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Cutcobra

Eurobricks Dukes
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Everything posted by Cutcobra

  1. I completely agree, except that think the best part was when Throlar got mad and ruined Heckz's shirt. Now, let's get to that "Best party evah" nomination in the next Henry's.
  2. Throlar the Friendship and Enemy maker. You know, Throlar wouldn't have gotten on Heckz's bad side if he didn't ruin that fab shirt.
  3. OoC: Guys, Kinto is still autorolling. He said he would run each round individually and post them as he finishes them so I don't think posting your actions again is necessary. "The grumpkin speaks!! " "See? Ethan gets it." Says Heckz before realizing that the Nord thought he was talking about his filthy self.
  4. I do have a quest planned up but I'm away from my bricks so it's a no-can do. Is anyone free for set making? It's a simple quest, really.
  5. OoC: If you are referring to Rollinger's gold then no. Heckz took the items, Eric took the gold and Throlar took the cursed stuff. By the way, Shadow A still had the same health as last round even though Heckz dealt 58 damage to it. "I see no women. Only a fabulous man, a hideous grumpkin, a scarred beast and that other one." Replies Heckz quickly.
  6. Thanks for the feedback! I've changed it so that the SHIELD roll costs 2 health instead o 1, it only heals the Demonologists allies and it deals the Cursed effect to all enemies. I've changed the heals so that they can only target allies and not themselves. I'm still not sure about the 4 roll, though. DEMONOLOGIST (Requires making a deal with a demon) These corrupted souls made a pact for power. Additional Health: +25 Weapons: Demonologists can use medium-weight weapons like staves, broomsticks, longswords, maces, axes, hammers and scythes. They can also use gems and scrolls at the cost of their health. Job Traits: Spellcasting - Demonologists can remove obstacles from their path outside battle at the cost of 1 health; Healing - Demonologists can heal any ally outside battle at the cost of 1 health; Flee - (see Rogue); Intimidation - (See Black Knight); Demonic Wisdom - Demonologists can spend health to get a hint on any puzzle or riddle that they encounter - the more health they spend, the more revealing the hint is; Hellish Command - Demonologists can bend a lesser demon's actions to their will outside of battle at the cost of 1 health. They can use Diplomacy on demons of greater power. Battle Style: Sold - Demonologists sacrifice health for power, but they cannot directly damage demons and vice versa. 1. SHIELD - Audi Alteram Partem - The demonologist opens a portal to the void that releases pure elemental energy that Curses all enemies and attacks them with strength equal to two times their weapon power added to their level and the amount of health they have lost (WP 15x2 + 50 + 10 lost health = 90 elemental damage). Then the demonologist heals all his allies equal to the damage dealt. This costs 2 health. 2. CRITICAL MORTAL HIT/GREAT MORTAL SPELL/GREAT MORTAL HEAL - The demonologist attacks or spends 1 health to cast an elemental spell with strength equal to two times their weapon power added to their level and the amount of health they have lost (WP 15x2 + 50 + 10 lost health = 90 (elemental) damage) at the cost of 1 health. Instead of attacking, the demonologist can spend 1 health to restore health to one of their allies equal to the power of their critical mortal hit. 3. MORTAL HIT/MORTAL SPELL/MORTAL HEAL - The demonologist attacks or spends 1 health to cast an elemental spell with strength equal to their weapon power added to their level and the amount of health they have lost (WP 15 + 50 + 10 lost health = 75 (elemental) damage) at the cost of 1 health. Instead of attacking, the demonologist can spend 1 health to restore health to one of their allies equal to the power of their mortal hit. 4. RIFT - At the cost of 1 health, the demonologist temporarly opens a tiny rift to the void that sends a demon to attack their target with strength equal to half the demonologist's level (50 : 2 = 25 damage). The demon deals darkness damage and the Cursed effect. 5. DAMAGE/NO HEAL - The demonologist is struck by their opponent's attack. Optionally, any attempt at healing fails. 6. SPECIAL DAMAGE/NO HEAL - The demonologist is struck by their opponent's special attack. Optionally, any attempt at healing fails.
