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Waterbrick Down

Heroica Master
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  1. Round 17 of the Sewer Scuffle: >Hoke vs. Hydra Head C (Topaz) - Enchant Spell Spin (6 Hits)(188 Fire/Lightning elemental Damage on each hit, Head C KO'd) >Benji vs. Hydra Head B - Special Damage Beast Form >Benji vs. Hydra Head F - Damage Beast Unleashed (4 Hits)(282 Damage) Hoke - Free Hits (Hydra Head D)(13 Damage) Hoke - Blessed (+3 Health) Hoke unleashes a tremendous lightning charged Spell Spin that finishes off one of the heads, the mystic knight's blade searing the stump so that no other monster would spring forth. Benji returns to his dinosaur form and proceeds to rip another head nearly to shreds, before reverting back to his normal self and springing away. The Enemy: Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 295/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 348/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Hydra Head E *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 325/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head F *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 57/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (worth 100 Gold) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 27 Health: 51/59 82/118 Ether: 4/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 5/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6 3 1; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (1), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.
  2. "Aye, let's get a move on then. I ain't one for boat travel, can't imagine air travel's goin' to be any better."
  3. "We can, I assume you're moving on without your companions?"
  4. "I haven't stopped there yet, they're on the list as one of the parties that receive glassware from this shop. I've got a small amount left, nothing you could really drink."
  5. Round 16 of the Sewer Scuffle: >Hoke vs. Hydra Head B (Topaz) - Special Damage Special Damage (0 Damage, SP cut in 1/2) >Benji vs. Hydra Head E - Special Damage Beast Unleashed (1 Hit)(70 Damage) >Benji vs. Hydra Head F - Special Damage Extra Critical Hit (56 Damage, WP is cut in 1/2) Hoke - Free Hits (Hydra Head C)(13 Damage) Benji - Free Hits (Hydra Head D)(34 Damage) Hoke - Blessed (+3 Health) Things begin to look a little bleak as Hoke's armor takes a pounding. Benji rips at his opponent before reverting to his humanoid form, but is seriously wounded by a sneaky head. The Enemy: Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 483/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 334/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 536/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Hydra Head E *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 513/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head F *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 527/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (worth 100 Gold) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 27 Health: 51/59 92/118 Ether: 5/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 5/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6 3 1; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (1), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.
  6. Round 15 of the Sewer Scuffle: >Hoke vs. Hydra Head A (Topaz) - Spell Greater Spell (204 Damage) >Benji uses Greater Potion - Success (50 Health restored) >Benji vs. Hydra Head B - Damage Massacre (47 Damage to all enemies, Hydra Head A KO'd, Hydra Head E & F join the battle) Hoke - Free Hits (Hydra Head C)(0 Damage) Benji - Free Hits (Hydra Head D)(34 Damage) Hoke - Blessed (+3 Health) Hoke brings one head to the brink of death and prepares the final blow, however Benji in a bestial rage goes on a rampage severing the head and dealing frenzied blows to the rest. Thrashing from the open wound, the hydra sprouts two more heads. The Enemy: Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 483/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 334/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 536/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Hydra Head E *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head F *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (worth 100 Gold) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 Health: 51/59 102/118 Ether: 5/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 39/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6 3; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (1), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.
  7. Round 14 of the Sewer Scuffle: >Hoke vs. Hydra Head A (Topaz) - Damage Hit (188 Damage) >Benji vs. Hydra Head B (Meduiak) - Steal Hit (53 Damage, WP cut in 1/2) >Benji vs. Hydra Head D (Meduiak) - Damage Beast Form Hoke - Free Hits (Hydra Head C)(0 Damage) Hoke - Blessed (+3 Health) Hoke continues to blast his enemies as Benji transforms into his reptilian form. The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 100 Health: 207/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 530/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 381/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 Health: 51/59 99/118 Ether: 6/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 31/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6 3; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.
  8. Round 13 of the Sewer Scuffle: >Hoke vs. Hydra Head A (Topaz) - Damage Damage (0 Damage) >Benji vs. Hydra Head B (Meduiak) - Damage Damage (34 Damage) >Benji vs. Hydra Head C (Meduiak) - Damage Extra Critical Hit (83 Damage, WP cut in 1/2) Hoke - Free Hits (Hydra Head D)(0 Damage) Hoke - Blessed (+3 Health) Hoke continues to shrug off hits from the Hydra's heads, but Benji is not so lucky, though he does manage to sink another crossbow bolt into one of the wriggling heads. Hydra blood is everywhere and Benji's weapon continues to worsen. The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 100 Health: 395/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 381/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 Health: 51/59 96/118 Ether: 6/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 31/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12 6; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions.
  9. "I second, Arthur's concerns. I ain't the most cultured of individuals, wouldn't want to go putting bolts in someone's back if it ain't the customary way of dealin' with a problem." Skrall smiled a little.
