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Everything posted by Zepher
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I still intend to finish up my storyline, if that's possible, but after that I don't know if people will have interest or energy for me. I've tinkered a bit with a new game, but I don't know if there'd be interest in starting all over again either, or if Eurobricks is interested in making that happen. My method would involve more than one "Game Master", so that this wouldn't happen. Sandy, thanks so much for the wonderful years. It has been an absolute pleasure, and I'm sorry to see your time end, though I totally understand.
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"You won't get a word out of us," snarls Melissa. Solimon rams her stomach with the butt of his spear and she sputters. "I do hate to resort to further violence, but my friend is looking for her sister, and we are sure that you know where she is." "Oh give it up," growls Shortround as he tries to patch his broken stilts back together. "They'll never find her at this point." He turns to the heroes. "The orc Medusa, right? Always hanging around the Rat's Behind? She was told to get the Hel out, but she never did. Anyone who tried to force her to get their skulls cracked. Used to love that bar, but she was taking it down hill. So we decided to wait for her outside one night, make sure she wasn't going to be showing her face again." Parvati's hands burst into flames. "So you killed her?" she hisses. "Worse than that. Sold her to some slavers. She's probably tied up on a ship right now, 'bout to leave for the High Kingdoms if it hasn't already." "We'll deal with these bigots, and make sure they answer for their crimes" says Bert as he finishes tying up Tubbs. "You should go down to the docks and see if you can find Medusa. You'll have to act fast if you want to save her."
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- Eubric
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Native Sons Leaders Battle Round Nine > Matthias hands Doomsday Bomb to Cedric> Cedric accepts Doomsday Bomb> Matthias v. Melissa - Special Damage/Hit (94 Damage, Hits Three Times, Melissa KO'd) Matthias is able to beat down Melissa. The battle is won The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* Level, 16.5 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 1/38 Gold, 100 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor(SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck,Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* Level 24 2/3 Power Bonus: 0 Health: 37/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 Gold: 2002 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 2/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 17/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 1/53 (7+14+32) SP: 2 Gold: 40 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion Matthias the Carnival Crusader (StickFig) Level 27 1/3 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 37/37 Ether: 11/28 Gold: 162 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness - and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Loot: 40 Gold, Remedy x2, Grating Stone, Rusty Dagger (WP: 2, Poisoned -2) Private Bert Level 22 2/3 Watchman Power Bonus: 2 Health: 35/35 Defense: 4 (2+) Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2) Inventory: Mead, Grand Potion Guard Andrew (NPC) Level 20 2/3 Town Watch Footman *Immune to Afraid, Stunned, and Asleep* Power Bonus: 2 Health: 34/34 Defense: 3 (1+2) Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory) Lord Cedric (wiz) 34-year-old Male Human Knight Level 5 Power Bonus: 0 Defense: 7 Health: 15/15 Gold: 45 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Loot: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable). Health Core 40 Gold The Native Sons' leader lie moaning and groaning on the ground.
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- Eubric
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Boomingham nods curtly to the were-viper, swears an oath of retribution, and repeats his attack.
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Good to see that old topics are readable again. The stats are a total mess in them, but the dialogue and pictures have returned, which is a big ol' thumbs up from me.
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Hey Staff, I imagine an upgrade this big must be a pain in the butt. I was a little disappointed in it at first (though I'm aware that it was out of your control) but already things are shaping up a bit. I'm sure that will continue. Thanks so much for the hard work!
