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Waterbrick Down

Heroica Master
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Everything posted by Waterbrick Down

  1. Not quite sure what you mean by consuming a gem, Chi Monk's don't consume a gem when they imbue an element into their Martial Hits, but yes the gem would need to be in the character's possession. I'm thinking this would be more suited to Battle Mages, in which case it would be an addendum to Counter, Hit, and Critical Hit. It wouldn't make sense if Mystic Knights and Battle Mages didn't use weapons, but since they do at the cost of not being able to use the effect of a weapon, i.e. if a weapon deals the blinded effect a spell directed through it does not. Magic based classes as a rule have to choose between using a weapon that deals an effect and casting an elemental spell, my thought is why not create a magic based class whose niche is that they don't have to choose. Since Mystic Knights already have a niche in being able to wield high SP as well as improve their armor and weapon, I think this sort of ability would be more suited to Battle Mages, whose only real niche is they do a little more damage than the normal class with their "Extra Critical Hit".
  2. "I think we've done our job, no? We were supposed to find out what happened to the missionary man and we have." "Our first successful quest, Mr. Sanders."
  3. "Well we do our best, shame about the cannon though. Think you'll get a chance to fix her up before the journey home?"
  4. "No I beg you, you mustn't." Blitze stays Hoke's hand from throwing the remedy. Hoples upon seeing the monster, quickly starts running east. "Keep it busy, I'll go get help." As the detective dashes east, a shadow drops in behind the heroes and a familiar voice to Althior pipes up. "Ain't this a lovely picnic." The Monster: Maw of the Monster *Permanently Hastened* Type: Ancient Level: 104 SP: 60 Health: 600/600 Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright. Drops: Nothing Note: The individual body parts of the monster may not be raised Right Claw of the Monster *Deals Slowed and Bleeding 10* Type: Ancient Level: 75 Health: 400/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised Left Claw of the Monster *Deals Slowed & Bleeding 10* Type: Ancient Level: 75 Health: 400/400 Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives Drops: Nothing Note: The individual body parts of the monster may not be raised Right Hoof of the Monster *Deals Fragile and Weakened* Type: Ancient Level: 50 Health: 300/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised Left Hoof of the Monster *Deals Fragile & Weakened* Type: Ancient Level: 50 Health: 300/300 Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round. Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive. Drops: Nothing Note: The individual body parts of the monster may not be raised The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky* Power Bonus: 4 (+4 WP) Defense:29 32 Health: 61/61 Ether: 31/37 Gold: 1138 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Lucky* *Encouraged* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1186 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Marksman Monocle (Misses are rerolled, Headwear) Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects); Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (3), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness**Encouraged**Lucky**Companionship* Power Bonus: 5 for Spells Defense: 7 10 Health: 55/55 Ether: 53/59 Gold: 1220 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) Undead Asp Level: 30 Element: Darkness Ecrub the Man-bat *Takes suggestions from Althior* Hunter Level 35 *Absorbs Darkness* *Favors Humanoids* Power Bonus: 0 Defense: 6 9 Health: 46/46 Gold: 10 Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear) Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5) Party Leader, battle order, the rest of you, actions.
  5. Seems like this guy would be a better head.
  6. Benji chases after the girl as she slips past him and runs outside into the street. There is a shriek followed by a resounding roar as the beast warrior exits the residence to witness a terrifying monstrosity towering over the street.
  7. The little girl stares at her father, her eyes filled with fear, her little legs trembling at his bestial visage. The girl runs outside.
  8. As Hoke makes ready to leave, Blitze calms down a little. "If I see you back here, trust me, then there will be things destroyed."
  9. "I have not killed or destroyed anything. There is nothing to be done and there is no help to be had." Blitze looks ready to charge the mystic knight.
  10. "Nine, I think, I'm always so sleepy when papa's carrying me to bed though." "What would it matter if I was?" Blitze's eyes turn back to red and the man shifts into a were-cat. "I've asked you kindly, I've been compliant, now unless you intend to do something as opposed to more nagging, get out!"
  11. Looking forward to see what you bring.
  12. "I'd say your a fool for taste testing what you don't know anything about." "The last few nights I've been with my daughter." "Papa tucks me into bed every night." The man froze for a brief moment. "My wife is dead. She was carried off by a monster when my daughter was very young. I'd appreciate it if you'd use some tact sir." "I'm nine years old Papa, I know mamma's not coming back." Blitze seems to cool down a little. "I'm fine."
  13. "And what else is there to conclude?" The man's eyes turn red for a brief moment.
  14. A: I don't see why you couldn't use a species from the Whoniverse, though I think most folks would be opposed to taking one with all of it's traits and culture and just inserting it into Heroica, part of the fun comes from creating a race or culture that is unique in some of its aspects to the world of Heroica. Of course Heroica has the traditional high fantasy races like elves and dwarves and halflings and they pretty much fall into canon with a lot of the high fantasy genre out there, but there are plenty of examples or races invented purely for the world of Heroica. If you haven't already, check out the Embassy, it collects a lot of information on the races that inhabit the world of Heroica RPG. So to put it succinctly, there's no problems with a new race, just make sure you're being creative and not just copying and pasting. B: Nothing wrong with that, a lot of times you'll see characters that draw elements from several different characters, my character Skrall for example, initially borrowed some traits from Robin Hood, Sparticus, and a Web-comic character, but has evolved into his own completely unique character over time. Make sure the character is your own though and again not just a copy and paste. Make sure Cap'n Jack McHarkness is making decisions and acting based on who he is, not on who the character he is based off of is. Your character should be living out a life of their own, not someone else's, if that makes sense. If you merely cut and paste, people'll will get bored of your character pretty fast, because we already know how he is going to react.
  15. "Oh I'm sure you don't." Blitze gives Hoke a little shove. "You come in here, make plenty of demands without any evidence, refuse to be contented with my compliance, and fail to respect my privacy when asked courteously to be left alone."
  16. "Are you finished sirs?" Blitze voice is now strained and Hoke can see veins beginning to bulge on the man's neck and arms.
  17. "Well what are you suggesting? We start moving forward by force, for public safety's sake?"
  18. "Well we haven't exactly caught him red-handed. A lot of circumstantial evidence and all, though he is the closest thing we've got to a suspect, I mean we've got location, the substance, the equipment, the injury. We can take him in, but we really don't have any sort of long term holding if that's what you're getting at. Murderers get hung, restitution is payed for thievery or destruction of property, pretty straightforward stuff. For the assaulting, destruction of property, and general menace to society, I'm guessing we're looking at a hanging here."
  19. OoC: Put me after Atramor. "Atramor, I hope ya have a back-up plan." Skrall fires a bolt at the Gigas from the back row.
  20. "It's fine, cut it on some glassware."
  21. Hoke does not see any discolored blood or signs of it.
  22. "A bad monster took mamma away when I was a little baby." Hoke notes the man's right hand is covered in a bandage.
  23. "And let you deliver my secrets to the Guild? I think not. I've had just about enough of you gentlemen. I've complied as much is reasonable and I'd now like you to leave."
  24. "Various raw materials. Waldruk Pine Nettles, Crushed Super Scarrab, etc. Tell me Mr. Townwatch, isn't this harassment?" "Well this is a rather important case..."
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