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Everything posted by Emjajoas
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Entirely understandable. I thought about going the neutral route with Em, but as soon as I saw that Boomingham was vying for Kingship, I knew what had to be done. Consider Em convinced already. All Boomingham's gotta do is talk to him about becoming King the next time they cross paths and he'll have a new knight to back his cause. Still some of the defining moments of Heroica for me are those quests. You guys really shined with that spotlight; it made the early days incredibly enjoyable, and although it's taken me a while to figure out how, it's defined Em a lot as a character. I, too, am really excited to see who's going where; Mortimer's got few people he considers "close friends," and it'd be really crazy to see them on opposite sides. If you asked me who he considers his friends, the first three people I'd name would be Karie, Boomingham, and Hybros, so I'm really excited to see how things shape up. Mad props to Sandy for this event, it's a really great way to spice things up.
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If Em tears himself in half, does he get two votes? That's a tough question, though. I think he'd vote for Boomingham for the simple fact that he knows Boomingham is already a capable leader, and he's not really sure of what exactly Karie's capable of in a position of authority like that??? He has massive respect for both as people, but as a Ruler I figure he has a higher opinion of Boomingham. I'm not sure, I'd have to give it more thought and he'd probably have to have a long chat with them both.
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King Boomingham'll have at least one backer in Mortimer. I was pretty torn between what to pick up until you said that, but I figure he'd jump at the chance to support one of his friends.
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
Battle Order: Mortimer uses a Phoenix Essence on Annienal Mortimer uses a Phoenix Essence on Calamity Annienal Keliim Keliim Calamity- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
Battle Order: Annienal Annienal Mortimer attacks Mayrene with Erdy's Handcannon from the Back Row Mortimer attacks Mayrene with Erdy's Handcannon from the Back Row Avina attacks Mayrene with Zeta and Sigma from the Back Row Avina attacks Mayrene with Zeta and Sigma from the Back Row Keliim Keliim Calamity Calamity- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
"When you said orientation shouldn't matter, does that mean we can turn them clockwise and counterclockwise, or can we mirror them too?"- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
Mortimer keeps his eye fixed on Chalvo. "You find anything?" he asks, growing steadily more nervous.- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
Mortimer squints, trying to tell what the man was doing. "Calamity, Annienal, do you know what that barrier is? Can you get rid of it?"- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
"Go ahead and use it," Mortimer nods.- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
"Alright. Climb in, everyone." Mortimer chugs back an Ambrosia as he watches everyone else enter.- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
"Then Calamity and Avina will go through the window to open the door. We'll all be able to go through if Annienal can make something like a ladder with her Emerald, though."- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
Mortimer sighs, backing up against the wall and bracing himself. He cups his hands and lowers them, ready for someone to climb on. "Annienal, on me. Avina, Keliim, Calamity-- we'll be lifting you through the windows. You three, without armour, should be light enough. Open the door for Annie and I as soon as you get in there, yeah? Let's go."- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
"He may have other escape routes, smoking him out may backfire," Mortimer thinks, tapping his chin. "If a bomb won't blow it open, we may have to have some go through the windows and open the door from the inside. That might be a better idea if we want to avoid collateral..."- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
"You think a fire bomb'd do the trick, then?" Mortimer questions, growing nervous.- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
"Heroes, based on the way the robots reacted," Mortimer mutters. "We don't know what's in there, do we? Shit. Only way in's the front door, I guess. Can't risk smoking him out by tossing bombs through the windows..." Em taps the front door, trying to determine what it would take to blow it open or knock it down.- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
Mortimer waves smoke from his face, coughing, eye watering. "Do you know anything about the building, Avina? Other doors, windows?"- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
Mortimer shrugs, sighing deeply. "Let's go have a chat, then, though following him might prove more fruitful."- 559 replies
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Yeah, I'm not really sure what you were getting at with that, Mencot, but it's not really appreciated and it's certainly not a good way of expressing frustration with how we're playing the game. I'm trying to play my character a lot more than I have in the past, so I'm taking advantage of moments like this where I can highlight the things that define him right now. I'm sorry if that's led to a Quest that feels frustrating to play, as it wasn't my intention-- But please note that if you do have an issue with how I'm playing the game, there are better ways to bring it to my attention.
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
Mortimer's jaw works for a moment, unsure of what to say as his attention snaps from the depleted ether core to the blurry figure in the distance. "I... uh... can't tell." He clears his throat, shaking his head for a moment, and rubs his eye as though it would help. "I can't... see very well. I can only tell something's there."- 559 replies
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
Mortimer tenses visibly, his shoulders squaring, hands clenched into shaking fists, mouth pinching into a thin, angry line. His stride almost breaks-- almost-- and he seems to tune out the rest of Avina's words, lone eye focused forward like a spearpoint. He relaxes slightly when they reach the docks, squinting and cocking his head at the last man exiting the labs, though his tone is still short. "Who's that? Does he have-- something in his hands?"- 559 replies
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I had originally thought it might be cool to have Mortimer a bit of an aquaphobe/someone prone to getting seasick, but I scrapped that pretty quick.
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It was something I kept looking back on and thinking, like. "Damn, we really missed an opportunity there." I'm glad nothing was planned, it almost makes me feel better about leaving her to die.
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I really liked the Soul Glass-- I thought it was cool, and I would've liked to have seen it maybe explored a bit more? Not sure what to say about that but overall it was fun. Actually, it's something I've been meaning to ask: In 105, would it have been possible to save Alice's sister if we had smashed their paintings? Iirc, part of the battle mechanic was that if the Heroes attacked an Ally who had been made into a painting, it would've freed them.
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I'll be blunt. Look at it this way, Lind: It's a useless drop. In the situations where you would want an item like that, it would ruin the fun/tension/etc. 1) In Quests where there's no traitor or chance to use it, it's useless. 2) In quests where there is a traitor and you have a chance to use it, it takes away the whole point. So why bother?
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Heroica RPG - Quest #140: Requiem for a Machine
Emjajoas replied to CMP's topic in The Heroica Archive
Mortimer's step falters at Avina's question, but he quickly regains at least some of his composure. His mouth works for a moment as though he's trying to come up with an answer. His face clouds over, his expression changing as his mind wanders over the tasks he's completed. Eventually, he just shrugs, face pinched. "The Crimson Crown is a group. Heroica is individuals under a banner. If they've-- we've... a goal, I've never heard it." "It's not worth dwelling on." He sighs, running a hand through his hair. It was hard to tell whether he actually didn't care or if he simply didn't want to think about it.- 559 replies
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