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OoC: I apologize for the slow updates. To be totally honest I'm a little disheartened by this upgrade. "Never," grunts the heavy leader of the Native Sons. "She's long gone by now anyway." Native Sons Leaders Battle Round Eight > Matthias v. Melissa - Special Damage/Special Damage (Screenshotted it!) (Throlar KO'd, Darkstan Safe, Parvati Safe, Solimon KO'd, Matthias Safe, Bert Doomed, Andrew Safe, Cedric Doomed)> Cedric does nothing> Parvati uses Scroll of Blinding on Tubbs - SuccessAndrew v. Tubbs - Damage (Blind)> Darksten v. Tubbs - Aim (11)Bert v. Tubbs - Shield ([22+2+6]/2-2=13) ([20+2+7]/2-2=13 Damage) (Guards Safe from damage next round)> Matthias v. Melissa - Special Damage/Critical Hit ([10+10+27]*2=94, Hits Tubbs Twice, Tubbs KO'd) Melissa summons her wrath and is able to cripple Throlar and Solimon. Native Sons Leaders Native Sons Daughters Leader Melissa Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* *Bleeding -5* *Blinded (3 Rounds)* Health: 187/367 SP: 10 Ether: 0/4 Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits. Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether. Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Health Core The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* *KO'd* Level, 16.5 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 0/38 Gold, 100 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor(SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck,Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader Level 24 1/3 Power Bonus: 0 Health: 37/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 0 Gold: 2002 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 1/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 17/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* *KO'd* Health: 0/53 (7+14+32) SP: 2 Gold: 40 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion Matthias the Carnival Crusader (StickFig) Level 27 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Hastened* Power Bonus: 10 Defense: 6 Health: 37/37 Ether: 11/28 Gold: 162 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness - and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Loot: 40 Gold, Remedy x2, Grating Stone, Rusty Dagger (WP: 2, Poisoned -2) Private Bert Level 22 1/3 Watchman *Doomed (3 Rounds)* Power Bonus: 2 Health: 35/35 Defense: 4 (2+) Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2) Inventory: Mead, Grand Potion Guard Andrew (NPC) Level 20 1/3 Town Watch Footman *Immune to Afraid, Stunned, and Asleep* Power Bonus: 2 Health: 34/34 Defense: 3 (1+2) Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory) Lord Cedric (wiz) 34-year-old Male Human Knight *Doomed (3 Rounds)* Level 4 Power Bonus: 0 Defense: 7 Health: 14/14 Gold: 45 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield),
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Native Sons Leaders Battle Round Seven > Cedric uses a Nostrum on Matthias > Matthias heals Throlar - Heal/Heal (10+10+27=47 Health Restored, -1 ether) > Darksten v. Tubbs - Hit (35 Damage) Bert v. Tubbs - Miss >Throlar v. Melissa - Aim/Special Damage ([16+8+1]-10=15, Melissa Bleeding -5) Andrew v. Mook B - Special Damage (20*1.5/2=15 Damage Throlar) > Parvati uses Scroll of Blinding on Melissa - Success (-1 ether) Soliman: Spear v. Mook B - Critical Hit (Mook KO'd) > Matthias heals Throlar - Heal/Heal Less (Full Health, -1 ether) The heroes reunite, but their foes don't give them an easy time. Native Sons Leaders Native Sons Leader Tubbs Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death* Health: 162/412 SP: 2 Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle. Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect. Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable). Native Sons Daughters Leader Melissa Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* *Bleeding -5* *Blinded (3 Rounds)* Health: 271/367 SP: 10 Ether: 0/4 Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits. Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether. Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Health Core The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits**Lucky* Level, 16.5 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 38/38 Gold, 100 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor(SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck,Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader Level 24 1/3 Power Bonus: 0 Health: 37/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 0 Gold: 2002 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 1/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 18/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) SP: 2 Gold: 40 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion Matthias the Carnival Crusader (StickFig) Level 27 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Hastened* Power Bonus: 10 Defense: 6 Health: 37/37 Ether: 11/28 Gold: 162 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness - and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Loot: 40 Gold, Remedy x2, Grating Stone, Rusty Dagger (WP: 2, Poisoned -2) Private Bert Level 22 1/3 Watchman Power Bonus: 2 Health: 35/35 Defense: 4 (2+) Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2) Inventory: Mead, Grand Potion Guard Andrew (NPC) Level 20 1/3 Town Watch Footman *Immune to Afraid, Stunned, and Asleep* Power Bonus: 2 Health: 34/34 Defense: 3 (1+2) Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory) Lord Cedric (wiz) 34-year-old Male Human Knight Level 4 Power Bonus: 0 Defense: 7 Health: 14/14 Gold: 45 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield),
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- Eubric
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If we do get those line breaks, and then go through and delete them all, and they remain, any solutions then? Got it. Have to delete all the way so that they share a line and then press enter again... but you can't miss a single line in the whole post or everything below it is out of whack. Lots of other new stuff to learn (how to indent, how to remove quote tags?) but at least I can attempt to move forward now.
