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Waterbrick Down

Heroica Master
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Everything posted by Waterbrick Down

  1. Chiming in as I feel this is an important issue, but as in the case of Guardian Angel and Sentinel, I don't believe Aura should be counted as a positive effect. Nearly all positive effects as far as I can remember last longer than 1 round. Aura needs to be rerolled to continue.
  2. "Sure thing, ya chaps better heal up while ya've got the opportunity." Skrall fires another arrow at the Offensive Automaton from the back row. OoC: I imagine if Skrall rolls special damage he's going to want a heal or a remedy.
  3. 1093 is correct, I guess you just hadn't taken the final stats from 116. :shrug:
  4. Actually, you were reimbursed for the eye at the end of Quest 116.
  5. "Hmmm, I shall need to visit this other vampire you speak of..." Boris takes another swig of his cider. "So... I saw the slutty elf earlier. Any other delightful examples of the feminine form hang around here?"
  6. "Town watch, Paladins of Ennoc, vampires aren't necessarily the most valued members of society. Not that I've done anything wrong, mind you. So you're a hero, how do these quest things work. I saw you folks going out and about when I was... normal but never had any direct contact."
  7. "No idea what yer talkin' about, I dealt with that floor quite handily." Skrall decides to favor the mechanical enemies as opposed to the flying ones from earlier, before loosing another arrow at the Defensive Automaton from the back row.
  8. "More or less, food and drink pretty much tastes like dust and ashes these days, but need to keep the nutrients going if I don't want to end up withered and gaunt like some with my condition. As for... you know... I've got my ways of dealing with it." The vampire rips off another chunk of bread before dunking it in his cider. "Not much excitement around here is there? The hall's immune to search warrants, right?"
  9. "It is ain't it?"
  10. The vampire cracked a smile, showing two pearly white canines. "You're just loaded with firepower aren't you?" Boris takes a sip of his newly arrived cider. "Wish it were quite that simple. No, I used to be a cleric of the Righteous Light, sodding good one too, before this happened." The man waves a hand indicating his face. "Out on a sodding exorcism house-call and the bugger bit me. He weren't possessed, the only thing possessing him was a thirst for, well you know... The order wasn't a big fan of me coming in to work the next day. Can't say I really blame them." Boris bites off a chunk of bread. "Say you're what, 3 feet, 75 lbs?"
  11. Something I've been stewing on and Sandy just pointed it out, everyone does realize that if the Decamon Tournament becomes an annual event there will be more opportunities in the future to participate, no? I wouldn't expect a lower level hero to win the tournament, they'd get access to the class but at the rate this game moves, they're not going to actually use it for another 1-2 years. Higher level heroes have a greater chance of winning because they have the greater chance of utilizing the class, plain and simple.
  12. Skrall pulled back on his Composite Bow and sighted an arrow at the Defensive Automaton from the back row. "We'd best finish this up quick."
  13. You'd think that vampires that drank fat would be so much more popular than the blood-drinking variety.

  14. The vampire turned around only to be greeted by a tall stove-pipe hat. Boris diverted his gaze downward to the gnome's outstretched hand. "45 seconds tops," the man muses to himself before extending his own hand, his handshake firm, but icy cold. "Bruhalv, Boris Bruhalv, Ex-cleric of Ennoc." The vampire eyes the gnome's impressive firearm. "You carry that pea-shooter everywhere, Matti?"
  15. "Something like that, this is Heroica Hall isn't it?"
  16. "Sorry bub, desperate circumstances call for desperate measures."
  17. A window shatters as a figure flies through landing in a quick tuck and roll. "Well that was exciting," the man comments to no-one in particular. Passing a provocatively dressed elf, the man gives a teasing growl before moving to the bar. "Cider, bread too if you've got it and marmalade, thanks Lovely." Boris Bruhalv (Waterbrick) 38 year old male vampire Cleric Level 1 Power: 4 Health: 9/9 Gold: 10 Equipment: Simple Mace (WP: 3, mace) Inventory: Potion, Remedy
  18. Skrall pounds down a mead from the back row.
  19. OoC: Wouldn't immune to physical mean that even elemental attacks would do 0 damage? "Soddin' automatons." Skrall loaded his Hunter's Crossbow and took aim at the Ninja from the back row.