  10. Round 12 of the Sewer Scuffle: >Hoke vs. Hydra Head A (Topaz) - Enchant Hit (188 Damage, - 1 Ether) >Benji vs. Hydra Head B (Meduiak) - Special Damage Special Damage (8 Damage, SP cut in 1/2) >Benji vs. Hydra Head C (Meduiak) - Hit Extra Critical Hit (119 Damage, WP cut in 1/2) Hoke - Free Hits (Hydra Head D)(0 Damage) Hoke - Blessed (+3 Health) Hoke and Benji square off against the monster that fills their entire view. Both heroes manage to hit separate heads hard, but the Hydra's corrosive poisons wreak havoc on Benji's equipment. The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 100 Health: 395/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 464/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 27 54 Health: 51/59 93/118 Ether: 6/35 Gold: 1163 Equipment: Wasabi Blade (WP: 4, Fire-elemental longsword), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense: 12 6 Health: 65/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24 12; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please provide a battle order and the rest of you actions. "The creature's been operating in the northwest part of the city, hasn't strayed far, so its lair is constrained to just a few city blocks. The timings of the attacks have all been different, so if our monster is a shape-changer he's been doing it purposefully. The targets have all been random so far, though quite a few have been of less than reputable character." The were-bat pauses to stare at Barlin Mando. "From my first encounter, it's not likely to attack unless it's provoked. The alchemical residue I've collected from the glass samples is transformative in nature, my guess is this is how the shape-change might be induced."
  11. The were-bat leads Althior and Hoples down the street and around the corner hanging from the sign above a silversmith a Wolfgang thug sways in the breeze tied and gagged before a broken window. "Mffff" "Make of me what you will. Justice does not require your trust and I care little to convince you of mine."
  12. "I do have a name and as for my armament, justice without a sword is a mockery. Do you think this city is something to be prized, Necromancer? Have you seen the filth and decay that permeates it? No, I do not protect this city, I restrain it, keep it from devouring what innocence there is left in it. You stay on the side of innocence, you'll never have to worry about me, you don't, you'll end up like your half-elf's informant friend hanging from a rooftop. Now if we're done talking philosophy, I believe we have a monster to catch. My leads have only gotten me so far and a few cracked ribs from an encounter I had earlier with the beast. I can help you find it, if you'll help me put it down, that would be the arrangement."
  13. "Do I look like a glassblower?" The masked were-bat moves a large two handed axe from hand to hand. "I've been following your party since the incident at the gardens. I must say, your companions strike me as a bit... foolish, not to mention the seedy company they choose to keep. But then again, that's to be expected when you put the Town Watch in charge of the security of this city." Hoples stays silent, clearly nervous around the masked vigilante. "The glassware is from here, I interviewed the proprietors yesterday. Trouble is that glassware gets sold to half a dozen locations throughout the city: Guild of Invision, Apothecary, private individuals." "Hey weren't you at the Foundation Day Ball?" "My presence at said event is currently irrelevant to the case at hand Mr. Mando." "Just asking." Barlin takes another swig from his bottle he had brought with him. Round 10 of the Sewer Scuffle: >Hoke uses a Dragon Scale - Success (Hoke is Lucky & Blessed) The enemies continue to sleep as Hoke buffs himself up. Hoke - Blessed (+3 Health) The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (2 turns remaining)* Type: Aquatic Level: 100 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (2 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (2 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* *Sealed and Asleep (2 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 84/118 Ether: 9/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Round 11 of the Sewer Scuffle: >Hoke vs. Hydra Head B (Scroll of Weakening) - Failure (-1 Ether) Hoke unfurls one of his scrolls but the light isn't enough for him to completely make out the wording of the spell. Hoke - Blessed (+3 Health) The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (1 turns remaining)* Type: Aquatic Level: 100 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (1 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (1 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* *Sealed and Asleep (1 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 87/118 Ether: 8/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Round 11 of the Sewer Scuffle: >Hoke vs. Hydra Head C (Scroll of Weakening) - Failure (-1 Ether) Hoke tries again, but the stench of the sewers gets to the mystic knight and ruins his concentration and his spell fails. Benji shows up at Hoke's side as the Hydra awakens. Hoke - Blessed (+3 Health) The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 100 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 90/118 Ether: 7/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense:12 15 Health: 73/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel
  14. OoC: Rhozz should be at 19 HP, 30-([WP:3 + Level 3]*2 for darkness elemental - SP) = 21 and then -1 for Poison and -1 from the Brute's attack. Also the usual convention is attacks that don't specifically state they ignore SP or Row, are handled normally, hence anyone in the back row would take 2 damage from the brute and SP would also be taken into account. I'm going to assume you meant to include the ignores row part? Polly shirks back from the whirling blade of the brute, grasping her wounded side. "Lynne, it hurts." Polly breathing heavily launches another Darkness spell at Rhozz from the back row.
  15. Benji plunges down into the sewer and will arrive to help Hoke between 1-6 turns. Althior stands above ground and tries to peer into the shop. The necromancer does manage to spot some alchemical glassware. As the mage snoops a cloaked figure drops in behind him. "So you heroes are taking up breaking and entering now too."