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OoC: Hey guys, just trying to transfer over to this new format, will edit in the round right now. Native Sons Leaders Battle Round Seven > Matthias uses a Grand Potion on Self > Cedric joins battle > Darksten v. Tubbs - Hit (11+24=35 Damage) Bert v. Tubbs - Shield ([6+22]/2-2=12 Damage, [7+20]/2-2=12 Damage, Guards Safe from damage next round) Throlar v. Melissa - Aura/Special Damage Andrew v. Mook B - Damage (20*1.5=30 Damage) Parvati: Opal v. Mook B - Damage (20*1.5=30 Damage) Soliman: Spear v. Mook B - Critical Hit ([17*2]+33=67, Hits Twice) > Matthias heals Throlar (Failure) The heroes reunite, but their foes don't give them an easy time. Native Sons Leaders Native Sons Leader Tubbs Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death* Health: 197/412 SP: 2 Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle. Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect. Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable). Native Sons Daughters Leader Melissa Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* *Blinded (1 Rounds)* Health: 286/367 SP: 10 Ether: 0/4 Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits. Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether. Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Health Core Native Son Mook B Level 20 Humanoid *Immune to Blinded and Stunned* Health: 74/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits**Lucky* Level, 16.5 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 38/38 16/76 Gold, 100 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor(SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck,Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader Level 24 1/3 Power Bonus: 0 Health: 37/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 0 Gold: 2002 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 1/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 19/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) SP: 2 Gold: 40 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion Matthias the Carnival Crusader (StickFig) Level 27 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Hastened* Power Bonus: 10 Defense: 6 Health: 37/37 Ether: 13/28 Gold: 162 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness - and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Loot: 40 Gold, Remedy x2, Grating Stone, Rusty Dagger (WP: 2, Poisoned -2) Private Bert Level 22 1/3 Watchman Power Bonus: 2 Health: 35/35 Defense: 4 (2+) Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2) Inventory: Mead, Grand Potion Guard Andrew (NPC) Level 20 1/3 Town Watch Footman *Immune to Afraid, Stunned, and Asleep* Power Bonus: 2 Health: 34/34 Defense: 3 (1+2) Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory) Lord Cedric (wiz) 34-year-old Male Human Knight Level 4 Power Bonus: 0 Defense: 7 Health: 14/14 Gold: 45 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield),
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- Eubric
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OoC: I am waiting for a hopeful fix to this new formatting nightmare before I reformat everything... but in the mean time in case it is poorly worded or effects strategy I would like to clarify that Melissa's special will hit all combatants, regardless of who triggers it. I believe it is poorly worded so wanted to make sure we were all on the same page before moving forward.
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- Eubric
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What should we do, do you think? Should I reformat the posts, or will it somehow be fixed?
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Actions: Bert joins outside party Andrew joins outside party Cedric uses Smelling Salts on Matthias Matthias joins outside party The Front Door Party Lord Cedric (wiz) 34-year-old Male Human Knight Level 4 Power Bonus: 0 Defense: 7 Health: 14/14 Gold: 45 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Native Sons Leaders Battle Round Six >Darksten v. Tubbs - Hit (11+24=35 Damage) >Andrew joins party >Bert joins party >Matthias joins party >Matthias v. Tubbs - Damage ([20*1.5]-6=24 Damage) Soliman v. Mook B - Aim (17-2=15, Hits Twice) >Parvati (Opal) v. Melissa - Damage (Blinded) Tholar retrieves weapon The heroes reunite, but their foes don't give them an easy time. Native Sons Leaders Native Sons Leader Tubbs Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death* Health: 242/412 SP: 2 Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle. Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect. Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable). Native Sons Daughters Leader Melissa Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* *Blinded (1 Rounds)* Health: 286/367 SP: 10 Ether: 0/4 Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits. Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether. Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Health Core Native Son Mook B Level 20 Humanoid *Immune to Blinded and Stunned* Health: 208/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* *Lucky* Level, 16.5 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 38/38 Gold, 100 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader* Level 24 1/3 Power Bonus: 0 Health: 37/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 0 Gold: 2002 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 1/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 19/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) SP: 2 Gold: 40 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion Matthias the Carnival Crusader (StickFig) Level 27 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Hastened* Power Bonus: 10 Defense: 6 Health: 13/37 Ether: 13/28 Gold: 162 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Loot: 40 Gold, Remedy x2, Grating Stone, Rusty Dagger (WP: 2, Poisoned -2) Private Bert Level 22 1/3 Watchman Power Bonus: 2 Health: 35/35 Defense: 4 (2+) Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2) Inventory: Mead, Grand Potion Guard Andrew (NPC) Level 20 1/3 Town Watch Footman *Immune to Afraid, Stunned, and Asleep* Power Bonus: 2 Health: 34/34 Defense: 3 (1+2) Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory)
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I don't know. I feel that straddling the two battles makes it a bit of a tough question - because I'm offering new xp and taking away buffs, it's technically two totally separate battles, but at the same time, I'm saying you take a turn... Here's my offer. You may take ONE ACTION per round. If he buffs you, it can only be one buff, and he will not join the battle. I don't know if that is something he wants to do (he is already the lowest level hero, he could use the XP). Conversely, if he does make you hastened again, I'd say that yes you'd get two actions: 1) join battle, 2) regular action. Sound fair?
