Jump to content

Cutcobra

Eurobricks Dukes
  • Posts

    2,323
  • Joined

  • Last visited

Everything posted by Cutcobra

  1. "Who exactly is this Neredice you keep going on about? Does she have a boo or is she available?" Asks Heckz. He then turns to the Merman with a bit of caution in case he gets some spit on his shoes. "Do the sirens have any boos aswell?" He then sets up a Skeleteon Decoy for Ovelia and offers Hymnessamine a Smelling Salts for her to drink. "Just in case.''
  2. The dog leads the heroes into the only available path to go. They see a blonde woman accompanied by two... they couldn't really know what they were. "Oh, lovely dog! Come to me so I can make you one with me as I promised!" She then notices the heroes. "Wait, who are these pests! I don't want any humans to harm my lovely forest! I'm tired of it!" "ROOOARR!!!!" The woman and the two beasts looked at the heroes with a threatening look on their faces.
  3. I am so sorry for the delay,#128 questers. I'm on a trip to Israel and the hotel promised me there would be wifi but appaerntley it doesn't "work all the time". I'll try to update as much as I an.
  4. That hat's green would also work well with this Joker torso: ...Aside from the fact that Karie's face is Harley Quinn.
  5. Heckz looks dissapointed. "Well, by being a 'hustler' I'd earn much more money than I do now. I would also aquire a lot of costumers due to my highly enjoyable appearance. As for the diseases, I've got an outfit that takes care of that." Is there, by any chance, that you could recite me the book so I can write it down??" "I'll strip every bit of clothing as long as it's in front of you, Sassy." He winks at Hymnessamine. He then looks at Aunt Esther and turns to the two Sisters once again. "What's up with her? She hasn't talked the whole trip."
  6. With his animal talking skills, Mhinak approached the dog. "Woof. Woof! <At last, someone who understands me! You have to help me, please! Me and my master were after some 'crazy hippie druid', as our contractors put it, but he got attacked by snakes and before I could help him some big vine blocks my path! The 'crazy hippie druid' left her path open for me, though, saying I am some poor abused creature. But I'm too scared to go in there. Can you help me? Please please please!"
  7. Thanks for the tip. I'll do it the next time something only happens to a character.
  8. The party decides to follow the trail of blood. At one point in the forest, they are stopped by a huge vine blocking their path. A vine was also blocking the left side but the right side remained open. A hound was there too. "Woof! Woof! Bark!" To all the other heroes, the dog would be seen as a normal dog. But to Mhinak and his ranger skills the dog looked distressed. What will the party do?
  9. After hearing about Periwinkle's previous profession, Heckz approaches the novice even though he doesn't want to. He produces a fake smile. "Hello, poo, I mean, boo. Is there by any chance that you are carrying a pink book with you? It was related to your previous profession, and if you don't need it anymore maybe you could give it to me? I'll even be willing to buy it off you."
  10. As Germ looks through the house, he finds that the other broken window, the one that Mhinak was watching over, also has blood stains. As they get out of the house, they find that there are three paths: The one that goes to the front, the one that goes to the left and the one that goes to the right. Germ finds blood stains that lead to the front side of the forest.
  11. Heckz sees the paladin grin at him. "Sorry, I don't swing that way."
  12. Normally, Heckz would be furious at someone denying what he says but he made a special exception for Hymnessamine. "Oh, come now. Don't go Hymnes-sassy with me. How exactly do you remember it, then?" "Please don't get any of your slime near my cape." He says with disgust. At first, Heckz liked the sight of the young cleric. That didn't last long, though. His smile turned into a frown as soon as she said 'boo'. Not because he was jealous of Eric but because someone was doing what he already did. No one does what Heckz already does. At least in his mind. Maybe this one will accidentally fall of the deck. He then enters the ship. "So, are we ready to part?"
  13. Heckz appreciates the fact that Boomingham called him young but he still doesn't enjoy the man's presence. "How about I shape up a spell and blast it at your wrinkly face. Then we'll see who's too big for his breeches." "A show? What all these fine ladies are seeing is a hundred percent Heckz Brutenhal. Unless they don't like it, in which case it's a show." Heckz waved at Sarge.
  14. Heckz too jabs a finger into Boomingham's chest, but instead regrets it and feels like his finger is dirty now. "Say, old-o, how exactly did I monstrously abuse whatever she's called, hmm? You know, since you are a witness of the criminal act I did on criticizing the horrendous woman's clothes." "And if you think my titles aren't made up then you can just ask Auntie here... well, Auntie Hymnessamine." He then turns to Aunt Hymnessamine. "Aren't I the genius mastermind who single-handedly lead us into victory against those massive amounts of demons?" He then turns to Boomingham. "I had high hopes for you due to the fact that I like your name but apparently all those hopes have been killed by bad breath and bad titles."