  20. "I'm trustin' ya on this one Regulus, I expect somethin' in return." Skrall uses his minimizing dust on the Ninja from the back row.
  21. Skrall took aim at the White Ninja from the back row with his Hunter's Crossbow. "Bout time."
  22. Saving Blitze's daughter, Althior had actually just figured out the cure on the round you struck her down. But yay! for a somber ending. The sewers weren't originally planned for, but I didn't want to tell you "no you can't go down there" so I figured some nearly impossible battles would deter you. The sewers scene actually helped progress some other story lines, as well as bring the Wolfgang into the picture, so it wored out for the best. Other than that, there really wasn't stuff you missed, just stuff you chose not to interact with. The other room in the Lotus, pushing the Hinckwell into why he was at the Lotus, fight with the Bloodpaw and Metasimian representatives at the Lotus, investigate the other alchemists, investigate the other crime scenes, and so much more. In an open world type quest, there aren't important or necessary details only ones that have more impact than others.
  23. Well where to start? I originally planned on 116 having a Jeckyll & Hyde theme, but am glad to see it expanded into so much more. The Halloween quests were intentionally darker and weighted to have more somber outcomes, even so I think the PC's did a great job in providing a little hope to a dark city. I've taken to prepping for my quests in a loose manner, bare bones structure and then let the PC's fill in the rest of the details. Run-in's with the Wolfgang, the Sewers, the Bloodpaw, mixing potions with Blitze & the guild, certain Lotus scenes, were all added because of what the PC's wanted to pursue. I have a tendency to be a little too free-form at times which can lead to Party confusion as to what steps to take next, hopefully things weren't too confusing. I noticed a few time when the Party started to waiver as far as direction and that's when the NPC's would jump in with their direction, which hopefully worked a little better than in the past when I just let the party stumble around. Speaking of NPC's, it was a joy to bring back some old faces as well as some new ones, interactions with the PC's felt natural and consistent which I enjoyed immensely as a QM. All three of my players were great; excellent response time, engaging role-play, and top notch supportive criticism. As a QM, it can be easy to grow distant from the fact that I'm playing with other people and this group gelled not only as a Party but a a group of people playing a game, which I really appreciated. Onto the players themselves. Althior/K-nut: Looking back from where you came from, I can only say that I am continually impressed at Althior's development as character. He is the right balance between what I like to term role-play and roll-play, a good blend between player and character. You were Barlin Mando's tried and true drinking buddy and companion and I think he'd be a dependable friend in the future. I loved our conversation in the Lotus as it really felt like two men-about-town enjoying the few pleasures the depressing city had to offer. You also had some amazing scenes with Ecrub and Dr. Cula. It was kind of fun to see Hoke and Benji just run off and leave Althior to fend for himself. Speaking of role-play, the last scene between Althior and Benji was high quality stuff and I couldn't wait for each reply and didn't want it to end. It's good to see characters finally getting called out on what they believe and having to take a stand. Keep that sort of quality dialog up and Althior has a good shot at being one of the most influential orators in the game. As far as a player, it's always good to have someone sharp for solving puzzles and you proved yourself handily with both the Guild of Invision puzzle and the one with Blitze. Nicely done. You weren't involved in as much combat so hopefully you were still satisfied with Althior's impact on the story. I'd be glad to have you back at any time. Benji/Flare: Benji has always intrigued me because he seemed very stereotypical at the beginning of the game but has blossomed with his new class. He's the morally gray and ethically torn character that gives Heroica believablity. He's desires to fit in to society but at the same time wants society to fit him. He's got caught up in some pretty shady deeds but is still trying to bring light to those around him. His lycanthropy defines him yet it doesn't consume him. You've done a good job of balancing his different traits so far, Flare. Make sure that Benji doesn't get so consumed with curing himself that he becomes predictable, otherwise his lines won't be worth reading. Benji constantly found himself at odds with both Althior and Hoke, but never quite to the point of blows, he's a powerful character but he knows his limits and when diplomacy is the better path. It was good to see how he reacted to the different predicaments based on his allegiances; the Sewers, Ecrub, the Town Watch, the final battle, made for some good development. From a player standpoint, you're character is one of the harder ones to balance for because he's so