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The Orc reveals itself for what Boomingham had always assumed it was. Face splitting, horrific beneath, powerful and horrible. He looks at his allies and recalls, suddenly more lucid, that they are themselves a mixed bunch - he is actually the only human involved... He braces himself. Still clutching his silver saber, and raising his shield, he attacks the monster from the back row.
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OoC: Sorry, and thanks for your patience. Had a busy weekend, but should be back to normal now. I didn't have Mook D deal enough damage to Matthias last round, I forgot he dealt *1.5. I added the additional 5 damage, but don't think it would have changed anything strategy wise so moved ahead anyway. Native Sons Mooks Battle Round Four >Matthias v. Mook D - Aim/Critical Hit (Mook D, and E KO'd) (110 Damage Mook C, Mook C Fragile) (+20 gold Matthias) >Bert v. Mook C - Damage (20//2-4=6 Damage) >Cedric v. Mook E C - Critical Hit ((([12*2]+3)/2*2)-2=25 Damage) >Matthias v. Mook D C - Shield/Damage (-5 Damage, Andrew Revived) (All heroes healed up to 46 health, Matthias no longer poisoned) >Andrew v. Mook C - Shield (KO) Matthias is able to fell the last two nooks, and Andrew springs up from the ground and finishes the job. The Front Door Party Matthias the Carnival Crusader (StickFig) Level 27 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 37/37 Ether: 13/28 Gold: 162 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Private Bert Level 22 1/3 Watchman Power Bonus: 2 Health: 35/35 Defense: 4 (2+) Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2) Inventory: Mead, Grand Potion Guard Andrew (NPC) Level 20 1/3 Town Watch Footman *Immune to Afraid, Stunned, and Asleep* Power Bonus: 2 Health: 34/34 Defense: 3 (1+2) Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory) Lord Cedric (wiz) 34-year-old Male Human Knight Level 4 Power Bonus: 0 Defense: 7 Health: 14/14 Gold: 45 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, x2 Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Loot: 40 Gold Remedy x2 Grating Stone Rusty Dagger (WP: 2, Poisoned -2) "Let's go finish things up outside," calls Andrew as he checks his healed wound through a hole in his outfit. You may use your action to join the battle outside. This will count as your action. Darkstan may still place you in the battle order to absorb free hits if he'd like. Since I am offering you another round of XP, it will be considered a separate battle, so effects will not carry over. Native Sons Leaders Battle Round Five >Darksten uses a remedy on Throlar >Throlar v. Mook A - Miss/Hit (([8+16]*2)-2=46 Damage, Bleeding -5) Soliman v. Tubbs - Shield (33 Damage All Enemies, Mook A KO'd) (All Enemies Immune to Stunned) Parvati v. Melissa - Special Damage (Melissa Heals All Enemies by 42 Health, -1 ether) The heroes finish off one of their new foes, but their remaining three stands strong as Melissa depletes the last of her ether. Native Sons Leaders Native Sons Leader Tubbs Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death* Health: 277/412 SP: 2 Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle. Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect. Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable). Native Sons Daughters Leader Melissa Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* *Blinded (2 Rounds)* Health: 286/367 SP: 10 Ether: 0/4 Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits. Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether. Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Health Core Native Son Mook B Level 20 Humanoid *Immune to Blinded and Stunned* Health: 223/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* *Lucky* Level, 16.5 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 38/38 Gold, 100 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader* Level 24 1/3 Power Bonus: 0 Health: 37/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 0 Gold: 2002 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 1/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 19/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) SP: 2 Gold: 40 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion
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Sorry guys, been really busy recently, updates will come as soon as I'm free.