  15. Heckz winked back and grins. Heckz stops grinning. "She doesn't seem so merry..." Responds Heckz. Heckz backs away from Aunt Esther at the mention of queasiness. "You are completely excused as long as that queasiness doesn't come out of you and magically stains my shoe." "Greetings. I am Heckz Brutenhal, Ghostbuster, Super Sleuth and School Inspector and-" Heckz notices the old man from before saying all types of titles. The sorcerer's look turns angry. "-and I can make up titles too. I am Heckz Brutenhal, Ghostbuster, Buster of Ghosts, Super Sleuth, A Sleuth that is Super, School Inspector and Inspector of Schools. I am at your service, Aunt Oboolia, as long as I get this 'Danab's Banana' at the end. And I do have some questions. First, who are we waiting for because she, or maybe he, is making me quite the inpatient. Secondly, Aunt Zarassa mentions that she is a sage but I know that Hymnessaboo is a Ministrel. Do all of you have different abilities? And lastly, does the warm ocean breeze really do wonders for my skin?"
  16. Maybe it's a bit too much flavor... Anyways, about Ministrels (and also Harlots) the fact that ministrels can make all enemies asleep at anytime when a Harlot only has a 1/12 chance to do it is a bit, how you say, "OP".
  17. Alchemists aren't a "money-making class" they are a consumable making one. The money is just there for extra flavor.
  18. In the Wikia it says that alchemists gain gold equal to their level, not their level and the amount of items in their inventory. I wonder which one is the right version... Cannoneers could just have the ability to craft bombs whenever they please or with each hit (having a chart of possible crafted bombs). They could also have the ability to freely combine bombs at will. By the way, I think the Money Maker trait is UP... make it earn gold multiplied by the amount of items in inventory!
  19. The vines were not surrounding the house but instead were going through, apparently, all of the Eubric Forest. They could still enter it, though.
  20. Boris deduces that a normal humanoid being could fit though it if going horizontally. He also notices that the shards of broken glass had some blood on them. Party: Boris Bruhalv (Waterbrick Down) *Party Leader* 38 year old male vampire Cleric *Immune to Stunned and Poisoned* Level 5 Power: 8 (5 + 3) Defense: 2 (2) Health: 13/13 (13) Ether: 9/9 (9) Gold: 146 Equipment: Simple Mace (WP: 3, mace), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Potions, 4 Remedies, Phoenix Essence, 4 Tonics, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Dirt Bomb (Deals 10 Ground damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal") Name -The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Rogue *Immune to Darkness* Level - 5 Power - 10 Defense - 1 Health - 11/11 Ether - 0 Gold - 64 Equipped - Sanctified Rito Gypsy Dart (WP:5, doubled against Flying enemies; throwing weapon), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone) Inventory - - Weapons - Wrench (WP:3, decreases the target’s level by 1; throwing weapon), Darker Etheral Deck (WP:7; throwing weapon)[Holding for Lind Whisperer] , - Gear / Armor - - Gems / Scrolls - - Consumables - Potion (x2), Level-Up Mushroom [Loaned to Lind Whisperer], Remedy, - Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, - Others - Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), - Decmon Cards - Will-o'-Wisp (Fiery 1) ; Carrion Squirrel (Dark 1) ; Glow Worm (Luminous 1) Mhinak, 40 Year Old Dwarf Level 1 Ranger Power: 4 Health: 6/6 Gold: 10 Equipment: Wooden Hand Cannon (WP:3) Inventory: Potion, Smoke Bomb Nalguz the Infinite, 63 year old male Arachanoid Rogue. Level 1 Power: 4 Health: 7 Gold: 0 Equipment: Liquid Metal Dagger Façade (WP:3, Dagger) Inventory: Potion, x2 Venom, Liquid Metal Enchanted Whip Façade (WP:1, 1/2 chance to cause enamoured). Na'im Thamir (Enceladus) 2,314 year old Male Fenarian Cleric Level 1 Power: 4 Health: 9/9 Max ether: 5/5 Gold: 0 Equipment: Lucerna Beautus (WP: 3, Staff) Inventory: Potion, Tonic, Remedy, Smoke Bomb, Bedroll
  21. Ralli sighs. "Who said anything about gold for you? I clearly offered an item from my library and being on the good side of the Guild of Invision. Not gold" The red assassin was still coughing up quite a lot of blood. Ralli notices Na'im looking at his nephew and apparently notices something. "Oh, yes, I must yet again cast slow on him so he does not die. If he does, where would I find an assassin willing to test this?" He asks out loud to himself.
