players that your story and your creation is more important than the people you are playing with. 6. You'll discover this when you start QMing, small groups of enemies are incredibly hard to balance for advanced parties. The math just isn't in enemies favor, once you hit parties above level 15. Your enemies only hurt the party 1/3 of the time and most often they fail to do that because the Party is so pumped up on positive effects. The solution: Free Hits. Multiple enemies make Parties strategize and are generally a guarantee that your enemies will be able to do a little damage. As for the gauntlet idea, most players get tired of an endless stream of enemies without much story, hence why the fields were created to relieve some of that tension for players who do enjoy the grind of endless battle. I'd shy away from it, but if you get the right players and you an keep things interesting you might be able to pull it off. 7. Too many for one quest. I try to stick to 3-4 and that's about it. After that you can't give each NPC enough screen time to fully flesh them out without seriously hogging the spotlight away from the party members. The trick is to introduce new NPC's with established old ones, a little at a time, eventually you'll have that full cast of 14 well developed NPC's. Also, look for opportunity to use NPC's from other quests, it definitely lends itself to adding continuity to the world and most of us QM's are more than happy to see our NPC's used in other quests. 8. Try to stay away from making anything a hard set requirement for success, otherwise you start taking away from "freedom" and moving towards "you must do it this way, so that my work at putting this quest together is validated." It's an interesting idea, but not one I'd use heavily. 9. Personally it's not my kind of quests, but again each player has their unique set of things they enjoy. The quest itself, from my understanding, is a big undertaking and I'd suggest you scale back a little bit. 10. Experience plays a little into it, but again I think the concept (for anybody) is perhaps a little to big at this moment. 11. I'm building for you right now, so I think that answers that question, though I don't want to commit to the project at just this moment.
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QM Note: Enemies adjusted for the stunned effect, however there's still 2 enemies, so I'm going to forgo auto-rolling until targets are specified. We're clipping along at a good pace anyways.
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QM Note: Does stunned bleed over into the next round, these days? It's generally dispelled after free-hits, but we're in a unique situation where there were no free-hits.
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"Perhaps...not...want...peace" Round 4 of Corpse Confrontation: >Pretzel vs. Elf (& Human) - Heal More Damage (42 Damage to Elf and Human, Human KO'd) >Atramor vs. Human Dwarf - Critical Hit (Dwarf KO'd, Aura Activated) >Thalion vs. Elf (& Troll) - Razzmatazz Razzmatazz (All enemies Jinxed and Stunned) >Ratabor vs. Human Troll - Heal More Damage (40 Damage) >Heckz vs. Human Troll - Sleight of Hand Razzmatazz (Enemies already Jinxed and Stunned) Troll - Regenerates 40 HP Pretzel's prayers are finally answered as he smites both the Elf and Human with purifying light, defeating the human outright. Atramor brings down the dwarf as Thalion and Heckz fling off stupifying spells at the remaining enemies. Ratabor releases healing energies at the troll, but the monster easily manages to recover from its injuries. The Battle Continues! The Enemy: Torpid Troll *Regenerate 40* *Slowed & Jinxed & Stunned* Undead Monster Level: 40 Health: 300/300 Defense: 0 Special: Cadaverous Crash - Drops the hero to 1/2 their current HP and stuns them for the next round. Passive Special: Can't Bring Him Down - The troll regenerates 40 HP at the end of every turn Drops: Deluxe Skeleton Decoy Expired Elf *Confused 1 Rounds remaining* *Jinxed & Stunned* Undead Humanoid Level: 15 Health: 33/75 Defense: 0 Special: Chilling Grasp - Does 15 Ice elemental Damage and the target is slowed. Drops: Bone, Peasant’s Hood (Max. Health +1.) Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power Bonus: 0 Defense: 26 13 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20 10, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 22 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 30/30 Ether: 33/33 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 38/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 1/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 40/43 Gold: 500 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 29/30 Ether: 29/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Party Leader, please provide a battle order, Party members please dictate an action and a row to perform it from.
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Round 3 of Corpse Confrontation: >Pretzel vs. Elf (& Human) - Special Damage Special Damage (Confused, 15 Damage to Troll, Troll Slowed) >Atramor vs. Mopagian - Hit (Mopagian KO'd, No Aura) >Thalion vs. Elf (& Human) - Mirror Damage Special Damage (Confused, 15 Damage to Troll) >Ratabor vs. Human - Heal (30 Damage) >Heckz vs. Dwarf - Critical Hit (40/2=20 Damage) Troll - Regenerates 40 HP Pretzel dodges swiftly out of the way as the confused elf swings wildly about turning on the troll and tripping it up. Atramor cleaves the Mopagian asunder as Ratabor and Heckz both manage to hold back their opponents. The Battle Continues! The Enemy: Torpid Troll *Regenerate 40* *Slowed* Undead Monster Level: 40 Health: 300/300 Defense: 0 Special: Cadaverous Crash - Drops the hero to 1/2 their current HP and stuns them for the next round. Passive Special: Can't Bring Him Down - The troll regenerates 40 HP at the end of every turn Drops: Deluxe Skeleton Decoy Expired Elf *Confused & Jinxed 2 Rounds remaining* Undead Humanoid Level: 15 Health: 75/75 Defense: 0 Special: Chilling Grasp - Does 15 Ice elemental Damage and the target is slowed. Drops: Bone, Peasant’s Hood (Max. Health +1.) Hebetudinous Human *Deals Bleeding 10* Undead Humanoid Level: 15 Health: 20/50 Defense: 0 Special: Raking Claws - The Hebetudinous Human manages to shred its opponents armaments halving their current WP and SP. Drops: Bone, High Heels (Power +1; suitable for women.) Deceased Dwarf *Ignores SP* Undead Humanoid Level: 30 Health: 30/100 Defense: 0 Special: Shambling Shanty - The Deceased Dwarf begins to sing a mournful tune that has a 50/50 chance to curse all the party members. Passive Special: Miner's Logic - The Deceased Dwarf's attacks ignore SP. Drops: Bone, Blessed Amulet (Protects from cursed-effect.) Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power Bonus: 0 Defense: 26 13 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20 10, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 22 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 30/30 Ether: 33/33 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Slowed* 463-year-old male "hermit" Paladin Level: 29 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 38/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 1/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 41/43 Gold: 500 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 29/30 Ether: 29/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Party Leader, please provide a battle order, Party members please dictate an action and a row to perform it from.
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QM Note: Thanks for the clarification, though Thalion is currently using a Dual Strike weapon.
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QM Note: This, plus duel strike only applies to attacks that deal damage, at least from my understanding of the FAQ, though Sandy seems to have ignored that in the example provided.
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Yeh, but who stores their super awesome sword of awesomeness in their sock drawer?