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Native Sons Mooks Battle Round Four >Matthias v. Mook E - Critical Hit/Aim ([[10*2]+26+10]*2-2=110 Damage Mook A, D, E) Andrew v. Mook A - Special Damage (20 Damage, Hits 5 Times) (Andrew: 20-3=17, Hits Twice, Andrew KO'd) (20/2-4= 6 Damage Bert) (20/2-7=3 Damage Cedric) (20/2-6=4 Damage Matthias) >Bert v. Mook B - Shield ([22+2+6]/2-2=13 Damage, Bert Safe from damage following round) >Cedric v. Mook C - Miss >Matthias v. Mook D - Damage/Damage (20/2-6=4 Damage, Matthias Poisoned -2) Matthias -2 poisoned A & B Leave Fight The enemies finally fell Andrew with a surprising attack. The heroes are unable to connect with their foes, and two of their enemies duck out the door to face against the heroes outside. The Enemies Native Son Mook C Level 22 Humanoid *Immune to Stunned, Blinded, Sealed, and Asleep* Health: 157/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold, Remedy, Grating Stone Native Son Mook D Level 20 Humanoid *Immune to Sealed and Blinded* *Deals -2 Poisoned* *Fragile* Health: 74/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special I: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Passive Specail II: Rusty Dagger - Deals -2 poisoned on successful hits, free hits, and specials. Drops: Remedy, Rusty Dagger (WP: 2, Poisoned -2) Native Son Mook E Level 20 Humanoid *Immune to Sealed, Blinded, and Asleep* *Fragile* Health: 74/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold NOTE: All Native Sons have a 1/3 chance of fleeing the battle and joining the outside battle at the end of the round. If the heroes are KO'd, all enemies will move to the outside battle, but the quest will not result in a failure. The Front Door Party Matthias the Carnival Crusader (StickFig) Level 26 2/3 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Encouraged* *Hastened* *Lucky* Inspired* Power Bonus: 10 Defense: 6 Health: 19/36 44/72 Ether: 19/27 Gold: 142 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Private Bert Level 22 Watchman Power Bonus: 2 Health: 17/35 Defense: 4 (2+) Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2) Inventory: Mead, Grand Potion Guard Andrew (NPC) Level 20 Town Watch Footman *Immune to Afraid, Stunned, and Asleep* *KO'd* Power Bonus: 2 Health: 0/34 Defense: 3 (1+2) Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory) Lord Cedric (wiz) 34-year-old Male Human Knight *Encouraged* *Inspired* Level 3 Power Bonus: 0 Defense: 7 Health: 13/13 20/26 Gold: 45 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, x2 Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), "Master Darkstan, as the leader is able to hit me just as easily regardless of where I am standing, there is no reason for me to hang back," Solimon advises as he remains close to his foe. Native Sons Leaders Battle Round Four >Darkstan throws Neptune Bomb (100 Damage Tubbs/Melissa, 200 Damage Shortround, Shortround KO'd) Solimon v. Tubbs - Hit (33+17=50/2-2=23, Hits Twice) >Parvati v. Melissa (Opal) - Mist (-1 ether, Elemental Immunities Ignored) >Tholar gives a look that says he is okay with this The heroes vanquish Shortround, who is thrown backwards by a tirade of water and lays unconscious. Melissa and Tubbs are unable to hurt the heroes, and Throlar shows surprising unspoken commitment to the team, a far cry from the dwarf that abandoned his party not once but twice early in his Heroica career... though of course his inability to move also now prohibits that. The heroes woes aren't over, however, as two goons join the fray. Native Sons Leaders Native Sons Leader Tubbs Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death* Health: 268/412 SP: 2 Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle. Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect. Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable). Native Sons Daughters Leader Melissa Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* *Blinded (3 Rounds)* Health: 277/367 SP: 10 Ether: 1/4 Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits. Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether. Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Health Core Native Son Mook A Level 20 Humanoid *Immune to Blinded and Stunned* *Fragile* Health: 48/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold Native Son Mook B Level 20 Humanoid *Immune to Blinded and Stunned* Health: 212/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* *Lucky* *Petrified!* Level, 16.5 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 38/38 Gold, 100 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader* Level 24 1/3 Power Bonus: 0 Health: 37/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 0 Gold: 2002 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 1/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 19/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) SP: 2 Gold: 40 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion
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OoC: I need to run them concurrently. That way if one ends, the heroes will have the benefit of joining the other.