  22. I wasn't thinking of another pet class but more something like a hybrid (think Druid class from WoW). By the way, the beast mage name doesn't fit (at least to me) since beast warrior already has a similar name. Anyways, here's my take on the "wild mage" class. FAUNAMANCER (Requires the possession of a book called "Of Mice and Spells") These wild mages are in touch with nature with the power of ether. Additional Health: +4 Additional Ether: +6 Weapons: Faunamancers can use magical and long weapons like staves, broomsticks, wands, scythes, spears and halberds. Job Traits: Spellcasting (See Mage); Animal Talk (See Ranger); Shapeshifting - Faunamancers can turn into one of their aquired forms outside of battle at the cost of 1 ether. Any action done while in this form also costs 1 ether. Battle Style: Feral - Faunamancers can choose to magically shapeshift inside battle to suit their needs. 1. SHIELD - Wrath of The Wilds - The faunamancer transforms into all his forms and uses their 5 rolls on his targeted enemy and/or ally. If no ally or enemy was chosen it will be randomly done by the QM (Example: Feline Form + Guardian Form (Level 30x2 and Bleeding effect + Level 30x2 = 120 damage + bleeding effect )- And Aquatic Form (Level 30x2 = 60 health restored to a random ally)). All this costs one ether 2. CRITICAL HIT/GREAT SPELL: The faunamancer attacks or spends 1 ether to cast an elemental spell with strength equal to two times their weapon power added to their level. (WP 15x2 + 30 = 60 damage (elemental) damage). 3. HIT/SPELL: The faunamancer attacks or spends 1 HEALTH to cast an elemental spell with strength equal to their weapon power added to their level. (WP 15 + 30 = 45 (elemental) damage). 4. NATURAL MEDITATION: The faunamancer restores 3 ether. The meditation is multiplied by 2 if the weather is either Lush, Dry or Humid. 5. DAMAGE: The faunamancer is struck by the opponent's attack. 6. SPECIAL DAMAGE: The faunamancer is struck by their opponent's special attack. WILD FORMS: The faunamancer can choose to turn into one of their animal forms in or inside battle at the cost of 1 ether. Changing between forms costs 1 ether. Each turn spent in an animal form costs the faunamancer 1 ether. If the faunamancer is either knocked out or runs out of ether they immediately revert back to their normal form. The faunamancer may learn more forms from other creatures, if taught. WILD FORM ROLLS: 1. SHIELD - See the first page. 2. CRITICAL - The faunamancer attacks/other with strength equal to two times their level (Level 30x2 = 60 damage/other) 3. HIT - The faunamancer attacks/other with strength equal to their level (Level 30 = 30 damage/other) 4. MISS - The faunamancer misses their attack/other. 5. DAMAGE - The faunamancer is struck by their opponent's attack. 6. SPECIAL DAMAGE - The faunamancer is struck by their opponent's special attack. The faunamancer begins with the three following forms: FELINE FORM: This wild form's attacks deal the Bleeding effect, which takes away 5 health from their target per round. Their attacks are Nature elemental by default. GUARDIAN FORM: This wild form has an added SP equal to 1/3 of their level (Level 30:3 = 10 SP). Their attacks are Earth elemental by default. AQUATIC FORM: This wild form can heal any ally with power equal to their hit. Their attacks are Water elemental by default.
  23. "Oh, you think the long quest is your ally, but you merely adopted the long quest. Me and 5 other players were born in it, molded by it. We didn’t see a normal quest until we were already a couple of levels ahead; by then, it was nothing to me but short!"
  24. QM Note: I am making all the following based on the fact that Mhinak and Boris are watching each side of the window and Na'im and Nalguz watch the front door in the outside. Germ is basically just heading towards the Eubric Forest. As the party repositions itself, the tension was building up. It was a few moments before a a handcannon blast broke the left window, effectively allowing the smoke to enter the house. As Mhinak was positioned in the left window and ready for action, he fired a massive amount of shots into the unseen smoke from where the left window would be. Nalguz and Na'im, also not being able to see anything, hear footsteps from nearby. They both begin to hit at the sky at random directions and both of them land a hit on something before they hear the window from above the door being broken. The smoke begins to clear up on the outside and inside of the house. Ralli lies on the floor, not wounded much except for a bruise on his forehead. His eyes look furious but his tone is calm. "It appears they have stolen the potion before I could finish the progress. Then again, how could I a midst all that smoke? Luckily, the cauldron is still here." He stands and checks his cauldron. Instead of the crimson red color it was before was now a dull blue. "Of course. They sabotaged it. I am a rational man, unlike the rest of my kin, and understand that you could have done nothing. Go and hunt the fool, or fools, that dare rob Ralli Bookeater. Here, I will even give you some tonics." Ralli presents Boris with a bag of three tonics. As the smoke clears up, Germ goes to the to the Eubric Forest to inspect the humongous vines. He sees that they too were magical of nature. When he started to approach the red light, which, as the smoke clears up, was enveloped by red clothes, the light just runs away into the side of the Eubric Forest that was in front of Ralli's house. What will the party do?
×
×
  • Create New...