powerful, but I enjoyed coming up with challenging battles and seeing you and your party companions overcoming them. Thanks for participating, it was good to have have such a wide variety of players and characters. Hoke/UsernameMDM: Diplomacy, diplomacy, diplomacy. You'd think the guy was a walking apology. Hoke was a blast to QM. I spoke with you earlier about enjoying your little bit of Role-play in the Training Room and wanting to see more from you and you certainly delivered. I can remember first interacting with you in quest 19 and thinking how sort of bland Hoke was, but you have definitely took off as witnessed by this quest. Torc is a wonderful addition to the character and your work at balancing how much attention is placed on him is superb. It's been very interesting to see how each of the dragoons has interacted with their dragons, and I've loved how each one is unique. Hoke embraced his leadership role in this quest and held it strongly even with powerful characters both stats wise and opinions wise such as Benji in his party. Your interactions in the Lotus and at the end were some of my favorite and I thoroughly enjoyed helping advance his character development. Hoke had a tendency to go off on a some wild tangents (i.e. the sewers, though that was partly my fault), but out of all the characters he clung to his nobility and uprightness with a fierce tenacity and it was a joy to play off of that with some of the more seedy and morally ambiguous NPC's. Like Benji, you're a hard character to balance for with that humongous SP, but I hope the battles were challenging enough to have you sweating, but rewarding enough to make it worth it. Glad you were able to participate and I'd readily take Hoke along on another quest some time in the future. QM/WBD: This quest was more than I had hoped for in terms of character development, NPC interactions, puzzles, and challenging battles. I thoroughly enjoyed hosting every minute of it and seeing it to its conclusion. I was pleased with the battle balance and hopefully it never came across to outside observers as totally cheap or totally impossible. Photography is getting better and I'd like to host a quest one day as polished as Brickdoctor or Sandy, but I'm getting there. Puzzles were one of my favorite parts to implement and hopefully they didn't feel forced or contrived. I'll be taking a break from QMing for a little bit, but I couldn't have asked for a better quest to finish up on. Again, it was a pleasure hosting all of you and thank you for your positive feedback, as well as all of you who have been reading from the sidelines.
  24. Moira smiles at the Mystic Knight's kind gesture. "Always the gentleman. You are welcome. Stop back, when you can stay longer, my knight." --- Elsewhere in Eurbic Freeport --- "Ahhhhhhh!" --- Two Weeks Later --- Madame Galuchat sat down after being on her feet for the final few scenes of her tale. Sipping from a goblet of fine wine, the sharkling closed her story. "And so the heroes learned that day that there is always two sides to everything. Nothing is as it first appears and though they were successful, nobleness comes at a cost, justice has a price, and peace is often only purchased through terrible loss." Galuchat sipped again from her wine and nodded her head to Lucas. THE QUEST IS SUCCESSFUL! The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 38 2/4 *Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 32 Health: 62/62 Ether: 38/38 Gold: 1288 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Remedy, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 49 2/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, Slowed, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* Power Bonus: 0 Defense: 9 Health: 75/75 Gold: 1336 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Inventory: Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Marksman Monocle (Misses are rerolled, Headwear), Winged Sandals (accessory, immune to bound- and slowed-effects), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes) Consumables - Health Core (2), Grand Potion (5), Potion (1), Remedy (4), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (1), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Ruby, Modified Remedy, Level Up Mushroom Tools - Magic Compass, Pickaxe, Bedroll, Shovel Althior Emorith (K-Nut) Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 Health: 56/56 Ether: 60/60 Gold: 1270 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear) Inventory: Weapons: Hydra Fang (WP: 10, Dagger) Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory), Robes of Illumination (SP: 5, + 10 Max Ether, Wearer is Permanently Transcended, Torsowear, suitable for Prophets) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops) QM Note: That's it folks, thanks for your patience and making this one of the most enjoyable quests I've had the pleasure of running. I'd love to hear your thoughts on the quest in the QM Lounge.
  25. Moira accepts the keys and stows them away. "I lose patrons everyday, thanks to this heartless city, but I always win new ones as well. You look tired, rough night?"
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