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Yes, the character with a teeny tiny frog head is one of my favorite characters. I swear that someone used the the dock master from Quest #54 after WBD, but I can't recall who? Maybe WBD again? I can't find it though, am I making it up?
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"I'll show them what the Watch can really do," Andrew decides as he steps forward. Native Sons Mooks Battle Round Three >Matthias v. Mook E - Aim/Aim ([10*2]-2=18 Damage Mook A, D, E) Andrew v. Mook A - Critical Hit ([[7*2]+22+2]-2=36 Damage) >Bert v. Mook B - Critical Hit (([6*2]+20+2)/2-2=15 Damage) >Cedric v. Mook C - Critical Hit ([([12*2]+3)*2/2]-2=25 Damage) >Matthias v. Mook D - Aim/Special Damage ([10*2]-2=18 Damage Mook C, D, E) The guards continue to exhibit their proficiency as Matthias once more fires off a lot of shots that come close, but not too close. The Enemies Native Son Mook A Level 20 Humanoid *Immune to Blinded and Stunned* Health: 158/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold Native Son Mook B Level 20 Humanoid *Immune to Blinded and Stunned* Health: 225/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold Native Son Mook C Level 22 Humanoid *Immune to Stunned, Blinded, Sealed, and Asleep* Health: 157/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold, Remedy, Grating Stone Native Son Mook D Level 20 Humanoid *Immune to Sealed and Blinded* *Deals -2 Poisoned* Health: 184/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special I: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Passive Specail II: Rusty Dagger - Deals -2 poisoned on successful hits, free hits, and specials. Drops: Remedy, Rusty Dagger (WP: 2, Poisoned -2) Native Son Mook E Level 20 Humanoid *Immune to Sealed, Blinded, and Asleep* Health: 184/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold NOTE: All Native Sons have a 1/3 chance of fleeing the battle and joining the outside battle at the end of the round. If the heroes are KO'd, all enemies will move to the outside battle, but the quest will not result in a failure. The Front Door Party Matthias the Carnival Crusader (StickFig) Level 26 2/3 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Encouraged* *Hastened* *Lucky* Inspired* Power Bonus: 10 Defense: 6 Health: 19/36 54/72 Ether: 19/27 Gold: 142 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Private Bert Level 22 Watchman Power Bonus: 2 Health: 23/35 Defense: 4 (2+) Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2) Inventory: Mead, Grand Potion Guard Andrew (NPC) Level 20 Town Watch Footman *Immune to Afraid, Stunned, and Asleep* Power Bonus: 2 Health: 27/34 Defense: 3 (1+2) Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory) Lord Cedric (wiz) 34-year-old Male Human Knight *Encouraged* *Inspired* Level 3 Power Bonus: 0 Defense: 7 Health: 13/13 23/26 Gold: 45 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, x2 Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Native Sons Leaders Battle Round Three >Darkstan v. Tubbs - Special Damage (3 Damage, Darkstan to 0 SP) Solimon v. Shortround - Hit (17+33=50, Hits Twice) >Parvati uses Scroll of Blinding on Melissa (Success, -1 ether) >Tholar stands very still Melissa uses free hit to heal party (+42 health, -1 ether) Tubbs is able to hit Darkstan and pierce his sand worm hide, making it temporarily ineffective. Solimon, however, continues to dart around the dwarf, who is unable to hit him and keep his balance on the stilts he wears, and prioritizes the stilts themselves. Parvati finally succeeds in blinding Melissa. Throlar continues his vigilante stand-still. Native Sons Leaders Native Sons Leader Tubbs Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death* Health: 412/412 SP: 2 Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle. Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect. Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable). Native Sons Daughters Leader Melissa Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* *Blinded (3 Rounds)* Health: 367/367 SP: 10 Ether: 1/4 Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits. Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether. Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Health Core Native Sons Leader Shortround Level 30 Rocky Humanoid *Immune to Blinded, Sealed, Weakened, Fragile, and Instant Kill* *Deals Earth Elemental Damage on regular hits/free hits* *Absorbs Earth* Health: 178/400 SP: 15 Special I: Secret Roots - Causes the petrified effect to the hero. Used only if no heroes are petrified. Special II: Rough and Tumble - Deals damage equal to the heroes level+SP, ignoring SP and row. Passive Special: Home Town Advantage (TRAITOR TO HIS KIND) - Shorty deals x1.5 damage to non-humans, and x2 to Orcs and DWARVES. The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* *Lucky* *Petrified!* Level, 16.5 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 38/38 Gold, 100 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader* Level 24 1/3 Power Bonus: 0 Health: 37/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 0 Gold: 2002 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 1/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 19/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) SP: 2 Gold: 40 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion
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- Eubric
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Me too. I'm happy to see that quests are continuing to roll out! I want to get around to that finale, but maybe want to do a few more very short forays first? What do people think would be more appreciated?