  16. Round 9 of the Sewer Scuffle: >Hoke uses a Pumpkin Bomb - Success (All Heads, Sealed and Asleep) Hoke pulls out a pumpkin bomb and hurls it at the monster. The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (3 turns remaining)* Type: Aquatic Level: 100 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (3 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (3 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* *Sealed and Asleep (3 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 81/118 Ether: 9/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Hoke has traveled too far away from the party for Benji to hear anything.
  17. Round 8 of the Sewer Scuffle: >Hoke consumes a Mead - Success (Hoke is Encouraged) Hoke readies himself for the encounter ahead as the creature bears down on him. The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 100 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 81/118 Ether: 9/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom
  18. Round 7 of the Sewer Scuffle: >Hoke vs. Giant Sewer Ally Gator A (Topaz) - Spell Spin (6 Hits)(Gator's KO'd, -1 Ether) Hoke finishes off the two remaining gators with a tremendous Spell Spin, but the Hydra continues to close in and will be on Hoke in 1 more turn. Will Hoke stay in the sewers? The Enemy: Hydra (1 Turn remaining) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 81/118 Ether: 9/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Hoke isn't coming out of the sewers. It's still three hours till daybreak, the Glassblower's is still dark. What would Althior like to do?
  19. Round 6 of the Sewer Scuffle: >Hoke vs. Giant Sewer Ally Gator A (Topaz) - Damage (0 Damage) Hoke - Free Hits (Giant Sewer Ally Gator B)(0 Damage) Hoke blocks another attack from the reptiles his lightning magic filling the air with crackling energy. Down the tunnel, Hoke can see the head of a gigantic multi-headed monster bearing down on him and he can sense fear even in the crocodiles. The Hydra would be on him in another 2 turns. The Enemy: Giant Sewer Ally Gator A Type: Beast/Aquatic Level: 100 Health: 110/110 Special: Piercing Bite – Deals 30 Damage that ignores SP Drops: Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Giant Sewer Ally Gator B Type: Beast/Aquatic Level: 100 Health: 110/110 Special: Piercing Bite – Deals 30 Damage that ignores SP Drops: Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 81/118 Ether: 10/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom
  20. Round 5 of the Sewer Scuffle: >Hoke vs. Giant Sewer Ally Gator A (Topaz) - Enchant (Steel Buckler to SP: 22, -22 Ether) Hoke - Free Hits (Giant Sewer Ally Gator B)(0 Damage) Hoke decides to stick around as two more gators emerge from the waters. Further down the tunnel even more splashing can be heard and a roar quite different than the reptiles, the creature however is still out of view for the next turn. The Enemy: Giant Sewer Ally Gator A Type: Beast/Aquatic Level: 100 Health: 110/110 Special: Piercing Bite – Deals 30 Damage that ignores SP Drops: Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Giant Sewer Ally Gator B Type: Beast/Aquatic Level: 100 Health: 110/110 Special: Piercing Bite – Deals 30 Damage that ignores SP Drops: Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 81/118 Ether: 10/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom
  21. Skrall was starting to loose his buzz, the ogre popped a Mead open at drained it in one gulp. "Good to meet you Mr. Long, you needn't worry, your mistress will be in good hands. Now what's this about some selected truths? If you won't be present to vouch for her, do you have a message either written or oral you would like us to deliver for you?"
  22. "It's OK sir, we're going to save you from these big one-eyed meanies." Polly lets loose a darkness spell at Rhozz from the back row.
  23. Round 4 of the Sewer Scuffle: >Hoke vs. Unknown Assailant (Topaz) - Great Spell (KO'd, -1 Ether) Hoke zaps the giant croc out of the water, instantly killing it. The sound of the approaching cross grows closer. THE BATTLE IS VICTORIOUS! The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 36 1/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced* Power Bonus: 4 (+4 WP) Defense: 29 58 Health: 52/60 82/120 Ether: 33/36 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Will Hoke be sticking around in the sewers?
  24. Round 3 of the Sewer Scuffle: >Hoke vs. Unknown Assailant (Diamond) - Damage (0 Damage) Hoke's spell finally lights up the sewer and the mystic knight catches a glimpse of a gigantic reptile lunging at him. The splashing grows nearer and Hoke can spot the scaly back of two more crocodiles. Hoke surmises he'll soon have company in another 2 turns. The Enemy: Giant Sewer Ally Gator Type: Beast/Aquatic Level: 100 Health: 110/110 Special: Piercing Bite – Deals 30 Damage that ignores SP Drops: Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced* Power Bonus: 4 (+4 WP) Defense: 29 58 Health: 51/59 81/118 Ether: 33/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom "Yeh, the glassblowers, right across the street."
  25. Round 2 of the Sewer Scuffle: >Hoke uses Ambrosia - Successful (Hoke Reinforced) Hoke - Free Hit ([100/2=50]-58 = 0 Damage) Hoke downs an Ambrosia. Feeling Reinforced, the mystic knight bats away at his opponent. More splashing can be heard coming down one of the tunnels towards the pair of combatants. The Enemy: Unknown Assailant Type: ?? Level: 100 Health: ???/??? Special: ?? Drops: ?? The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Blinded**Reinforced* Power Bonus: 4 (+4 WP) Defense: 29 58 Health: 51/59 81/118 Ether: 33/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom
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