  7. Okay, so I put more thought into the Demonologist class and this time I made it as a master class (Like Sandy said). DEMONOLOGIST (Requires making a deal with a demon) These corrupted souls made a pact for power. Additional Health: +25 Weapons: Demonologists can use medium-weight weapons like staves, broomsticks, longswords, maces, axes, hammers and scythes. They can also use gems and scrolls at the cost of their health. Job Traits: Spellcasting - Demonologists can remove obstacles from their path outside battle at the cost of 1 health; Healing - Demonologists can heal any ally outside battle at the cost of 1 health; Flee - (see Rogue); Intimidation - (See Black Knight); Demonic Wisdom - Demonologists can spend health to get a hint on any puzzle or riddle that they encounter - the more health they spend, the more revealing the hint is; Hellish Command - Demonologists can bend a lesser demon's actions to their will outside of battle at the cost of 1 health. They can use Diplomacy on demons of greater power. Battle Style: Sold - Demonologists sacrifice health for power, but they cannot directly damage demons and vice versa. 1. SHIELD - Audi Alteram Partem - The demonologist opens a portal to the void that releases pure elemental energy that attacks all enemies with strength equal to two times their weapon power added to their level and the amount of health they have lost (WP 15x2 + 50 + 10 lost health = 90 elemental damage). Then the demonologist heals the entire party equal to the damage dealt. This costs 1 health. 2. CRITICAL MORTAL HIT/GREAT MORTAL SPELL/GREAT MORTAL HEAL - The demonologist attacks or spends 1 health to cast an elemental spell with strength equal to two times their weapon power added to their level and the amount of health they have lost (WP 15x2 + 50 + 10 lost health = 90 (elemental) damage) at the cost of 1 health. Instead of attacking, the demonologist can spend 1 health to restore health to themselves or one of their allies equal to the power of their critical mortal hit. 3. MORTAL HIT/MORTAL SPELL/MORTAL HEAL - The demonologist attacks or spends 1 health to cast an elemental spell with strength equal to their weapon power added to their level and the amount of health they have lost (WP 15 + 50 + 10 lost health = 75 (elemental) damage) at the cost of 1 health. Instead of attacking, the demonologist can spend 1 health to restore health to themselves or one of their allies equal to the power of their mortal hit. 4. LIFE DRAIN - The demonologist drains their targets health with strength equal to his level divided by two (50 : 2 = 25 damage done and transfered as health). Optionally, any attempt at healing fails. 5. DAMAGE/NO HEAL - The demonologist is struck by their opponent's attack. 6. SPECIAL DAMAGE/NO HEAL - The demonologist is struck by their opponent's special attack. Optionally, any attempt at healing fails. By the way, if the demonologist is trying to heal an ally and he/she rolls 4 he/she will drain life from the ally.
  8. Welcome, Enceladus! Your character sounds very original so I look forward to seeing him in action. Don't know about the follow-up quest but I'd really like for Heckz to go in the Salmanda quest. Mainly because he'll probably hit on every Aunt there is.
  9. Quick question: Does a torso like Will Turner's one from Pirates of the Caribbean look good for an Artisan? If not, which is a good torso for an Artisan?
  10. I have finally discovered the mysterious man with the wide brimmed hat! He even appeared in the same quest that introduced Baba! No secret is safe from me Sandy! (Yes, this is a joke.)
  11. No. A ques t could be passive. Quest #87 was like that and I liked it. Instead of battles for XP it had puzzles, and I think (I don't remember so I may be wrong) we could have battled the culprit.
  12. OoC: Fine by me too. Heckz will only target Jinxed enemies until none are left and Lydia will attack Jinxed enemies until she rolls Shield. After that she'll attack normally. If either Heckz or Lydia goes below 10 health he/she will use an Elixir/Potion.
  13. OoC: Kinto confused Heckz's and Throlar's names. We still attack normally, though.
  14. What's the difference between Moon Elves and Star Elves? In appearance, I mean.
  15. OoC: I believe Throlar just took the cursed items before Eric did. The other stuff is ours. "At least I'm pretty. Can't say the same for hideously scarred redheaded men." Says Heckz coldly as he casts an ice spell at Shadow A from the back row. Lydia (Do I even control her? I'll assume I do.) fiercely strikes at Shadow G from the back row. Battle Order: Throlar Lydia Eric Heckz
  16. I would say it's better for a Warden. That's just my opinion, though.
  17. No fair! Boomers already had a quest with Baba! ( ) By the way, if Heckz ever gets in a quest with Baba I expect him to make a comment of her eyes and finish the quest as a frog.
  18. Oh, yes, going to the marketplace and buying stuff is such hard work. By the way, I just made Heckz'(s?) page on the wikia. The format is not quite enjoyable since I'm new to this whole "wikia editing stuff" but I still wrote his backstory.
  19. Alchemist's have a 50% discount on Portia's, JimBee. Artisans are the ones with 25%.
  20. These guys really need a good luck charm.
  21. Merthalal the Humble - Humilty - Wind - male Dumah the Compassionate - Kindness - Fire - female Barachiel the Never Resting - Diligence - Lightning - female Nahuerel the Merciful - Patience - Ice - male Sharin the Shackled - Temperance - Earth - female Roderickus the Generous - Charity - Wood - male Zintaphol the Pure - Chastity - Water - no defined sex The "new" versions of my idea of archangels. I'm not suggesting the names since I didn't put much thought to them. Although I am suggesting the titles, the virtues, the elements and the sexes.
  22. Boohoo. The archdemons had it. As I said, these are just my suggestions to the QMs that want to make the archangels. They can do them how they like since I'm probably not doing any quest soon with my lack of camera and bricks.
  23. I just reversed the genders of the archdemons. Well I've been watching a lot of Supernatural lately so I thought it might be cool since all the angels there are evil. Again, these are just my suggestions to the QMs that might think about making a quest with archangels.
  24. So here are my ideas for the Archangels (just a suggestion for the QMs that want to make them): Saxarba the Humble - Humilty - Lightning - female Namirha the Compassionate - Kindness - Wind - female Nahtaivel the Never Resting - Diligence - Water - female Thiliram the Merciful - Patience - Fire - male Ostiphem the Shackled - Temperance - Ice - female Hamaan the Generous - Charity - Earth - male Reisor the Pure - Chastity - Wood - no defined sex I would say in my mind at least one of them would have turned evil. And yes, I do know the names are basically the names of the archdemons but turned. Yes, I also know it's not very original.
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