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I hate extra die rolls, but I could see it working if each QM at the beginning of a quest it was on drew up results 1-6 and never disclosed them (or maybe disclosed them at the end of the quest?). Then other QMs could reuse some effects as well as replacing any they wanted to.
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Native Sons Mooks Battle Round Three >Matthias v. Mook E - Aim/Damage ([10*2]-2=18 Damage Mook A, D, E) >Andrew v. Mook A - Hit ([22+2+6]/2-2=13 Damage) >Bert v. Mook B - Critical Hit (([7*2]+20+2)/2-2=16 Damage) >Cedric v. Mook C - Shield (Protected from Damage following round) >Matthias v. Mook D - Aim/Damage ([10*2]-2=18 Damage Mook C, D, E) "Pull yourself together. Have you tried something more forceful than skimming them?" grunts Andrew as Matthias fires some explosive shots that barely scratch their foes. The Enemies Native Son Mook A Level 20 Humanoid *Immune to Blinded and Stunned* Health: 212/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold Native Son Mook B Level 20 Humanoid *Immune to Blinded and Stunned* Health: 240/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold Native Son Mook C Level 22 Humanoid *Immune to Stunned, Blinded, Sealed, and Asleep* Health: 200/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold, Remedy, Grating Stone Native Son Mook D Level 20 Humanoid *Immune to Sealed and Blinded* *Deals -2 Poisoned* Health: 220/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special I: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Passive Specail II: Rusty Dagger - Deals -2 poisoned on successful hits, free hits, and specials. Drops: Remedy, Rusty Dagger (WP: 2, Poisoned -2) Native Son Mook E Level 20 Humanoid *Immune to Sealed, Blinded, and Asleep* Health: 220/256 SP: 2 Special I: Keep Eubric Native - +1 SP all Native Sons, +2 Levels all Native Sons, Removes all Negative Effects from Native Sons. Special II: Make Eubric Native (used if Special I has been used by this Mook) - Attacks equal times to the remaining number of mooks, starting with the targeted hero and moving down the battle line. Passive Special: Home Town Advantage - Native Sons deal x1.5 damage to non-humans and x2 damage to Orcs. Drops: 20 Gold NOTE: All Native Sons have a 1/3 chance of fleeing the battle and joining the outside battle at the end of the round. If the heroes are KO'd, all enemies will move to the outside battle, but the quest will not result in a failure. The Front Door Party Matthias the Carnival Crusader (StickFig) Level 26 2/3 Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Encouraged* *Hastened* *Lucky* Inspired* Power Bonus: 10 Defense: 6 Health: 19/36 54/72 Ether: 19/27 Gold: 142 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (2/4; of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Private Bert Level 22 Watchman Power Bonus: 2 Health: 23/35 Defense: 4 (2+) Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 2) Inventory: Mead, Grand Potion Guard Andrew (NPC) Level 20 Town Watch Footman *Immune to Afraid, Stunned, and Asleep* Power Bonus: 2 Health: 27/34 Defense: 3 (1+2) Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1), Colonel's Pauldrons (Immune to Afraid, Stunned, and Asleep, Bodywear), Shackles of War (Prevents anyone from fleeing the battle, accessory) Lord Cedric (wiz) 34-year-old Male Human Knight *Encouraged* *Inspired* Level 3 Power Bonus: 0 Defense: 7 Health: 13/13 23/26 Gold: 45 Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Boots (SP 2 Footwear) Inventory: Potion, Mead, x2 Smelling Salts, x2 Nostrum, x2 Mulled Wine, Venom, Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Native Sons Leaders Battle Round Three >Darkstan v. Tubbs - Hit (11+24=35 Damage) Solimon v. Shortround - Critical Hit (17*2+33=67, Hits Twice) >Parvati uses Scroll of Blinding on Melissa (Failure) >Tholar stands very still Melissa uses free hit to heal party (+42 health, -1 ether) This time it's the outside heroes who have a bad run of it. Throlar's aura attracts Shortround's attention, and the "man" mumbles an ancient dwarves spell, turning Throlar to stone! Melissa takes advantage of the distraction to heal herself and Shortround Native Sons Leaders Native Sons Leader Tubbs Level 20 Humanoid *Back Row* *Ranged Fighter* *Immune to Blinded, Stunned, Sealed, and Instant Death* Health: 412/412 SP: 2 Special I: Shattering Shot - Tubbs deals damage equal to the hero's SP ignoring SP. He also drops the heroes SP down to 0 for the remainder of the battle. Special II: Triple Shot of Doom - Tubbs deals 10 damage to the targeted hero, and the hero above and below them on the battle order. He also deals the doomed effect. Passive Special: Home Town Advantage - Tubbs deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Shattering Arrow x12 (Lowers enemy SP by 10 points. Suitable for classes that can use crossbows and bows. Consumable). Native Sons Daughters Leader Melissa Level 21 Humanoid *Immune to Stunned, Weakened, Fragile, and Minimized* Health: 367/367 SP: 10 Ether: 2/4 Special I: Cleric - Melissa heals her whole party equal to her level x2. Used on free hits. Special II: This Land is My Land - Melissa has a 1/2 chance to doom any humans and a 1/2 chance to KO any non-humans. Used only if out of ether. Passive Special: Home Town Advantage - Melissa deals x1.5 damage to non-humans, and x2 to Orcs. Drops: Health Core Native Sons Leader Shortround Level 30 Rocky Humanoid *Immune to Blinded, Sealed, Weakened, Fragile, and Instant Kill* *Deals Earth Elemental Damage on regular hits/free hits* *Absorbs Earth* Health: 236/400 SP: 15 Special I: Secret Roots - Causes the petrified effect to the hero. Used only if no heroes are petrified. Special II: Rough and Tumble - Deals damage equal to the heroes level+SP, ignoring SP and row. Passive Special: Home Town Advantage (TRAITOR TO HIS KIND) - Shorty deals x1.5 damage to non-humans, and x2 to Orcs and DWARVES. The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened and free hits* *Aims become hits* *Lucky* *Petrified!* Level, 16.5 Power, 24 (16+7+1). Defense: 0 (0+1). Health: 38/38 Gold, 100 Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), City Watch Halberd (WP: 3) Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Consumables; Phoenix Essence, Soma, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Lightning Bomb, Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin *Immune to Poisoned, Bleeding, Cursed, Jinxed and Blinded* *Second Party Leader* Level 24 1/3 Power Bonus: 0 Health: 40/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 Gold: 2002 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 5x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Parvati Level 26 1/3 Orc Weather Mage *Immune to 5 effects* Health: 34/34 (5+4+25) Ether: 20/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet, Opal (Loaned from Matthias) Soliman Level 33.25 Mutant Winged Warrior *Immune to Wind, Fire, Blinded* Health: 53/53 (7+14+32) SP: 2 Gold: 40 Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors), City Watch Helmet (SP: 2) Inventory: Elixir x2, Tonic, Greater Potion
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- Eubric
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Sandy, I love reading your articles on the wiki, partially because I think they reveal story lines that aren't actually apparent in the quests. I had no idea Mr. Gaunt was the bird that Baba came crashing in on, and was that picture of her and Soloman giving the Pandemonicon to Nebukadnezzar ever actually featured in a quest? Maybe it's just me missing stuff.